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FREE PlayerChallenges : 2.0.44 2.0.44

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C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using System;
using System.Collections.Generic;
using Oxide.Core;
using Oxide.Core.Libraries.Covalence;
using Oxide.Core.Configuration;
using Oxide.Core.Plugins;
using Oxide.Game.Rust.Cui;
using Newtonsoft.Json;
using UnityEngine;
using System.Linq;
using System.Globalization;
namespace Oxide.Plugins {
    [Info("PlayerChallenges", "k1lly0u", "2.0.44")]
    [Description("Keep track of various statistics and set titles to players when certain criteria have been met or when they are a leader of a challenge category")]
    class PlayerChallenges : RustPlugin {
#region Fields
        [PluginReference]
        Plugin BetterChat;
        [PluginReference]
        Plugin EventManager;
        [PluginReference]
        Plugin LustyMap;
        [PluginReference]
        Plugin Clans;
        [PluginReference]
        Plugin Friends;
        ChallengeData chData;
        private DynamicConfigFile data;
        private Dictionary<ulong, StatData> statCache = new Dictionary<ulong, StatData>();
        private Dictionary<Challenges, LeaderData> titleCache = new Dictionary<Challenges, LeaderData>();
        private Dictionary<ulong, WoundedData> woundedData = new Dictionary<ulong, WoundedData>();
        private Hash<uint, Hash<ulong, float>> damageData = new Hash<uint, Hash<ulong, float>>();
        private static Dictionary<string, string> uiColors = new Dictionary<string, string>();
        private bool UIDisabled = false;
#endregion
#region UI Creation
        public static class UI {
            static public CuiElementContainer Container(string panelName, string aMin, string aMax, bool cursor = false) {
                var NewElement = new CuiElementContainer() {
                    {
                        new CuiPanel {
                            Image = {
                                Color = uiColors["background"]
                            }
                            , RectTransform = {
                                AnchorMin = aMin, AnchorMax = aMax
                            }
                            , CursorEnabled = cursor
                        }
                        , new CuiElement().Parent = "Overlay", panelName
                    }
                }
                ;
                return NewElement;
            }
            static public void Panel(ref CuiElementContainer container, string panel, string aMin, string aMax, bool cursor = false) {
                container.Add(new CuiPanel {
                    Image = {
                        Color = uiColors["panel"]
                    }
                    , RectTransform = {
                        AnchorMin = aMin, AnchorMax = aMax
                    }
                    , CursorEnabled = cursor
                }
                , panel);
            }
            static public void Label(ref CuiElementContainer container, string panel, string text, int size, string aMin, string aMax, TextAnchor align = TextAnchor.MiddleCenter, float fadein = 0f) {
                container.Add(new CuiLabel {
                    Text = {
                        FontSize = size, Align = align, FadeIn = fadein, Text = text
                    }
                    , RectTransform = {
                        AnchorMin = aMin, AnchorMax = aMax
                    }
                }
                , panel);
            }
            static public void Button(ref CuiElementContainer container, string panel, string text, int size, string aMin, string aMax, string command, TextAnchor align = TextAnchor.MiddleCenter, float fadein = 0f) {
                container.Add(new CuiButton {
                    Button = {
                        Color = uiColors["button"], Command = command, FadeIn = fadein
                    }
                    , RectTransform = {
                        AnchorMin = aMin, AnchorMax = aMax
                    }
                    , Text = {
                        Text = text, FontSize = size, Align = align
                    }
                }
                , panel);
            }
            static public string Color(string hexColor, float alpha) {
                if (hexColor.StartsWith("#")) hexColor = hexColor.Substring(1);
                int red = int.Parse(hexColor.Substring(0, 2), NumberStyles.AllowHexSpecifier);
                int green = int.Parse(hexColor.Substring(2, 2), NumberStyles.AllowHexSpecifier);
                int blue = int.Parse(hexColor.Substring(4, 2), NumberStyles.AllowHexSpecifier);
                return $"{(double)red / 255} {(double)green / 255} {(double)blue / 255} {alpha}";
            }
        }
#endregion
#region UI Leaderboard
        private string UIMain = "PCUI_Main";
        private void CreateMenu(BasePlayer player) {
            CloseMap(player);
            CuiHelper.DestroyUi(player, UIMain);
            CreateMenuContents(player, 0);
        }
        private void CreateMenuContents(BasePlayer player, int page = 0) {
            CuiElementContainer container = UI.Container(UIMain, "0 0", "1 1", true);
            UI.Panel(ref container, UIMain, "0.005 0.93", "0.995 0.99");
            UI.Label(ref container, UIMain, $"<color={configData.Colors.TextColor1}>{MSG("UITitle").Replace(" {
                Version
            }
            ", Version.ToString())}</color>", 22, "0.05 0.93", "0.6 0.99", TextAnchor.MiddleLeft);
            var elements = configData.ChallengeSettings.Where(x => x.Value.Enabled).OrderByDescending(x => x.Value.UIPosition).Reverse().ToArray();
            int count = page * 5;
            int number = 0;
            float dimension = 0.19f;
            for (int i = count; i < count + 5; i++) {
                if (elements.Length < i + 1) continue;
