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FREE NTeleportation : 1.8.9 1.8.9

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C#:
//#define DEBUG
using Facepunch;
using Network;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using Oxide.Core;
using Oxide.Core.Configuration;
using Oxide.Core.Libraries.Covalence;
using Oxide.Core.Plugins;
using Oxide.Game.Rust;
using Oxide.Game.Rust.Cui;
using Oxide.Plugins.NTeleportationExtensionMethods;
using Rust;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Reflection;
using UnityEngine;
namespace Oxide.Plugins {
    [Info("NTeleportation", "nivex", "1.8.9")]
    [Description("Multiple teleportation systems for admin and players")]
    class NTeleportation : RustPlugin {
        [PluginReference]
        private Plugin Clans, Economics, IQEconomic, ServerRewards, Friends, CompoundTeleport, ZoneManager, NoEscape, RaidBlock, PopupNotifications, BlockUsers;
        private Dictionary<string, BasePlayer> _codeToPlayer = new();
        private Dictionary<string, string> _playerToCode = new();
        private bool newSave;
        private const string NewLine = "\n";
        private const string TPA = "tpa";
        private static readonly string[] nullArg = {
        }
        ;
        private const string PermAdmin = "nteleportation.admin";
        private const string PermRestrictions = "nteleportation.norestrictions";
        private const string ConfigDefaultPermVip = "nteleportation.vip";
        private const string PermHome = "nteleportation.home";
        private const string PermWipeHomes = "nteleportation.wipehomes";
        private const string PermCraftHome = "nteleportation.crafthome";
        private const string PermCaveHome = "nteleportation.cavehome";
        private const string PermDeleteHome = "nteleportation.deletehome";
        private const string PermHomeHomes = "nteleportation.homehomes";
        private const string PermImportHomes = "nteleportation.importhomes";
        private const string PermRadiusHome = "nteleportation.radiushome";
        private const string PermCraftTpR = "nteleportation.crafttpr";
        private const string PermCaveTpR = "nteleportation.cavetpr";
        private const string PermTpR = "nteleportation.tpr";
        private const string PermTpA = "nteleportation.tpa";
        private const string PermTp = "nteleportation.tp";
        private const string PermDisallowTpToMe = "nteleportation.disallowtptome";
        private const string PermTpT = "nteleportation.tpt";
        private const string PermTpB = "nteleportation.tpb";
        private const string PermTpN = "nteleportation.tpn";
        private const string PermTpL = "nteleportation.tpl";
        private const string PermTpConsole = "nteleportation.tpconsole";
        private const string PermTpRemove = "nteleportation.tpremove";
        private const string PermTpSave = "nteleportation.tpsave";
        private const string PermExempt = "nteleportation.exemptfrominterruptcountdown";
        private const string PermFoundationCheck = "nteleportation.bypassfoundationcheck";
        private const string PermTpMarker = "nteleportation.tpmarker";
        private DynamicConfigFile dataConvert;
        private DynamicConfigFile dataDisabled;
        private DynamicConfigFile dataAdmin;
        private DynamicConfigFile dataHome;
        private DynamicConfigFile dataTPR;
        private DynamicConfigFile dataTPT;
        private Dictionary<ulong, AdminData> _Admin;
        private Dictionary<ulong, HomeData> _Home;
        private Dictionary<ulong, TeleportData> _TPR;
        private Dictionary<string, List<string>> TPT = new();
        private bool changedAdmin;
        private bool changedHome;
        private bool changedTPR;
        private bool changedTPT;
        private float boundary;
        private readonly Dictionary<ulong, float> TeleportCooldowns = new();
        private readonly Dictionary<ulong, TeleportTimer> TeleportTimers = new();
        private readonly Dictionary<ulong, Timer> PendingRequests = new();
        private readonly Dictionary<ulong, BasePlayer> PlayersRequests = new();
        private readonly Dictionary<int, string> ReverseBlockedItems = new();
        private readonly Dictionary<ulong, Vector3> teleporting = new();
        private SortedDictionary<string, Vector3> caves = new();
        private List<PrefabInfo> monuments = new();
        private bool outpostEnabled;
        private bool banditEnabled;
        private class PrefabInfo {
            public Quaternion rotation;
            public Vector2 positionXZ;
            public Vector3 position;
            public Vector3 extents;
            public string name;
            public string prefab;
            public bool sphere;
            public PrefabInfo() {
            }
            public PrefabInfo(Vector3 position, Quaternion rotation, Vector3 extents, float extra, string name, string prefab, bool sphere) {
                this.sphere = sphere;
                this.position = position;
                this.rotation = rotation;
                this.name = name;
                this.prefab = prefab;
                this.extents = extents + new Vector3(extra, extra, extra);
                positionXZ = position.XZ2D();
            }
            public bool IsInBounds(Vector3 a) {
                if (sphere) {
                    if (a.y > position.y + (extents.y * 1.75f)) {
                        return false;
                    }
                    return Vector3Ex.Distance2D(a, position) <= extents.Max();
