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FREE RaidableBases : 2.7.3 2.7.3

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/*
*  < ----- End-User License Agreement ----->
*  
*  You may not copy, modify, merge, publish, distribute, sublicense, or sell copies of This Software without the Developer’s consent
*
*  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, 
*  THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS 
*  BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE 
*  GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 
*  LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*  Developer: nivex (mswenson82@yahoo.com)
*
*  Copyright © 2020-2022 nivex
*/
#pragma warning disable
using Facepunch;
using Facepunch.Math;
using Network;
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
using Oxide.Core;
using Oxide.Core.Configuration;
using Oxide.Core.Libraries.Covalence;
using Oxide.Core.Plugins;
using Oxide.Game.Rust;
using Oxide.Game.Rust.Cui;
using Oxide.Game.Rust.Libraries;
using Oxide.Plugins.RaidableBasesExtensionMethods;
using Rust;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.SceneManagement;
namespace Oxide.Plugins {
    [Info("Raidable Bases", "nivex", "2.7.3")]
    [Description("Create fully automated raidable bases with npcs.")]
    internal class RaidableBases : RustPlugin {
        [PluginReference]
        private Plugin DangerousTreasures, ZoneManager, IQEconomic, Economics, ServerRewards, GUIAnnouncements, AdvancedAlerts, Archery, Space, Sputnik, Friends, Clans, Kits, TruePVE, NightLantern, Wizardry, NextGenPVE, Imperium, Backpacks, BaseRepair, Notify, SkillTree;
        private new const string Name = "RaidableBases";
        private const int targetMask = Layers.Mask.World | Layers.Mask.Terrain | Layers.Mask.Default;
        private const int visibleMask = Layers.Mask.Deployed | Layers.Mask.Construction | targetMask;
        private const int targetMask2 = Layers.Mask.Construction | Layers.Mask.Water | targetMask;
        private const int manualMask = Layers.Mask.Deployed | Layers.Mask.Tree | targetMask2;
        private const int blockLayers = Layers.Mask.Construction | Layers.Mask.Deployed | Layers.Mask.Player_Server;
        private const int queueLayers = blockLayers | Layers.Mask.Ragdoll;
        private bool UndoStructures, UndoDeployables, UndoMounts, LogSpawnToFile;
        private static RaidableBases Instance {
            get;
            set;
        }
        private AutomatedController Automated {
            get;
            set;
        }
        public QueueController Queues {
            get;
            set;
        }
        private Coroutine setupCopyPasteObstructionRadius {
            get;
            set;
        }
        private float OceanLevel {
            get;
            set;
        }
        private RotationCycle Cycle {
            get;
            set;
        }
        = new RotationCycle();
        public List<RaidableBase> Raids {
            get;
        }
        = new List<RaidableBase>();
        public Dictionary<ulong, DelaySettings> PvpDelay {
            get;
        }
        = new Dictionary<ulong, DelaySettings>();
        public Dictionary<ulong, HumanoidBrain> HumanoidBrains {
            get;
            set;
        }
        = new Dictionary<ulong, HumanoidBrain>();
        private Dictionary<string, SkinInfo> Skins {
            get;
        }
        = new Dictionary<string, SkinInfo>();
        private Dictionary<NetworkableId, BMGELEVATOR> _elevators {
            get;
            set;
        }
        = new Dictionary<NetworkableId, BMGELEVATOR>();
        public static StoredData data {
            get;
            set;
        }
        = new StoredData();
        public TemporaryData temporaryData {
            get;
            set;
        }
        = new TemporaryData();
        private static StringBuilder _sb {
            get;
            set;
        }
        private static StringBuilder _sb2 {
            get;
            set;
        }
        private bool wiped {
            get;
            set;
        }
        private bool buyableEnabled {
            get;
            set;
        }
        private float lastSpawnRequestTime {
            get;
            set;
        }
        private bool IsUnloading {
            get;
            set;
        }
        private bool IsShuttingDown {
            get;
            set;
        }
        private bool bypassRestarting {
            get;
            set;
        }
        private BuildingTables Buildings {
            get;
            set;
        }
        private bool DebugMode {
            get;
            set;
        }
        private int despawnLimit {
            get;
            set;
        }
        = 10;
        private Dictionary<string, ItemDefinition> _deployables {
            get;
            set;
        }
        = new Dictionary<string, ItemDefinition>();
        private Dictionary<ItemDefinition, string> _definitions {
            get;
            set;
        }
        = new Dictionary<ItemDefinition, string>();
        private List<uint> ExcludedMounts {
            get;
            set;
        }
        = new List<uint> {
            3552983236, 4218596772, 1845856065, 1992774774, 629849447, 4267988016, 1418740895, 2493676858, 3814928951, 1980628900, 703403829, 3061223907, 113644298, 3691382632, 3858860623, 286221745, 2230162530, 51176708, 3363531184, 3224878175
        }
        ;
        private List<string> Blocks {
            get;
            set;
        }
        = new List<string> {
            "wall.doorway", "wall", "wall.frame", "wall.half", "wall.low", "wall.window", "foundation.triangle", "foundation", "wall.external.high.wood", "wall.external.high.stone", "wall.external.high.ice", "floor.triangle.frame", "floor.triangle", "floor.frame"