                float leftPos = 0.005f + (number * (dimension + 0.01f));
                AddMenuStats(ref container, UIMain, elements[i].Key, leftPos, 0.01f, leftPos + dimension, 0.92f);
                number++;
            }
            if (page > 0) UI.Button(ref container, UIMain, "Previous", 16, "0.63 0.94", "0.73 0.98", $"PCUI_ChangePage {page - 1}");
            if (elements.Length > count + 5) UI.Button(ref container, UIMain, "Next", 16, "0.74 0.94", "0.84 0.98", $"PCUI_ChangePage {page + 1}");
            UI.Button(ref container, UIMain, "Close", 16, "0.85 0.94", "0.95 0.98", "PCUI_DestroyAll");
            CuiHelper.AddUi(player, container);
        }
        private void AddMenuStats(ref CuiElementContainer MenuElement, string panel, Challenges type, float left, float bottom, float right, float top) {
            if (configData.ChallengeSettings[type].Enabled) {
                UI.Panel(ref MenuElement, UIMain, $"{left} {bottom}", $"{right} {top}");
                UI.Label(ref MenuElement, UIMain, GetLeaders(type), 16, $"{left + 0.005f} {bottom + 0.01f}", $"{right - 0.005f} {top - 0.01f}", TextAnchor.UpperLeft);
            }
        }
#region UI Commands
        [ConsoleCommand("PCUI_ChangePage")]
        private void cmdChangePage(ConsoleSystem.Arg arg) {
            var player = arg.Connection.player as BasePlayer;
            if (player == null) return;
            CuiHelper.DestroyUi(player, UIMain);
            var page = int.Parse(arg.GetString(0));
            CreateMenuContents(player, page);
        }
        [ConsoleCommand("PCUI_DestroyAll")]
        private void cmdDestroyAll(ConsoleSystem.Arg arg) {
            var player = arg.Connection.player as BasePlayer;
            if (player == null) return;
            DestroyUI(player);
            OpenMap(player);
        }
#endregion
#region UI Functions
        private string GetLeaders(Challenges type) {
            var listNames = $" -- <color={configData.Colors.TextColor1}>{MSG(type.ToString()).ToUpper()}</color>\n\n";
            var userStats = new List<KeyValuePair<string, int>>();
            foreach (var entry in statCache) {
                var name = entry.Value.DisplayName;
                userStats.Add(new KeyValuePair<string, int>(name, entry.Value.Stats[type]));
            }
            var leaders = userStats.OrderByDescending(a => a.Value).Take(25);
            int i = 1;
            foreach (var entry in leaders) {
                listNames += $"{i}.- <color={configData.Colors.TextColor1}>{entry.Value}</color> -  {entry.Key}\n";
                i++;
            }
            return listNames;
        }
        private object GetTypeFromString(string name) {
            foreach(var type in Enum.GetValues(typeof(Challenges))) {
                if (type.ToString() == name) return type;
            }
            return null;
        }
        private void DestroyUI(BasePlayer player) {
            CuiHelper.DestroyUi(player, UIMain);
        }
#endregion
#endregion
#region External Calls
        private void CloseMap(BasePlayer player) {
            if (LustyMap) {
                LustyMap.Call("DisableMaps", player);
            }
        }
        private void OpenMap(BasePlayer player) {
            if (LustyMap) {
                LustyMap.Call("EnableMaps", player);
            }
        }
        private bool IsPlaying(BasePlayer player) {
            if (EventManager) {
                var isPlaying = EventManager.Call("isPlaying", player);
                if (isPlaying is bool && (bool)isPlaying) return true;
            }
            return false;
        }
        private bool IsClanmate(ulong playerId, ulong friendId) {
            if (!Clans) return false;
            object playerTag = Clans?.Call("GetClanOf", playerId);
            object friendTag = Clans?.Call("GetClanOf", friendId);
            if (playerTag is string && friendTag is string) if (playerTag == friendTag) return true;
            return false;
        }
        private bool IsFriend(ulong playerId, ulong friendId) {
            if (!Friends) return false;
            object isFriend = Friends?.Call("IsFriend", playerId, friendId);
            if (isFriend is bool && (bool)isFriend) return true;
            return false;
        }
#endregion
#region Oxide Hooks
        private void Loaded() {
            data = Interface.Oxide.DataFileSystem.GetFile("challenge_data");
            lang.RegisterMessages(Messages, this);
        }
        private void OnServerInitialized() {
            LoadData();
            CheckValidData();
            RegisterTitles();
            RegisterGroups();
            AddAllUsergroups();
            if (configData.Options.NPCKillSeperate) configData.ChallengeSettings[Challenges.NPCKills].Enabled = false;
            uiColors = new Dictionary<string, string>() {
                ["background"]
                = UI.Color(configData.Colors.Background.Color, configData.Colors.Background.Alpha), ["button"] = UI.Color(configData.Colors.Button.Color, configData.Colors.Button.Alpha), ["panel"] = UI.Color(configData.Colors.Panel.Color, configData.Colors.Panel.Alpha),
            }
            ;
            if (configData.Options.UseUpdateTimer) CheckUpdateTimer();
            foreach (var player in BasePlayer.activePlayerList) OnPlayerInit(player);
        }
        private void Unload() {
            SaveData();
            foreach (var player in BasePlayer.activePlayerList) DestroyUI(player);
            RemoveAllUsergroups();
            uiColors = null;
        }
        private void OnPluginLoaded(Plugin plugin) {
            if (plugin?.Title == "BetterChat") RegisterTitles();
        }
        private void OnServerSave() => SaveData();
        private void OnPlayerInit(BasePlayer player) {
            if (statCache.ContainsKey(player.userID)) {
                if (statCache[player.userID].DisplayName != player.displayName) statCache[player.userID].DisplayName = player.displayName;
