C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using Newtonsoft.Json;
using Oxide.Core.Plugins;
using System;
using System.Collections.Generic;
using UnityEngine;
/*
* Rewritten from scratch and maintained to present by VisEntities
* Originally created by Orange, up to version 1.0.21
*/
namespace Oxide.Plugins
{
[Info("Quarry Repair", "VisEntities", "2.0.0")]
[Description("Brings back the ability to repair deployable quarries and pump jacks.")]
public class QuarryRepair : RustPlugin
{
#region Fields
private static QuarryRepair _plugin;
private static Configuration _config;
#endregion Fields
#region Configuration
private class Configuration
{
[JsonProperty("Version")]
public string Version { get; set; }
[JsonProperty("Health Per Hit")]
public float HealthPerHit { get; set; }
[JsonProperty("Repair Cost")]
public List<ItemInfo> RepairCost { get; set; }
}
public class ItemInfo
{
[JsonProperty("Shortname")]
public string Shortname { get; set; }
[JsonProperty("Amount")]
public int Amount { get; set; }
}
protected override void LoadConfig()
{
base.LoadConfig();
_config = Config.ReadObject<Configuration>();
if (string.Compare(_config.Version, Version.ToString()) < 0)
UpdateConfig();
SaveConfig();
}
protected override void LoadDefaultConfig()
{
_config = GetDefaultConfig();
}
protected override void SaveConfig()
{
Config.WriteObject(_config, true);
}
private void UpdateConfig()
{
PrintWarning("Config changes detected! Updating...");
Configuration defaultConfig = GetDefaultConfig();
if (string.Compare(_config.Version, "1.0.0") < 0)
_config = defaultConfig;
PrintWarning("Config update complete! Updated from version " + _config.Version + " to " + Version.ToString());
_config.Version = Version.ToString();
}
private Configuration GetDefaultConfig()
{
return new Configuration
{
Version = Version.ToString(),
HealthPerHit = 25f,
RepairCost = new List<ItemInfo>
{
new ItemInfo
{
Shortname = "wood",
Amount = 100
},
new ItemInfo
{
Shortname = "metal.fragments",
Amount = 100
},
new ItemInfo
{
Shortname = "metal.refined",
Amount = 5
},
}
};
}
#endregion Configuration
#region Oxide Hooks
private void Init()
{
_plugin = this;
}
private void Unload()
{
_config = null;
_plugin = null;
}
private void OnHammerHit(BasePlayer player, HitInfo hitInfo)
{
if (player == null || hitInfo == null)
return;
BaseResourceExtractor resourceExtractor = hitInfo.HitEntity as BaseResourceExtractor;
if (resourceExtractor == null)
return;
if (resourceExtractor.SecondsSinceAttacked <= 30f)
return;
float damage = resourceExtractor.MaxHealth() - resourceExtractor.Health();
if (damage <= 0)
return;
List<ItemAmount> repairCost = new List<ItemAmount>();
foreach (ItemInfo item in _config.RepairCost)
{
ItemDefinition itemDef = ItemManager.FindItemDefinition(item.Shortname);
if (itemDef != null)
repairCost.Add(new ItemAmount(itemDef, item.Amount));
}
foreach (ItemAmount item in repairCost)
{
int playerAmount = player.inventory.GetAmount(item.itemid);
if (playerAmount < item.amount)
{
resourceExtractor.OnRepairFailedResources(player, repairCost);
return;
}
}
float healthToAdd = Math.Min(_config.HealthPerHit, damage);
foreach (ItemAmount item in repairCost)
{
int amountToDeduct = (int)item.amount;
int amountTaken = player.inventory.Take(null, item.itemid, amountToDeduct);
if (amountTaken > 0)
player.Command("note.inv", item.itemid, -amountTaken);
}
resourceExtractor.health += healthToAdd;
resourceExtractor.SendNetworkUpdate(BasePlayer.NetworkQueue.Update);
if (resourceExtractor.Health() >= resourceExtractor.MaxHealth())
resourceExtractor.OnRepairFinished();
else
resourceExtractor.OnRepair();
}
#endregion Oxide Hooks
}
}