C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
/*
* Copyright (C) 2024 Game4Freak.io
* This mod is provided under the Game4Freak EULA.* Full legal terms can be found at https://game4freak.io/eula/
*/
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("Reload Hotbar", "VisEntities", "1.1.0")]
[Description("Reload all your hotbar weapons at once with a command.")]
public class ReloadHotbar : RustPlugin
{
#region Fields
private static ReloadHotbar _plugin;
private static Configuration _config;
#endregion Fields
#region Configuration
private class Configuration
{
[JsonProperty("Version")]
public string Version { get; set; }
[JsonProperty("Reload Chat Command")]
public string ReloadChatCommand { get; set; }
[JsonProperty("Unload Chat Command")]
public string UnloadChatCommand { get; set; }
}
protected override void LoadConfig()
{
base.LoadConfig();
_config = Config.ReadObject<Configuration>();
if (string.Compare(_config.Version, Version.ToString()) < 0)
UpdateConfig();
SaveConfig();
}
protected override void LoadDefaultConfig()
{
_config = GetDefaultConfig();
}
protected override void SaveConfig()
{
Config.WriteObject(_config, true);
}
private void UpdateConfig()
{
PrintWarning("Config changes detected! Updating...");
Configuration defaultConfig = GetDefaultConfig();
if (string.Compare(_config.Version, "1.0.0") < 0)
_config = defaultConfig;
PrintWarning("Config update complete! Updated from version " + _config.Version + " to " + Version.ToString());
_config.Version = Version.ToString();
}
private Configuration GetDefaultConfig()
{
return new Configuration
{
Version = Version.ToString(),
ReloadChatCommand = "reload",
UnloadChatCommand = "unload"
};
}
#endregion Configuration
#region Oxide Hooks
private void Init()
{
_plugin = this;
PermissionUtil.RegisterPermissions();
cmd.AddChatCommand(_config.ReloadChatCommand, this, nameof(cmdReload));
cmd.AddChatCommand(_config.UnloadChatCommand, this, nameof(cmdUnload));
}
private void Unload()
{
_config = null;
_plugin = null;
}
#endregion Oxide Hooks
#region Permissions
private static class PermissionUtil
{
public const string USE = "reloadhotbar.use";
private static readonly List<string> _permissions = new List<string>
{
USE,
};
public static void RegisterPermissions()
{
foreach (var permission in _permissions)
{
_plugin.permission.RegisterPermission(permission, _plugin);
}
}
public static bool HasPermission(BasePlayer player, string permissionName)
{
return _plugin.permission.UserHasPermission(player.UserIDString, permissionName);
}
}
#endregion Permissions
#region Commands
private void cmdReload(BasePlayer player, string cmd, string[] args)
{
if (player == null)
return;
if (!PermissionUtil.HasPermission(player, PermissionUtil.USE))
{
MessagePlayer(player, Lang.NoPermission);
return;
}
int weaponsReloaded = 0;
int totalAmmoUsed = 0;
List<string> details = new List<string>();
MessagePlayer(player, Lang.Reloading);
ItemContainer belt = player.inventory.containerBelt;
if (belt == null || belt.itemList == null)
{
MessagePlayer(player, Lang.NoWeapon);
return;
}
foreach (Item item in belt.itemList)
{
if (item == null)
continue;
BaseProjectile weapon = item.GetHeldEntity() as BaseProjectile;
if (weapon == null || weapon.primaryMagazine == null)
continue;
int currentAmmo = weapon.primaryMagazine.contents;
int capacity = weapon.primaryMagazine.capacity;
if (currentAmmo >= capacity)
continue;
ItemDefinition ammoDef = weapon.primaryMagazine.ammoType;
if (ammoDef == null)
continue;
ItemContainer mainInv = player.inventory.containerMain;
if (mainInv == null || mainInv.itemList == null)
continue;
int ammoAvailableMain = 0;
foreach (Item ammoItem in mainInv.itemList)
{
if (ammoItem == null)
continue;
if (ammoItem.info.shortname.Equals(ammoDef.shortname, StringComparison.OrdinalIgnoreCase))
ammoAvailableMain += ammoItem.amount;
}
int ammoAvailableBackpack = 0;
Item backpack = player.inventory.GetBackpackWithInventory();
if (backpack != null && backpack.contents != null && backpack.contents.itemList != null)
{
foreach (Item ammoItem in backpack.contents.itemList)
{
if (ammoItem == null)
continue;
if (ammoItem.info.shortname.Equals(ammoDef.shortname, StringComparison.OrdinalIgnoreCase))
ammoAvailableBackpack += ammoItem.amount;
}
}
int ammoAvailable = ammoAvailableMain + ammoAvailableBackpack;
int needed = capacity - currentAmmo;