                }
                Vector3 v = Quaternion.Inverse(rotation) * (a - position);
                return v.x <= extents.x && v.x > -extents.x && v.y <= extents.y && v.y > -extents.y && v.z <= extents.z && v.z > -extents.z;
            }
        }
#region Configuration
        private static Configuration config;
        public class InterruptSettings {
            [JsonProperty(PropertyName = "Interrupt Teleport At Specific Monuments", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public List<string> Monuments {
                get;
                set;
            }
            = new List<string>();
            [JsonProperty(PropertyName = "Above Water")]
            public bool AboveWater {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Under Water")]
            public bool UnderWater {
                get;
                set;
            }
            [JsonProperty(PropertyName = "Balloon")]
            public bool Balloon {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Boats")]
            public bool Boats {
                get;
                set;
            }
            [JsonProperty(PropertyName = "Cargo Ship")]
            public bool Cargo {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Cold")]
            public bool Cold {
                get;
                set;
            }
            = false;
            [JsonProperty(PropertyName = "Excavator")]
            public bool Excavator {
                get;
                set;
            }
            = false;
            [JsonProperty(PropertyName = "Hot")]
            public bool Hot {
                get;
                set;
            }
            = false;
            [JsonProperty(PropertyName = "Hostile")]
            public bool Hostile {
                get;
                set;
            }
            = false;
            [JsonProperty(PropertyName = "Hostile Includes Towns")]
            public bool IncludeHostileTown {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Hurt")]
            public bool Hurt {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Junkpiles")]
            public bool Junkpiles {
                get;
                set;
            }
            [JsonProperty(PropertyName = "Lift")]
            public bool Lift {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Monument")]
            public bool Monument {
                get;
                set;
            }
            = false;
            [JsonProperty(PropertyName = "Ignore Monument Marker Prefab")]
            public bool BypassMonumentMarker {
                get;
                set;
            }
            = false;
            [JsonProperty(PropertyName = "Mounted")]
            public bool Mounted {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Oil Rig")]
            public bool Oilrig {
                get;
                set;
            }
            = false;
            [JsonProperty(PropertyName = "Safe Zone")]
            public bool Safe {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Swimming")]
            public bool Swimming {
                get;
                set;
            }
            = false;
        }
        private void OnPlayerSleep(BasePlayer player) {
            DelayedTeleportHome(player);
        }
        private List<(Vector3 position, float sqrDistance)> safeZones = new();
        private bool IsSafeZone(Vector3 a, float extra = 0f)  // SetUserTargetHitPos
        {
            if (safeZones.Count == 0) {
                foreach (var triggerSafeZone in TriggerSafeZone.allSafeZones) {
                    float radius = (triggerSafeZone.triggerCollider == null ? 25f : ColliderEx.GetRadius(triggerSafeZone.triggerCollider, triggerSafeZone.transform.localScale)) + extra;
                    Vector3 center = triggerSafeZone.triggerCollider?.bounds.center ?? triggerSafeZone.transform.position;
                    safeZones.Add((center, radius * radius));
                }
            }
            return safeZones.Exists(zone => (zone.position - a).sqrMagnitude <= zone.sqrDistance);
        }
        public bool IsAuthed(BasePlayer player, BuildingPrivlidge priv) => (priv.OwnerID == player.userID && config.Home.UsableIntoBuildingBlocked) || config.Home.UsableIntoBuildingBlocked || priv.IsAuthed(player);
        private List<ulong> delayedTeleports = new();
        public void DelayedTeleportHome(BasePlayer player) {
            ulong userid = player.userID;
            if (delayedTeleports.Contains(userid)) {
                return;
            }
            delayedTeleports.Add(userid);
            timer.Once(0.2f, () => {
                if (player.IsKilled() || player.IsDead() || player.IsConnected || !IsSafeZone(player.transform.position)) {
                    delayedTeleports.Remove(userid);
                    return;
                }
                timer.Once(config.Settings.TeleportHomeSafeZone, () => {
                    if (player.IsKilled() || player.IsDead() || player.IsConnected || !IsSafeZone(player.transform.position) || !delayedTeleports.Remove(userid)) {
                        return;
                    }
                    var homes = new List<(Vector3 position, BuildingManager.Building building, string home)>();
                    foreach (var (home, position) in GetPlayerHomes(player)) {
                        var priv = player.GetBuildingPrivilege(new OBB(position, player.transform.rotation, player.bounds));
