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FREE NTeleportation : 1.4.7 1.4.7

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C#:
//#define DEBUG
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using Facepunch;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json.Linq;
using Oxide.Core;
using Oxide.Core.Configuration;
using Oxide.Core.Plugins;
using Oxide.Game.Rust;
using Rust;
using UnityEngine;
using System.Reflection;
using Oxide.Core.Libraries.Covalence;
using Network;
/*
Fixed automatic TPA after using TPT to check the required nteleportation.tpt permission
Fixed `Interrupt -> Monument` not working on some maps that are missing topology
Fixed `Allow Cave` not working on some maps that are missing topology
*/
namespace Oxide.Plugins {
    [Info("NTeleportation", "nivex", "1.4.7")]
    [Description("Multiple teleportation systems for admin and players")]
    class NTeleportation : RustPlugin {
        private bool newSave;
        private string banditPrefab;
        private string outpostPrefab;
        private const bool True = true;
        private const bool False = false;
        private Vector3 Zero = default(Vector3);
        private readonly Vector3 Up = Vector3.up;
        private readonly Vector3 Down = Vector3.down;
        private const string NewLine = "\n";
        private const string ConfigDefaultPermVip = "nteleportation.vip";
        private const string PermHome = "nteleportation.home";
        private const string PermTpR = "nteleportation.tpr";
        private const string PermTpT = "nteleportation.tpt";
        private const string PermDeleteHome = "nteleportation.deletehome";
        private const string PermHomeHomes = "nteleportation.homehomes";
        private const string PermImportHomes = "nteleportation.importhomes";
        private const string PermRadiusHome = "nteleportation.radiushome";
        private const string PermTp = "nteleportation.tp";
        private const string PermTpB = "nteleportation.tpb";
        private const string PermTpConsole = "nteleportation.tpconsole";
        private const string PermTpHome = "nteleportation.tphome";
        private const string PermTpTown = "nteleportation.tptown";
        private const string PermTpOutpost = "nteleportation.tpoutpost";
        private const string PermTpBandit = "nteleportation.tpbandit";
        private const string PermTpN = "nteleportation.tpn";
        private const string PermTpL = "nteleportation.tpl";
        private const string PermTpRemove = "nteleportation.tpremove";
        private const string PermTpSave = "nteleportation.tpsave";
        private const string PermWipeHomes = "nteleportation.wipehomes";
        private const string PermCraftHome = "nteleportation.crafthome";
        private const string PermCraftTown = "nteleportation.crafttown";
        private const string PermCraftOutpost = "nteleportation.craftoutpost";
        private const string PermCraftBandit = "nteleportation.craftbandit";
        private const string PermCraftTpR = "nteleportation.crafttpr";
        private DynamicConfigFile dataConvert;
        private DynamicConfigFile dataDisabled;
        private DynamicConfigFile dataAdmin;
        private DynamicConfigFile dataHome;
        private DynamicConfigFile dataTPR;
        private DynamicConfigFile dataTPT;
        private DynamicConfigFile dataTown;
        private DynamicConfigFile dataOutpost;
        private DynamicConfigFile dataBandit;
        private Dictionary<ulong, AdminData> Admin;
        private Dictionary<ulong, HomeData> Home;
        private Dictionary<ulong, TeleportData> TPR;
        private Dictionary<string, List<string>> TPT;
        private Dictionary<ulong, TeleportData> Town;
        private Dictionary<ulong, TeleportData> Outpost;
        private Dictionary<ulong, TeleportData> Bandit;
        private bool changedAdmin;
        private bool changedHome;
        private bool changedTPR;
        private bool changedTPT;
        private bool changedTown;
        private bool changedOutpost;
        private bool changedBandit;
        private float boundary;
        private readonly int triggerLayer = LayerMask.GetMask("Trigger");
        private readonly int groundLayer = LayerMask.GetMask("Terrain", "World");
        private int buildingLayer {
            get;
            set;
        }
        = LayerMask.GetMask("Terrain", "World", "Construction", "Deployed");
        private readonly int blockLayer = LayerMask.GetMask("Construction");
        private readonly int deployedLayer = LayerMask.GetMask("Deployed");
        private readonly Dictionary<ulong, TeleportTimer> TeleportTimers = new Dictionary<ulong, TeleportTimer>();
        private readonly Dictionary<ulong, Timer> PendingRequests = new Dictionary<ulong, Timer>();
        private readonly Dictionary<ulong, BasePlayer> PlayersRequests = new Dictionary<ulong, BasePlayer>();
        private readonly Dictionary<int, string> ReverseBlockedItems = new Dictionary<int, string>();
        private readonly Dictionary<ulong, Vector3> teleporting = new Dictionary<ulong, Vector3>();
        private SortedDictionary<string, Vector3> caves = new SortedDictionary<string, Vector3>();
        private SortedDictionary<string, MonInfo> monuments = new SortedDictionary<string, MonInfo>();
        private bool outpostEnabled;
        private string OutpostTPDisabledMessage = "OutpostTPDisabled";
        private bool banditEnabled;
        private string BanditTPDisabledMessage = "BanditTPDisabled";
        [PluginReference]
        private Plugin Clans, Economics, ServerRewards, Friends, CompoundTeleport, ZoneManager, NoEscape, Vanish;
        class MonInfo {
            public Vector3 Position;
            public float Radius;
        }
