C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using Rust;
using ConVar;
using Network;
using Oxide.Core;
using System;
using UnityEngine;
using UnityEngine.Assertions;
namespace Oxide.Plugins
{
[Info("Realistic Igniter", "ArtiIOMI", "1.1.4")]
[Description("You can now set fire to the fireplace using the flamethrower or torch.")]
internal class RealisticIgniter : RustPlugin
{
void OnEntityTakeDamage(BaseOven entity, HitInfo info)
{
if(entity == null || info == null)
return;
if(!entity.ShortPrefabName.Contains("campfire"))
return;
if(entity.IsOn())
return;
if(entity == null)
return;
if(!entity.inventory.itemList.Exists(x => x.info.shortname == "wood"))
return;
if(!info.damageTypes.Has(DamageType.Heat) && !info.damageTypes.Has(DamageType.Blunt))
return;
if(info.damageTypes.Has(DamageType.Heat)){
entity.StartCooking();
info.damageTypes = new DamageTypeList();
}else{
if(info.WeaponPrefab == null)
return;
if((info.WeaponPrefab.ShortPrefabName.Contains("torch.entity") && info.WeaponPrefab.IsOn())){
entity.StartCooking();
}
info.damageTypes = new DamageTypeList();
}
}
}
}