C#:
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Facepunch.Extend;
using Newtonsoft.Json;
using Oxide.Core;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("ScanObj", "Molik", "0.0.1")]
public class ScanObj : RustPlugin
{
[ChatCommand("obj")]
void cmdObj(BasePlayer player)
{
if (!player.IsAdmin)
{
player.ChatMessage("Вы не админ!");
return;
}
else
{
int a = 0;
var entities = player.GetBuildingPrivilege()?.GetBuilding()?.decayEntities;
if (entities != null)
{
foreach (var entitys in entities)
{
if (entitys.PrefabName.Contains("assets/prefabs/building core"))
a++;
}
}
player.ChatMessage($"В этой залупе: {a} объектов, ну ебать они хуесосы(");
}
}
}
}