        }
        ;
        private List<string> TrueDamage {
            get;
            set;
        }
        = new List<string> {
            "spikes.floor", "barricade.metal", "barricade.woodwire", "barricade.wood", "wall.external.high.wood", "wall.external.high.stone", "wall.external.high.ice"
        }
        ;
        private List<string> arguments {
            get;
            set;
        }
        = new List<string> {
            "add", "remove", "list", "clean", "easy", "med", "medium", "hard", "expert", "nightmare", "0", "1", "2", "3", "4", "toggle", "stability"
        }
        ;
        private List<string> unityEngineScripts {
            get;
            set;
        }
        = new List<string> {
            "saddletest", "fuel_storage"
        }
        ;
        private SkinSettingsImportedWorkshop ImportedWorkshopSkins {
            get;
            set;
        }
        private List<string> _lockoutKeys = new List<string>();
        private const float M_RADIUS = 25f;
        private const float CELL_SIZE = M_RADIUS / 2f;
        private List<Coroutine> loadCoroutines = new List<Coroutine>();
        private Dictionary<string, PasteData> _pasteData = new Dictionary<string, PasteData>();
        private readonly IPlayer _consolePlayer = new Game.Rust.Libraries.Covalence.RustConsolePlayer();
        private List<BaseEntity.Slot> _checkSlots = new List<BaseEntity.Slot> {
            BaseEntity.Slot.Lock, BaseEntity.Slot.UpperModifier, BaseEntity.Slot.MiddleModifier, BaseEntity.Slot.LowerModifier
        }
        ;
        public class PasteData {
            public bool valid;
            public float radius;
            public List<Vector3> foundations;
            public PasteData() {
            }
            public static PasteData Get(string baseName) {
                PasteData pasteData;
                if (!Instance._pasteData.TryGetValue(baseName, out pasteData)) {
                    Instance._pasteData[baseName] = pasteData = new PasteData();
                }
                return pasteData;
            }
        }
        private List<RankedRecord> RankedRecords = new List<RankedRecord> {
            new RankedRecord("raidablebases.ladder.easy", "raideasy", RaidableMode.Easy), new RankedRecord("raidablebases.ladder.medium", "raidmedium", RaidableMode.Medium), new RankedRecord("raidablebases.ladder.hard", "raidhard", RaidableMode.Hard), new RankedRecord("raidablebases.ladder.expert", "raidexpert", RaidableMode.Expert), new RankedRecord("raidablebases.ladder.nightmare", "raidnightmare", RaidableMode.Nightmare), new RankedRecord("raidablebases.th", "raidhunter", RaidableMode.Points),
        }
        ;
        public enum RaidableType {
            None, Manual, Scheduled, Purchased, Maintained, Grid
        }
        public enum RaidableMode {
            Disabled = -1, Easy = 0, Medium = 1, Hard = 2, Expert = 3, Nightmare = 4, Points = 8888, Random = 9999
        }
        public enum AlliedType {
            All, Clan, Friend, Team
        }
        public enum CacheType {
            Close, Delete, Generic, Temporary, Privilege, Seabed, Submerged
        }
        public enum ConstructionType {
            Barricade, Ladder, Any
        }
        public class TemporaryData {
            [JsonIgnore]
            public Coroutine co;
            public HashSet<NetworkableId> NID {
                get;
                set;
            }
            = new HashSet<NetworkableId>();
            public TemporaryData() {
            }
            public void StartCoroutine(List<NetworkableId> tmp) {
                co = ServerMgr.Instance.StartCoroutine(Purge(tmp));
            }
            public void StopCoroutine() {
                if (co != null) {
                    ServerMgr.Instance.StopCoroutine(co);
                }
            }
            public IEnumerator Purge(List<NetworkableId> tmp) {
                var instruction = CoroutineEx.waitForSeconds(0.025f);
                var checks = 0;
                while (tmp.Count > 0) {
                    if (++checks % 25 == 0) {
                        yield return instruction;
                    }
                    var uid = tmp[0];
                    NID.Remove(uid);
                    tmp.Remove(uid);
                    BaseNetworkable.serverEntities.Find(uid).SafelyKill();
                }
                co = null;
            }
        }
        public class StoredData {
            [JsonProperty(PropertyName = "PlayerLockouts")]
            public Dictionary<string, Lockout> Lockouts {
                get;
            }
            = new Dictionary<string, Lockout>();
            public Dictionary<string, PlayerInfo> Players {
                get;
                set;
            }
            = new Dictionary<string, PlayerInfo>();
            public Dictionary<ulong, BuyableInfo> BuyableCooldowns {
                get;
                set;
            }
            = new Dictionary<ulong, BuyableInfo>();
            public string RaidTime {
                get;
                set;
            }
            = DateTime.MinValue.ToString();
            public int TotalEvents {
                get;
                set;
            }
            public StoredData() {
            }
        }
        public class SpawnComparer : IComparer<RaidableSpawnLocation> {
            private Vector3 a;
            public SpawnComparer(Vector3 a) {
                this.a = a;
            }
            int IComparer<RaidableSpawnLocation>.Compare(RaidableSpawnLocation x, RaidableSpawnLocation y) {
                return (x.Location - a).sqrMagnitude.CompareTo((y.Location - a).sqrMagnitude);
            }
        }
        public class RandomBase {
