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FREE ServerPopulation : 1.0.1 1.0.1

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C#:
using Oxide.Core;
using Oxide.Core.Plugins;
using System.Collections.Generic;
using Newtonsoft.Json;

namespace Oxide.Plugins
{
    [Info("Server Population", "Soller", "1.0.1")]
    public class ServerPopulation : RustPlugin
    {
        private ConfigData config;

        private class ConfigData
        {
			[JsonProperty(PropertyName = "Maximum number of players")]
            public int ServerMaxplayers { get; set; }
			
            [JsonProperty(PropertyName = "Bears per square kilometer")]
            public int BearPopulation { get; set; }
			
			[JsonProperty(PropertyName = "Polarbears per square kilometer")]
            public int PolarbearPopulation { get; set; }
			
			[JsonProperty(PropertyName = "Chickens per square kilometer")]
            public int ChickenPopulation { get; set; }
			
			[JsonProperty(PropertyName = "Stags per square kilometer")]
            public int StagPopulation { get; set; }
			
			[JsonProperty(PropertyName = "Boars per square kilometer")]
            public int BoarPopulation { get; set; }
			
			[JsonProperty(PropertyName = "Wolves per square kilometer")]
            public int WolfPopulation { get; set; }
			
			[JsonProperty(PropertyName = "Horses per square kilometer (Not ridable, easy prey)")]
            public int HorsePopulation { get; set; }
			
			[JsonProperty(PropertyName = "Ridable horses per square kilometer")]
            public int RidablehorsePopulation { get; set; }
			
			[JsonProperty(PropertyName = "Motorbike population in monuments")]
            public int BikeMotorbikemonumentpopulation { get; set; }
			
			[JsonProperty(PropertyName = "Pedal bike population in monuments")]
            public int BikePedalmonumentpopulation { get; set; }
			
			[JsonProperty(PropertyName = "Pedal bike population active on the server (Roadside spawns)")]
            public int BikePedalroadsidepopulation { get; set; }
			
			[JsonProperty(PropertyName = "Modular cars population")]
            public int ModularcarPopulation { get; set; }
			
			[JsonProperty(PropertyName = "Motor rowboat population")]
            public int MotorrowboatPopulation { get; set; }
			
			[JsonProperty(PropertyName = "RHIB population")]
            public int RhibRhibpopulation { get; set; }
			
			[JsonProperty(PropertyName = "Hot air balloon population")]
            public int HotairballoonPopulation { get; set; }
			
			[JsonProperty(PropertyName = "Minicopter population")]
            public int MinicopterPopulation { get; set; }
			
			[JsonProperty(PropertyName = "Scrap transport helicopter population")]
            public int ScraptransporthelicopterPopulation { get; set; }
			
			[JsonProperty(PropertyName = "Traincar population")]
            public int TraincarPopulation { get; set; }
			
			[JsonProperty(PropertyName = "Scarecrow population")]
            public int HalloweenScarecrowpopulation { get; set; }
			
			[JsonProperty(PropertyName = "Murder population (The same as Scarecrow)")]
            public int HalloweenMurdererpopulation { get; set; }
			
			[JsonProperty(PropertyName = "Zombie population (Outdated broken zombies)")]
            public int ZombiePopulation { get; set; }
			
			[JsonProperty(PropertyName = "Halloween portal population")]
            public int HalloweendungeonPopulation { get; set; }
			
			[JsonProperty(PropertyName = "Xmas portal population")]
            public int XmasdungeonXmaspopulation { get; set; }
			
			[JsonProperty(PropertyName = "Metaldetector points population (Default 1200)")]
            public int MetaldetectorsourcePopulation { get; set; }

			[JsonProperty(PropertyName = "Snake population")]
            public int SnakehazardPopulation { get; set; }
			
			[JsonProperty(PropertyName = "Panther population")]
            public int PantherPopulation { get; set; }
			
