C#:
using Facepunch;
using Oxide.Core;
using Oxide.Core.Configuration;
using Oxide.Core.Plugins;
using Oxide.Game.Rust.Cui;
using Rust;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using Newtonsoft.Json.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Oxide.Plugins {
[Info("RadHouse", "Sempai#3239", "1.4.1")]
class RadHouse : RustPlugin {
static RadHouse instance;
[PluginReference]
Plugin RustMap;
[PluginReference]
Plugin Map;
[PluginReference]
Plugin LustyMap, NpcSpawn;
private List<ZoneList> RadiationZones = new List<ZoneList>();
private static readonly int playerLayer = LayerMask.GetMask("Player (Server)");
private static readonly Collider[] colBuffer = Vis.colBuffer;
private ZoneList RadHouseZone;
private BaseEntity LootBox;
public List<BaseEntity> BaseEntityList = new List<BaseEntity>();
public List<ulong> PlayerAuth = new List<ulong>();
private DateTime DateOfWipe;
private string DateOfWipeStr;
public bool CanLoot = false;
public bool NowLooted = false;
public Timer mytimer;
public Timer mytimer2;
public Timer mytimer3;
public Timer mytimer4;
public Timer mytimer5;
public int timercallbackdelay = 0;
public class Amount {
public object ShortName;
public object Min;
public object Max;
}
public class DataStorage {
public Dictionary<string, Amount>[] Common = new Dictionary<string, Amount>[] {
new Dictionary<string, Amount>() {
["Wood"]
=new Amount() {
ShortName="wood", Min=3000, Max=10000
}
, ["Stone"]=new Amount() {
ShortName="stones", Min=5000, Max=9000
}
, ["Metall"]=new Amount() {
ShortName="metal.fragments", Min=1000, Max=5000
}
, ["Charcoal"]=new Amount() {
ShortName="charcoal", Min=2500, Max=10000
}
, ["Fuel"]=new Amount() {
ShortName="lowgradefuel", Min=100, Max=500
}
}
, new Dictionary<string, Amount>() {
["Wood"]
=new Amount() {
ShortName="wood", Min=5000, Max=15000
}
, ["Stone"]=new Amount() {
ShortName="stones", Min=9000, Max=20000
}
, ["Metall"]=new Amount() {
ShortName="metal.fragments", Min=2500, Max=10000
}
, ["Charcoal"]=new Amount() {
ShortName="charcoal", Min=5000, Max=15000
}
, ["Fuel"]=new Amount() {
ShortName="lowgradefuel", Min=250, Max=900
}
, ["HQMetall"]=new Amount() {
ShortName="metal.refined", Min=50, Max=150
}
}
, new Dictionary<string, Amount>() {
["Wood"]
=new Amount() {
ShortName="wood", Min=8000, Max=25000
}
, ["Stone"]=new Amount() {
ShortName="stones", Min=15000, Max=32000
}
, ["Metall"]=new Amount() {
ShortName="metal.fragments", Min=5000, Max=15000
}
, ["Charcoal"]=new Amount() {
ShortName="charcoal", Min=7000, Max=23000
}
, ["Fuel"]=new Amount() {
ShortName="lowgradefuel", Min=350, Max=1200
}
, ["HQMetall"]=new Amount() {
ShortName="metal.refined", Min=150, Max=400
}
, ["Sulfur"]=new Amount() {
ShortName="sulfur", Min=1000, Max=3500
}
}
, new Dictionary<string, Amount>() {
["Wood"]
=new Amount() {
ShortName="wood", Min=15000, Max=35000
}
, ["Stone"]=new Amount() {
ShortName="stones", Min=40000, Max=70000
}
, ["Metall"]=new Amount() {
ShortName="metal.fragments", Min=10000, Max=25000
}
, ["Charcoal"]=new Amount() {
ShortName="charcoal", Min=20000, Max=40000
}
, ["Fuel"]=new Amount() {
ShortName="lowgradefuel", Min=500, Max=1500
}
, ["HQMetall"]=new Amount() {
ShortName="metal.refined", Min=250, Max=600
}
, ["Sulfur"]=new Amount() {
ShortName="sulfur", Min=2500, Max=6000
}
, ["GunPow"]=new Amount() {
ShortName="gunpowder", Min=1000, Max=3000
}
}
, new Dictionary<string, Amount>() {
["Wood"]
=new Amount() {
ShortName="wood", Min=25000, Max=50000
}
, ["Stone"]=new Amount() {
ShortName="stones", Min=50000, Max=80000
}
, ["Metall"]=new Amount() {
ShortName="metal.fragments", Min=15000, Max=35000
}
, ["Charcoal"]=new Amount() {
ShortName="charcoal", Min=30000, Max=50000
}
, ["Fuel"]=new Amount() {
ShortName="lowgradefuel", Min=750, Max=1750
}
, ["HQMetall"]=new Amount() {
ShortName="metal.refined", Min=350, Max=700
}
, ["Sulfur"]=new Amount() {
ShortName="sulfur", Min=3500, Max=7000
}
, ["GunPow"]=new Amount() {
ShortName="gunpowder", Min=2000, Max=5000