#region Configuration
        private static Configuration config;
        public class InterruptSettings {
            [JsonProperty(PropertyName = "Above Water")]
            public bool AboveWater {
                get;
                set;
            }
            = True;
            [JsonProperty(PropertyName = "Balloon")]
            public bool Balloon {
                get;
                set;
            }
            = True;
            [JsonProperty(PropertyName = "Boats")]
            public bool Boats {
                get;
                set;
            }
            [JsonProperty(PropertyName = "Cargo Ship")]
            public bool Cargo {
                get;
                set;
            }
            = True;
            [JsonProperty(PropertyName = "Cold")]
            public bool Cold {
                get;
                set;
            }
            = False;
            [JsonProperty(PropertyName = "Excavator")]
            public bool Excavator {
                get;
                set;
            }
            = False;
            [JsonProperty(PropertyName = "Hot")]
            public bool Hot {
                get;
                set;
            }
            = False;
            [JsonProperty(PropertyName = "Hostile")]
            public bool Hostile {
                get;
                set;
            }
            = False;
            [JsonProperty(PropertyName = "Hurt")]
            public bool Hurt {
                get;
                set;
            }
            = True;
            [JsonProperty(PropertyName = "Lift")]
            public bool Lift {
                get;
                set;
            }
            = True;
            [JsonProperty(PropertyName = "Monument")]
            public bool Monument {
                get;
                set;
            }
            = False;
            [JsonProperty(PropertyName = "Mounted")]
            public bool Mounted {
                get;
                set;
            }
            = True;
            [JsonProperty(PropertyName = "Oil Rig")]
            public bool Oilrig {
                get;
                set;
            }
            = False;
            [JsonProperty(PropertyName = "Safe Zone")]
            public bool Safe {
                get;
                set;
            }
            = True;
            [JsonProperty(PropertyName = "Swimming")]
            public bool Swimming {
                get;
                set;
            }
            = False;
        }
        public class PluginSettings {
            [JsonProperty(PropertyName = "Interrupt TP")]
            public InterruptSettings Interrupt {
                get;
                set;
            }
            = new InterruptSettings();
            [JsonProperty(PropertyName = "Block Teleport (NoEscape)")]
            public bool BlockNoEscape {
                get;
                set;
            }
            = False;
            [JsonProperty(PropertyName = "Block Teleport (ZoneManager)")]
            public bool BlockZoneFlag {
                get;
                set;
            }
            = False;
            [JsonProperty(PropertyName = "Chat Name")]
            public string ChatName {
                get;
                set;
            }
            = "<color=red>Teleportation</color> \n\n";
            [JsonProperty(PropertyName = "Chat Steam64ID")]
            public ulong ChatID {
                get;
                set;
            }
            = 76561199056025689;
            [JsonProperty(PropertyName = "Check Boundaries On Teleport X Y Z")]
            public bool CheckBoundaries {
                get;
                set;
            }
            = True;
            [JsonProperty(PropertyName = "Draw Sphere On Set Home")]
            public bool DrawHomeSphere {
                get;
                set;
            }
            = True;
            [JsonProperty(PropertyName = "Homes Enabled")]
            public bool HomesEnabled {
                get;
                set;
            }
            = True;
            [JsonProperty(PropertyName = "TPR Enabled")]
            public bool TPREnabled {
                get;
                set;
            }
            = True;
            [JsonProperty(PropertyName = "Town Enabled")]
            public bool TownEnabled {
                get;
                set;
            }
            = True;
            [JsonProperty(PropertyName = "Outpost Enabled")]
            public bool OutpostEnabled {
                get;
                set;
            }
            = True;
            [JsonProperty(PropertyName = "Bandit Enabled")]
            public bool BanditEnabled {
                get;
                set;
            }
            = True;
            [JsonProperty(PropertyName = "Strict Foundation Check")]
            public bool StrictFoundationCheck {
                get;
                set;
            }
            = False;
            [JsonProperty(PropertyName = "Cave Distance Small")]
            public float CaveDistanceSmall {
                get;
                set;
            }
            = 50f;
            [JsonProperty(PropertyName = "Cave Distance Medium")]
            public float CaveDistanceMedium {
                get;
                set;
            }
            = 70f;
            [JsonProperty(PropertyName = "Cave Distance Large")]
            public float CaveDistanceLarge {
                get;
                set;
            }
            = 110f;
            [JsonProperty(PropertyName = "Default Monument Size")]
            public float DefaultMonumentSize {
                get;
                set;
            }
            = 50f;