            public ulong userid;
            public IPlayer user;
            public BasePlayer owner;
            public PasteData pasteData;
            public string BaseName;
            public Vector3 Position;
            public BaseProfile Profile;
            public RaidableType type;
            public RaidableSpawns spawns;
            public Payments payments;
            public float Radius;
            public float heightAdj;
            public float typeDistance;
            public float protectionRadius;
            public float safeRadius;
            public float buildRadius;
            public int attempts;
            public bool autoHeight;
            public bool stability;
            public bool checkTerrain;
            public bool Sorted;
            public bool IsUnloading;
            public RandomBase() {
            }
            public RandomBase(string BaseName, BaseProfile Profile, Vector3 Position, RaidableType Type, RaidableSpawns spawns, Payments payments) {
                this.BaseName = BaseName;
                this.Position = Position;
                this.Profile = Profile;
                this.type = Type;
                this.spawns = spawns;
                this.payments = payments;
                this.Radius = Profile.Options.ProtectionRadius(Type);
            }
            public BuildingOptions options => Profile.Options;
            public bool isBuyableEvent => payments != null && payments.position != Vector3.zero;
            public bool hasSpawns => spawns.Spawns.Count > 0 || spawns.Seabed.Count > 0 && options.Water.SpawnOnSeabed;
            public void TrySortByDistance() {
                if (config.Settings.Buyable.Closest && !Sorted && isBuyableEvent) {
                    Message(owner, "BuyBaseLocate");
                    var positions = spawns.GetLocations(options.Water.CacheType).ToList();
                    positions.Sort(new SpawnComparer(payments.position));
                    if (options.Water.CacheType == CacheType.Seabed) {
                        spawns.Seabed = new HashSet<RaidableSpawnLocation>(positions);
                    }
                    else spawns.Spawns = new HashSet<RaidableSpawnLocation>(positions);
                    Sorted = true;
                }
                else Sorted = false;
            }
        }
        public class BackpackData {
            public DroppedItemContainer backpack;
            public BasePlayer _player;
            public ulong userID;
            public BasePlayer player => _player ?? (_player = RustCore.FindPlayerById(userID));
        }
        public class BuyableInfo {
            public string Easy, Medium, Hard, Expert, Nightmare;
            private static double GetTimeRemaining(ulong userid, RaidableMode mode) {
                var diff = mode == RaidableMode.Easy ? config.Settings.Buyable.Cooldowns.Easy : mode == RaidableMode.Medium ? config.Settings.Buyable.Cooldowns.Medium : mode == RaidableMode.Hard ? config.Settings.Buyable.Cooldowns.Hard : mode == RaidableMode.Expert ? config.Settings.Buyable.Cooldowns.Expert : config.Settings.Buyable.Cooldowns.Nightmare;
                if (diff.Cooldown <= 0) return 0;
                BuyableInfo bi;
                if (!data.BuyableCooldowns.TryGetValue(userid, out bi)) return 0f;
                var dateString = mode == RaidableMode.Easy ? bi.Easy : mode == RaidableMode.Medium ? bi.Medium : mode == RaidableMode.Hard ? bi.Hard : mode == RaidableMode.Expert ? bi.Expert : bi.Nightmare;
                DateTime date;
                if (!DateTime.TryParse(dateString, out date)) return 0;
                double time = date.Subtract(DateTime.Now).TotalSeconds;
                return time > 0 ? time : 0;
            }
            public static double GetTimeRemaining(BasePlayer buyer, RaidableMode mode, bool message) {
                double time = GetTimeRemaining(buyer.userID, mode);
                if (time > 0) {
                    if (message) {
                        Message(buyer, "BuyCooldown", Math.Ceiling(time));
                    }
                    return time;
                }
                return 0;
            }
            public static double GetTimeRemaining(ulong userid) {
                foreach (RaidableMode mode in GetRaidableModes()) {
                    double time = GetTimeRemaining(userid, mode);
                    if (time > 0) {
                        return time;
                    }
                }
                data.BuyableCooldowns.Remove(userid);
                return 0;
            }
        }
        public class DelaySettings {
            public RaidableBase RaidableBase;
            public Timer Timer;
            public bool AllowPVP;
            public float time;
            public static bool CanRemoveOwner(DroppedItemContainer backpack) {
                DelaySettings ds;
                if (!Instance.PvpDelay.TryGetValue(backpack.playerSteamID, out ds)) return false;
                return ds.AllowPVP && config.Settings.Management.BackpacksPVP || !ds.AllowPVP && config.Settings.Management.BackpacksPVE;
            }
        }
        public class MountInfo {
            public Vector3 position;
            public float radius;
            public BaseMountable mountable;
        }
        public class RaidEntity {
            public RaidableBase raid;
            public BaseEntity entity;
            public RaidEntity(RaidableBase raid, BaseEntity entity) {
                this.raid = raid;
                this.entity = entity;
            }
        }
        public class SkinInfo {
            public List<ulong> skins = new List<ulong>();
            public List<ulong> workshopSkins = new List<ulong>();
            public List<ulong> importedSkins = new List<ulong>();
            public List<ulong> allSkins = new List<ulong>();