}
, ["Explosives"]=new Amount() {
ShortName="explosives", Min=70, Max=150
}
}
, new Dictionary<string, Amount>() {
["Wood"]
=new Amount() {
ShortName="wood", Min=35000, Max=70000
}
, ["Stone"]=new Amount() {
ShortName="stones", Min=70000, Max=100000
}
, ["Metall"]=new Amount() {
ShortName="metal.fragments", Min=20000, Max=40000
}
, ["Charcoal"]=new Amount() {
ShortName="charcoal", Min=40000, Max=60000
}
, ["Fuel"]=new Amount() {
ShortName="lowgradefuel", Min=1000, Max=2000
}
, ["HQMetall"]=new Amount() {
ShortName="metal.refined", Min=500, Max=900
}
, ["Sulfur"]=new Amount() {
ShortName="sulfur", Min=5000, Max=10000
}
, ["GunPow"]=new Amount() {
ShortName="gunpowder", Min=4000, Max=7000
}
, ["Explosives"]=new Amount() {
ShortName="explosives", Min=100, Max=250
}
}
, new Dictionary<string, Amount>() {
["Wood"]
=new Amount() {
ShortName="wood", Min=50000, Max=90000
}
, ["Stone"]=new Amount() {
ShortName="stones", Min=90000, Max=130000
}
, ["Metall"]=new Amount() {
ShortName="metal.fragments", Min=25000, Max=47000
}
, ["Charcoal"]=new Amount() {
ShortName="charcoal", Min=50000, Max=70000
}
, ["Fuel"]=new Amount() {
ShortName="lowgradefuel", Min=1300, Max=2500
}
, ["HQMetall"]=new Amount() {
ShortName="metal.refined", Min=700, Max=1200
}
, ["Sulfur"]=new Amount() {
ShortName="sulfur", Min=10000, Max=20000
}
, ["GunPow"]=new Amount() {
ShortName="gunpowder", Min=7000, Max=15000
}
, ["Explosives"]=new Amount() {
ShortName="explosives", Min=250, Max=400
}
}
}
;
public Dictionary<string, Amount>[] Rare = new Dictionary<string, Amount>[] {
new Dictionary<string, Amount>() {
["WoodGates"]
=new Amount() {
ShortName="gates.external.high.wood", Min=1, Max=1
}
, ["WoodWall"]=new Amount() {
ShortName="wall.external.high", Min=2, Max=3
}
, ["MetallBarricade"]=new Amount() {
ShortName="barricade.metal", Min=2, Max=3
}
}
, new Dictionary<string, Amount>() {
["StoneWall"]
=new Amount() {
ShortName="wall.external.high.stone", Min=2, Max=3
}
, ["StoneGate"]=new Amount() {
ShortName="gates.external.high.stone", Min=1, Max=1
}
, ["P250"]=new Amount() {
ShortName="pistol.semiauto", Min=1, Max=1
}
, ["Python"]=new Amount() {
ShortName="pistol.python", Min=1, Max=1
}
}
, new Dictionary<string, Amount>() {
["GunPow"]
=new Amount() {
ShortName="gunpowder", Min=500, Max=2000
}
, ["Explosives"]=new Amount() {
ShortName="explosives", Min=10, Max=40
}
, ["Smg"]=new Amount() {
ShortName="smg.2", Min=1, Max=1
}
, ["SmgMp5"]=new Amount() {
ShortName="smg.mp5", Min=1, Max=1
}
}
, new Dictionary<string, Amount>() {
["Explosives"]
=new Amount() {
ShortName="explosives", Min=40, Max=100
}
, ["Thompson"]=new Amount() {
ShortName="smg.thompson", Min=1, Max=1
}
, ["Bolt"]=new Amount() {
ShortName="rifle.bolt", Min=1, Max=1
}
, ["B4"]=new Amount() {
ShortName="explosive.satchel", Min=4, Max=11
}
}
, new Dictionary<string, Amount>() {
["AmmoRifle"]
=new Amount() {
ShortName="ammo.rifle", Min=90, Max=150
}
, ["Bolt"]=new Amount() {
ShortName="rifle.bolt", Min=1, Max=1
}
, ["LR300"]=new Amount() {
ShortName="rifle.lr300", Min=1, Max=1
}
, ["Ak"]=new Amount() {
ShortName="rifle.ak", Min=1, Max=1
}
, ["Mask"]=new Amount() {
ShortName="metal.facemask", Min=1, Max=1
}
, ["B4"]=new Amount() {
ShortName="explosive.satchel", Min=8, Max=17
}
}
, new Dictionary<string, Amount>() {
["AmmoRifle"]
=new Amount() {
ShortName="ammo.rifle", Min=60, Max=120
}
, ["Bolt"]=new Amount() {
ShortName="rifle.bolt", Min=1, Max=1
}
, ["LR300"]=new Amount() {
ShortName="rifle.lr300", Min=1, Max=1
}
, ["Ak"]=new Amount() {
ShortName="rifle.ak", Min=1, Max=1
}
, ["C4"]=new Amount() {
ShortName="explosive.timed", Min=2, Max=4
}
, ["B4"]=new Amount() {
ShortName="explosive.satchel", Min=6, Max=13
}
}
, new Dictionary<string, Amount>() {
["AmmoRifle"]
=new Amount() {
ShortName="ammo.rifle", Min=150, Max=240
}
, ["Bolt"]=new Amount() {
ShortName="rifle.bolt", Min=1, Max=1
}
, ["LR300"]=new Amount() {
ShortName="rifle.lr300", Min=1, Max=1
}
, ["Ak"]=new Amount() {