			[JsonProperty(PropertyName = "Tiger population")]
            public int TigerPopulation { get; set; }
			
			[JsonProperty(PropertyName = "Crocodile population")]
            public int CrocodilePopulation { get; set; }
        }

        protected override void LoadDefaultConfig()
        {
            ConfigData defaultConfig = new ConfigData
            {
				ServerMaxplayers = 100,
                BearPopulation = 2,
				PolarbearPopulation = 1,
				ChickenPopulation = 3,
				StagPopulation = 3,
				BoarPopulation = 5,
				WolfPopulation = 4,
				HorsePopulation = 0,
				RidablehorsePopulation = 2,
				BikeMotorbikemonumentpopulation = 1,
				BikePedalmonumentpopulation = 1,
				BikePedalroadsidepopulation = 1,
				ModularcarPopulation = 3,
				MotorrowboatPopulation = 1,
				RhibRhibpopulation = 0,
				HotairballoonPopulation = 1,
				MinicopterPopulation = 0,
				ScraptransporthelicopterPopulation = 0,
				TraincarPopulation = 2,
				HalloweenScarecrowpopulation = 0,
				HalloweenMurdererpopulation = 0,
				ZombiePopulation = 0,
				HalloweendungeonPopulation = 0,
				XmasdungeonXmaspopulation = 0,
				MetaldetectorsourcePopulation = 1200,
				SnakehazardPopulation = 5,
				PantherPopulation = 1,
				TigerPopulation = 1,
				CrocodilePopulation = 1
            };
            Config.WriteObject(defaultConfig, true);
        }

        private void LoadConfig()
        {
            config = Config.ReadObject<ConfigData>();
        }

        void OnServerInitialized(bool initial)
        {
            LoadConfig();

            Server.Command("server.maxplayers", config.ServerMaxplayers);
            Server.Command("bear.population", config.BearPopulation);
            Server.Command("polarbear.population", config.PolarbearPopulation);
            Server.Command("chicken.population", config.ChickenPopulation);
			Server.Command("stag.population", config.StagPopulation);
			Server.Command("boar.population", config.BoarPopulation);
            Server.Command("wolf.population", config.WolfPopulation);
			Server.Command("horse.population", config.HorsePopulation);
			Server.Command("ridablehorse.population", config.RidablehorsePopulation);
			Server.Command("bike.motorbikemonumentpopulation", config.BikeMotorbikemonumentpopulation);
			Server.Command("bike.pedalmonumentpopulation", config.BikePedalmonumentpopulation);
			Server.Command("bike.pedalroadsidepopulation", config.BikePedalroadsidepopulation);
			Server.Command("modularcar.population", config.ModularcarPopulation);
			Server.Command("motorrowboat.population", config.MotorrowboatPopulation);
			Server.Command("rhib.rhibpopulation", config.RhibRhibpopulation);
			Server.Command("hotairballoon.population", config.HotairballoonPopulation);
			Server.Command("minicopter.population", config.MinicopterPopulation);
			Server.Command("scraptransporthelicopter.population", config.ScraptransporthelicopterPopulation);
			Server.Command("traincar.population", config.TraincarPopulation);
            Server.Command("halloween.scarecrowpopulation", config.HalloweenScarecrowpopulation);
            Server.Command("halloween.murdererpopulation", config.HalloweenMurdererpopulation);
            Server.Command("zombie.population", config.ZombiePopulation);
			Server.Command("halloweendungeon.population", config.HalloweendungeonPopulation);
			Server.Command("xmasdungeon.xmaspopulation", config.XmasdungeonXmaspopulation);
			Server.Command("metaldetectorsource.population", config.MetaldetectorsourcePopulation);
			Server.Command("snakehazard.population", config.SnakehazardPopulation);
			Server.Command("panther.population", config.PantherPopulation);
			Server.Command("tiger.population", config.TigerPopulation);
			Server.Command("crocodile.population", config.CrocodilePopulation);
        }
    }
}

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15FPS
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