            }
        }
        private void OnRocketLaunched(BasePlayer player, BaseEntity entity) {
            if (player == null || player is NPCPlayer || !configData.ChallengeSettings[Challenges.RocketsFired].Enabled) return;
            AddPoints(player, Challenges.RocketsFired, 1);
        }
        private void OnHealingItemUse(HeldEntity item, BasePlayer target) {
            var player = item.GetOwnerPlayer();
            if (player == null || player is NPCPlayer) return;
            if (player != target && configData.ChallengeSettings[Challenges.PlayersHealed].Enabled) {
                AddPoints(player, Challenges.PlayersHealed, 1);
            }
        }
        private void OnItemCraftFinished(ItemCraftTask task, Item item) {
            var player = task.owner;
            if (player == null || player is NPCPlayer) return;
            if (item.info.category == ItemCategory.Attire && configData.ChallengeSettings[Challenges.ClothesCrafted].Enabled) AddPoints(player, Challenges.ClothesCrafted, 1);
            if (item.info.category == ItemCategory.Weapon && configData.ChallengeSettings[Challenges.WeaponsCrafted].Enabled) AddPoints(player, Challenges.WeaponsCrafted, 1);
        }
        private void OnPlantGather(PlantEntity plant, Item item, BasePlayer player) {
            if (player == null || player is NPCPlayer || !configData.ChallengeSettings[Challenges.PlantsGathered].Enabled) return;
            AddPoints(player, Challenges.PlantsGathered, 1);
        }
        private void OnCollectiblePickup(Item item, BasePlayer player, CollectibleEntity entity) {
            if (item == null) return;
            if (player == null || player is NPCPlayer || !configData.ChallengeSettings[Challenges.PlantsGathered].Enabled) return;
            if (plantShortnames.Contains(item?.info?.shortname)) AddPoints(player, Challenges.PlantsGathered, 1);
        }
        private void OnDispenserGather(ResourceDispenser dispenser, BaseEntity entity, Item item) {
            var player = entity.ToPlayer();
            if (player == null || player is NPCPlayer || dispenser == null) return;
            if (dispenser.gatherType == ResourceDispenser.GatherType.Tree && configData.ChallengeSettings[Challenges.WoodGathered].Enabled) AddPoints(player, Challenges.WoodGathered, item.amount);
            if (dispenser.gatherType == ResourceDispenser.GatherType.Ore && configData.ChallengeSettings[Challenges.RocksGathered].Enabled) AddPoints(player, Challenges.RocksGathered, item.amount);
        }
        private void OnEntityBuilt(Planner plan, GameObject go) {
            BasePlayer player = plan?.GetOwnerPlayer();
            if (player == null || player is NPCPlayer || !configData.ChallengeSettings[Challenges.StructuresBuilt].Enabled) return;
            AddPoints(player, Challenges.StructuresBuilt, 1);
        }
        private void CanBeWounded(BasePlayer player, HitInfo hitInfo) {
            if (player == null || player is NPCPlayer || hitInfo == null) return;
            var attacker = hitInfo.InitiatorPlayer;
            if (attacker != null) {
                if (attacker == player || IsPlaying(attacker) || IsFriend(attacker.userID, player.userID) || IsClanmate(attacker.userID, player.userID)) return;
                woundedData[player.userID] = new WoundedData {
                    distance = Vector3.Distance(player.transform.position, attacker.transform.position), attackerId = attacker.userID
                }
                ;
            }
        }
        private void OnPlayerRecover(BasePlayer player) {
            if (player == null || player is NPCPlayer) return;
            if (woundedData.ContainsKey(player.userID)) woundedData.Remove(player.userID);
        }
        private void OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info) {
            if (entity == null || info == null) return;
            if (entity is BaseHelicopter || entity is BradleyAPC) {
                BasePlayer attacker = info.InitiatorPlayer;
                if (attacker == null) return;
                Hash<ulong, float> entityAttackers;
                if (!damageData.TryGetValue(entity.net.ID, out entityAttackers)) entityAttackers = damageData[entity.net.ID] = new Hash<ulong, float>();
                entityAttackers[attacker.userID] += info.damageTypes.Total();
            }
        }
        private void OnEntityDeath(BaseCombatEntity entity, HitInfo info) {
            if (entity == null || info == null) return;
            BasePlayer attacker = info.InitiatorPlayer;
            if (attacker != null) {
                if (!attacker.IsNpc) CheckEntry(attacker);
            }
            if (entity is BasePlayer) {
                BasePlayer victim = entity.ToPlayer();
                if (attacker == null || attacker is NPCPlayer || victim == null) return;
                bool isExplosiveKill = false;
                if (attacker == victim || IsPlaying(attacker) || IsFriend(attacker.userID, victim.userID) || IsClanmate(attacker.userID, victim.userID) || (configData.Options.IgnoreSleepers && victim.IsSleeping())) return;
                if (info.isHeadshot && configData.ChallengeSettings[Challenges.Headshots].Enabled && !attacker.IsNpc) AddPoints(attacker, Challenges.Headshots, 1);
                string weapon = info?.Weapon?.GetItem()?.info?.shortname;
                if (!string.IsNullOrEmpty(weapon) && !attacker.IsNpc) {
                    isExplosiveKill = weapon == "explosive.timed" || weapon == "grenade.f1" || weapon == "grenade.beancan";
                    if (victim.IsNpc && configData.Options.NPCKillSeperate) {
                        if (configData.ChallengeSettings[Challenges.NPCKills].Enabled) AddPoints(attacker, Challenges.NPCKills, 1);
                    }
                    else {