            [JsonProperty(PropertyName = "Minimum Temp")]
            public float MinimumTemp {
                get;
                set;
            }
            = 0f;
            [JsonProperty(PropertyName = "Maximum Temp")]
            public float MaximumTemp {
                get;
                set;
            }
            = 40f;
            [JsonProperty(PropertyName = "Blocked Items", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public Dictionary<string, string> BlockedItems {
                get;
                set;
            }
            = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
            [JsonProperty(PropertyName = "Bypass CMD")]
            public string BypassCMD {
                get;
                set;
            }
            = "pay";
            [JsonProperty(PropertyName = "Use Economics")]
            public bool UseEconomics {
                get;
                set;
            }
            = False;
            [JsonProperty(PropertyName = "Use Server Rewards")]
            public bool UseServerRewards {
                get;
                set;
            }
            = False;
            [JsonProperty(PropertyName = "Wipe On Upgrade Or Change")]
            public bool WipeOnUpgradeOrChange {
                get;
                set;
            }
            = False;
            [JsonProperty(PropertyName = "Auto Generate Outpost Location")]
            public bool AutoGenOutpost {
                get;
                set;
            }
            = False;
            [JsonProperty(PropertyName = "Auto Generate Bandit Location")]
            public bool AutoGenBandit {
                get;
                set;
            }
            = False;
        }
        public class AdminSettings {
            [JsonProperty(PropertyName = "Announce Teleport To Target")]
            public bool AnnounceTeleportToTarget {
                get;
                set;
            }
            = False;
            [JsonProperty(PropertyName = "Usable By Admins")]
            public bool UseableByAdmins {
                get;
                set;
            }
            = True;
            [JsonProperty(PropertyName = "Usable By Moderators")]
            public bool UseableByModerators {
                get;
                set;
            }
            = True;
            [JsonProperty(PropertyName = "Location Radius")]
            public int LocationRadius {
                get;
                set;
            }
            = 25;
            [JsonProperty(PropertyName = "Teleport Near Default Distance")]
            public int TeleportNearDefaultDistance {
                get;
                set;
            }
            = 30;
        }
        public class HomesSettings {
            [JsonProperty(PropertyName = "Homes Limit")]
            public int HomesLimit {
                get;
                set;
            }
            = 2;
            [JsonProperty(PropertyName = "VIP Homes Limits", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public Dictionary<string, int> VIPHomesLimits {
                get;
                set;
            }
            = new Dictionary<string, int> {
                {
                    ConfigDefaultPermVip, 5
                }
            }
            ;
            [JsonProperty(PropertyName = "Cooldown")]
            public int Cooldown {
                get;
                set;
            }
            = 600;
            [JsonProperty(PropertyName = "Countdown")]
            public int Countdown {
                get;
                set;
            }
            = 15;
            [JsonProperty(PropertyName = "Daily Limit")]
            public int DailyLimit {
                get;
                set;
            }
            = 5;
            [JsonProperty(PropertyName = "VIP Daily Limits", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public Dictionary<string, int> VIPDailyLimits {
                get;
                set;
            }
            = new Dictionary<string, int> {
                {
                    ConfigDefaultPermVip, 5
                }
            }
            ;
            [JsonProperty(PropertyName = "VIP Cooldowns", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public Dictionary<string, int> VIPCooldowns {
                get;
                set;
            }
            = new Dictionary<string, int> {
                {
                    ConfigDefaultPermVip, 5
                }
            }
            ;
            [JsonProperty(PropertyName = "VIP Countdowns", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public Dictionary<string, int> VIPCountdowns {
                get;
                set;
            }
            = new Dictionary<string, int> {
                {
                    ConfigDefaultPermVip, 5
                }
            }
            ;
            [JsonProperty(PropertyName = "Location Radius")]
            public int LocationRadius {
                get;
                set;
            }
            = 25;
            [JsonProperty(PropertyName = "Force On Top Of Foundation")]
            public bool ForceOnTopOfFoundation {
                get;
                set;
            }
            = True;
            [JsonProperty(PropertyName = "Check Foundation For Owner")]
            public bool CheckFoundationForOwner {
                get;
                set;
            }
            = True;
            [JsonProperty(PropertyName = "Use Friends")]
            public bool UseFriends {
                get;
                set;
            }
            = True;
            [JsonProperty(PropertyName = "Use Clans")]
            public bool UseClans {
                get;
                set;
            }