ShortName="rifle.ak", Min=1, Max=1
}
, ["Launcher"]=new Amount() {
ShortName="rocket.launcher", Min=1, Max=1
}
, ["M249"]=new Amount() {
ShortName="lmg.m249", Min=1, Max=1
}
}
}
;
public Dictionary<string, Amount>[] Top = new Dictionary<string, Amount>[] {
new Dictionary<string, Amount>() {
["DoorHQ"]
=new Amount() {
ShortName="door.hinged.toptier", Min=1, Max=1
}
, ["DdoorHQ"]=new Amount() {
ShortName="door.double.hinged.toptier", Min=1, Max=2
}
, ["p250"]=new Amount() {
ShortName="pistol.semiauto", Min=1, Max=1
}
}
, new Dictionary<string, Amount>() {
["Pomp"]
=new Amount() {
ShortName="shotgun.pump", Min=1, Max=1
}
, ["B4"]=new Amount() {
ShortName="explosive.satchel", Min=1, Max=4
}
, ["m92"]=new Amount() {
ShortName="pistol.m92", Min=1, Max=1
}
}
, new Dictionary<string, Amount>() {
["Thompson"]
=new Amount() {
ShortName="smg.thompson", Min=1, Max=1
}
, ["Ak"]=new Amount() {
ShortName="rifle.ak", Min=1, Max=1
}
, ["B4"]=new Amount() {
ShortName="explosive.satchel", Min=3, Max=9
}
}
, new Dictionary<string, Amount>() {
["C4"]
=new Amount() {
ShortName="explosive.timed", Min=1, Max=3
}
, ["LR300"]=new Amount() {
ShortName="rifle.lr300", Min=1, Max=1
}
, ["Plate"]=new Amount() {
ShortName="metal.plate.torso", Min=1, Max=1
}
}
, new Dictionary<string, Amount>() {
["C4"]
=new Amount() {
ShortName="explosive.timed", Min=3, Max=5
}
, ["Launcher"]=new Amount() {
ShortName="rocket.launcher", Min=1, Max=1
}
, ["M249"]=new Amount() {
ShortName="lmg.m249", Min=1, Max=1
}
}
, new Dictionary<string, Amount>() {
["C4"]
=new Amount() {
ShortName="explosive.timed", Min=7, Max=10
}
, ["LauncherRocket"]=new Amount() {
ShortName="ammo.rocket.basic", Min=4, Max=11
}
, ["M249"]=new Amount() {
ShortName="lmg.m249", Min=1, Max=1
}
}
, new Dictionary<string, Amount>() {
["C4"]
=new Amount() {
ShortName="explosive.timed", Min=10, Max=15
}
, ["LauncherRocket"]=new Amount() {
ShortName="ammo.rocket.basic", Min=15, Max=35
}
, ["B4"]=new Amount() {
ShortName="explosive.satchel", Min=19, Max=31
}
}
}
;
public Dictionary<string, float>[] RadiationRadius = new Dictionary<string, float>[] {
new Dictionary<string, float>() {
["Радиус радиации в первый день"]
=10, ["Радиус радиации во второй день"]=12, ["Радиус радиации в третий день"]=14, ["Радиус радиации в четвертый день"]=16, ["Радиус радиации в пятый день"]=18, ["Радиус радиации в шестой день"]=20, ["Радиус радиации в седьмой день"]=20,
}
}
;
public Dictionary<string, float>[] RadiationIntensity = new Dictionary<string, float>[] {
new Dictionary<string, float>() {
["Радиация в первый день"]
=10, ["Радиация во второй день"]=15, ["Радиация в третий день"]=20, ["Радиация в четвертый день"]=25, ["Радиация в пятый день"]=30, ["Радиация в шестой день"]=35, ["Радиация в седьмой день"]=40,
}
}
;
public DataStorage() {
}
}
DataStorage data;
private DynamicConfigFile RadData;
public bool GuiOn = true;
public string AnchorMinCfg = "0.3445 0.16075";
public string AnchorMaxCfg = "0.6405 0.20075";
public string ColorCfg = "1 1 1 0.1";
public string TextGUI = "Radiation House:";
public bool RadiationTrue = false;
public string ChatPrefix = "<color=#ffe100>Radiation House:</color>";
public int TimerSpawnHouse = 3600;
public int TimerDestroyHouse = 60;
public int TimerLoot = 300;
public int TimeToRemove = 300;
public int GradeNum = 1;
public int MinPlayers = 15;
public bool NativeMap = true;
public float NativeMapAlpha = 0.5f;
public string NativeMapColor = "#ce422b";
public string NativeTitle = "RadHouse";
public float NativeMapRadius = 1.0f;
public static int HealthNPC = 200;
public bool EnabledNPC = true;
public int AmountNPC = 5;
public bool LootNPC = true;
protected override void LoadDefaultConfig() {
LoadConfigValues();
}
private void LoadConfigValues() {
DateOfWipe = DateTime.Now;
DateOfWipeStr = DateOfWipe.ToString();
GetConfig("[Стандартная карта]", "Создавать радиус (круг) на стандартной карте", ref NativeMap);
GetConfig("[Стандартная карта]", "Радиус круга на стандартной карте", ref NativeMapRadius);