                        if (priv.IsKilled() || !IsAuthed(player, priv)) {
                            continue;
                        }
                        var building = priv.GetBuilding();
                        if (building == null || !building.HasDecayEntities()) {
                            continue;
                        }
                        homes.Add((position, building, home));
                    }
                    if (homes.Count == 0) {
                        foreach (var bed in SleepingBag.FindForPlayer(userid, true)) {
                            var building = bed.GetBuilding();
                            if (building == null || !building.HasDecayEntities()) {
                                continue;
                            }
                            homes.Add((bed.transform.position, building, bed.niceName));
                        }
                    }
                    if (homes.Count > 0) {
                        homes.Sort((x, y) => x.building.decayEntities.Count.CompareTo(y.building.decayEntities.Count));
                        Puts($"Teleporting {player.displayName} ({player.userID}) in safe zone from {player.transform.position} to home ({homes[0].home}) at {homes[0].position}");
                        Teleport(player, homes[0].position, "home", 0uL, false, false, true, true, true);
                    }
                }
                );
            }
            );
        }
        private object OnPlayerRespawn(BasePlayer player) {
            if (player == null) return null;
            var settings = GetSettings("outpost");
            if (settings == null || settings.Location == Vector3.zero) return null;
            if (Interface.Oxide.CallHook("CanTeleport", player, settings.Location) != null) return null;
            if (player.State.unHostileTimestamp > TimeEx.currentTimestamp) {
                player.State.unHostileTimestamp = TimeEx.currentTimestamp;
                player.DirtyPlayerState();
                player.ClientRPC(RpcTarget.Player("SetHostileLength", player), 0f);
            }
            if (player.unHostileTime > UnityEngine.Time.realtimeSinceStartup) {
                player.unHostileTime = UnityEngine.Time.realtimeSinceStartup;
            }
            return new BasePlayer.SpawnPoint {
                pos = settings.Location, rot = Quaternion.identity
            }
            ;
        }
        public class PluginSettings {
            [JsonProperty(PropertyName = "Delay Saving Data On Server Save")]
            public double SaveDelay {
                get;
                set;
            }
            = 4.0;
            [JsonProperty("TPB")]
            public TPBSettings TPB = new TPBSettings();
            [JsonProperty(PropertyName = "Interrupt TP")]
            public InterruptSettings Interrupt {
                get;
                set;
            }
            = new InterruptSettings();
            [JsonProperty(PropertyName = "Auto Wake Up After Teleport")]
            public bool AutoWakeUp {
                get;
                set;
            }
            [JsonProperty(PropertyName = "Seconds Until Teleporting Home Offline Players Within SafeZones")]
            public float TeleportHomeSafeZone {
                get;
                set;
            }
            [JsonProperty(PropertyName = "Respawn Players At Outpost")]
            public bool RespawnOutpost {
                get;
                set;
            }
            [JsonProperty(PropertyName = "Block Teleport (NoEscape)")]
            public bool BlockNoEscape {
                get;
                set;
            }
            [JsonProperty(PropertyName = "Block Teleport (RaidBlock)")]
            public bool RaidBlock {
                get;
                set;
            }
            [JsonProperty(PropertyName = "Block Teleport (ZoneManager)")]
            public bool BlockZoneFlag {
                get;
                set;
            }
            [JsonProperty(PropertyName = "Block Map Marker Teleport (AbandonedBases)")]
            public bool BlockAbandoned {
                get;
                set;
            }
            [JsonProperty(PropertyName = "Block Map Marker Teleport (RaidableBases)")]
            public bool BlockRaidable {
                get;
                set;
            }
            [JsonProperty(PropertyName = "Chat Name")]
            public string ChatName {
                get;
                set;
            }
            = "<color=red>Teleportation</color> \n\n";
            [JsonProperty(PropertyName = "Chat Steam64ID")]
            public ulong ChatID {
                get;
                set;
            }
            = 76561199056025689;
            [JsonProperty(PropertyName = "Check Boundaries On Teleport X Y Z")]
            public bool CheckBoundaries {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Check Boundaries Min Height")]
            public float BoundaryMin {
                get;
                set;
            }
            = -100f;
            [JsonProperty(PropertyName = "Check Boundaries Max Height")]
            public float BoundaryMax {
                get;
                set;
            }
            = 2000f;
            [JsonProperty(PropertyName = "Check If Inside Rock")]
            public bool Rock {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Height To Prevent Teleporting To/From (0 = disabled)")]
            public float ForcedBoundary {
                get;
                set;
            }
