C#:
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/*
* Copyright (C) 2024 Game4Freak.io
* This mod is provided under the Game4Freak EULA.* Full legal terms can be found at https://game4freak.io/eula/
*/
using Facepunch;
using Rust;
using System.Collections.Generic;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("One Time Bag", "VisEntities", "1.0.0")]
[Description("Turns sleeping bags into single-use respawn points.")]
public class OneTimeBag : RustPlugin
{
#region Fields
private static OneTimeBag _plugin;
private const int LAYER_BEDS = Layers.Mask.Deployed;
#endregion Fields
#region Oxide Hooks
private void Init()
{
_plugin = this;
PermissionUtil.RegisterPermissions();
}
private void Unload()
{
_plugin = null;
}
private void OnPlayerRespawned(BasePlayer player)
{
if (player == null)
return;
if (!PermissionUtil.HasPermission(player, PermissionUtil.USE))
return;
SleepingBag bag = GetClosestBag(player);
if (bag != null)
bag.Kill();
}
#endregion Oxide Hooks
#region Bag Retrieval
private SleepingBag GetClosestBag(BasePlayer player)
{
List<SleepingBag> nearbyBeds = Pool.Get<List<SleepingBag>>();
SleepingBag firstBag = null;
Vis.Entities(player.transform.position, 2f, nearbyBeds, LAYER_BEDS, QueryTriggerInteraction.Ignore);
foreach (SleepingBag bed in nearbyBeds)
{
if (bed != null && bed.OwnerID == player.userID)
{
firstBag = bed;
break;
}
}
Pool.FreeUnmanaged(ref nearbyBeds);
return firstBag;
}
#endregion Bag Retrieval
#region Permissions
private static class PermissionUtil
{
public const string USE = "onetimebag.use";
private static readonly List<string> _permissions = new List<string>
{
USE,
};
public static void RegisterPermissions()
{
foreach (var permission in _permissions)
{
_plugin.permission.RegisterPermission(permission, _plugin);
}
}
public static bool HasPermission(BasePlayer player, string permissionName)
{
return _plugin.permission.UserHasPermission(player.UserIDString, permissionName);
}
}
#endregion Permissions
}
}