            = True;
            [JsonProperty(PropertyName = "Use Teams")]
            public bool UseTeams {
                get;
                set;
            }
            = True;
            [JsonProperty(PropertyName = "Usable Out Of Building Blocked")]
            public bool UsableOutOfBuildingBlocked {
                get;
                set;
            }
            = False;
            [JsonProperty(PropertyName = "Usable Into Building Blocked")]
            public bool UsableIntoBuildingBlocked {
                get;
                set;
            }
            = False;
            [JsonProperty(PropertyName = "Allow Cupboard Owner When Building Blocked")]
            public bool CupOwnerAllowOnBuildingBlocked {
                get;
                set;
            }
            = True;
            [JsonProperty(PropertyName = "Allow Iceberg")]
            public bool AllowIceberg {
                get;
                set;
            }
            = False;
            [JsonProperty(PropertyName = "Allow Cave")]
            public bool AllowCave {
                get;
                set;
            }
            = False;
            [JsonProperty(PropertyName = "Allow Crafting")]
            public bool AllowCraft {
                get;
                set;
            }
            = False;
            [JsonProperty(PropertyName = "Allow Above Foundation")]
            public bool AllowAboveFoundation {
                get;
                set;
            }
            = True;
            [JsonProperty(PropertyName = "Check If Home Is Valid On Listhomes")]
            public bool CheckValidOnList {
                get;
                set;
            }
            = False;
            [JsonProperty(PropertyName = "Pay")]
            public int Pay {
                get;
                set;
            }
            = 0;
            [JsonProperty(PropertyName = "Bypass")]
            public int Bypass {
                get;
                set;
            }
            = 0;
        }
        public class TPTSettings {
            [JsonProperty(PropertyName = "Use Friends")]
            public bool UseFriends {
                get;
                set;
            }
            [JsonProperty(PropertyName = "Use Clans")]
            public bool UseClans {
                get;
                set;
            }
            [JsonProperty(PropertyName = "Use Teams")]
            public bool UseTeams {
                get;
                set;
            }
            [JsonProperty(PropertyName = "Allow Cave")]
            public bool AllowCave {
                get;
                set;
            }
        }
        public class TPRSettings {
            [JsonProperty(PropertyName = "Require Player To Be Friend, Clan Mate, Or Team Mate")]
            public bool UseClans_Friends_Teams {
                get;
                set;
            }
            [JsonProperty(PropertyName = "Allow Cave")]
            public bool AllowCave {
                get;
                set;
            }
            = False;
            [JsonProperty(PropertyName = "Allow TPB")]
            public bool AllowTPB {
                get;
                set;
            }
            = True;
            [JsonProperty(PropertyName = "Cooldown")]
            public int Cooldown {
                get;
                set;
            }
            = 600;
            [JsonProperty(PropertyName = "Countdown")]
            public int Countdown {
                get;
                set;
            }
            = 15;
            [JsonProperty(PropertyName = "Daily Limit")]
            public int DailyLimit {
                get;
                set;
            }
            = 5;
            [JsonProperty(PropertyName = "VIP Daily Limits", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public Dictionary<string, int> VIPDailyLimits {
                get;
                set;
            }
            = new Dictionary<string, int> {
                {
                    ConfigDefaultPermVip, 5
                }
            }
            ;
            [JsonProperty(PropertyName = "VIP Cooldowns", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public Dictionary<string, int> VIPCooldowns {
                get;
                set;
            }
            = new Dictionary<string, int> {
                {
                    ConfigDefaultPermVip, 5
                }
            }
            ;
            [JsonProperty(PropertyName = "VIP Countdowns", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public Dictionary<string, int> VIPCountdowns {
                get;
                set;
            }
            = new Dictionary<string, int> {
                {
                    ConfigDefaultPermVip, 5
                }
            }
            ;
            [JsonProperty(PropertyName = "Request Duration")]
            public int RequestDuration {
                get;
                set;
            }
            = 30;
            [JsonProperty(PropertyName = "Block TPA On Ceiling")]
            public bool BlockTPAOnCeiling {
                get;
                set;
            }
            = True;
            [JsonProperty(PropertyName = "Usable Out Of Building Blocked")]
            public bool UsableOutOfBuildingBlocked {
                get;
                set;
            }
            = False;
            [JsonProperty(PropertyName = "Usable Into Building Blocked")]
            public bool UsableIntoBuildingBlocked {
                get;
                set;
            }
            = False;
            [JsonProperty(PropertyName = "Allow Cupboard Owner When Building Blocked")]
            public bool CupOwnerAllowOnBuildingBlocked {