                        if (bladeShortnames.Contains(weapon) && configData.ChallengeSettings[Challenges.BladeKills].Enabled) AddPoints(attacker, Challenges.BladeKills, 1);
                        else if (meleeShortnames.Contains(weapon) && configData.ChallengeSettings[Challenges.MeleeKills].Enabled) AddPoints(attacker, Challenges.MeleeKills, 1);
                        else if (weapon == "bow.hunting" && configData.ChallengeSettings[Challenges.ArrowKills].Enabled) AddPoints(attacker, Challenges.ArrowKills, 1);
                        else if (weapon == "pistol.revolver" && configData.ChallengeSettings[Challenges.RevolverKills].Enabled) AddPoints(attacker, Challenges.RevolverKills, 1);
                        else if (configData.ChallengeSettings[Challenges.PlayersKilled].Enabled) AddPoints(attacker, Challenges.PlayersKilled, 1);
                    }
                }
                if (isExplosiveKill && configData.Options.IgnoreExplosiveDistance) return;
                float distance = Vector3.Distance(attacker.transform.position, entity.transform.position);
                if (woundedData.ContainsKey(victim.userID)) {
                    WoundedData woundData = woundedData[victim.userID];
                    if (attacker.userID == woundData.attackerId) distance = woundData.distance;
                    woundedData.Remove(victim.userID);
                }
                if (!attacker.IsNpc) AddDistance(attacker, victim.IsNpc && configData.Options.NPCPVEKills ? Challenges.PVEKillDistance : Challenges.PVPKillDistance, (int)distance);
            }
            else if (entity.GetComponent<BaseNpc>() != null) {
                if (attacker == null || attacker.IsNpc) return;
                float distance = Vector3.Distance(attacker.transform.position, entity.transform.position);
                AddDistance(attacker, Challenges.PVEKillDistance, (int)distance);
                AddPoints(attacker, Challenges.AnimalKills, 1);
            }
            else {
                Hash<ulong, float> entityAttackers;
                if (damageData.TryGetValue(entity.net.ID, out entityAttackers)) {
                    ulong mostDamage = entityAttackers.OrderByDescending(x => x.Value)?.First().Key ?? 0U;
                    if (mostDamage != 0U) AddPoints(mostDamage, entity is BaseHelicopter ? Challenges.HelicopterKills : Challenges.APCKills, 1);
                    damageData.Remove(entity.net.ID);
                }
            }
        }
        private void OnExplosiveThrown(BasePlayer player, BaseEntity entity) {
            if (player == null || entity == null || !configData.ChallengeSettings[Challenges.ExplosivesThrown].Enabled) return;
            if (entity.ShortPrefabName == "survey_charge.deployed" && configData.Options.IgnoreSurveyCharges) return;
            if (entity.ShortPrefabName == "flare.deployed" && configData.Options.IgnoreFlares) return;
            if (entity.ShortPrefabName == "grenade.smoke.deployed" && configData.Options.IgnoreSupplySignals) return;
            AddPoints(player, Challenges.ExplosivesThrown, 1);
        }
        private void OnStructureRepair(BaseCombatEntity block, BasePlayer player) {
            if (player == null || !configData.ChallengeSettings[Challenges.StructuresRepaired].Enabled) return;
            if (block.health < block.MaxHealth()) AddPoints(player, Challenges.StructuresRepaired, 1);
        }
#endregion
#region Hooks
        [HookMethod("CompletedQuest")]
        public void CompletedQuest(BasePlayer player) {
            CheckEntry(player);
            AddPoints(player, Challenges.QuestsCompleted, 1);
        }
#endregion
#region Functions
        private void AddPoints(BasePlayer player, Challenges type, int amount) {
            if (configData.Options.IgnoreAdmins && player.IsAdmin || player.IsNpc) return;
            CheckEntry(player);
            statCache[player.userID].Stats[type] += amount;
            CheckForUpdate(player.userID, type);
        }
        private void AddPoints(ulong playerId, Challenges type, int amount) {
            if (configData.Options.IgnoreAdmins) {
                if (ServerUsers.Get(playerId)?.group == ServerUsers.UserGroup.Moderator || ServerUsers.Get(playerId)?.group == ServerUsers.UserGroup.Owner) return;
            }
            CheckEntry(playerId);
            statCache[playerId].Stats[type] += amount;
            CheckForUpdate(playerId, type);
        }
        private void AddDistance(BasePlayer player, Challenges type, int amount) {
            if (configData.Options.IgnoreAdmins && player.IsAdmin || player.IsNpc) return;
            CheckEntry(player);
            if (statCache[player.userID].Stats[type] < amount) statCache[player.userID].Stats[type] = amount;
            CheckForUpdate(player.userID, type);
        }
        private void CheckForUpdate(ulong playerId, Challenges type) {
            if (titleCache[type].UserID == playerId) {
                titleCache[type].Count = statCache[playerId].Stats[type];
                return;
            }
            if (!configData.Options.UseUpdateTimer) {
                if (statCache[playerId].Stats[type] > titleCache[type].Count) {
                    SwitchLeader(playerId, titleCache[type].UserID, type);
                }
            }
        }
        private void SwitchLeader(ulong newId, ulong oldId, Challenges type) {
            var name = GetGroupName(type);
            if (configData.Options.UseOxideGroups) {
                if (oldId != 0U && permission.GroupExists(name)) RemoveUserFromGroup(name, oldId.ToString());
                if (newId != 0U && permission.GroupExists(name)) AddUserToGroup(name, newId.ToString());
            }
            titleCache[type] = new LeaderData {
                Count = statCache[newId].Stats[type], DisplayName = statCache[newId].DisplayName, UserID = newId
            }
            ;
            if (configData.Options.AnnounceNewLeaders) {
