C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
/*
* Copyright (C) 2024 Game4Freak.io
* This mod is provided under the Game4Freak EULA.* Full legal terms can be found at https://game4freak.io/eula/
*/
using System.Collections.Generic;
namespace Oxide.Plugins
{
[Info("One Time Parachute", "VisEntities", "1.0.0")]
[Description("Parachutes are removed as soon as players land.")]
public class OneTimeParachute : RustPlugin
{
#region Fields
private static OneTimeParachute _plugin;
#endregion Fields
#region Oxide Hooks
private void Init()
{
_plugin = this;
PermissionUtil.RegisterPermissions();
}
private void Unload()
{
_plugin = null;
}
private void OnItemRemove(Item item)
{
if (item == null)
return;
BasePlayer player = item.GetOwnerPlayer();
if (player == null)
return;
if (PermissionUtil.HasPermission(player, PermissionUtil.IGNORE))
return;
Parachute parachute = player.GetMountedVehicle() as Parachute;
if (parachute != null)
parachute.ConditionLossPerUse = 1.0f;
return;
}
#endregion Oxide Hooks
#region Permissions
private static class PermissionUtil
{
public const string IGNORE = "onetimeparachute.ignore";
private static readonly List<string> _permissions = new List<string>
{
IGNORE,
};
public static void RegisterPermissions()
{
foreach (var permission in _permissions)
{
_plugin.permission.RegisterPermission(permission, _plugin);
}
}
public static bool HasPermission(BasePlayer player, string permissionName)
{
return _plugin.permission.UserHasPermission(player.UserIDString, permissionName);
}
}
#endregion Permissions
}
}