                get;
                set;
            }
            = True;
            [JsonProperty(PropertyName = "Allow Crafting")]
            public bool AllowCraft {
                get;
                set;
            }
            = False;
            [JsonProperty(PropertyName = "Pay")]
            public int Pay {
                get;
                set;
            }
            = 0;
            [JsonProperty(PropertyName = "Bypass")]
            public int Bypass {
                get;
                set;
            }
            = 0;
        }
        public class TownSettings {
            [JsonProperty(PropertyName = "Allow Cave")]
            public bool AllowCave {
                get;
                set;
            }
            = False;
            [JsonProperty(PropertyName = "Cooldown")]
            public int Cooldown {
                get;
                set;
            }
            = 600;
            [JsonProperty(PropertyName = "Countdown")]
            public int Countdown {
                get;
                set;
            }
            = 15;
            [JsonProperty(PropertyName = "Daily Limit")]
            public int DailyLimit {
                get;
                set;
            }
            = 5;
            [JsonProperty(PropertyName = "VIP Daily Limits", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public Dictionary<string, int> VIPDailyLimits {
                get;
                set;
            }
            = new Dictionary<string, int> {
                {
                    ConfigDefaultPermVip, 5
                }
            }
            ;
            [JsonProperty(PropertyName = "VIP Cooldowns", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public Dictionary<string, int> VIPCooldowns {
                get;
                set;
            }
            = new Dictionary<string, int> {
                {
                    ConfigDefaultPermVip, 5
                }
            }
            ;
            [JsonProperty(PropertyName = "VIP Countdowns", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public Dictionary<string, int> VIPCountdowns {
                get;
                set;
            }
            = new Dictionary<string, int> {
                {
                    ConfigDefaultPermVip, 5
                }
            }
            ;
            [JsonProperty(PropertyName = "Location")]
            public Vector3 Location {
                get;
                set;
            }
            = Vector3.zero;
            [JsonProperty(PropertyName = "Usable Out Of Building Blocked")]
            public bool UsableOutOfBuildingBlocked {
                get;
                set;
            }
            = False;
            [JsonProperty(PropertyName = "Allow Crafting")]
            public bool AllowCraft {
                get;
                set;
            }
            = False;
            [JsonProperty(PropertyName = "Pay")]
            public int Pay {
                get;
                set;
            }
            = 0;
            [JsonProperty(PropertyName = "Bypass")]
            public int Bypass {
                get;
                set;
            }
            = 0;
        }
        private class Configuration {
            [JsonProperty(PropertyName = "Settings")]
            public PluginSettings Settings = new PluginSettings();
            [JsonProperty(PropertyName = "Admin")]
            public AdminSettings Admin = new AdminSettings();
            [JsonProperty(PropertyName = "Home")]
            public HomesSettings Home = new HomesSettings();
            [JsonProperty(PropertyName = "TPT")]
            public TPTSettings TPT = new TPTSettings();
            [JsonProperty(PropertyName = "TPR")]
            public TPRSettings TPR = new TPRSettings();
            [JsonProperty(PropertyName = "Town")]
            public TownSettings Town = new TownSettings();
            [JsonProperty(PropertyName = "Outpost")]
            public TownSettings Outpost = new TownSettings();
            [JsonProperty(PropertyName = "Bandit")]
            public TownSettings Bandit = new TownSettings();
        }
        private bool pluginLoaded;
        protected override void LoadConfig() {
            base.LoadConfig();
            try {
                Config.Settings.Converters = new JsonConverter[] {
                    new UnityVector3Converter()
                }
                ;
                config = Config.ReadObject<Configuration>();
                if (config == null) throw new Exception();
            }
            catch (JsonException) {
                PrintError("Your configuration file contains a json exception error.Please fix and reload.");
                LoadDefaultConfig();
                return;
            }
            catch (Exception) {
                PrintError("Your configuration file contains an error.Using default configuration values.");
                LoadDefaultConfig();
            }
            pluginLoaded = true;
            SaveConfig();
        }
        protected override void SaveConfig() {
            if (!pluginLoaded) return;
            Config.WriteObject(config);
        }
        protected override void LoadDefaultConfig() {
            config = new Configuration();
            Puts("Loaded default configuration.");
        }
#endregion
        class DisabledData {
            [JsonProperty("List of disabled commands")]
            public List<string> DisabledCommands = new List<string>();
            public DisabledData() {
            }
        }
        DisabledData DisabledTPT = new DisabledData();
        class AdminData {
            [JsonProperty("pl")]
            public Vector3 PreviousLocation {