        }
        public class Lockout {
            public double Easy, Medium, Hard, Expert, Nightmare;
            public Lockout() {
            }
            public bool Any() => Easy > 0 || Medium > 0 || Hard > 0 || Expert > 0 || Nightmare > 0;
        }
        public class RankedRecord {
            public string Permission;
            public string Group;
            public RaidableMode Mode;
            public RankedRecord(string permission, string group, RaidableMode mode) {
                Permission = permission;
                Group = group;
                Mode = mode;
            }
        }
        public class LandLevel {
            public float Min;
            public float Max;
        }
        public class RaidableSpawnLocation {
            public List<Vector3> Surroundings = new List<Vector3>();
            public Vector3 Location = Vector3.zero;
            public float WaterHeight;
            public float TerrainHeight;
            public float SpawnHeight;
            public float Radius;
            public bool AutoHeight;
            public RaidableSpawnLocation(Vector3 Location) {
                this.Location = Location;
            }
        }
        public class ZoneInfo {
            internal Vector3 Position;
            internal Vector3 Size;
            internal Vector3 extents;
            internal Matrix4x4 m;
            internal float Distance;
            internal bool isBlocked;
            public ZoneInfo(object location, object radius, object size, bool isBlocked) {
                var dist = Mathf.Max(config.Settings.ZoneDistance, 100f);
                this.isBlocked = isBlocked;
                Position = (Vector3)location;
                if (radius is float) {
                    Distance = (float)radius + M_RADIUS + dist;
                }
                if (size is Vector3 && !size.Equals(Vector3.zero)) {
                    Size = (Vector3)size + new Vector3(dist, Position.y + 100f, dist);
                    extents = Size * 0.5f;
                    m = Matrix4x4.TRS(Position, new Quaternion(), Vector3.one);
                }
            }
            public bool IsPositionInZone(Vector3 vector) {
                if (Size != Vector3.zero) {
                    var v = m.inverse.MultiplyPoint3x4(vector);
                    return v.x <= extents.x && v.x > -extents.x && v.y <= extents.y && v.y > -extents.y && v.z <= extents.z && v.z > -extents.z;
                }
                return InRange2D(Position, vector, Distance);
            }
        }
        public class BaseProfile {
            public List<LootItem> BaseLootList {
                get;
                set;
            }
            = new List<LootItem>();
            public BuildingOptions Options {
                get;
                set;
            }
            = new BuildingOptions();
            public RaidableSpawns Spawns {
                get;
                set;
            }
            = new RaidableSpawns();
            public string ProfileName {
                get;
                set;
            }
            public BaseProfile() {
                Options.AdditionalBases = new Dictionary<string, List<PasteOption>>();
            }
            public BaseProfile(BuildingOptions options, string name) {
                Options = options;
                ProfileName = name;
            }
            public static BaseProfile Clone(BaseProfile profile) {
                return profile.MemberwiseClone() as BaseProfile;
            }
        }
        private class BuildingTables {
            public Dictionary<RaidableMode, List<LootItem>> DifficultyLootLists {
                get;
                set;
            }
            = new Dictionary<RaidableMode, List<LootItem>>();
            public Dictionary<DayOfWeek, List<LootItem>> WeekdayLootLists {
                get;
                set;
            }
            = new Dictionary<DayOfWeek, List<LootItem>>();
            public Dictionary<string, BaseProfile> Profiles {
                get;
                set;
            }
            = new Dictionary<string, BaseProfile>();
            public bool IsConfigured(string baseName) => Profiles.Exists(m => m.Key == baseName || m.Value.Options.AdditionalBases.ContainsKey(baseName));
            public List<string> Removed = new List<string>();
            public void Remove(string baseName) {
                if (!Profiles.Remove(baseName)) {
                    foreach (var profile in Profiles.Values) {
                        if (profile.Options.AdditionalBases.Remove(baseName)) {
                            Removed.Add(baseName);
                            break;
                        }
                    }
                }
                else Removed.Add(baseName);
            }
        }
        public GridControllerManager GridController {
            get;
            set;
        }
        = new GridControllerManager();
        public class GridControllerManager {
            internal Dictionary<RaidableType, RaidableSpawns> Spawns {
                get;
                set;
            }
            = new Dictionary<RaidableType, RaidableSpawns>();
            internal Coroutine gridCoroutine {
                get;
                set;
            }
            internal Coroutine fileCoroutine {
                get;
                set;
            }
            internal float gridTime {
                get;
                set;
            }
            public double GetRaidTime() => DateTime.Parse(data.RaidTime).Subtract(DateTime.Now).TotalSeconds;
            public void StartAutomation() {
                if (Instance.Automated.IsScheduledEnabled) {
                    if (data.RaidTime != DateTime.MinValue.ToString() && GetRaidTime() > config.Settings.Schedule.IntervalMax) {