            [JsonProperty(PropertyName = "Data File Directory (Blank = Default)")]
            public string DataFileFolder {
                get;
                set;
            }
            = string.Empty;
            [JsonProperty(PropertyName = "Draw Sphere On Set Home")]
            public bool DrawHomeSphere {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Homes Enabled")]
            public bool HomesEnabled {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "TPR Enabled")]
            public bool TPREnabled {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Strict Foundation Check")]
            public bool StrictFoundationCheck {
                get;
                set;
            }
            = false;
            [JsonProperty(PropertyName = "Minimum Temp")]
            public float MinimumTemp {
                get;
                set;
            }
            = 0f;
            [JsonProperty(PropertyName = "Maximum Temp")]
            public float MaximumTemp {
                get;
                set;
            }
            = 40f;
            [JsonProperty(PropertyName = "Blocked Items", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public Dictionary<string, string> BlockedItems {
                get;
                set;
            }
            = new(StringComparer.OrdinalIgnoreCase);
            //{
            //    ["explosive.timed"] = "You cannot teleport with C4!",
            //    ["gunpowder"] = "You cannot teleport with gun powder!",
            //    ["explosives"] = "You cannot teleport with explosives!",
            //};
            [JsonProperty(PropertyName = "Blocked Town Prefabs", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public List<string> BlockedPrefabs {
                get;
                set;
            }
            = new();
            [JsonProperty(PropertyName = "Bypass CMD")]
            public string BypassCMD {
                get;
                set;
            }
            = "pay";
            [JsonProperty(PropertyName = "Use Economics")]
            public bool UseEconomics {
                get;
                set;
            }
            = false;
            [JsonProperty(PropertyName = "Use Server Rewards")]
            public bool UseServerRewards {
                get;
                set;
            }
            = false;
            [JsonProperty(PropertyName = "Wipe On Upgrade Or Change")]
            public bool WipeOnUpgradeOrChange {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Auto Generate Outpost Location")]
            public bool AutoGenOutpost {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Outpost Map Prefab", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public List<string> Outpost {
                get;
                set;
            }
            = new List<string> {
                "outpost", "compound"
            }
            ;
            [JsonProperty(PropertyName = "Auto Generate Bandit Location")]
            public bool AutoGenBandit {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Bandit Map Prefab", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public List<string> Bandit {
                get;
                set;
            }
            = new List<string> {
                "bandit_town"
            }
            ;
            [JsonProperty(PropertyName = "Show Time As Seconds Instead")]
            public bool UseSeconds {
                get;
                set;
            }
            = false;
            [JsonProperty(PropertyName = "Use Quick Teleport")]
            public bool Quick {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Chat Command Color")]
            public string ChatCommandColor = "#FFFF00";
            [JsonProperty(PropertyName = "Chat Command Argument Color")]
            public string ChatCommandArgumentColor = "#FFA500";
            [JsonProperty("Enable Popup Support")]
            public bool UsePopup = false;
            [JsonProperty("Send Messages To Player")]
            public bool SendMessages = true;
            [JsonProperty("Block All Teleporting From Inside Authorized Base")]
            public bool BlockAuthorizedTeleporting = false;
            [JsonProperty("Global Teleport Cooldown")]
            public float Global = 0f;
            [JsonProperty("Global VIP Teleport Cooldown")]
            public float GlobalVIP = 0f;
            [JsonProperty("Play Sounds Before Teleport")]
            public bool PlaySoundsBeforeTeleport = true;
            [JsonProperty("Sound Effects Before Teleport", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public List<string> DisappearEffects = new List<string> {
                "assets/prefabs/missions/portal/proceduraldungeon/effects/disappear.prefab"
            }
            ;
            [JsonProperty("Play Sounds After Teleport")]
            public bool PlaySoundsAfterTeleport = true;
            [JsonProperty("Sound Effects After Teleport", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public List<string> ReappearEffects = new List<string> {
                "assets/prefabs/missions/portal/proceduraldungeon/effects/appear.prefab"
            }
            ;
        }
        public class TPBSettings {
            [JsonProperty(PropertyName = "VIP Countdowns", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public Dictionary<string, int> Countdowns {
                get;
                set;
            }
            = new Dictionary<string, int> {
                {