                get;
                set;
            }
            [JsonProperty("l")]
            public Dictionary<string, Vector3> Locations {
                get;
                set;
            }
            = new Dictionary<string, Vector3>(StringComparer.OrdinalIgnoreCase);
        }
        class HomeData {
            [JsonProperty("l")]
            public Dictionary<string, Vector3> Locations {
                get;
                set;
            }
            = new Dictionary<string, Vector3>(StringComparer.OrdinalIgnoreCase);
            [JsonProperty("t")]
            public TeleportData Teleports {
                get;
                set;
            }
            = new TeleportData();
        }
        class TeleportData {
            [JsonProperty("a")]
            public int Amount {
                get;
                set;
            }
            [JsonProperty("d")]
            public string Date {
                get;
                set;
            }
            [JsonProperty("t")]
            public int Timestamp {
                get;
                set;
            }
        }
        class TeleportTimer {
            public Timer Timer {
                get;
                set;
            }
            public BasePlayer OriginPlayer {
                get;
                set;
            }
            public BasePlayer TargetPlayer {
                get;
                set;
            }
        }
        private enum checkmode {
            home, tpr, tpa, town
        }
        ;
        protected override void LoadDefaultMessages() {
            lang.RegisterMessages(new Dictionary<string, string> {
                {
                    "AdminTP", "You teleported to {0}!"
                }
                , {
                    "AdminTPTarget", "{0} teleported to you!"
                }
                , {
                    "AdminTPPlayers", "You teleported {0} to {1}!"
                }
                , {
                    "AdminTPPlayer", "{0} teleported you to {1}!"
                }
                , {
                    "AdminTPPlayerTarget", "{0} teleported {1} to you!"
                }
                , {
                    "AdminTPCoordinates", "You teleported to {0}!"
                }
                , {
                    "AdminTPTargetCoordinates", "You teleported {0} to {1}!"
                }
                , {
                    "AdminTPOutOfBounds", "You tried to teleport to a set of coordinates outside the map boundaries!"
                }
                , {
                    "AdminTPBoundaries", "X and Z values need to be between -{0} and {0} while the Y value needs to be between -100 and 2000!"
                }
                , {
                    "AdminTPLocation", "You teleported to {0}!"
                }
                , {
                    "AdminTPLocationSave", "You have saved the current location!"
                }
                , {
                    "AdminTPLocationRemove", "You have removed the location {0}!"
                }
                , {
                    "AdminLocationList", "The following locations are available:"
                }
                , {
                    "AdminLocationListEmpty", "You haven't saved any locations!"
                }
                , {
                    "AdminTPBack", "You've teleported back to your previous location!"
                }
                , {
                    "AdminTPBackSave", "Your previous location has been saved, use /tpb to teleport back!"
                }
                , {
                    "AdminTPTargetCoordinatesTarget", "{0} teleported you to {1}!"
                }
                , {
                    "AdminTPConsoleTP", "You were teleported to {0}"
                }
                , {
                    "AdminTPConsoleTPPlayer", "You were teleported to {0}"
                }
                , {
                    "AdminTPConsoleTPPlayerTarget", "{0} was teleported to you!"
                }
                , {
                    "HomeTP", "You teleported to your home '{0}'!"
                }
                , {
                    "HomeAdminTP", "You teleported to {0}'s home '{1}'!"
                }
                , {
                    "HomeSave", "You have saved the current location as your home!"
                }
                , {
                    "HomeNoFoundation", "You can only use a home location on a foundation!"
                }
                , {
                    "HomeFoundationNotOwned", "You can't use home on someone else's house."
                }
                , {
                    "HomeFoundationUnderneathFoundation", "You can't use home on a foundation that is underneath another foundation."
                }
                , {
                    "HomeFoundationNotFriendsOwned", "You or a friend need to own the house to use home!"
                }
                , {
                    "HomeRemovedInvalid", "Your home '{0}' was removed because not on a foundation or not owned!"
                }
                , {
                    "HighWallCollision", "High Wall Collision!"
                }
                , {
                    "HomeRemovedInsideBlock", "Your home '{0}' was removed because inside a foundation!"
                }
                , {
                    "HomeRemove", "You have removed your home {0}!"
                }
                , {
                    "HomeDelete", "You have removed {0}'s home '{1}'!"
                }
                , {
                    "HomeList", "The following homes are available:"
                }
                , {
                    "HomeListEmpty", "You haven't saved any homes!"