                        data.RaidTime = DateTime.MinValue.ToString();
                    }
                    Instance.Automated.StartCoroutine(RaidableType.Scheduled);
                }
                if (Instance.Automated.IsMaintainedEnabled) {
                    Instance.Automated.StartCoroutine(RaidableType.Maintained);
                }
            }
            private IEnumerator LoadFiles() {
                yield return Instance.LoadTables();
                yield return Instance.LoadProfiles();
                yield return CoroutineEx.waitForSeconds(5f);
                RaidableBase.IsSpawnerBusy = false;
                StartAutomation();
            }
            public void Setup() {
                if (Spawns.Count >= 5) {
                    fileCoroutine = ServerMgr.Instance.StartCoroutine(LoadFiles());
                    return;
                }
                StopCoroutine();
                gridCoroutine = ServerMgr.Instance.StartCoroutine(GenerateGrid());
            }
            public void StopCoroutine() {
                if (gridCoroutine != null) {
                    ServerMgr.Instance.StopCoroutine(gridCoroutine);
                    gridCoroutine = null;
                }
                if (fileCoroutine != null) {
                    ServerMgr.Instance.StopCoroutine(fileCoroutine);
                    fileCoroutine = null;
                }
            }
            private IEnumerator GenerateGrid()  // Credits to Jake_Rich for helping me with this!
            {
                yield return CoroutineEx.waitForSeconds(0.1f);
                while (Performance.report.frameRate < 15 && ConVar.FPS.limit > 15) {
                    yield return CoroutineEx.waitForSeconds(1f);
                }
                var gridStopwatch = Stopwatch.StartNew();
                RaidableSpawns spawns = Spawns[RaidableType.Grid] = new RaidableSpawns();
                gridTime = Time.realtimeSinceStartup;
                yield return Instance.LoadTables();
                yield return Instance.LoadProfiles();
                yield return SpawnsController.SetupMonuments();
                bool spawnOnSeabed = false;
                int minPos = (int)(World.Size / -2f);
                int maxPos = (int)(World.Size / 2f);
                float maxProtectionRadius = -10000f;
                float minProtectionRadius = 10000f;
                float maxWaterDepthSeabed = 0f;
                float minWaterDepthSeabed = 0f;
                float maxWaterDepth = 0f;
                float landLevel = 0.5f;
                int checks = 0;
                foreach (var profile in Instance.Buildings.Profiles.Values) {
                    if (profile.Options.Water.Seabed > 0f) spawnOnSeabed = true;
                    maxProtectionRadius = Mathf.Max(profile.Options.ProtectionRadii.Max(), maxProtectionRadius);
                    minProtectionRadius = Mathf.Min(profile.Options.ProtectionRadii.Min(), minProtectionRadius);
                    maxWaterDepthSeabed = Mathf.Min(maxWaterDepthSeabed, profile.Options.Water.MaximumSeabedWaterDepth);
                    minWaterDepthSeabed = Mathf.Min(minWaterDepthSeabed, profile.Options.Water.MinimumSeabedWaterDepth);
                    maxWaterDepth = Mathf.Max(maxWaterDepth, profile.Options.Water.WaterDepth);
                    landLevel = Mathf.Max(Mathf.Clamp(profile.Options.LandLevel, 0.5f, 3f), landLevel);
                }
                if (!config.Settings.Management.AllowOnBeach && !config.Settings.Management.AllowInland && !spawnOnSeabed) {
                    Puts("ERROR: Grid has failed initialization. Your configuration does not have any spawn options for beaches, inland or seabed enabled! This is invalid and cannot be done. You must set a spawns database file for EVERY event type including those which are disabled if you do not want to use the grid!");
                    gridCoroutine = null;
                    gridStopwatch.Stop();
                    yield break;
                }
                var blockedPositions = config.Settings.Management.BlockedPositions.ToList();
                var zero = blockedPositions.Find(x => x.position == Vector3.zero);
                if (zero == null) {
                    blockedPositions.Add(zero = new ManagementSettingsLocations(Vector3.zero, 200f));
                }
                if (zero.radius < 200f) {
                    zero.radius = 200f;
                }
                var wtObj = Convert.ToSingle(Interface.Oxide.CallHook("GetGridWaitTime"));
                var waitTime = CoroutineEx.waitForSeconds(wtObj > 0f ? wtObj : 0.0035f);
                var prefabs = config.Settings.Management.BlockedPrefabs.ToDictionary(kvp => kvp.Key, kvp => kvp.Value);
                var blockedMapPrefabs = Pool.Get<Dictionary<Vector3, float>>();
                prefabs.Remove("test_prefab");
                prefabs.Remove("test_prefab_2");
                if (prefabs.Count > 0) {
                    foreach (var prefab in World.Serialization.world.prefabs) {
                        string fullname;
                        if (!StringPool.toString.TryGetValue(prefab.id, out fullname)) {
                            continue;
                        }
                        string shortprefabname = Oxide.Core.Utility.GetFileNameWithoutExtension(fullname);
                        float dist;
                        if (prefabs.TryGetValue(shortprefabname, out dist)) {
                            var vector = new Vector3(prefab.position.x, prefab.position.y, prefab.position.z);
                            blockedMapPrefabs[vector] = dist;
                        }
                    }
                }
                bool hasBlockedMapPrefabs = blockedMapPrefabs.Count > 0;