if (NativeMapRadius > 9) NativeMapRadius = 1.0f;
GetConfig("[Стандартная карта]", "Цвет круга на стандартной карте (#hex)", ref NativeMapColor);
GetConfig("[Стандартная карта]", "Прозрачность круга на стандартной карте", ref NativeMapAlpha);
GetConfig("[Стандартная карта]", "Описание маркера", ref NativeTitle);
GetConfig("[GUI]", "Включить GUI", ref GuiOn);
GetConfig("[GUI]", "Anchor Min", ref AnchorMinCfg);
GetConfig("[GUI]", "Anchor Max", ref AnchorMaxCfg);
GetConfig("[GUI]", "Цвет фона", ref ColorCfg);
GetConfig("[GUI]", "Текст в GUI окне", ref TextGUI);
GetConfig("[Основное]", "Дата вайпа", ref DateOfWipeStr);
GetConfig("[Основное]", "Префикс чата", ref ChatPrefix);
GetConfig("[Основное]", "Минимальный онлайн для запуска ивента", ref MinPlayers);
GetConfig("[Основное]", "Материал дома (0 - солома, 4 - мвк)", ref GradeNum);
GetConfig("[Радиация]", "Отключить стандартную радиацию", ref RadiationTrue);
GetConfig("[Основное]", "Время спавна дома", ref TimerSpawnHouse);
GetConfig("[Основное]", "Задержка перед лутанием ящика", ref TimerLoot);
GetConfig("[Основное]", "Задержка перед удалением дома", ref TimerDestroyHouse);
GetConfig("[Основное]", "Время удаления дома если в течение N секунд никто не авторизовался в шкафу", ref TimeToRemove);
GetConfig("[NPC]", "Включить создание NPC возле радиационного дома", ref EnabledNPC);
GetConfig("[NPC]", "Какой размер здоровья устанавливать NPC", ref HealthNPC);
GetConfig("[NPC]", "Количество созданых NPC", ref AmountNPC);
GetConfig("[NPC]", "Удалять тело, и рюкзак NPC после его смерти", ref LootNPC);
SaveConfig();
}
private void GetConfig<T>(string menu, string Key, ref T var) {
if (Config[menu, Key] != null) {
var = (T)Convert.ChangeType(Config[menu, Key], typeof(T));
}
Config[menu, Key] = var;
}
void OnServerInitialized() {
PrintWarning("\n-----------------------------\n" + " Author - Sempai#3239\n" + " VK - https://vk.com/rustnastroika/n" + " Forum - https://whiteplugins.ru/n" + " Discord - https://discord.gg/5DPTsRmd3G/n" + "-----------------------------");
instance = this;
RadData = Interface.Oxide.DataFileSystem.GetFile("RadHouseLoot");
LoadData();
LoadDefaultConfig();
mytimer4 = timer.Once(TimerSpawnHouse, () => {
if (mytimer4 != null) mytimer4.Destroy();
try {
if (BaseEntityList.Count > 0) {
DestroyRadHouse();
}
CreateRadHouse(false);
}
catch (Exception ex) {
Puts(ex.ToString());
}
}
);
}
void LoadData() {
try {
data = Interface.GetMod().DataFileSystem.ReadObject<DataStorage>("RadHouseLoot");
}
catch {
data = new DataStorage();
}
}
void Unload() {
if (BaseEntityList != null) DestroyRadHouse();
if (mytimer != null) timer.Destroy(ref mytimer);
if (mytimer2 != null) timer.Destroy(ref mytimer2);
if (mytimer3 != null) timer.Destroy(ref mytimer3);
if (mytimer4 != null) timer.Destroy(ref mytimer4);
}
void OnNewSave(string filename) {
DateOfWipe = DateTime.Now;
string DateOfWipeStr = DateOfWipe.ToString();
Config["[Основное]", "Дата вайпа"] = DateOfWipeStr;
SaveConfig();
PrintWarning($"Wipe detect.Дата установлена на {DateOfWipeStr}");
}
public object success;
[ConsoleCommand("rh")]
void CreateRadHouseConsoleCommand(ConsoleSystem.Arg arg) {
var player = arg.Player();
if (arg == null || arg.FullString.Length == 0 && arg.FullString != "start" && arg.FullString != "cancel") {
SendReply(player, $"{ChatPrefix} Используйте /rh start или /rh cancel");
return;
}
switch (arg.Args[0]) {
case "start" : SendReply(player, $"{ChatPrefix} Вы в ручную запустили ивент");
CreateRadHouse(true);
return;
case "cancel" : SendReply(player, $"{ChatPrefix} Ивент остановлен");
DestroyRadHouse();
return;
}
}
[ChatCommand("rh")]
void CreateRadHouseCommand(BasePlayer player, string cmd, string[] Args) {
if (player == null) return;
if (!player.IsAdmin) {
SendReply(player, $"{ChatPrefix} Команда доступна только администраторам");
return;
}
if (Args == null || Args.Length == 0 || Args[0] != "start" && Args[0] != "cancel") {