                string message = MSG("newLeader").Replace("{playername}", $"<color={configData.Colors.TextColor1}>{statCache[newId].DisplayName}</color><color={configData.Colors.TextColor2}>").Replace("{ctype}", $"</color><color={configData.Colors.TextColor1}>{MSG(type.ToString())}</color>");
                PrintToChat(message);
            }
        }
        private void CheckUpdateTimer() {
            if ((GrabCurrentTime() - chData.LastUpdate) > configData.Options.UpdateTimer) {
                var updates = new Dictionary<Challenges, UpdateInfo>();
                foreach (var type in Enum.GetValues(typeof(Challenges))) {
                    bool hasChanged = false;
                    UpdateInfo info = new UpdateInfo {
                        newId = titleCache[(Challenges)type].UserID, oldId = titleCache[(Challenges)type].UserID, count = titleCache[(Challenges)type].Count
                    }
                    ;
                    foreach (var player in statCache) {
                        if (info.oldId == player.Key) continue;
                        if (player.Value.Stats[(Challenges)type] > info.count) {
                            hasChanged = true;
                            info.newId = player.Key;
                            info.count = player.Value.Stats[(Challenges)type];
                        }
                    }
                    if (hasChanged) SwitchLeader(info.newId, info.oldId, (Challenges)type);
                }
            }
            else {
                var timeRemaining = ((configData.Options.UpdateTimer - (GrabCurrentTime() - chData.LastUpdate)) * 60) * 60;
                timer.Once((int)timeRemaining + 10, () => CheckUpdateTimer());
            }
        }
        class UpdateInfo {
            public ulong newId;
            public ulong oldId;
            public int count;
        }
#endregion
#region Chat Commands
        [ChatCommand("pc")]
        private void cmdPC(BasePlayer player, string command, string[] args) {
            if (!UIDisabled) CreateMenu(player);
            else SendReply(player, MSG("UIDisabled", player.UserIDString));
        }
        [ChatCommand("pc_wipe")]
        private void cmdPCWipe(BasePlayer player, string command, string[] args) {
            if (!player.IsAdmin) return;
            RemoveAllUsergroups();
            titleCache = new Dictionary<Challenges, LeaderData>();
            statCache = new Dictionary<ulong, StatData>();
            CheckValidData();
            SendReply(player, MSG("dataWipe", player.UserIDString));
            SaveData();
        }
        [ConsoleCommand("pc_wipe")]
        private void ccmdPCWipe(ConsoleSystem.Arg arg) {
            if (arg.Connection != null) return;
            RemoveAllUsergroups();
            titleCache = new Dictionary<Challenges, LeaderData>();
            statCache = new Dictionary<ulong, StatData>();
            CheckValidData();
            SendReply(arg, MSG("dataWipe"));
            SaveData();
        }
#endregion
#region Helper Methods
        private void CheckEntry(BasePlayer player) {
            if (!statCache.ContainsKey(player.userID)) {
                statCache.Add(player.userID, new StatData {
                    DisplayName = player.displayName, Stats = new Dictionary<Challenges, int>()
                }
                );
                foreach (var type in Enum.GetValues(typeof(Challenges))) statCache[player.userID].Stats.Add((Challenges)type, 0);
            }
        }
        private void CheckEntry(ulong playerId) {
            if (!statCache.ContainsKey(playerId)) {
                statCache.Add(playerId, new StatData {
                    DisplayName = covalence.Players.FindPlayerById(playerId.ToString())?.Name ?? "NoName", Stats = new Dictionary<Challenges, int>()
                }
                );
                foreach (var type in Enum.GetValues(typeof(Challenges))) statCache[playerId].Stats.Add((Challenges)type, 0);
            }
        }
        private string GetGroupName(Challenges type) => configData.ChallengeSettings[type].Title;
        private double GrabCurrentTime() => DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1, 0, 0, 0)).Hours;
#endregion
#region Titles and Groups
        private void RegisterGroups() {
            if (!configData.Options.UseOxideGroups) return;
            foreach (var type in Enum.GetValues(typeof(Challenges))) RegisterGroup((Challenges)type);
        }
        private void RegisterGroup(Challenges type) {
            var name = GetGroupName(type);
            if (!permission.GroupExists(name)) {
                permission.CreateGroup(name, string.Empty, 0);
            }
        }
        private void RegisterTitles() {
            if (!configData.Options.UseBetterChat || !BetterChat) return;
            BetterChat?.Call("API_RegisterThirdPartyTitle", new object[] {
                this, new Func<IPlayer, string>(GetPlayerTitles)
            }
            );
        }
        private string GetPlayerTitles(IPlayer player) {
            if (!configData.Options.UseBetterChat) return string.Empty;
            string playerTitle = string.Empty;
            int count = 0;
            var titles = titleCache.OrderByDescending(x => configData.ChallengeSettings[x.Key].Priority).Reverse();
            foreach (var title in titles) {
                if (!configData.ChallengeSettings[title.Key].Enabled || title.Value.UserID == 0U) continue;
                if (title.Value.UserID.ToString() == player.Id) {
                    playerTitle += $"{(count > 0 ? " " : "")}{configData.Options.TagFormat.Replace(" {
                        TAG
                    }
                    ", GetGroupName(title.Key))}";
                    count++;
                    if (count >= configData.Options.MaximumTags) break;
                }
            }
            return count == 0 ? string.Empty : $"[{configData.Colors.TitleColor}]{playerTitle}[/#]";
        }
        private void AddAllUsergroups() {