                bool hasBlockedPositions = blockedPositions.Count > 0;
                for (float x = minPos; x < maxPos; x += CELL_SIZE) {
                    for (float z = minPos; z < maxPos; z += CELL_SIZE) {
                        var position = new Vector3(x, 0f, z);
                        if (hasBlockedPositions && blockedPositions.Exists(a => InRange2D(position, a.position, a.radius))) {
                            continue;
                        }
                        if (hasBlockedMapPrefabs && SpawnsController.IsBlockedByMapPrefab(blockedMapPrefabs, position)) {
                            continue;
                        }
                        position.y = SpawnsController.GetSpawnHeight(position);
                        SpawnsController.ExtractLocation(spawns, position, landLevel, minProtectionRadius, maxProtectionRadius, minWaterDepthSeabed, maxWaterDepthSeabed, maxWaterDepth, spawnOnSeabed);
                        if (++checks >= 25) {
                            checks = 0;
                            yield return waitTime;
                        }
                    }
                }
                blockedMapPrefabs.Clear();
                Pool.Free(ref blockedMapPrefabs);
                RaidableBase.IsSpawnerBusy = false;
                Instance.GridController.StartAutomation();
                Instance.Queues.Messages.Clear();
                gridStopwatch.Stop();
                gridCoroutine = null;
                Puts(mx("Initialized Grid", null, Math.Floor(gridStopwatch.Elapsed.TotalSeconds), gridStopwatch.Elapsed.Milliseconds, World.Size, spawns.Spawns.Count));
                if (spawns.Seabed.Count > 0) Puts(mx("Initialized Grid Sea", null, spawns.Seabed.Count));
            }
            public void LoadSpawns() {
                Spawns = new Dictionary<RaidableType, RaidableSpawns>();
                Spawns.Add(RaidableType.Grid, new RaidableSpawns());
                if (SpawnsFileValid(config.Settings.Manual.SpawnsFile)) {
                    var spawns = GetSpawnsLocations(config.Settings.Manual.SpawnsFile);
                    if (spawns.Count > 0) {
                        Puts(mx("LoadedManual", null, spawns.Count));
                        Spawns[RaidableType.Manual] = new RaidableSpawns(spawns);
                    }
                }
                if (SpawnsFileValid(config.Settings.Schedule.SpawnsFile)) {
                    var spawns = GetSpawnsLocations(config.Settings.Schedule.SpawnsFile);
                    if (spawns.Count > 0) {
                        Puts(mx("LoadedScheduled", null, spawns.Count));
                        Spawns[RaidableType.Scheduled] = new RaidableSpawns(spawns);
                    }
                }
                if (SpawnsFileValid(config.Settings.Maintained.SpawnsFile)) {
                    var spawns = GetSpawnsLocations(config.Settings.Maintained.SpawnsFile);
                    if (spawns.Count > 0) {
                        Puts(mx("LoadedMaintained", null, spawns.Count));
                        Spawns[RaidableType.Maintained] = new RaidableSpawns(spawns);
                    }
                }
                if (SpawnsFileValid(config.Settings.Buyable.SpawnsFile)) {
                    var spawns = GetSpawnsLocations(config.Settings.Buyable.SpawnsFile);
                    if (spawns.Count > 0) {
                        Puts(mx("LoadedBuyable", null, spawns.Count));
                        Spawns[RaidableType.Purchased] = new RaidableSpawns(spawns);
                    }
                }
            }
            public bool SpawnsFileValid(string spawnsFile) {
                if (string.IsNullOrEmpty(spawnsFile) || spawnsFile.Equals("none", StringComparison.OrdinalIgnoreCase)) {
                    return false;
                }
                return FileExists($"SpawnsDatabase{Path.DirectorySeparatorChar}{spawnsFile}");
            }
            public HashSet<RaidableSpawnLocation> GetSpawnsLocations(string spawnsFile) {
                Spawnfile data;
                var locations = new HashSet<RaidableSpawnLocation>();
                try {
                    data = Interface.Oxide.DataFileSystem.ReadObject<Spawnfile>($"SpawnsDatabase{Path.DirectorySeparatorChar}{spawnsFile}");
                }
                catch (JsonReaderException) {
                    return locations;
                }
                if (data == null) {
                    return locations;
                }
                foreach (var element in data.spawnPoints) {
                    if (element.Value == null) continue;
                    var value = element.Value.ToString();
                    if (string.IsNullOrEmpty(value)) continue;
                    var vector = value.ToVector3();
                    if (vector == Vector3.zero) continue;
                    locations.Add(new RaidableSpawnLocation(vector));
                }
                return locations;
            }
        }
        private class Spawnfile {
            public Dictionary<string, object> spawnPoints = new Dictionary<string, object>();
        }
        public class QueueController {
            internal Queue<RandomBase> queue = new Queue<RandomBase>();
            internal DebugMessages Messages = new DebugMessages();
            internal Coroutine _coroutine;
            internal int spawnChecks;
            internal bool Paused;
            internal RaidableBases Instance;
            internal bool Any => queue.Count > 0;
            public class DebugMessages {
                internal RaidableBases Instance;
                public class Info {
                    public int amount = 1;
                    public List<string> values = new List<string>();
                    public override string ToString() {