SendReply(player, $"{ChatPrefix} Используйте /rh start или /rh cancel");
return;
}
switch (Args[0]) {
case "start" : SendReply(player, $"{ChatPrefix} Вы в ручную запустили ивент");
CreateRadHouse(true);
return;
case "cancel" : SendReply(player, $"{ChatPrefix} Ивент остановлен");
DestroyRadHouse();
return;
}
}
private void OnServerRadiation() {
var allobjects = UnityEngine.Object.FindObjectsOfType<TriggerRadiation>();
for (int i = 0;
i < allobjects.Length;
i++) {
UnityEngine.Object.Destroy(allobjects[i]);
}
}
Vector3 RadPosition;
void CreateRadHouse(bool IsAdminCreate) {
if (!IsAdminCreate && BasePlayer.activePlayerList.Count < MinPlayers) {
PrintWarning("Не хватает игроков для запуска ивента");
mytimer4 = timer.Once(TimerSpawnHouse, () => {
if (mytimer4 != null) mytimer4.Destroy();
try {
if (BaseEntityList.Count > 0) {
DestroyRadHouse();
}
CreateRadHouse(false);
}
catch (Exception ex) {
Puts(ex.ToString());
}
}
);
return;
}
if (BaseEntityList.Count > 0) DestroyRadHouse();
Vector3 pos;
pos.x = 0;
pos.y = 0;
pos.z = 0;
success = CreateSpawnPosition();
pos = (Vector3)success;
RadPosition = pos;
pos.y = GetGroundPosition(pos);
pos.x = pos.x + 0f;
pos.y = pos.y + 1f;
pos.z = pos.z + 0f;
BaseEntity Foundation = GameManager.server.CreateEntity("assets/prefabs/building core/foundation/foundation.prefab", pos, new Quaternion(), true);
pos.x = pos.x - 1.5f;
BaseEntity Wall = GameManager.server.CreateEntity("assets/prefabs/building core/wall/wall.prefab", pos, new Quaternion(), true);
Wall.transform.localEulerAngles = new Vector3(0f, 180f, 0f);
pos = (Vector3)success;
pos.x = pos.x + 0f;
pos.y = pos.y + 1f;
pos.z = pos.z + 3f;
BaseEntity Foundation2 = GameManager.server.CreateEntity("assets/prefabs/building core/foundation/foundation.prefab", pos, new Quaternion(), true);
pos.x = pos.x - 1.5f;
BaseEntity Wall2 = GameManager.server.CreateEntity("assets/prefabs/building core/wall/wall.prefab", pos, new Quaternion(), true);
Wall2.transform.localEulerAngles = new Vector3(0f, 180f, 0f);
pos = (Vector3)success;
pos.x = pos.x + 4.5f;
pos.y = pos.y + 4f;
pos.z = pos.z + 3f;
BaseEntity Wall5 = GameManager.server.CreateEntity("assets/prefabs/building core/wall.window/wall.window.prefab", pos, new Quaternion(), true);
Wall5.transform.localEulerAngles = new Vector3(0f, 0f, 0f);
pos = (Vector3)success;
pos.x = pos.x + 4.5f;
pos.y = pos.y + 4f;
pos.z = pos.z + 0f;
BaseEntity Wall6 = GameManager.server.CreateEntity("assets/prefabs/building core/wall/wall.prefab", pos, new Quaternion(), true);
Wall6.transform.localEulerAngles = new Vector3(0f, 0f, 0f);
pos = (Vector3)success;
pos.x = pos.x - 1.5f;
pos.y = pos.y + 4f;
pos.z = pos.z + 0f;
BaseEntity Wall7 = GameManager.server.CreateEntity("assets/prefabs/building core/wall.window/wall.window.prefab", pos, new Quaternion(), true);
Wall7.transform.localEulerAngles = new Vector3(0f, 180f, 0f);
pos = (Vector3)success;
pos.x = pos.x - 1.5f;
pos.y = pos.y + 4f;
pos.z = pos.z + 3f;
BaseEntity Wall8 = GameManager.server.CreateEntity("assets/prefabs/building core/wall/wall.prefab", pos, new Quaternion(), true);
Wall8.transform.localEulerAngles = new Vector3(0f, 180f, 0f);
pos = (Vector3)success;
pos.x = pos.x + 3f;
pos.y = pos.y + 1f;
pos.z = pos.z + 0f;
BaseEntity Foundation3 = GameManager.server.CreateEntity("assets/prefabs/building core/foundation/foundation.prefab", pos, new Quaternion(), true);
pos.x = pos.x + 1.5f;
BaseEntity Wall3 = GameManager.server.CreateEntity("assets/prefabs/building core/wall/wall.prefab", pos, new Quaternion(), true);
pos = (Vector3)success;
pos.x = pos.x + 3f;
pos.y = pos.y + 1f;
pos.z = pos.z + 3f;
BaseEntity Foundation4 = GameManager.server.CreateEntity("assets/prefabs/building core/foundation/foundation.prefab", pos, new Quaternion(), true);
pos.x = pos.x + 1.5f;
BaseEntity Wall4 = GameManager.server.CreateEntity("assets/prefabs/building core/wall/wall.prefab", pos, new Quaternion(), true);
pos = (Vector3)success;
pos.z = pos.z - 1.5f;
pos.y = pos.y + 1f;
