C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using Newtonsoft.Json;
using Oxide.Core;
using UnityEngine;
namespace Oxide.Plugins {
[Info("Remove Vanilla", "Orange/Ryz0r", "1.3.0")]
[Description("Remove pretty much any entity within a specified amount of time, without commands.")]
public class RemoveVanilla : RustPlugin {
#region Vars
private const string PermUse = "removevanilla.use";
private Dictionary<uint, double> entities = new Dictionary<uint, double>();
#endregion
#region Oxide Hooks
private void Init() {
permission.RegisterPermission(PermUse, this);
if (config.pickupTime != 0) {
timer.Every(300f, () => {
foreach (var entity in entities.ToList()) {
if (Passed(entity.Value) > config.pickupTime) {
entities.Remove(entity.Key);
}
}
}
);
}
else {
Unsubscribe("OnEntitySpawned");
}
}
private void OnEntitySpawned(BaseCombatEntity entity) {
if (!entity.OwnerID.IsSteamId()) {
return;
}
entities.TryAdd(entity.net.ID, 0);
entities[entity.net.ID] = Now();
}
private void OnPlayerInput(BasePlayer player, InputState input) {
CheckInput(player, input);
}
#endregion
#region Core
private void CheckInput(BasePlayer player, InputState input) {
if (!input.WasJustPressed(BUTTON.FIRE_PRIMARY)) {
return;
}
if (!ActiveItemIsHammer(player)) {
return;
}
if (!permission.UserHasPermission(player.UserIDString, PermUse)) {
return;
}
var entity = GetLookEntity(player);
if (entity == null) {
return;
}
if (!CanPickup(entity, player)) {
return;
}
if (GiveRefund(entity, player)) {
entity.Die();
}
}
private bool GiveRefund(BaseCombatEntity entity, BasePlayer player) {
var name = entity.ShortPrefabName;
name = Regex.Replace(name, "\\.deployed|_deployed", "");
name = FixNames(name);
var item = ItemManager.CreateByName(name);
if (item != null) {
player.inventory.GiveItem(item);
return true;
}
if (entity != null) {
var cost = entity.BuildCost();
if (cost != null) {
foreach (var value in cost) {
var x = ItemManager.Create(value.itemDef, Convert.ToInt32(value.amount));
if (x == null) {
continue;
}
player.GiveItem(x);
}
return true;
}
return false;
}
return false;
}
private bool CanPickup(BaseEntity entity, BasePlayer player) {
if (entity.OwnerID == 0 || !player.CanBuild()) {
return false;
}
var name = entity.ShortPrefabName;
if (config.blocked.Contains(name)) {
return false;
}
if (entity.HasAnySlot()) {
return false;
}
if (!Regex.IsMatch(entity.ShortPrefabName, @"floor|wall|foundation|stair|roof|cupboard|door\.|barricade|gates|sign|workbench|watchtower|vendingmachine|light|dropbox|fridge|bed|bbq|planter|refinery|locker\.|mailbox|shelves|graveyardfence|windmill|turret|trap|box\.wooden|coffinstorage|cursedcauldron")) return false;
var container = entity.GetComponent<StorageContainer>();
if (container != null && container?.inventory.itemList.Count > 0) {
return false;
}
var combat = entity.GetComponent<BaseCombatEntity>();
if (combat != null && combat.SecondsSinceAttacked < 30f) {
return false;
}
if (entities.ContainsKey(entity.net.ID)) {
return Passed(entities[entity.net.ID]) < config.pickupTime;
}
return config.pickupTime == 0;
}
private BaseCombatEntity GetLookEntity(BasePlayer player) {
RaycastHit RaycastHit;
if (!Physics.Raycast(player.eyes.HeadRay(), out RaycastHit, 5f)) {
return null;
}
var entity = RaycastHit.GetEntity() as BaseCombatEntity;
return entity;
}
private bool ActiveItemIsHammer(BasePlayer player) {
var item = player.GetActiveItem()?.info.shortname ?? "null";
return item == "hammer";
}
#endregion
#region Configuration
private static ConfigData config;
private class ConfigData {
[JsonProperty(PropertyName = "1.Timer while pickup will be available (0 to disable)")]
public int pickupTime;
[JsonProperty(PropertyName = "2.Blocked entities to remove (shortname of entity, not item):")]
public List<string> blocked;
}
private ConfigData GetDefaultConfig() {
return new ConfigData {
pickupTime = 300, blocked = new List<string> {
"example", "example", "example"
}
}
;
}
protected override void LoadConfig() {
base.LoadConfig();
try {
config = Config.ReadObject<ConfigData>();
}
catch {
LoadDefaultConfig();
}
SaveConfig();
}
protected override void LoadDefaultConfig() {
PrintError("Configuration file is corrupt(or not exists), creating new one!");
config = GetDefaultConfig();
}
protected override void SaveConfig() {
Config.WriteObject(config);
}
#endregion
#region Time
private double Now() {
return DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1, 0, 0, 0)).TotalSeconds;
}
private int Passed(double a) {
return Convert.ToInt32(Now() - a);
}
private string FixNames(string name) {
switch (name) {
case "wall.external.high.wood" : return "wall.external.high";
case "electric.windmill.small" : return "generator.wind.scrap";
case "graveyardfence" : return "wall.graveyard.fence";
case "coffinstorage" : return "coffin.storage";
}
return name;
}
#endregion
}
}