                        if (values.Count > 0) {
                            return $": {string.Join(", ", values.ToArray())}";
                        }
                        return string.Empty;
                    }
                }
                internal Dictionary<string, Info> _elements = new Dictionary<string, Info>();
                internal IPlayer DebugUser;
                public string Add(string element, object obj = null) {
                    if (string.IsNullOrEmpty(element)) {
                        return null;
                    }
                    Info info;
                    if (!_elements.TryGetValue(element, out info)) {
                        if (_elements.Count >= 20) {
                            _elements.Remove(_elements.ElementAt(0).Key);
                        }
                        _elements[element] = info = new Info();
                    }
                    else info.amount++;
                    if (obj == null) {
                        return element;
                    }
                    string value = obj.ToString().Replace("(", "").Replace(")", "").Replace(",", "");
                    if (!info.values.Contains(value)) {
                        if (info.values.Count >= 5) {
                            info.values.RemoveAt(0);
                        }
                        info.values.Add(value);
                    }
                    return $"{element}: {value}";
                }
                public void Clear() {
                    _elements.Clear();
                }
                public bool Any() {
                    return _elements.Count > 0;
                }
                public void PrintAll(IPlayer user = null) {
                    if (_elements.Count > 0 && IsInstanceValid && Instance.DebugMode) {
                        foreach (var element in _elements) {
                            PrintInternal(user, $"{element.Value.amount}x - {element.Key}{element.Value.ToString()}");
                        }
                        Clear();
                    }
                }
                private bool PrintInternal(IPlayer user, string message) {
                    if (!string.IsNullOrEmpty(message) && IsInstanceValid && Instance.DebugMode) {
                        if (Instance.LogSpawnToFile) {
                            Instance.LogToFile("debug", message, Instance, true);
                        }
                        if (user == null) {
                            Puts("DEBUG: {0}", message);
                        }
                        else user.Reply($"DEBUG: {message}");
                        return true;
                    }
                    return false;
                }
                public void Log(string baseName, string message) {
                    Instance?.Buildings?.Remove(baseName);
                    RaidableBase.IsSpawnerBusy = false;
                    Print(message);
                    Puts(message);
                }
                public bool Print(string message) {
                    Print(DebugUser, message, null);
                    return false;
                }
                public void Print(string message, object obj) {
                    Print(DebugUser, message, obj);
                }
                public void Print(IPlayer user, string message, object obj) {
                    if (!PrintInternal(user, obj == null ? message : $"{message}: {obj}")) {
                        Add(message, obj);
                    }
                }
                public void PrintLast(string id = null) {
                    if (_elements.Count > 0 && IsInstanceValid && Instance.DebugMode) {
                        PrintInternal(DebugUser, GetLast(id));
                    }
                }
                public string GetLast(string id = null) {
                    if (_elements.Count == 0) {
                        return m("CannotFindPosition", id);
                    }
                    var element = _elements.ElementAt(_elements.Count - 1);
                    _elements.Remove(element.Key);
                    return $"{element.Value.amount}x - {element.Key}{element.Value.ToString()}";
                }
            }
            public QueueController() {
                spawnChecks = Mathf.Clamp(config.Settings.Management.SpawnChecks, 1, 500);
            }
            public void StartCoroutine() {
                StopCoroutine();
                _coroutine = ServerMgr.Instance.StartCoroutine(FindEventPosition());
            }
            public void StopCoroutine() {
                if (_coroutine != null) {
                    ServerMgr.Instance.StopCoroutine(_coroutine);
                    _coroutine = null;
                }
                queue.ToList().ForEach(sp => {
                    sp.IsUnloading = true;
                    sp.payments?.Refund();
                }
                );
                queue.Clear();
            }
            public void Add(RandomBase sp) {
                if (!queue.Contains(sp)) {
                    queue.Enqueue(sp);
                }
            }
            private void Spawn(RandomBase rb, Vector3 position) {
                if (!rb.IsUnloading && IsInstanceValid) {
                    rb.Position = position;
                    if (Instance.PasteBuilding(rb)) {
                        RaidableBase.IsSpawnerBusy = true;
                        CompletePurchase(rb);
                        Teleport(rb);
                    }
                }
            }
            private void CompletePurchase(RandomBase rb) {
                if (rb.type == RaidableType.Purchased) {
                    if (rb.owner != null) {
                        var grid = FormatGridReference(rb.Position);
