Иконка ресурса

FREE ProjectileSpawner : 1.0.0 1.0.0

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C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using System.Collections.Generic;
using System.Linq;
using System;
namespace Oxide.Plugins {
    [Info("Projectile Spawner", "", "1.0.0", ResourceId = 0)]
    [Description("Somethin")]
    class ProjectileSpawner : RustPlugin {
        void Loaded() => permission.RegisterPermission("projectilespawner.use", this);
        void OnPlayerInput(BasePlayer player, InputState input) {
            if(!permission.UserHasPermission(player.UserIDString, "projectilespawner.use")) return;
            if (input.IsDown(BUTTON.FIRE_PRIMARY) && player.GetActiveItem()?.info.displayName.english == "Targeting Computer") {
                SpawnProjectile(player);
            }
            if (input.IsDown(BUTTON.FIRE_SECONDARY) && player.GetActiveItem()?.info.displayName.english == "Targeting Computer") {
                SpawnProjectile2(player);
            }
            if (input.IsDown(BUTTON.RELOAD) && player.GetActiveItem()?.info.displayName.english == "Targeting Computer") {
                SpawnProjectile3(player);
            }
        }
        void SpawnProjectile(BasePlayer player) {
            BaseEntity entity = GameManager.server.CreateEntity("assets/prefabs/npc/sam_site_turret/rocket_sam.prefab", new UnityEngine.Vector3(player.transform.position.x, player.transform.position.y + 3.5F, player.transform.position.z), new UnityEngine.Quaternion(), true);
            ServerProjectile serverProjectile = entity.GetComponent<ServerProjectile>();
            serverProjectile.gravityModifier = 0.01F;
            serverProjectile.speed = 500F;
            entity.SendMessage("InitializeVelocity", (object)(player.eyes.HeadForward() * 100f));
            entity.Spawn();
        }
        void SpawnProjectile2(BasePlayer player) {
            BaseEntity entity = GameManager.server.CreateEntity("assets/prefabs/npc/m2bradley/maincannonshell.prefab", new UnityEngine.Vector3(player.transform.position.x, player.transform.position.y + 3.5F, player.transform.position.z), new UnityEngine.Quaternion(), true);
            ServerProjectile serverProjectile = entity.GetComponent<ServerProjectile>();
            serverProjectile.gravityModifier = 0.01F;
            serverProjectile.speed = 500F;
            entity.SendMessage("InitializeVelocity", (object)(player.eyes.HeadForward() * 100f));
            entity.Spawn();
        }
        void SpawnProjectile3(BasePlayer player) {
            BaseEntity entity = GameManager.server.CreateEntity("assets/prefabs/ammo/rocket/rocket_basic.prefab", new UnityEngine.Vector3(player.transform.position.x, player.transform.position.y + 3.5F, player.transform.position.z), new UnityEngine.Quaternion(), true);
            ServerProjectile serverProjectile = entity.GetComponent<ServerProjectile>();
            serverProjectile.gravityModifier = 0.01F;
            serverProjectile.speed = 500F;
            entity.SendMessage("InitializeVelocity", (object)(player.eyes.HeadForward() * 100f));
            entity.Spawn();
        }
    }
}

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15FPS
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