            if (configData.Options.UseOxideGroups) {
                foreach (var type in titleCache) {
                    var name = GetGroupName(type.Key);
                    if (titleCache[type.Key].UserID == 0 || !GroupExists(name)) continue;
                    if (!UserInGroup(name, titleCache[type.Key].UserID.ToString())) AddUserToGroup(name, titleCache[type.Key].UserID.ToString());
                }
            }
        }
        private void RemoveAllUsergroups() {
            if (configData.Options.UseOxideGroups) {
                foreach (var type in titleCache) {
                    var name = GetGroupName(type.Key);
                    if (titleCache[type.Key].UserID == 0 || !GroupExists(name)) continue;
                    if (UserInGroup(name, titleCache[type.Key].UserID.ToString())) RemoveUserFromGroup(name, titleCache[type.Key].UserID.ToString());
                }
            }
        }
        private bool GroupExists(string name) => permission.GroupExists(name);
        private bool UserInGroup(string name, string playerId) => permission.UserHasGroup(playerId, name);
        private void AddUserToGroup(string name, string playerId) => permission.AddUserGroup(playerId, name);
        private void RemoveUserFromGroup(string name, string playerId) => permission.RemoveUserGroup(playerId, name);
#endregion
#region Config
        private ConfigData configData;
        class ConfigData {
            [JsonProperty(PropertyName = "Challenge Settings")]
            public Dictionary<Challenges, ChallengeInfo> ChallengeSettings {
                get;
                set;
            }
            public Option Options {
                get;
                set;
            }
            public TextColor Colors {
                get;
                set;
            }
            public class ChallengeInfo {
                [JsonProperty(PropertyName = "Title for name tag")]
                public string Title;
                [JsonProperty(PropertyName = "Enable this challenge")]
                public bool Enabled;
                [JsonProperty(PropertyName = "Position in the UI leaderboard")]
                public int UIPosition;
                [JsonProperty(PropertyName = "Title priority")]
                public int Priority;
            }
            public class Option {
                [JsonProperty(PropertyName = "Ignore kills against sleeping players (Players killed)")]
                public bool IgnoreSleepers;
                [JsonProperty(PropertyName = "Ignore explosive kill distance")]
                public bool IgnoreExplosiveDistance;
                [JsonProperty(PropertyName = "Kills against NPC players are counted seperate to player kills")]
                public bool NPCKillSeperate;
                [JsonProperty(PropertyName = "NPC kill distance counts as PVE distance")]
                public bool NPCPVEKills;
                [JsonProperty(PropertyName = "Show challenge leader title tags (Requires BetterChat)")]
                public bool UseBetterChat;
                [JsonProperty(PropertyName = "Ignore all statistics recorded by admins")]
                public bool IgnoreAdmins;
                [JsonProperty(PropertyName = "Ignore kills for event players (Players killed)")]
                public bool IgnoreEventKills;
                [JsonProperty(PropertyName = "Ignore supply signals thrown (Explosives thrown)")]
                public bool IgnoreSupplySignals;
                [JsonProperty(PropertyName = "Ignore survey charges thrown (Explosives thrown)")]
                public bool IgnoreSurveyCharges;
                [JsonProperty(PropertyName = "Ignore flares thrown (Explosives thrown)")]
                public bool IgnoreFlares;
                [JsonProperty(PropertyName = "Broadcast new challenge leaders to chat")]
                public bool AnnounceNewLeaders;
                [JsonProperty(PropertyName = "Update leaders on a timer (Recommended)")]
                public bool UseUpdateTimer;
                [JsonProperty(PropertyName = "Create and use Oxide groups for each challenge type")]
                public bool UseOxideGroups;
                [JsonProperty(PropertyName = "Update timer (hours)")]
                public int UpdateTimer;
                [JsonProperty(PropertyName = "Maximum tags to display (Requires BetterChat)")]
                public int MaximumTags;
                [JsonProperty(PropertyName = "Format of tags displayed (Requires BetterChat)")]
                public string TagFormat;
            }
            public class TextColor {
                [JsonProperty(PropertyName = "Primary message color (hex)")]
                public string TextColor1;
                [JsonProperty(PropertyName = "Secondary message color (hex)")]
                public string TextColor2;
                [JsonProperty(PropertyName = "Title color (hex) (Requires BetterChat)")]
                public string TitleColor;
                [JsonProperty(PropertyName = "UI Color - Background")]
                public UIColor Background;
                [JsonProperty(PropertyName = "UI Color - Panel")]
                public UIColor Panel;
                [JsonProperty(PropertyName = "UI Color - Button")]
                public UIColor Button;
                public class UIColor {
                    [JsonProperty(PropertyName = "Color (hex)")]
                    public string Color;
                    [JsonProperty(PropertyName = "Alpha (0.0 - 1.0)")]
                    public float Alpha;
                }
            }
            public Oxide.Core.VersionNumber Version {
                get;
                set;
            }
        }
        protected override void LoadConfig() {
            base.LoadConfig();
            configData = Config.ReadObject<ConfigData>();
            if (configData.Version < Version) UpdateConfigValues();