                }
                , {
                    "HomeMaxLocations", "Unable to set your home here, you have reached the maximum of {0} homes!"
                }
                , {
                    "HomeQuota", "You have set {0} of the maximum {1} homes!"
                }
                , {
                    "HomeTPStarted", "Teleporting to your home {0} in {1} seconds!"
                }
                , {
                    "PayToHome", "Standard payment of {0} applies to all home teleports!"
                }
                , {
                    "PayToTown", "Standard payment of {0} applies to all town teleports!"
                }
                , {
                    "PayToTPR", "Standard payment of {0} applies to all tprs!"
                }
                , {
                    "HomeTPCooldown", "Your teleport is currently on cooldown.You'll have to wait {0} for your next teleport."
                }
                , {
                    "HomeTPCooldownBypass", "Your teleport was currently on cooldown.You chose to bypass that by paying {0} from your balance."
                }
                , {
                    "HomeTPCooldownBypassF", "Your teleport is currently on cooldown.You do not have sufficient funds - {0} - to bypass."
                }
                , {
                    "HomeTPCooldownBypassP", "You may choose to pay {0} to bypass this cooldown."
                }
                , {
                    "HomeTPCooldownBypassP2", "Type /home NAME {0}."
                }
                , {
                    "HomeTPLimitReached", "You have reached the daily limit of {0} teleports today!"
                }
                , {
                    "HomeTPAmount", "You have {0} home teleports left today!"
                }
                , {
                    "HomesListWiped", "You have wiped all the saved home locations!"
                }
                , {
                    "HomeTPBuildingBlocked", "You can't set your home if you are not allowed to build in this zone!"
                }
                , {
                    "HomeTPSwimming", "You can't set your home while swimming!"
                }
                , {
                    "HomeTPCrafting", "You can't set your home while crafting!"
                }
                , {
                    "Request", "You've requested a teleport to {0}!"
                }
                , {
                    "RequestTarget", "{0} requested to be teleported to you! Use '/tpa' to accept!"
                }
                , {
                    "TPR_NoClan_NoFriend_NoTeam", "This command is only available to friends or teammates or clanmates!"
                }
                , {
                    "PendingRequest", "You already have a request pending, cancel that request or wait until it gets accepted or times out!"
                }
                , {
                    "PendingRequestTarget", "The player you wish to teleport to already has a pending request, try again later!"
                }
                , {
                    "NoPendingRequest", "You have no pending teleport request!"
                }
                , {
                    "AcceptOnRoof", "You can't accept a teleport while you're on a ceiling, get to ground level!"
                }
                , {
                    "Accept", "{0} has accepted your teleport request! Teleporting in {1} seconds!"
                }
                , {
                    "AcceptTarget", "You've accepted the teleport request of {0}!"
                }
                , {
                    "NotAllowed", "You are not allowed to use this command!"
                }
                , {
                    "Success", "You teleported to {0}!"
                }
                , {
                    "SuccessTarget", "{0} teleported to you!"
                }
                , {
                    "Cancelled", "Your teleport request to {0} was cancelled!"
                }
                , {
                    "CancelledTarget", "{0} teleport request was cancelled!"
                }
                , {
                    "TPCancelled", "Your teleport was cancelled!"
                }
                , {
                    "TPCancelledTarget", "{0} cancelled teleport!"
                }
                , {
                    "TPYouCancelledTarget", "You cancelled {0} teleport!"
                }
                , {
                    "TimedOut", "{0} did not answer your request in time!"
                }
                , {
                    "TimedOutTarget", "You did not answer {0}'s teleport request in time!"
                }
                , {
                    "TargetDisconnected", "{0} has disconnected, your teleport was cancelled!"
                }
                , {
                    "TPRCooldown", "Your teleport requests are currently on cooldown.You'll have to wait {0} to send your next teleport request."
                }
                , {
                    "TPRCooldownBypass", "Your teleport request was on cooldown.You chose to bypass that by paying {0} from your balance."
                }
                , {
                    "TPRCooldownBypassF", "Your teleport is currently on cooldown.You do not have sufficient funds - {0} - to bypass."
                }
                , {
                    "TPRCooldownBypassP", "You may choose to pay {0} to bypass this cooldown."
                }
                , {
                    "TPMoney", "{0} deducted from your account!"
                }
                , {
                    "TPNoMoney", "You do not have {0} in any account!"
                }
                , {
                    "TPRCooldownBypassP2", "Type /tpr {0}."
                }
                , {
                    "TPRCooldownBypassP2a", "Type /tpr NAME {0}."