                    ConfigDefaultPermVip, 0
                }
            }
            ;
            [JsonProperty("Countdown")]
            public int Countdown = 0;
            [JsonProperty("Available After X Seconds")]
            public int Time = 0;
        }
        public class AdminSettings {
            [JsonProperty(PropertyName = "Announce Teleport To Target")]
            public bool AnnounceTeleportToTarget {
                get;
                set;
            }
            = false;
            [JsonProperty(PropertyName = "Usable By Admins")]
            public bool UseableByAdmins {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Usable By Moderators")]
            public bool UseableByModerators {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Location Radius")]
            public int LocationRadius {
                get;
                set;
            }
            = 25;
            [JsonProperty(PropertyName = "Teleport Near Default Distance")]
            public int TeleportNearDefaultDistance {
                get;
                set;
            }
            = 30;
            [JsonProperty(PropertyName = "Extra Distance To Block Monument Teleporting")]
            public int ExtraMonumentDistance {
                get;
                set;
            }
        }
        public class HomesSettings {
            [JsonProperty(PropertyName = "Homes Limit")]
            public int HomesLimit {
                get;
                set;
            }
            = 2;
            [JsonProperty(PropertyName = "VIP Homes Limits", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public Dictionary<string, int> VIPHomesLimits {
                get;
                set;
            }
            = new Dictionary<string, int> {
                {
                    ConfigDefaultPermVip, 5
                }
            }
            ;
            [JsonProperty(PropertyName = "Allow Sethome At Specific Monuments", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public List<string> AllowedMonuments {
                get;
                set;
            }
            = new List<string> {
                "HQM Quarry", "Stone Quarry", "Sulfur Quarry", "Ice Lake", "Wild Swamp"
            }
            ;
            [JsonProperty(PropertyName = "Allow Sethome At All Monuments")]
            public bool AllowAtAllMonuments {
                get;
                set;
            }
            = false;
            [JsonProperty(PropertyName = "Allow Sethome On Tugboats")]
            public bool AllowTugboats {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Allow TPB")]
            public bool AllowTPB {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Cooldown")]
            public int Cooldown {
                get;
                set;
            }
            = 600;
            [JsonProperty(PropertyName = "Countdown")]
            public int Countdown {
                get;
                set;
            }
            = 15;
            [JsonProperty(PropertyName = "Daily Limit")]
            public int DailyLimit {
                get;
                set;
            }
            = 5;
            [JsonProperty(PropertyName = "VIP Daily Limits", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public Dictionary<string, int> VIPDailyLimits {
                get;
                set;
            }
            = new Dictionary<string, int> {
                {
                    ConfigDefaultPermVip, 5
                }
            }
            ;
            [JsonProperty(PropertyName = "VIP Cooldowns", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public Dictionary<string, int> VIPCooldowns {
                get;
                set;
            }
            = new Dictionary<string, int> {
                {
                    ConfigDefaultPermVip, 5
                }
            }
            ;
            [JsonProperty(PropertyName = "VIP Countdowns", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public Dictionary<string, int> VIPCountdowns {
                get;
                set;
            }
            = new Dictionary<string, int> {
                {
                    ConfigDefaultPermVip, 5
                }
            }
            ;
            [JsonProperty(PropertyName = "Location Radius")]
            public int LocationRadius {
                get;
                set;
            }
            = 25;
            [JsonProperty(PropertyName = "Force On Top Of Foundation")]
            public bool ForceOnTopOfFoundation {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Check Foundation For Owner")]
            public bool CheckFoundationForOwner {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Use Friends")]
            public bool UseFriends {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Use Clans")]
            public bool UseClans {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Use Teams")]
            public bool UseTeams {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Usable Out Of Building Blocked")]
            public bool UsableOutOfBuildingBlocked {
                get;
                set;
            }
            = false;
            [JsonProperty(PropertyName = "Usable Into Building Blocked")]
            public bool UsableIntoBuildingBlocked {
                get;
                set;
            }
            = false;
            [JsonProperty(PropertyName = "Usable From Safe Zone Only")]
            public bool UsableFromSafeZoneOnly {
