C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
/*
* Copyright (C) 2024 Game4Freak.io
* This mod is provided under the Game4Freak EULA.* Full legal terms can be found at https://game4freak.io/eula/
*/
using Newtonsoft.Json;
using Oxide.Core.Plugins;
using System.Collections.Generic;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("Out Of Combat Heal", "VisEntities", "1.1.0")]
[Description("Restores player health gradually after a few minutes without taking damage.")]
public class OutOfCombatHeal : RustPlugin
{
#region 3rd Party Dependencies
[PluginReference]
private readonly Plugin BetterNoEscape;
#endregion 3rd Party Dependencies
#region Fields
private static OutOfCombatHeal _plugin;
private static Configuration _config;
private List<HealComponent> _healers = new List<HealComponent>();
#endregion Fields
#region Configuration
private class Configuration
{
[JsonProperty("Version")]
public string Version { get; set; }
[JsonProperty("Time Out Of Combat Before Healing Seconds")]
public float TimeOutOfCombatBeforeHealingSeconds { get; set; }
[JsonProperty("Time Gap Between Healing Ticks Seconds")]
public float TimeGapBetweenHealingTicksSeconds { get; set; }
[JsonProperty("Health Restored Per Healing Tick")]
public float HealthRestoredPerHealingTick { get; set; }
[JsonProperty("Pause Healing If Combat Blocked (Better No Escape)")]
public bool PauseHealingIfCombatBlocked { get; set; } = true;
}
protected override void LoadConfig()
{
base.LoadConfig();
_config = Config.ReadObject<Configuration>();
if (string.Compare(_config.Version, Version.ToString()) < 0)
UpdateConfig();
SaveConfig();
}
protected override void LoadDefaultConfig()
{
_config = GetDefaultConfig();
}
protected override void SaveConfig()
{
Config.WriteObject(_config, true);
}
private void UpdateConfig()
{
PrintWarning("Config changes detected! Updating...");
Configuration defaultConfig = GetDefaultConfig();
if (string.Compare(_config.Version, "1.0.0") < 0)
_config = defaultConfig;
if (string.Compare(_config.Version, "1.1.0") < 0)
{
_config.PauseHealingIfCombatBlocked = defaultConfig.PauseHealingIfCombatBlocked;
}
PrintWarning("Config update complete! Updated from version " + _config.Version + " to " + Version.ToString());
_config.Version = Version.ToString();
}
private Configuration GetDefaultConfig()
{
return new Configuration
{
Version = Version.ToString(),
TimeOutOfCombatBeforeHealingSeconds = 300f,
TimeGapBetweenHealingTicksSeconds = 10f,
HealthRestoredPerHealingTick = 10f,
PauseHealingIfCombatBlocked = false
};
}
#endregion Configuration
#region Oxide Hooks
private void Init()
{
_plugin = this;
PermissionUtil.RegisterPermissions();
}
private void Unload()
{
foreach (HealComponent healer in _healers)
{
if (healer != null)
healer.Destroy();
}
_healers.Clear();
_config = null;
_plugin = null;
}
private void OnEntityTakeDamage(BasePlayer hurtPlayer, HitInfo hitInfo)
{
if (hurtPlayer == null || hitInfo == null)
return;
if (!PermissionUtil.HasPermission(hurtPlayer, PermissionUtil.USE))
return;
BasePlayer attacker = hitInfo.Initiator as BasePlayer;
if (attacker == null || attacker == hurtPlayer)
return;
HealComponent healer = hurtPlayer.GetComponent<HealComponent>();
if (healer != null)
{
healer.UpdateLastDamageTime();
}
else
{
HealComponent.Create(hurtPlayer);
}
}
private void OnPlayerDisconnected(BasePlayer player)
{
if (player == null)
return;
HealComponent healer = player.GetComponent<HealComponent>();
if (healer != null)
healer.Destroy();
}
#endregion Oxide Hooks
#region Heal Component
public class HealComponent : FacepunchBehaviour
{
#region Fields
public BasePlayer Player { get; set; }
public float LastHealTime { get; set; }
public float LastDamageTime { get; set; }
#endregion Fields
#region Initialization
public static HealComponent Create(BasePlayer player)
{
HealComponent healer = player.gameObject.AddComponent<HealComponent>();
healer.Initialize(player);
return healer;
}
public void Initialize(BasePlayer player)
{
Player = player;
LastHealTime = GetCurrentTime();
LastDamageTime = GetCurrentTime();
_plugin._healers.Add(this);
}
public void Destroy()
{
DestroyImmediate(this);
}
#endregion Initialization
#region Component Lifecycle
private void FixedUpdate()
{
if (Player != null && !Player.IsDead() && !Player.IsWounded() && Player.health < Player._maxHealth)
{
TickHealing();
}
else
{
Destroy();
}
}
private void OnDestroy()
{
_plugin._healers.Remove(this);
}
#endregion Component Lifecycle
public void UpdateLastDamageTime()
{
LastDamageTime = GetCurrentTime();
}
private void TickHealing()
{
if (_config.PauseHealingIfCombatBlocked && BetterNoEscapeUtil.IsCombatBlocked(Player))
return;
float timeSinceLastDamage = GetCurrentTime() - LastDamageTime;
if (timeSinceLastDamage >= _config.TimeOutOfCombatBeforeHealingSeconds)
{
float timeSinceLastHeal = GetCurrentTime() - LastHealTime;
if (timeSinceLastHeal >= _config.TimeGapBetweenHealingTicksSeconds)
{
Player.Heal(_config.HealthRestoredPerHealingTick);
LastHealTime = GetCurrentTime();
if (Player.health >= Player._maxHealth)
Destroy();
}
}
}
public float GetCurrentTime()
{
return Time.realtimeSinceStartup;
}
}
#endregion Heal Component
#region 3rd Party Integration
public static class BetterNoEscapeUtil
{
private static bool Loaded
{
get
{
return _plugin != null &&
_plugin.BetterNoEscape != null &&
_plugin.BetterNoEscape.IsLoaded;
}
}
public static bool IsCombatBlocked(BasePlayer player)
{
if (!Loaded || player == null)
return false;
return _plugin.BetterNoEscape.Call<bool>("API_IsCombatBlocked", player);
}
}
#endregion 3rd Party Integration
#region Permissions
private static class PermissionUtil
{
public const string USE = "outofcombatheal.use";
private static readonly List<string> _permissions = new List<string>
{
USE,
};
public static void RegisterPermissions()
{
foreach (var permission in _permissions)
{
_plugin.permission.RegisterPermission(permission, _plugin);
}
}
public static bool HasPermission(BasePlayer player, string permissionName)
{
return _plugin.permission.UserHasPermission(player.UserIDString, permissionName);
}
}
#endregion Permissions
}
}