C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
/*
* Copyright (C) 2024 Game4Freak.io
* This mod is provided under the Game4Freak EULA.* Full legal terms can be found at https://game4freak.io/eula/
*/
using Rust;
using System.Collections.Generic;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("NPC Rotator", "VisEntities", "1.0.0")]
[Description("Lets you rotate npcs and players to face a specific direction using a hammer.")]
public class NPCRotator : RustPlugin
{
#region Fields
private static NPCRotator _plugin;
private const int LAYER_PLAYER = Layers.Mask.Player_Server;
#endregion Fields
#region Oxide Hooks
private void Init()
{
_plugin = this;
PermissionUtil.RegisterPermissions();
}
private void Unload()
{
_plugin = null;
}
private void OnPlayerInput(BasePlayer player, InputState input)
{
if (player == null || input == null)
return;
if (!PermissionUtil.HasPermission(player, PermissionUtil.USE))
return;
Item activeItem = player.GetActiveItem();
if (activeItem == null || activeItem.info.shortname != "hammer")
return;
if (!input.WasJustPressed(BUTTON.FIRE_PRIMARY))
return;
RaycastHit raycastHit;
if (!Physics.Raycast(player.eyes.HeadRay(), out raycastHit, 10f, LAYER_PLAYER, QueryTriggerInteraction.Ignore))
return;
BasePlayer targetPlayer = raycastHit.GetEntity() as BasePlayer;
if (targetPlayer == null)
return;
Vector3 directionToPlayer = (player.transform.position - targetPlayer.transform.position).normalized;
targetPlayer.OverrideViewAngles(Quaternion.LookRotation(directionToPlayer).eulerAngles);
targetPlayer.SendNetworkUpdateImmediate();
}
#endregion Oxide Hooks
#region Permissions
private static class PermissionUtil
{
public const string USE = "npcrotator.use";
private static readonly List<string> _permissions = new List<string>
{
USE,
};
public static void RegisterPermissions()
{
foreach (var permission in _permissions)
{
_plugin.permission.RegisterPermission(permission, _plugin);
}
}
public static bool HasPermission(BasePlayer player, string permissionName)
{
return _plugin.permission.UserHasPermission(player.UserIDString, permissionName);
}
}
#endregion Permissions
}
}