C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
// Reference: 0Harmony
using System;
using Harmony;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("Radiation Restriction", "Strobez", "1.0.0")]
internal class RadiationRestriction : RustPlugin
{
private static HarmonyInstance? _harmonyInstance;
private void OnServerInitialized()
{
try
{
_harmonyInstance = HarmonyInstance.Create(Name + "Patches");
_harmonyInstance.PatchAll();
}
catch (Exception ex)
{
Debug.LogError($"Error creating Harmony instance: {ex}");
}
}
private void Unload()
{
try
{
_harmonyInstance?.UnpatchAll(_harmonyInstance.Id);
}
catch (Exception ex)
{
Debug.LogError($"Error unpatching Harmony instance: {ex}");
}
}
[HarmonyPatch(typeof(TriggerRadiation), nameof(TriggerRadiation.GetRadiationAmount))]
private static class TriggerRadiation_GetRadiationAmount_Patch
{
[HarmonyPrefix]
private static bool Prefix(ref float __result, TriggerRadiation __instance)
{
if (__instance.RadiationAmountOverride > 0.0)
{
__result = __instance.RadiationAmountOverride;
}
else if (__instance.radiationTier == TriggerRadiation.RadiationTier.HIGH)
{
__result = 51f;
}
return false;
}
}
}
}