if (ammoAvailable <= 0 || needed <= 0)
continue;
int ammoToAdd = Mathf.Min(needed, ammoAvailable);
int remainingToAdd = ammoToAdd;
foreach (Item ammoItem in mainInv.itemList.ToArray())
{
if (ammoItem == null)
continue;
if (ammoItem.info.shortname.Equals(ammoDef.shortname, StringComparison.OrdinalIgnoreCase))
{
int take = Mathf.Min(remainingToAdd, ammoItem.amount);
remainingToAdd -= take;
ammoItem.UseItem(take);
if (ammoItem.amount <= 0)
{
ammoItem.RemoveFromContainer();
ammoItem.Remove();
}
if (remainingToAdd <= 0)
break;
}
}
if (remainingToAdd > 0 && backpack != null && backpack.contents != null)
{
foreach (Item ammoItem in backpack.contents.itemList.ToArray())
{
if (ammoItem == null)
continue;
if (ammoItem.info.shortname.Equals(ammoDef.shortname, StringComparison.OrdinalIgnoreCase))
{
int take = Mathf.Min(remainingToAdd, ammoItem.amount);
remainingToAdd -= take;
ammoItem.UseItem(take);
if (ammoItem.amount <= 0)
{
ammoItem.RemoveFromContainer();
ammoItem.Remove();
}
if (remainingToAdd <= 0)
break;
}
}
}
weapon.primaryMagazine.contents += ammoToAdd;
weapon.SendNetworkUpdateImmediate();
weaponsReloaded++;
totalAmmoUsed += ammoToAdd;
string weaponName = item.info.displayName.translated;
details.Add($"- {weaponName} ({ammoDef.shortname}) +{ammoToAdd}");
}
player.inventory.SendUpdatedInventory(PlayerInventory.Type.Belt, player.inventory.containerBelt);
if (weaponsReloaded > 0)
{
string detailText = string.Join("\n", details);
MessagePlayer(player, Lang.SuccessReload, weaponsReloaded, totalAmmoUsed, detailText);
}
else
{
MessagePlayer(player, Lang.NoWeapon);
}
}
private void cmdUnload(BasePlayer player, string cmd, string[] args)
{
if (player == null)
return;
if (!PermissionUtil.HasPermission(player, PermissionUtil.USE))
{
MessagePlayer(player, Lang.NoPermission);
return;
}
int weaponsUnloaded = 0;
int totalAmmoUnloaded = 0;
List<string> details = new List<string>();
MessagePlayer(player, Lang.Unloading);
ItemContainer belt = player.inventory.containerBelt;
if (belt == null || belt.itemList == null)
{
MessagePlayer(player, Lang.NoWeapon);
return;
}
foreach (Item item in belt.itemList)
{
if (item == null)
continue;
BaseProjectile weapon = item.GetHeldEntity() as BaseProjectile;
if (weapon == null || weapon.primaryMagazine == null)
continue;
int currentAmmo = weapon.primaryMagazine.contents;
if (currentAmmo <= 0)
continue;
int ammoRemoved = currentAmmo;
weapon.UnloadAmmo(item, player);
weaponsUnloaded++;
totalAmmoUnloaded += ammoRemoved;
details.Add($"- {item.info.displayName.translated}: -{ammoRemoved}");
}
player.inventory.SendUpdatedInventory(PlayerInventory.Type.Belt, player.inventory.containerBelt);
if (weaponsUnloaded > 0)
{
string detailText = string.Join("\n", details);
MessagePlayer(player, Lang.SuccessUnload, weaponsUnloaded, totalAmmoUnloaded, detailText);
}
else
{
MessagePlayer(player, Lang.NoWeapon);
}
}
#endregion Commands
#region Localization
private class Lang
{
public const string NoPermission = "NoPermission";
public const string Reloading = "Reloading";
public const string NoWeapon = "NoWeapon";
public const string SuccessReload = "Success";
public const string NoAmmo = "NoAmmo";
public const string Unloading = "Unloading";
public const string SuccessUnload = "SuccessUnload";
}
protected override void LoadDefaultMessages()
{
lang.RegisterMessages(new Dictionary<string, string>
{
[Lang.NoPermission] = "You do not have permission to use this command.",
[Lang.Reloading] = "Reloading your hotbar weapons...",
[Lang.NoWeapon] = "No weapons in your hotbar need reloading.",
[Lang.SuccessReload] = "Reloaded {0} weapons using a total of {1} ammo:\n{2}",
[Lang.NoAmmo] = "You have no matching ammo in your inventory to reload your weapons.",
[Lang.Unloading] = "Unloading your hotbar weapons...",
[Lang.SuccessUnload] = "Unloaded {0} weapons, removing a total of {1} ammo:\n{2}",
}, this, "en");
}
private static string GetMessage(BasePlayer player, string messageKey, params object[] args)
{
string message = _plugin.lang.GetMessage(messageKey, _plugin, player.UserIDString);
if (args.Length > 0)
message = string.Format(message, args);
return message;
}
public static void MessagePlayer(BasePlayer player, string messageKey, params object[] args)
{
string message = GetMessage(player, messageKey, args);
_plugin.SendReply(player, message);
}
#endregion Localization
}
}