            Config.WriteObject(configData, true);
        }
        protected override void LoadDefaultConfig() => configData = GetBaseConfig();
        private ConfigData GetBaseConfig() {
            return new ConfigData {
                ChallengeSettings = new Dictionary<Challenges, ConfigData.ChallengeInfo> {
                    {
                        Challenges.AnimalKills, new ConfigData.ChallengeInfo {
                            Enabled = true, Title = "Hunter", UIPosition = 0, Priority = 5
                        }
                    }
                    , {
                        Challenges.ArrowKills, new ConfigData.ChallengeInfo {
                            Enabled = true, Title = "Archer", UIPosition = 1, Priority = 11
                        }
                    }
                    , {
                        Challenges.StructuresBuilt, new ConfigData.ChallengeInfo {
                            Enabled = true, Title = "Architect", UIPosition = 2, Priority = 12
                        }
                    }
                    , {
                        Challenges.ClothesCrafted, new ConfigData.ChallengeInfo {
                            Enabled = true, Title = "Tailor", UIPosition = 3, Priority = 19
                        }
                    }
                    , {
                        Challenges.ExplosivesThrown, new ConfigData.ChallengeInfo {
                            Enabled = true, Title = "Bomb-tech", UIPosition = 4, Priority = 10
                        }
                    }
                    , {
                        Challenges.Headshots, new ConfigData.ChallengeInfo {
                            Enabled = true, Title = "Assassin", UIPosition = 5, Priority = 1
                        }
                    }
                    , {
                        Challenges.PlayersHealed, new ConfigData.ChallengeInfo {
                            Enabled = true, Title = "Medic", UIPosition = 6, Priority = 18
                        }
                    }
                    , {
                        Challenges.PlayersKilled, new ConfigData.ChallengeInfo {
                            Enabled = true, Title = "Murderer", UIPosition = 7, Priority = 2
                        }
                    }
                    , {
                        Challenges.MeleeKills, new ConfigData.ChallengeInfo {
                            Enabled = true, Title = "Fighter", UIPosition = 8, Priority = 3
                        }
                    }
                    , {
                        Challenges.PlantsGathered, new ConfigData.ChallengeInfo {
                            Enabled = true, Title = "Harvester", UIPosition = 9, Priority = 17
                        }
                    }
                    , {
                        Challenges.PVEKillDistance, new ConfigData.ChallengeInfo {
                            Enabled = true, Title = "Deadshot", UIPosition = 10, Priority = 6
                        }
                    }
                    , {
                        Challenges.PVPKillDistance, new ConfigData.ChallengeInfo {
                            Enabled = true, Title = "Sniper", UIPosition = 11, Priority = 4
                        }
                    }
                    , {
                        Challenges.StructuresRepaired, new ConfigData.ChallengeInfo {
                            Enabled = true, Title = "Handyman", UIPosition = 12, Priority = 13
                        }
                    }
                    , {
                        Challenges.RevolverKills, new ConfigData.ChallengeInfo {
                            Enabled = true, Title = "Gunslinger", UIPosition = 13, Priority = 7
                        }
                    }
                    , {
                        Challenges.RocketsFired, new ConfigData.ChallengeInfo {
                            Enabled = true, Title = "Rocketeer", UIPosition = 14, Priority = 8
                        }
                    }
                    , {
                        Challenges.RocksGathered, new ConfigData.ChallengeInfo {
                            Enabled = true, Title = "Miner", UIPosition = 15, Priority = 16
                        }
                    }
                    , {
                        Challenges.BladeKills, new ConfigData.ChallengeInfo {
                            Enabled = true, Title = "BladeKillsman", UIPosition = 16, Priority = 9
                        }
                    }
                    , {
                        Challenges.WeaponsCrafted, new ConfigData.ChallengeInfo {
                            Enabled = true, Title = "Gunsmith", UIPosition = 17, Priority = 14
                        }
                    }
                    , {
                        Challenges.WoodGathered, new ConfigData.ChallengeInfo {
                            Enabled = true, Title = "Lumberjack", UIPosition = 18, Priority = 15
                        }
                    }
                    , {
                        Challenges.HelicopterKills, new ConfigData.ChallengeInfo {
                            Enabled = true, Title = "HeliHunter", UIPosition = 19, Priority = 20
                        }
                    }
                    , {
                        Challenges.APCKills, new ConfigData.ChallengeInfo {
                            Enabled = true, Title = "TankHunter", UIPosition = 20, Priority = 21
                        }
                    }
                    , {
                        Challenges.NPCKills, new ConfigData.ChallengeInfo {
                            Enabled = true, Title = "BotHunter", UIPosition = 21, Priority = 22
                        }
                    }
                    , {
                        Challenges.QuestsCompleted, new ConfigData.ChallengeInfo {
                            Enabled = true, Title = "Adventurer", UIPosition = 22, Priority = 23