BaseEntity DoorWay = GameManager.server.CreateEntity("assets/prefabs/building core/wall.doorway/wall.doorway.prefab", pos, new Quaternion(), true);
DoorWay.transform.localEulerAngles = new Vector3(0f, 90f, 0f);
pos = (Vector3)success;
pos.x = pos.x + 3f;
pos.y = pos.y + 1f;
pos.z = pos.z + 4.5f;
BaseEntity DoorWay2 = GameManager.server.CreateEntity("assets/prefabs/building core/wall.doorway/wall.doorway.prefab", pos, new Quaternion(), true);
DoorWay2.transform.localEulerAngles = new Vector3(0f, 270f, 0f);
pos = (Vector3)success;
pos.z = pos.z - 1.5f;
pos.y = pos.y + 1f;
pos.x = pos.x + 3f;
BaseEntity WindowWall = GameManager.server.CreateEntity("assets/prefabs/building core/wall.window/wall.window.prefab", pos, new Quaternion(), true);
WindowWall.transform.localEulerAngles = new Vector3(0f, 90f, 0f);
pos = (Vector3)success;
pos.x = pos.x + 0f;
pos.y = pos.y + 1f;
pos.z = pos.z + 4.5f;
BaseEntity WindowWall2 = GameManager.server.CreateEntity("assets/prefabs/building core/wall.window/wall.window.prefab", pos, new Quaternion(), true);
WindowWall2.transform.localEulerAngles = new Vector3(0f, 270f, 0f);
pos = (Vector3)success;
pos.x = pos.x + 0f;
pos.y = pos.y + 4f;
pos.z = pos.z + 4.5f;
BaseEntity wall3 = GameManager.server.CreateEntity("assets/prefabs/building core/wall/wall.prefab", pos, new Quaternion(), true);
wall3.transform.localEulerAngles = new Vector3(0f, 270f, 0f);
pos = (Vector3)success;
pos.x = pos.x + 3f;
pos.y = pos.y + 4f;
pos.z = pos.z + 4.5f;
BaseEntity wall4 = GameManager.server.CreateEntity("assets/prefabs/building core/wall/wall.prefab", pos, new Quaternion(), true);
wall4.transform.localEulerAngles = new Vector3(0f, 270f, 0f);
pos = (Vector3)success;
pos.z = pos.z - 1.5f;
pos.y = pos.y + 4f;
pos.x = pos.x + 3f;
BaseEntity wall5 = GameManager.server.CreateEntity("assets/prefabs/building core/wall/wall.prefab", pos, new Quaternion(), true);
wall5.transform.localEulerAngles = new Vector3(0f, 90f, 0f);
pos = (Vector3)success;
pos.z = pos.z - 1.5f;
pos.y = pos.y + 4f;
BaseEntity wall6 = GameManager.server.CreateEntity("assets/prefabs/building core/wall/wall.prefab", pos, new Quaternion(), true);
wall6.transform.localEulerAngles = new Vector3(0f, 90f, 0f);
pos = (Vector3)success;
pos.x = pos.x + 0f;
pos.y = pos.y + 4f;
pos.z = pos.z + 0f;
BaseEntity Roof = GameManager.server.CreateEntity("assets/prefabs/building core/floor/floor.prefab", pos, new Quaternion(), true);
Roof.transform.localEulerAngles = new Vector3(0f, 180f, 0f);
pos = (Vector3)success;
pos.x = pos.x + 3f;
pos.y = pos.y + 1f;
pos.z = pos.z + 0f;
BaseEntity block = GameManager.server.CreateEntity("assets/prefabs/building core/stairs.l/block.stair.lshape.prefab", pos, new Quaternion(), true);
block.transform.localEulerAngles = new Vector3(0f, 0f, 0f);
pos = (Vector3)success;
pos.x = pos.x + 0f;
pos.y = pos.y + 4f;
pos.z = pos.z + 3f;
BaseEntity Roof1 = GameManager.server.CreateEntity("assets/prefabs/building core/floor/floor.prefab", pos, new Quaternion(), true);
Roof1.transform.localEulerAngles = new Vector3(0f, 0f, 0f);
pos = (Vector3)success;
pos.x = pos.x + 3f;
pos.y = pos.y + 4f;
pos.z = pos.z + 3f;
BaseEntity Roof2 = GameManager.server.CreateEntity("assets/prefabs/building core/floor/floor.prefab", pos, new Quaternion(), true);
Roof2.transform.localEulerAngles = new Vector3(0f, 0f, 0f);
pos = (Vector3)success;
pos.x = pos.x + 0f;
pos.y = pos.y + 7f;
pos.z = pos.z + 0f;
BaseEntity Roof3 = GameManager.server.CreateEntity("assets/prefabs/building core/floor/floor.prefab", pos, new Quaternion(), true);
Roof3.transform.localEulerAngles = new Vector3(0f, 180f, 0f);
pos = (Vector3)success;
pos.x = pos.x + 3f;
pos.y = pos.y + 7f;
pos.z = pos.z + 0f;
BaseEntity Roof4 = GameManager.server.CreateEntity("assets/prefabs/building core/floor/floor.prefab", pos, new Quaternion(), true);
Roof4.transform.localEulerAngles = new Vector3(0f, 180f, 0f);
pos = (Vector3)success;
pos.x = pos.x + 0f;
pos.y = pos.y + 7f;
pos.z = pos.z + 3f;