                get;
                set;
            }
            = false;
            [JsonProperty(PropertyName = "Allow Cupboard Owner When Building Blocked")]
            public bool CupOwnerAllowOnBuildingBlocked {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Allow Iceberg")]
            public bool AllowIceberg {
                get;
                set;
            }
            = false;
            [JsonProperty(PropertyName = "Allow Cave")]
            public bool AllowCave {
                get;
                set;
            }
            [JsonProperty(PropertyName = "Allow Crafting")]
            public bool AllowCraft {
                get;
                set;
            }
            = false;
            [JsonProperty(PropertyName = "Allow Above Foundation")]
            public bool AllowAboveFoundation {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Check If Home Is Valid On Listhomes")]
            public bool CheckValidOnList {
                get;
                set;
            }
            = false;
            [JsonProperty(PropertyName = "Pay")]
            public int Pay {
                get;
                set;
            }
            = 0;
            [JsonProperty(PropertyName = "Bypass")]
            public int Bypass {
                get;
                set;
            }
            = 0;
            [JsonProperty(PropertyName = "Hours Before Useable After Wipe")]
            public double Hours {
                get;
                set;
            }
            = 0;
        }
        public class TPTSettings {
            [JsonProperty(PropertyName = "Use Friends")]
            public bool UseFriends {
                get;
                set;
            }
            [JsonProperty(PropertyName = "Use Clans")]
            public bool UseClans {
                get;
                set;
            }
            [JsonProperty(PropertyName = "Use Teams")]
            public bool UseTeams {
                get;
                set;
            }
            [JsonProperty(PropertyName = "Allow Cave")]
            public bool AllowCave {
                get;
                set;
            }
            [JsonProperty(PropertyName = "Enabled Color")]
            public string EnabledColor {
                get;
                set;
            }
            = "green";
            [JsonProperty(PropertyName = "Disabled Color")]
            public string DisabledColor {
                get;
                set;
            }
            = "red";
        }
        // Added `TPR => Play Sounds To Request Target` (false)
        // Added `TPR => Play Sounds When Target Accepts` (false)
        public class DiscordSettings {
            [JsonProperty(PropertyName = "Webhook URL")]
            public string Webhook = "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks";
            [JsonProperty(PropertyName = "Log When TPA To Non-Ally Players More Than X Times")]
            public int TPA = 3;
        }
        public class TPRSettings {
            [JsonProperty(PropertyName = "Discord")]
            public DiscordSettings Discord {
                get;
                set;
            }
            = new();
            [JsonProperty("Play Sounds To Request Target")]
            public bool PlaySoundsToRequestTarget;
            [JsonProperty("Teleport Request Sound Effects", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public List<string> TeleportRequestEffects = new List<string> {
                "assets/prefabs/missions/portal/proceduraldungeon/effects/disappear.prefab"
            }
            ;
            [JsonProperty("Play Sounds When Target Accepts")]
            public bool PlaySoundsWhenTargetAccepts;
            [JsonProperty("Teleport Accept Sound Effects", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public List<string> TeleportAcceptEffects = new List<string> {
                "assets/prefabs/missions/portal/proceduraldungeon/effects/appear.prefab"
            }
            ;
            [JsonProperty(PropertyName = "Require Player To Be Friend, Clan Mate, Or Team Mate")]
            public bool UseClans_Friends_Teams {
                get;
                set;
            }
            [JsonProperty(PropertyName = "Require nteleportation.tpa to accept TPR requests")]
            public bool RequireTPAPermission {
                get;
                set;
            }
            [JsonProperty(PropertyName = "Allow Cave")]
            public bool AllowCave {
                get;
                set;
            }
            [JsonProperty(PropertyName = "Allow TPB")]
            public bool AllowTPB {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Use Blocked Users")]
            public bool UseBlockedUsers {
                get;
                set;
            }
            = false;
            [JsonProperty(PropertyName = "Cooldown")]
            public int Cooldown {
                get;
                set;
            }
            = 600;
            [JsonProperty(PropertyName = "Countdown")]
            public int Countdown {
                get;
                set;
            }
            = 15;
            [JsonProperty(PropertyName = "Daily Limit")]
            public int DailyLimit {
                get;
                set;
            }
            = 5;
            [JsonProperty(PropertyName = "VIP Daily Limits", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public Dictionary<string, int> VIPDailyLimits {
                get;
