C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using Newtonsoft.Json;
using Oxide.Core.Plugins;
using System;
using System.Collections.Generic;
using Random = UnityEngine.Random;
/*
* Rewritten from scratch and maintained to present by VisEntities
* Originally created by Orange, up to version 1.0.2
*/
namespace Oxide.Plugins
{
[Info("Random Kit", "VisEntities", "2.0.0")]
[Description("Gives players a random kit.")]
public class RandomKit : RustPlugin
{
#region 3rd Party Dependencies
[PluginReference]
private readonly Plugin Kits;
#endregion 3rd Party Dependencies
#region Fields
private static RandomKit _plugin;
private static Configuration _config;
private Dictionary<ulong, DateTime> _kitCooldowns = new Dictionary<ulong, DateTime>();
#endregion Fields
#region Configuration
private class Configuration
{
[JsonProperty("Version")]
public string Version { get; set; }
[JsonProperty("Cooldown Seconds")]
public float CooldownSeconds { get; set; }
[JsonProperty("Kits")]
public List<string> Kits { get; set; }
}
protected override void LoadConfig()
{
base.LoadConfig();
_config = Config.ReadObject<Configuration>();
if (string.Compare(_config.Version, Version.ToString()) < 0)
UpdateConfig();
SaveConfig();
}
protected override void LoadDefaultConfig()
{
_config = GetDefaultConfig();
}
protected override void SaveConfig()
{
Config.WriteObject(_config, true);
}
private void UpdateConfig()
{
PrintWarning("Config changes detected! Updating...");
Configuration defaultConfig = GetDefaultConfig();
if (string.Compare(_config.Version, "1.0.0") < 0)
_config = defaultConfig;
PrintWarning("Config update complete! Updated from version " + _config.Version + " to " + Version.ToString());
_config.Version = Version.ToString();
}
private Configuration GetDefaultConfig()
{
return new Configuration
{
Version = Version.ToString(),
CooldownSeconds = 30f,
Kits = new List<string>
{
"Resources",
"Components",
"Ammo",
"Food"
}
};
}
#endregion Configuration
#region Oxide Hooks
private void Init()
{
_plugin = this;
PermissionUtil.RegisterPermissions();
}
private void Unload()
{
_config = null;
_plugin = null;
}
#endregion Oxide Hooks
#region Kits Integration
public static bool TryGiveKit(BasePlayer player, string kitName)
{
if (!VerifyPluginBeingLoaded(_plugin.Kits))
return false;
object result = _plugin.Kits.Call("GiveKit", player, kitName);
if (result is string)
return false;
return true;
}
#endregion Kits Integration
#region Helper Functions
private static bool VerifyPluginBeingLoaded(Plugin plugin)
{
if (plugin != null && plugin.IsLoaded)
return true;
else
return false;
}
#endregion Helper Functions
#region Utility Classes
private static class PermissionUtil
{
public const string USE = "randomkit.use";
public static void RegisterPermissions()
{
_plugin.permission.RegisterPermission(USE, _plugin);
}
public static bool VerifyHasPermission(BasePlayer player, string permissionName = USE)
{
return _plugin.permission.UserHasPermission(player.UserIDString, permissionName);
}
}
#endregion Utility Classes
#region Commands
[ChatCommand("randomkit")]
private void cmdGetRandomKit(BasePlayer player, string cmd, string[] args)
{
if (!PermissionUtil.VerifyHasPermission(player))
{
SendReplyToPlayer(player, Lang.NoPermission);
return;
}
if (_config.Kits == null || _config.Kits.Count == 0)
{
SendReplyToPlayer(player, Lang.NoKitsAvailable);
return;
}
if (_kitCooldowns.TryGetValue(player.userID, out DateTime lastUsed))
{
TimeSpan cooldownRemaining = DateTime.UtcNow - lastUsed;
if (cooldownRemaining.TotalSeconds < _config.CooldownSeconds)
{
SendReplyToPlayer(player, Lang.KitCooldown, Math.Ceiling(_config.CooldownSeconds - cooldownRemaining.TotalSeconds));
return;
}
}
_kitCooldowns[player.userID] = DateTime.UtcNow;
int randomIndex = Random.Range(0, _config.Kits.Count);
string selectedKit = _config.Kits[randomIndex];
if (!TryGiveKit(player, selectedKit))
{
SendReplyToPlayer(player, Lang.KitGiveError);
return;
}
SendReplyToPlayer(player, Lang.KitGiven, selectedKit);
}
#endregion Commands
#region Localization
private class Lang
{
public const string NoPermission = "NoPermission";
public const string KitGiven = "KitGiven";
public const string KitCooldown = "KitCooldown";
public const string NoKitsAvailable = "NoKitsAvailable";
public const string KitGiveError = "KitGiveError";
}
protected override void LoadDefaultMessages()
{
lang.RegisterMessages(new Dictionary<string, string>
{
[Lang.NoPermission] = "You do not have permission to use this command.",
[Lang.KitGiven] = "You have been given a random kit: <color=#FABE28>{0}</color>.",
[Lang.KitCooldown] = "You must wait <color=#FABE28>{0}</color> more seconds before requesting another kit.",
[Lang.NoKitsAvailable] = "There are no available kits.",
[Lang.KitGiveError] = "There was an issue giving you the kit.Please try again later or contact an admin."
}, this, "en");
}
private void SendReplyToPlayer(BasePlayer player, string messageKey, params object[] args)
{
string message = lang.GetMessage(messageKey, this, player.UserIDString);
if (args.Length > 0)
message = string.Format(message, args);
SendReply(player, message);
}
#endregion Localization
}
}