C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using Network;
using Newtonsoft.Json;
using System.Collections.Generic;
using UnityEngine;
/*
* Rewritten from scratch and maintained to present by VisEntities
* Originally created by redBDGR, up to version 1.0.1
*/
namespace Oxide.Plugins
{
[Info("Revive Arrows", "VisEntities", "3.0.2")]
[Description("Heal and revive the wounded from a distance.")]
public class ReviveArrows : RustPlugin
{
#region Fields
private static ReviveArrows _plugin;
private static Configuration _config;
private const string FX_INJECT_FRIEND = "assets/prefabs/tools/medical syringe/effects/inject_friend.prefab";
#endregion Fields
#region Configuration
private class Configuration
{
[JsonProperty("Version")]
public string Version { get; set; }
[JsonProperty("Instant Health Increase")]
public float InstantHealthIncrease { get; set; }
[JsonProperty("Health Increase Over Time")]
public float HealthIncreaseOverTime { get; set; }
[JsonProperty("Can Revive Wounded")]
public bool CanReviveWounded { get; set; }
[JsonProperty("Arrow Ingredients")]
public List<ItemInfo> ArrowIngredients { get; set; }
}
public class ItemInfo
{
[JsonProperty("Shortname")]
public string Shortname { get; set; }
[JsonProperty("Amount")]
public int Amount { get; set; }
[JsonIgnore]
private bool _validated;
[JsonIgnore]
private ItemDefinition _itemDefinition;
[JsonIgnore]
public ItemDefinition ItemDefinition
{
get
{
if (!_validated)
{
ItemDefinition matchedItemDefinition = ItemManager.FindItemDefinition(Shortname);
if (matchedItemDefinition != null)
_itemDefinition = matchedItemDefinition;
else
return null;
_validated = true;
}
return _itemDefinition;
}
}
public int GetItemAmount(ItemContainer container)
{
return container.GetAmount(ItemDefinition.itemid, true);
}
public void GiveItem(BasePlayer player, ItemContainer container)
{
container.GiveItem(ItemManager.CreateByItemID(ItemDefinition.itemid, Amount));
player.Command("note.inv", ItemDefinition.itemid, Amount);
}
public int TakeItem(BasePlayer player, ItemContainer container)
{
int amountTaken = container.Take(null, ItemDefinition.itemid, Amount);
player.Command("note.inv", ItemDefinition.itemid, -amountTaken);
return amountTaken;
}
}
protected override void LoadConfig()
{
base.LoadConfig();
_config = Config.ReadObject<Configuration>();
if (string.Compare(_config.Version, Version.ToString()) < 0)
UpdateConfig();
SaveConfig();
}
protected override void LoadDefaultConfig()
{
_config = GetDefaultConfig();
}
protected override void SaveConfig()
{
Config.WriteObject(_config, true);
}
private void UpdateConfig()
{
PrintWarning("Config changes detected! Updating...");
Configuration defaultConfig = GetDefaultConfig();
if (string.Compare(_config.Version, "1.0.0") < 0)
_config = defaultConfig;
PrintWarning("Config update complete! Updated from version " + _config.Version + " to " + Version.ToString());
_config.Version = Version.ToString();
}
private Configuration GetDefaultConfig()
{
return new Configuration
{
Version = Version.ToString(),
InstantHealthIncrease = 15f,
HealthIncreaseOverTime = 20f,
CanReviveWounded = true,
ArrowIngredients = new List<ItemInfo>
{
new ItemInfo
{
Shortname = "syringe.medical",
Amount = 1
},
new ItemInfo
{
Shortname = "rope",
Amount = 1
}
}
};
}
#endregion Configuration
#region Oxide Hooks
private void Init()
{
_plugin = this;
PermissionUtil.RegisterPermissions();
}
private void Unload()
{
_config = null;
_plugin = null;
}
private void OnActiveItemChanged(BasePlayer player, Item oldItem, Item newItem)
{
if (player == null || !PermissionUtil.VerifyHasPermission(player))
return;
if (oldItem == null || newItem == null)
return;
if (!newItem.info.shortname.Contains("bow"))