                        }
                    }
                }
                , Options = new ConfigData.Option {
                    AnnounceNewLeaders = false, IgnoreAdmins = true, IgnoreSleepers = true, IgnoreSupplySignals = false, NPCKillSeperate = true, NPCPVEKills = true, IgnoreSurveyCharges = false, IgnoreFlares = true, IgnoreEventKills = true, MaximumTags = 2, TagFormat = "[{TAG}]", UseBetterChat = true, UseOxideGroups = false, UseUpdateTimer = false, UpdateTimer = 168
                }
                , Colors = new ConfigData.TextColor {
                    TextColor1 = "#ce422b", TextColor2 = "#939393", TitleColor = "#ce422b", Background = new ConfigData.TextColor.UIColor {
                        Alpha = 0.98f, Color = "#2b2b2b"
                    }
                    , Panel = new ConfigData.TextColor.UIColor {
                        Alpha = 1f, Color = "#404141"
                    }
                    , Button = new ConfigData.TextColor.UIColor {
                        Alpha = 1f, Color = "#393939"
                    }
                }
                , Version = Version
            }
            ;
        }
        protected override void SaveConfig() => Config.WriteObject(configData, true);
        private void UpdateConfigValues() {
            PrintWarning("Config update detected! Updating config values...");
            ConfigData baseConfig = GetBaseConfig();
            if (configData.Version < new VersionNumber(2, 0, 30)) configData = baseConfig;
            if (configData.Version < new VersionNumber(2, 0, 41)) {
                configData.Options.IgnoreFlares = true;
                configData.Options.NPCKillSeperate = true;
                configData.Options.NPCPVEKills = true;
                if (!configData.ChallengeSettings.ContainsKey(Challenges.APCKills)) configData.ChallengeSettings.Add(Challenges.APCKills, baseConfig.ChallengeSettings[Challenges.APCKills]);
                if (!configData.ChallengeSettings.ContainsKey(Challenges.HelicopterKills)) configData.ChallengeSettings.Add(Challenges.HelicopterKills, baseConfig.ChallengeSettings[Challenges.HelicopterKills]);
                if (!configData.ChallengeSettings.ContainsKey(Challenges.NPCKills)) configData.ChallengeSettings.Add(Challenges.NPCKills, baseConfig.ChallengeSettings[Challenges.NPCKills]);
            }
            configData.Version = Version;
            PrintWarning("Config update completed!");
        }
#endregion
#region Data Management
        private void SaveData() {
            chData.Stats = statCache;
            chData.Titles = titleCache;
            data.WriteObject(chData);
        }
        private void LoadData() {
            try {
                chData = data.ReadObject<ChallengeData>();
                statCache = chData.Stats;
                titleCache = chData.Titles;
            }
            catch {
                chData = new ChallengeData();
            }
        }
        private void CheckValidData() {
            if (titleCache.Count < Enum.GetValues(typeof(Challenges)).Length) {
                foreach (var type in Enum.GetValues(typeof(Challenges))) {
                    if (!titleCache.ContainsKey((Challenges)type)) titleCache.Add((Challenges)type, new LeaderData());
                }
            }
            for (int i = statCache.Count - 1; i >= 0; i--) {
                var player = statCache.ElementAt(i);
                if (player.Key < 76560000000000000) {
                    statCache.Remove(player.Key);
                    continue;
                }
                foreach (var type in Enum.GetValues(typeof(Challenges))) {
                    if (!player.Value.Stats.ContainsKey((Challenges)type)) player.Value.Stats.Add((Challenges)type, 0);
                }
            }
        }
        private class ChallengeData {
            public Dictionary<ulong, StatData> Stats = new Dictionary<ulong, StatData>();
            public Dictionary<Challenges, LeaderData> Titles = new Dictionary<Challenges, LeaderData>();
            public double LastUpdate = 0;
        }
        private class StatData {
            public string DisplayName = string.Empty;
            public Dictionary<Challenges, int> Stats = new Dictionary<Challenges, int>();
        }
        private class LeaderData {
            public ulong UserID = 0U;
            public string DisplayName = null;
            public int Count = 0;
        }
        private class WoundedData {
            public float distance;
            public ulong attackerId;
        }
        enum Challenges {
            AnimalKills, ArrowKills, ClothesCrafted, Headshots, PlantsGathered, PlayersHealed, PlayersKilled, MeleeKills, RevolverKills, RocketsFired, RocksGathered, BladeKills, StructuresBuilt, StructuresRepaired, ExplosivesThrown, WeaponsCrafted, WoodGathered, QuestsCompleted, PVPKillDistance, PVEKillDistance, HelicopterKills, APCKills, NPCKills
        }
#endregion
#region Lists
        List<string> meleeShortnames = new List<string> {
            "bone.club", "hammer.salvaged", "hatchet", "icepick.salvaged", "knife.bone", "mace", "machete", "pickaxe", "rock", "stone.pickaxe", "stonehatchet", "torch"
        }
        ;
        List<string> bladeShortnames = new List<string> {
            "salvaged.sword", "salvaged.cleaver", "longsword", "axe.salvaged"
        }
        ;
        List<string> plantShortnames = new List<string> {
            "pumpkin", "cloth", "corn", "mushroom", "seed.hemp", "seed.corn", "seed.pumpkin"
        }
        ;
#endregion
#region Messaging
        private string MSG(string key, string id = null) => lang.GetMessage(key, this, id);
        Dictionary<string, string> Messages = new Dictionary<string, string> {
            {
       
// ... [Code preview truncated due to length. Full source in attached file] ...

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