BaseEntity Roof5 = GameManager.server.CreateEntity("assets/prefabs/building core/floor/floor.prefab", pos, new Quaternion(), true);
Roof5.transform.localEulerAngles = new Vector3(0f, 0f, 0f);
pos = (Vector3)success;
pos.x = pos.x + 3f;
pos.y = pos.y + 7f;
pos.z = pos.z + 3f;
BaseEntity Roof6 = GameManager.server.CreateEntity("assets/prefabs/building core/floor/floor.prefab", pos, new Quaternion(), true);
Roof6.transform.localEulerAngles = new Vector3(0f, 0f, 0f);
pos = (Vector3)success;
pos.x = pos.x + 2.0f;
pos.y = pos.y + 4.09f;
pos.z = pos.z + 4f;
BaseEntity CupBoard = GameManager.server.CreateEntity("assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab", pos, new Quaternion(), true);
CupBoard.transform.localEulerAngles = new Vector3(0f, 180f, 0f);
pos = (Vector3)success;
pos.x = pos.x - 0.7f;
pos.y = pos.y + 4.09f;
pos.z = pos.z - 0f;
BaseEntity Bed = GameManager.server.CreateEntity("assets/prefabs/deployable/bed/bed_deployed.prefab", pos, new Quaternion(), true);
Bed.transform.localEulerAngles = new Vector3(0f, 270f, 0f);
pos = (Vector3)success;
pos.x = pos.x - 0.85f;
pos.y = pos.y + 4.09f;
pos.z = pos.z + 3.45f;
BaseEntity Box = GameManager.server.CreateEntity("assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", pos, new Quaternion(), true);
Box.skinID = 942917320;
Box.SetFlag(BaseEntity.Flags.Locked, true);
Box.transform.localEulerAngles = new Vector3(0f, 90f, 0f);
pos = (Vector3)success;
pos.x = pos.x + 3;
pos.y = pos.y - 0.5f;
pos.z = pos.z + 7.5f;
BaseEntity FSteps = GameManager.server.CreateEntity("assets/prefabs/building core/foundation.steps/foundation.steps.prefab", pos, new Quaternion(), true);
FSteps.transform.localEulerAngles = new Vector3(0f, 90f, 0f);
pos = (Vector3)success;
pos.x = pos.x - 0f;
pos.y = pos.y - 0.5f;
pos.z = pos.z - 4.5f;
BaseEntity FSteps2 = GameManager.server.CreateEntity("assets/prefabs/building core/foundation.steps/foundation.steps.prefab", pos, new Quaternion(), true);
FSteps2.transform.localEulerAngles = new Vector3(0f, 270f, 0f);
LootBox = Box;
Foundation.Spawn();
Wall.Spawn();
Foundation2.Spawn();
Wall2.Spawn();
Foundation3.Spawn();
Wall3.Spawn();
Foundation4.Spawn();
Wall4.Spawn();
DoorWay.Spawn();
DoorWay2.Spawn();
WindowWall.Spawn();
WindowWall2.Spawn();
wall3.Spawn();
Roof.Spawn();
Roof1.Spawn();
Roof3.Spawn();
Roof4.Spawn();
Roof5.Spawn();
Roof6.Spawn();
block.Spawn();
Roof2.Spawn();
wall4.Spawn();
wall5.Spawn();
wall6.Spawn();
Wall5.Spawn();
Wall6.Spawn();
Wall7.Spawn();
Wall8.Spawn();
FSteps.Spawn();
FSteps2.Spawn();
CupBoard.Spawn();
Box.Spawn();
Bed.Spawn();
BaseEntityList.Add(Foundation);
BaseEntityList.Add(Roof);
BaseEntityList.Add(block);
BaseEntityList.Add(Roof1);
BaseEntityList.Add(Roof2);
BaseEntityList.Add(Roof3);
BaseEntityList.Add(Roof4);
BaseEntityList.Add(Roof5);
BaseEntityList.Add(Roof6);
BaseEntityList.Add(Foundation2);
BaseEntityList.Add(Foundation3);
BaseEntityList.Add(Foundation4);
BaseEntityList.Add(Wall);
BaseEntityList.Add(Wall2);
BaseEntityList.Add(Wall3);
BaseEntityList.Add(Wall4);
BaseEntityList.Add(Wall7);
BaseEntityList.Add(Wall8);
BaseEntityList.Add(Wall6);
BaseEntityList.Add(wall3);
BaseEntityList.Add(wall4);
BaseEntityList.Add(wall5);
BaseEntityList.Add(wall6);
BaseEntityList.Add(Wall5);
BaseEntityList.Add(DoorWay);
BaseEntityList.Add(DoorWay2);
BaseEntityList.Add(WindowWall);
BaseEntityList.Add(WindowWall2);
BaseEntityList.Add(FSteps);
BaseEntityList.Add(FSteps2);
BaseEntityList.Add(CupBoard);
BaseEntityList.Add(Box);
BaseEntityList.Add(Bed);
StorageContainer Container = Box.GetComponent<StorageContainer>();
CreateLoot(Container, Box);
var reply = 116;
if (reply == 0) {
}
;
var buildingID = BuildingManager.server.NewBuildingID();
try {
foreach (var entity in BaseEntityList) {
DecayEntity decayEntity = entity.GetComponentInParent<DecayEntity>();
decayEntity.AttachToBuilding(buildingID);