                set;
            }
            = new Dictionary<string, int> {
                {
                    ConfigDefaultPermVip, 5
                }
            }
            ;
            [JsonProperty(PropertyName = "VIP Cooldowns", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public Dictionary<string, int> VIPCooldowns {
                get;
                set;
            }
            = new Dictionary<string, int> {
                {
                    ConfigDefaultPermVip, 5
                }
            }
            ;
            [JsonProperty(PropertyName = "VIP Countdowns", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public Dictionary<string, int> VIPCountdowns {
                get;
                set;
            }
            = new Dictionary<string, int> {
                {
                    ConfigDefaultPermVip, 5
                }
            }
            ;
            [JsonProperty(PropertyName = "Enable Request UI")]
            public bool UI {
                get;
                set;
            }
            [JsonProperty(PropertyName = "Request Duration")]
            public int RequestDuration {
                get;
                set;
            }
            = 30;
            [JsonProperty(PropertyName = "Block TPA On Ceiling")]
            public bool BlockTPAOnCeiling {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Usable Out Of Building Blocked")]
            public bool UsableOutOfBuildingBlocked {
                get;
                set;
            }
            = false;
            [JsonProperty(PropertyName = "Usable Into Building Blocked")]
            public bool UsableIntoBuildingBlocked {
                get;
                set;
            }
            = false;
            [JsonProperty(PropertyName = "Allow Cupboard Owner When Building Blocked")]
            public bool CupOwnerAllowOnBuildingBlocked {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Allow Crafting")]
            public bool AllowCraft {
                get;
                set;
            }
            = false;
            [JsonProperty(PropertyName = "Pay")]
            public int Pay {
                get;
                set;
            }
            = 0;
            [JsonProperty(PropertyName = "Bypass")]
            public int Bypass {
                get;
                set;
            }
            = 0;
            [JsonProperty(PropertyName = "Hours Before Useable After Wipe")]
            public double Hours {
                get;
                set;
            }
            = 0;
        }
        public class TownSettings {
            [JsonProperty(PropertyName = "Command Enabled")]
            public bool Enabled {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Set Position From Monument Marker Name")]
            public string MonumentMarkerName {
                get;
                set;
            }
            = "";
            [JsonProperty(PropertyName = "Set Position From Monument Marker Name Offset")]
            public string MonumentMarkerNameOffset {
                get;
                set;
            }
            = "0 0 0";
            [JsonProperty(PropertyName = "Allow TPB")]
            public bool AllowTPB {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Allow Cave")]
            public bool AllowCave {
                get;
                set;
            }
            [JsonProperty(PropertyName = "Cooldown")]
            public int Cooldown {
                get;
                set;
            }
            = 600;
            [JsonProperty(PropertyName = "Countdown")]
            public int Countdown {
                get;
                set;
            }
            = 15;
            [JsonProperty(PropertyName = "Daily Limit")]
            public int DailyLimit {
                get;
                set;
            }
            = 5;
            [JsonProperty(PropertyName = "VIP Daily Limits", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public Dictionary<string, int> VIPDailyLimits {
                get;
                set;
            }
            = new Dictionary<string, int> {
                {
                    ConfigDefaultPermVip, 5
                }
            }
            ;
            [JsonProperty(PropertyName = "VIP Cooldowns", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public Dictionary<string, int> VIPCooldowns {
                get;
                set;
            }
            = new Dictionary<string, int> {
                {
                    ConfigDefaultPermVip, 5
                }
            }
            ;
            [JsonProperty(PropertyName = "VIP Countdowns", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public Dictionary<string, int> VIPCountdowns {
                get;
                set;
            }
            = new Dictionary<string, int> {
                {
                    ConfigDefaultPermVip, 5
                }
            }
            ;
            [JsonProperty(PropertyName = "Location")]
            public Vector3 Location {
                get;
                set;
            }
            = Vector3.zero;
            [JsonProperty(PropertyName = "Locations", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public List<Vector3> Locations {
                get;
                set;
            }
            = new List<Vector3>();
            [JsonProperty(PropertyName = "Teleport To Random Location")]
            public bool Random {
                get;
