C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
/*
* Copyright (C) 2024 Game4Freak.io
* This mod is provided under the Game4Freak EULA.* Full legal terms can be found at https://game4freak.io/eula/
*/
using Facepunch;
using Newtonsoft.Json;
using Rust;
using System.Collections.Generic;
using static BuildingManager;
namespace Oxide.Plugins
{
[Info("Offline Raiding Weakened", "VisEntities", "1.0.1")]
[Description("Lowers the damage inflicted on buildings when owners are offline.")]
public class OfflineRaidingWeakened : RustPlugin
{
#region Fields
private static OfflineRaidingWeakened _plugin;
private static Configuration _config;
#endregion Fields
#region Configuration
private class Configuration
{
[JsonProperty("Version")]
public string Version { get; set; }
[JsonProperty("Damage Reduction Percentage")]
public int DamageReductionPercentage { get; set; }
}
protected override void LoadConfig()
{
base.LoadConfig();
_config = Config.ReadObject<Configuration>();
if (string.Compare(_config.Version, Version.ToString()) < 0)
UpdateConfig();
SaveConfig();
}
protected override void LoadDefaultConfig()
{
_config = GetDefaultConfig();
}
protected override void SaveConfig()
{
Config.WriteObject(_config, true);
}
private void UpdateConfig()
{
PrintWarning("Config changes detected! Updating...");
Configuration defaultConfig = GetDefaultConfig();
if (string.Compare(_config.Version, "1.0.0") < 0)
_config = defaultConfig;
PrintWarning("Config update complete! Updated from version " + _config.Version + " to " + Version.ToString());
_config.Version = Version.ToString();
}
private Configuration GetDefaultConfig()
{
return new Configuration
{
Version = Version.ToString(),
DamageReductionPercentage = 50
};
}
#endregion Configuration
#region Oxide Hooks
private void Init()
{
_plugin = this;
PermissionUtil.RegisterPermissions();
}
private void Unload()
{
_config = null;
_plugin = null;
}
private void OnEntityTakeDamage(BaseCombatEntity entity, HitInfo hitInfo)
{
if (entity == null || hitInfo == null)
return;
if (!hitInfo.damageTypes.Has(DamageType.Explosion))
return;
BasePlayer attacker = hitInfo.InitiatorPlayer;
if (attacker == null)
return;
if (PermissionUtil.HasPermission(attacker, PermissionUtil.IGNORE))
return;
BasePlayer entityOwner = PlayerUtil.FindById(entity.OwnerID);
if (entityOwner == null)
return;
if (entityOwner == attacker)
return;
if (PlayerUtil.AreTeammates(entityOwner.userID, attacker.userID))
return;
Building building = BuildingUtil.TryGetBuildingForEntity(entity, minimumBuildingBlocks: 1, mustHaveBuildingPrivilege: true);
if (building == null)
return;
List<ulong> authedPlayers = Pool.Get<List<ulong>>();
foreach (var privilege in building.buildingPrivileges)
{
foreach (var authedPlayer in privilege.authorizedPlayers)
authedPlayers.Add(authedPlayer.userid);
}
bool allOffline = true;
foreach (var playerId in authedPlayers)
{
if (!PlayerUtil.Offline(playerId))
{
allOffline = false;
break;
}
var team = PlayerUtil.GetTeam(playerId);
if (team != null)
{
foreach (var memberId in team.members)
{
if (memberId == entityOwner.userID || !PlayerUtil.Offline(memberId))
{
allOffline = false;
break;
}
}
}
if (!allOffline)
break;
}
Pool.FreeUnmanaged(ref authedPlayers);
if (allOffline)
{
float reduction = _config.DamageReductionPercentage / 100f;
hitInfo.damageTypes.ScaleAll(1 - reduction);
SendMessage(attacker, Lang.DamageReduced, _config.DamageReductionPercentage);
}
}
#endregion Oxide Hooks
#region Helper Classes
private static class PlayerUtil
{
public static BasePlayer FindById(ulong playerId)
{
return RelationshipManager.FindByID(playerId);
}
public static bool AreTeammates(ulong firstPlayerId, ulong secondPlayerId)
{
RelationshipManager.PlayerTeam team = RelationshipManager.ServerInstance.FindPlayersTeam(firstPlayerId);
if (team != null && team.members.Contains(secondPlayerId))
return true;
return false;
}
public static RelationshipManager.PlayerTeam GetTeam(ulong playerId)
{
if (RelationshipManager.ServerInstance == null)
return null;
return RelationshipManager.ServerInstance.FindPlayersTeam(playerId);
}
public static bool AuthedInBuilding(BasePlayer player, Building building)
{
foreach (var privilege in building.buildingPrivileges)
{
if (privilege.IsAuthed(player))
return true;
}
return false;
}
public static bool Offline(ulong playerId)
{
BasePlayer player = FindById(playerId);
return player == null || !player.IsConnected;
}
}
private static class BuildingUtil
{
public static Building TryGetBuildingForEntity(BaseEntity entity, int minimumBuildingBlocks, bool mustHaveBuildingPrivilege = true)
{
BuildingBlock buildingBlock = entity as BuildingBlock;
DecayEntity decayEntity = entity as DecayEntity;
uint buildingId = 0;
if (buildingBlock != null)
{
buildingId = buildingBlock.buildingID;
}
else if (decayEntity != null)
{
buildingId = decayEntity.buildingID;
}
Building building = server.GetBuilding(buildingId);
if (building != null &&
building.buildingBlocks.Count >= minimumBuildingBlocks &&
(!mustHaveBuildingPrivilege || building.HasBuildingPrivileges()))
{
return building;
}
return null;
}
}
#endregion Helper Classes
#region Permissions
private static class PermissionUtil
{
public const string IGNORE = "offlineraidingweakened.ignore";
private static readonly List<string> _permissions = new List<string>
{
IGNORE,
};
public static void RegisterPermissions()
{
foreach (var permission in _permissions)
{
_plugin.permission.RegisterPermission(permission, _plugin);
}
}
public static bool HasPermission(BasePlayer player, string permissionName)
{
return _plugin.permission.UserHasPermission(player.UserIDString, permissionName);
}
}
#endregion Permissions
#region Localization
private class Lang
{
public const string DamageReduced = "DamageReduced";
}
protected override void LoadDefaultMessages()
{
lang.RegisterMessages(new Dictionary<string, string>
{
[Lang.DamageReduced] = "Your damage has been reduced by {0}% because the base owners are offline.",
}, this, "en");
}
private void SendMessage(BasePlayer player, string messageKey, params object[] args)
{
string message = lang.GetMessage(messageKey, this, player.UserIDString);
if (args.Length > 0)
message = string.Format(message, args);
SendReply(player, message);
}
#endregion Localization
}
}