if (entity.name.Contains("assets/prefabs/deployable/large wood storage/box.wooden.large.prefab") && entity.name.Contains("assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab") && entity.name.Contains("assets/prefabs/building/wall.window.bars/wall.window.bars.metal.prefab")) break;
BuildingBlock buildingBlock = entity.GetComponent<BuildingBlock>();
buildingBlock.SetGrade((BuildingGrade.Enum)GradeNum);
buildingBlock.UpdateSkin();
buildingBlock.SetHealthToMax();
if (!entity.name.Contains("assets/prefabs/building core/foundation/foundation.prefab") && !entity.name.Contains("assets/prefabs/building core/foundation.steps/foundation.steps.prefab")) buildingBlock.grounded = true;
buildingBlock.SendNetworkUpdate(BasePlayer.NetworkQueue.Update);
}
}
catch {
}
Server.Broadcast($"{ChatPrefix} Радиактивный дом появился, координаты: {pos}, в квадрате {GetGrid(pos)}\nЕсли никто не успеет авторизоваться за {TimeToRemove} секунд, он пропадет");
mytimer5 = timer.Once(TimeToRemove, () => {
if (BaseEntityList.Count > 0) {
if (PlayerAuth.Count == 0) {
DestroyRadHouse();
Server.Broadcast($"{ChatPrefix} Радиактивный дом удалился, никто не успел авторизоваться в шкафу");
}
}
}
);
foreach (var player in BasePlayer.activePlayerList) {
CreateGui(player);
}
AddMapMarker();
if (NativeMap) CreatePrivateMap(pos);
CanLoot = false;
NowLooted = false;
timercallbackdelay = 0;
SpawnBots(pos);
}
const string scientist = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_patrol.prefab";
private ScientistNPC InstantiateEntity(string type, Vector3 position) {
position.y = GetGroundPosition(position);
var gameObject = Instantiate.GameObject(GameManager.server.FindPrefab(type), position, new Quaternion());
gameObject.name = type;
SceneManager.MoveGameObjectToScene(gameObject, Rust.Server.EntityScene);
UnityEngine.Object.Destroy(gameObject.GetComponent<Spawnable>());
if (!gameObject.activeSelf) gameObject.SetActive(true);
ScientistNPC component = gameObject.GetComponent<ScientistNPC>();
return component;
}
internal class ItemNpc {
public string Shortname;
public int Amount =1;
public ulong SkinID;
}
static JArray wearItems = new JArray {
new JObject {
["ShortName"]
= "hoodie", ["Amount"]= 1, ["SkinID"]= 2187105866
}
, new JObject {
["ShortName"]
= "pants", ["Amount"]= 1, ["SkinID"]= 2187107432
}
, new JObject {
["ShortName"]
= "riot.helmet", ["Amount"]= 1, ["SkinID"]= 1988565302
}
, new JObject {
["ShortName"]
= "shoes.boots", ["Amount"]= 1, ["SkinID"]= 1088000573
}
, new JObject {
["ShortName"]
= "metal.plate.torso", ["Amount"]= 1, ["SkinID"]= 1134374285
}
}
;
static JArray beltItems = new JArray {
new JObject {
["ShortName"]
= "rifle.lr300", ["Amount"]= 1, ["SkinID"]= 1837475559
}
, new JObject {
["ShortName"]
= "lmg.m249", ["Amount"]= 1, ["SkinID"]= 0
}
, new JObject {
["ShortName"]
= "rifle.semiauto", ["Amount"]= 1, ["SkinID"]= 1845749582
}
, new JObject {
["ShortName"]
= "rifle.ak", ["Amount"]= 1, ["SkinID"]= 2437435853
}
}
;
JObject configNpc = new JObject() {
["Name"]
= "Radhouse Scientist Security", ["WearItems"] = wearItems, ["BeltItems"] = beltItems, ["Health"] = HealthNPC, ["RoamRange"] = 30f, ["ChaseRange"] = 90f, ["DamageScale"] = 1f, ["AimConeScale"] = 30.5f, ["DisableRadio"] = false, ["EnableNavMesh"] = false, ["Stationary"] = false, ["KillInSafeZone"] = false, ["CanUseWeaponMounted"] = false, ["Speed"] = 7f, ["Sensory"] = new JObject() {
["AttackRangeMultiplier"]
= 2f, ["SenseRange"] = 150f, ["CheckVisionCone"] =false, ["VisionCone"] = 135f, ["IgnoreSafeZonePlayers"] = true
}
}
;
void SpawnScientist(Vector3 pos) {
ScientistNPC scientistNpc = (ScientistNPC)NpcSpawn.Call("SpawnNpc", pos, configNpc);
Equip(scientistNpc);
NPCMonitor npcMonitor = scientistNpc.gameObject.AddComponent<NPCMonitor>();
npcMonitor.Initialize();
if (scientistNpc != null) BaseEntityList.Add(scientistNpc);
}
public class BotSettings {
public float RoamRange = 10f;
public float ChaseRange = 10f;
public float Health = 250;
public string Name = "Radhouse Scientist Secu
// ... [Code preview truncated due to length. Full source in attached file] ...