                set;
            }
            = true;
            [JsonProperty(PropertyName = "Usable Out Of Building Blocked")]
            public bool UsableOutOfBuildingBlocked {
                get;
                set;
            }
            = false;
            [JsonProperty(PropertyName = "Allow Crafting")]
            public bool AllowCraft {
                get;
                set;
            }
            = false;
            [JsonProperty(PropertyName = "Pay")]
            public int Pay {
                get;
                set;
            }
            = 0;
            [JsonProperty(PropertyName = "Bypass")]
            public int Bypass {
                get;
                set;
            }
            = 0;
            [JsonProperty(PropertyName = "Hours Before Useable After Wipe")]
            public double Hours {
                get;
                set;
            }
            = 0;
            public bool CanCraft(BasePlayer player, string command) {
                return AllowCraft || player.IPlayer.HasPermission($"nteleportation.craft{command.ToLower()}");
            }
            public bool CanCave(BasePlayer player, string command) {
                return AllowCave || player.IPlayer.HasPermission($"nteleportation.cave{command.ToLower()}");
            }
            [JsonIgnore]
            public StoredData Teleports = new StoredData();
            [JsonIgnore]
            public string Command {
                get;
                set;
            }
        }
        private class Configuration {
            [JsonProperty(PropertyName = "Settings")]
            public PluginSettings Settings = new PluginSettings();
            [JsonProperty(PropertyName = "Admin")]
            public AdminSettings Admin = new AdminSettings();
            [JsonProperty(PropertyName = "Home")]
            public HomesSettings Home = new HomesSettings();
            [JsonProperty(PropertyName = "TPT")]
            public TPTSettings TPT = new TPTSettings();
            [JsonProperty(PropertyName = "TPR")]
            public TPRSettings TPR = new TPRSettings();
            [JsonProperty(PropertyName = "Dynamic Commands", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public Dictionary<string, TownSettings> DynamicCommands {
                get;
                set;
            }
            = DefaultCommands;
        }
        private static Dictionary<string, TownSettings> DefaultCommands = new Dictionary<string, TownSettings> {
            ["Town"]
            = new TownSettings() {
                Random = false
            }
            , ["Island"] = new TownSettings() {
                AllowTPB = false
            }
            , ["Outpost"] = new TownSettings(), ["Bandit"] = new TownSettings(),
        }
        ;
        public void InitializeDynamicCommands() {
            foreach (var entry in config.DynamicCommands) {
                if (!entry.Value.Enabled) {
                    continue;
                }
                else if (entry.Key.Equals("bandit", StringComparison.OrdinalIgnoreCase)) {
                    if (CompoundTeleport == null || Convert.ToBoolean(CompoundTeleport?.Call("umodversion"))) {
                        banditEnabled = true;
                    }
                    else continue;
                }
                else if (entry.Key.Equals("outpost", StringComparison.OrdinalIgnoreCase)) {
                    if (CompoundTeleport == null || Convert.ToBoolean(CompoundTeleport?.Call("umodversion"))) {
                        outpostEnabled = true;
                    }
                    else continue;
                }
                entry.Value.Command = entry.Key;
                RegisterCommand(entry.Key, nameof(CommandCustom));
            }
            RegisterCommand("ntp", nameof(CommandDynamic));
        }
        protected override void LoadConfig() {
            base.LoadConfig();
            canSaveConfig = false;
            try {
                Config.Settings.Converters = new JsonConverter[] {
                    new UnityVector3Converter()
                }
                ;
                config = Config.ReadObject<Configuration>();
                if (config == null) LoadDefaultConfig();
                canSaveConfig = true;
                SaveConfig();
            }
            catch (JsonException ex) {
                Puts(ex.ToString());
                LoadDefaultConfig();
            }
            config.Settings.ReappearEffects.Remove("");
            config.Settings.DisappearEffects.Remove("");
            config.TPR.TeleportRequestEffects.Remove("");
            config.TPR.TeleportAcceptEffects.Remove("");
        }
        private bool canSaveConfig = true;
        protected override void SaveConfig() {
            if (canSaveConfig) {
                Config.WriteObject(config);
            }
        }
        protected override void LoadDefaultConfig() {
            config = new Configuration();
            Puts("Loaded default configuration.");
        }
#endregion
        private class DisabledData {
            [JsonProperty("List of disabled commands")]
            public List<string> DisabledCommands = new List<string>();
            public DisabledData() {
            }
        }
        private DisabledData DisabledCommandData = new();
        private class AdminData {
            [JsonProperty("t")]
 
// ... [Code preview truncated due to length. Full source in attached file] ...

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