return;
if (!ChanceSucceeded(30))
return;
SendGameTip(player, lang.GetMessage(Lang.HealArrowUsage, this, player.UserIDString), 5f);
}
private void OnPlayerAttack(BasePlayer player, HitInfo hitInfo)
{
if (player == null || hitInfo == null || hitInfo.HitEntity == null)
return;
if (!PermissionUtil.VerifyHasPermission(player))
return;
BasePlayer hitPlayer = hitInfo.HitEntity.ToPlayer();
if (hitPlayer == null || hitPlayer.IsNpc)
return;
if (hitInfo.Weapon == null || !hitInfo.Weapon.ShortPrefabName.Contains("bow"))
return;
if (!player.serverInput.IsDown(BUTTON.USE))
return;
foreach (ItemInfo ingredient in _config.ArrowIngredients)
{
int amount = ingredient.GetItemAmount(player.inventory.containerMain);
if (amount < ingredient.Amount)
{
SendReplyToPlayer(player, Lang.InsufficientIngredients, ingredient.Shortname, ingredient.Amount);
return;
}
}
foreach (ItemInfo ingredient in _config.ArrowIngredients)
{
ingredient.TakeItem(player, player.inventory.containerMain);
}
hitInfo.damageTypes.ScaleAll(0);
Heal(hitPlayer);
RunEffect(FX_INJECT_FRIEND, hitPlayer, boneId: 698017942);
SendGameTip(player, lang.GetMessage(Lang.PlayerHealed, this, player.UserIDString), 5f, hitPlayer.displayName, _config.InstantHealthIncrease);
}
#endregion Oxide Hooks
#region Functions
private void Heal(BasePlayer player)
{
player.Heal(_config.InstantHealthIncrease);
player.metabolism.ApplyChange(MetabolismAttribute.Type.HealthOverTime, _config.HealthIncreaseOverTime, 1f);
if (_config.CanReviveWounded)
{
player.StopWounded();
}
}
#endregion Functions
#region Helper Functions
private static bool ChanceSucceeded(int percentage)
{
return Random.Range(0, 100) < percentage;
}
private void SendGameTip(BasePlayer player, string message, float durationSeconds, params object[] args)
{
message = string.Format(message, args);
player.SendConsoleCommand("gametip.showgametip", message);
timer.Once(durationSeconds, () =>
{
if (player != null)
player.SendConsoleCommand("gametip.hidegametip");
});
}
private static void RunEffect(string prefab, BaseEntity entity, uint boneId = 0, Vector3 localPosition = default(Vector3), Vector3 localDirection = default(Vector3), Connection effectRecipient = null, bool sendToAll = false)
{
Effect.server.Run(prefab, entity, boneId, localPosition, localDirection, effectRecipient, sendToAll);
}
#endregion Helper Functions
#region Helper Classes
private static class PermissionUtil
{
public const string USE = "revivearrows.use";
public static void RegisterPermissions()
{
_plugin.permission.RegisterPermission(USE, _plugin);
}
public static bool VerifyHasPermission(BasePlayer player, string permissionName = USE)
{
return _plugin.permission.UserHasPermission(player.UserIDString, permissionName);
}
}
#endregion Helper Classes
#region Localization
private class Lang
{
public const string InsufficientIngredients = "InsufficientIngredients";
public const string PlayerHealed = "PlayerHealed ";
public const string HealArrowUsage = "HealArrowUsage ";
}
protected override void LoadDefaultMessages()
{
lang.RegisterMessages(new Dictionary<string, string>
{
[Lang.InsufficientIngredients] = "You don't have enough <color=#FABE28>{0}</color>.Required: <color=#FABE28>{1}</color>",
[Lang.PlayerHealed] = "You healed <color=#FABE28>{0}</color> by <color=#FABE28>{1}</color> health points",
[Lang.HealArrowUsage] = "Hold down <color=#FABE28>use</color> to heal a friend with an arrow",
}, this, "en");
}
private void SendReplyToPlayer(BasePlayer player, string messageKey, params object[] args)
{
string message = lang.GetMessage(messageKey, this, player.UserIDString);
if (args.Length > 0)
message = string.Format(message, args);
SendReply(player, message);
}
#endregion Localization
}
}