                }
                , {
                    "TPRLimitReached", "You have reached the daily limit of {0} teleport requests today!"
                }
                , {
                    "TPRAmount", "You have {0} teleport requests left today!"
                }
                , {
                    "TPRTarget", "Your target is currently not available!"
                }
                , {
                    "TPDead", "You can't teleport while being dead!"
                }
                , {
                    "TPWounded", "You can't teleport while wounded!"
                }
                , {
                    "TPTooCold", "You're too cold to teleport!"
                }
                , {
                    "TPTooHot", "You're too hot to teleport!"
                }
                , {
                    "TPBoat", "You can't teleport while on a boat!"
                }
                , {
                    "TPHostile", "Can't teleport to outpost or bandit when hostile!"
                }
                , {
                    "HostileTimer", "Teleport available in {0} minutes."
                }
                , {
                    "TPMounted", "You can't teleport while seated!"
                }
                , {
                    "TPBuildingBlocked", "You can't teleport while in a building blocked zone!"
                }
                , {
                    "TPAboveWater", "You can't teleport while above water!"
                }
                , {
                    "TPTargetBuildingBlocked", "You can't teleport in a building blocked zone!"
                }
                , {
                    "TPTargetInsideBlock", "You can't teleport into a foundation!"
                }
                , {
                    "TPSwimming", "You can't teleport while swimming!"
                }
                , {
                    "TPCargoShip", "You can't teleport from the cargo ship!"
                }
                , {
                    "TPOilRig", "You can't teleport from the oil rig!"
                }
                , {
                    "TPExcavator", "You can't teleport from the excavator!"
                }
                , {
                    "TPHotAirBalloon", "You can't teleport to or from a hot air balloon!"
                }
                , {
                    "TPLift", "You can't teleport while in an elevator or bucket lift!"
                }
                , {
                    "TPBucketLift", "You can't teleport while in a bucket lift!"
                }
                , {
                    "TPRegLift", "You can't teleport while in an elevator!"
                }
                , {
                    "TPSafeZone", "You can't teleport from a safezone!"
                }
                , {
                    "TPFlagZone", "You can't teleport from this zone!"
                }
                , {
                    "TPNoEscapeBlocked", "You can't teleport while blocked!"
                }
                , {
                    "TPCrafting", "You can't teleport while crafting!"
                }
                , {
                    "TPBlockedItem", "You can't teleport while carrying: {0}!"
                }
                , {
                    "TooCloseToMon", "You can't teleport so close to the {0}!"
                }
                , {
                    "TooCloseToCave", "You can't teleport so close to a cave!"
                }
                , {
                    "HomeTooCloseToCave", "You can't set home so close to a cave!"
                }
                , {
                    "TownTP", "You teleported to town!"
                }
                , {
                    "TownTPNotSet", "Town is currently not set!"
                }
                , {
                    "TownTPDisabled", "Town is currently not enabled!"
                }
                , {
                    "TownTPLocation", "You have set the town location to {0}!"
                }
                , {
                    "TownTPStarted", "Teleporting to town in {0} seconds!"
                }
                , {
                    "TownTPCooldown", "Your teleport is currently on cooldown.You'll have to wait {0} for your next teleport."
                }
                , {
                    "TownTPCooldownBypass", "Your teleport request was on cooldown.You chose to bypass that by paying {0} from your balance."
                }
                , {
                    "TownTPCooldownBypassF", "Your teleport is currently on cooldown.You do not have sufficient funds - {0} - to bypass."
                }
                , {
                    "TownTPCooldownBypassP", "You may choose to pay {0} to bypass this cooldown."
                }
                , {
                    "TownTPCooldownBypassP2", "Type /town {0}."
                }
                , {
                    "TownTPLimitReached", "You have reached the daily limit of {0} teleports today!"
                }
                , {
                    "TownTPAmount", "You have {0} town teleports left today!"
                }
                , {
                    "OutpostTP", "You teleported to the outpost!"
                }
                , {
                    "OutpostTPNotSet", "Outpost is currently not set!"
                }
                , {
                    "OutpostTPDisabled", "Outpost is currently not enabled!"
                }
                , {
                    "OutpostTPDisabledConfig", "Outpost is currently not enabled"
                }
                , {
                    "OutpostTPDisabledNoLocation", "Outpost is currently not enabled, location is not set and auto generation is disabled!"
                }
                , {
                    "OutpostTPDisabledNoLocationAutoGen", "Outpost is currently not enabled because auto generation failed!"
                }
                , {
                    "OutpostTPLocation", "You have set the outpost location to {0}!"
                }
          
// ... [Code preview truncated due to length. Full source in attached file] ...

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