                        if (rb.owner.HasPermission("raidablebases.despawn.buyraid")) {
                            if (config.Settings.Buyable.Refunds.Enabled) {
                                Message(rb.owner, "BuyRefundableBaseSpawnedAt", rb.Position, grid, config.Settings.BuyCommand, config.Settings.Buyable.Refunds.Percentage);
                            }
                            else Message(rb.owner, "BuyCancellationsBaseSpawnedAt", rb.Position, grid, config.Settings.BuyCommand);
                        }
                        else Message(rb.owner, "BuyBaseSpawnedAt", rb.Position, grid);
                        if (config.EventMessages.AnnounceBuy) {
                            foreach (var target in BasePlayer.activePlayerList) {
                                QueueNotification(target, "BuyBaseAnnouncement", rb.owner.displayName, rb.Position, grid);
                            }
                        }
                        Puts(mx("BuyBaseAnnouncementConsole", null, rb.owner.displayName, rb.Profile.Options.Mode, rb.BaseName, rb.Position, grid));
                    }
                    config.Settings.Buyable.Cooldowns.Set(rb.userid, rb.options.Mode);
                }
            }
            private void Teleport(RandomBase rb) {
                if (rb.user != null && rb.user.IsAdmin && rb.user.IsConnected) {
                    rb.user.Teleport(rb.Position.x, rb.Position.y, rb.Position.z);
                }
            }
            private bool CanBypassPause(RandomBase rb) {
                if (rb.type == RaidableType.Manual) {
                    return rb.user != null;
                }
                if (rb.type == RaidableType.Purchased) {
                    return rb.userid.HasPermission("raidablebases.canbypass");
                }
                return false;
            }
            private IEnumerator FindEventPosition() {
                CacheType cacheType;
                int checks = 0;
                RandomBase spq;
                string topology = "";
                while (true) {
                    if (++checks >= spawnChecks) {
                        yield return CoroutineEx.waitForSeconds(0.025f);
                        checks = 0;
                    }
                    if (!queue.TryPeek(out spq)) {
                        yield return CoroutineEx.waitForSeconds(1f);
                        continue;
                    }
                    if (Instance.Buildings.Removed.Contains(spq.BaseName)) {
                        queue.Dequeue();
                        continue;
                    }
                    if (!spq.IsUnloading && spq.Position != Vector3.zero) {
                        Spawn(spq, spq.Position);
                        yield return CoroutineEx.waitForSeconds(1f);
                        queue.Dequeue();
                        continue;
                    }
                    spq.TrySortByDistance();
                    spq.spawns.Check();
                    while (spq.hasSpawns) {
                        if (!IsInstanceValid || spq.IsUnloading) {
                            _coroutine = null;
                            yield break;
                        }
                        if (++checks >= spawnChecks) {
                            if (spq.type != RaidableType.Purchased && queue.Exists(sp => sp.type == RaidableType.Purchased)) {
                                //queue.Dequeue();
                                break;
                            }
                            checks = 0;
                            yield return CoroutineEx.waitForSeconds(0.025f);
                        }
                        if (RaidableBase.IsSpawnerBusy || Paused && !CanBypassPause(spq)) {
                            yield return CoroutineEx.waitForSeconds(1f);
                            continue;
                        }
                        spq.attempts++;
                        var rsl = spq.spawns.GetRandom(spq.options.Water, spq.isBuyableEvent);
                        var vector = rsl.Location;
                        if (!TopologyChecks(spq, vector, topology)) {
                            continue;
                        }
                        vector.y = GetAdjustedHeight(spq, vector);
                        if (IsTooClose(spq, vector)) {
                            continue;
                        }
                        if (IsAreaManuallyBlocked(spq, vector)) {
                            continue;
                        }
                        if (CanSpawnCustom(spq, vector)) {
                            yield return CoroutineEx.waitForSeconds(1f);
                            break;
                        }
                        if (CanSpawnCustomMaintained(spq, vector)) {
                            yield return CoroutineEx.waitForSeconds(1f);
                            break;
                        }
                        if (CanSpawnCustomSchedule(spq, vector)) {
                            yield return CoroutineEx.waitForSeconds(1f);
                            break;
                        }
                        if (CanSpawnCustomBuyable(spq, vector)) {
                            yield return CoroutineEx.waitForSeconds(1f);
                            break;
                        }
                        if (IsSubmerged(spq, rsl, vector)) {
                            continue;
                        }
                        if (!IsAreaSafe(spq, rsl, vector, out cacheType)) {
                            continue;
                        }
                        if (!spq.pasteData.valid) {
                            yield return SetupCopyPasteRadius(spq);
                        
// ... [Code preview truncated due to length. Full source in attached file] ...

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