C#:
// Reference: System.Drawing
using Newtonsoft.Json;
using Oxide.Core;
using Oxide.Plugins.SignArtistClasses;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using Oxide.Core.Libraries.Covalence;
using UnityEngine;
using UnityEngine.Networking;
using Color = System.Drawing.Color;
using Graphics = System.Drawing.Graphics;
using Steamworks;
namespace Oxide.Plugins {
[Info("Sign Artist", "Whispers88", "1.2.62")]
[Description("Allows players with the appropriate permission to import images from the internet on paintable objects")]
/*********************************************************************************
* This plugin was originally created by Bombardir and then maintained by Nogrod.* It was rewritten from scratch by Mughisi on January 12th, 2018.*********************************************************************************/
internal class SignArtist : RustPlugin {
private Dictionary<ulong, float> cooldowns = new Dictionary<ulong, float>();
private GameObject imageDownloaderGameObject;
private ImageDownloader imageDownloader;
SignArtistConfig Settings {
get;
set;
}
Dictionary<string, ImageSize> ImageSizePerAsset {
get;
set;
}
Dictionary<ulong, string> SkiniconUrls = new Dictionary<ulong, string>();
private const string ItemIconUrl = "https://www.rustedit.io/images/imagelibrary/{0}.png";
/// <summary>
/// Plugin configuration
/// </summary>
public class SignArtistConfig {
[JsonProperty(PropertyName = "Time in seconds between download requests (0 to disable)")]
public int Cooldown {
get;
set;
}
[JsonProperty(PropertyName = "Maximum concurrent downloads")]
public int MaxActiveDownloads {
get;
set;
}
[JsonProperty(PropertyName = "Maximum distance from the sign")]
public int MaxDistance {
get;
set;
}
[JsonProperty(PropertyName = "Maximum filesize in MB")]
public float MaxSize {
get;
set;
}
[JsonProperty(PropertyName = "Enforce JPG file format")]
public bool EnforceJpeg {
get;
set;
}
[JsonProperty(PropertyName = "JPG image quality (0-100)")]
public int Quality {
get {
return quality;
}
set {
// Validate the value, it can't be less than 0 and not more than 100.if (value >= 0 && value <= 100)
{
quality = value;
}
else {
// Set the quality to a default value of 85% when an invalid value was specified.quality = value > 100 ? 100 : 85;
}
}
}
[JsonProperty("Enable logging file")]
public bool FileLogging {
get;
set;
}
[JsonProperty("Enable logging console")]
public bool ConsoleLogging {
get;
set;
}
[JsonProperty("Enable discord logging")]
public bool Discordlogging {
get;
set;
}
[JsonProperty("Discord Webhook")]
public string DiscordWebhook {
get;
set;
}
[JsonProperty("Avatar URL")]
public string AvatarUrl {
get;
set;
}
[JsonProperty("Discord Username")]
public string DiscordUsername {
get;
set;
}
[JsonIgnore]
public float MaxFileSizeInBytes {
get {
return MaxSize * 1024 * 1024;
}
}
private int quality = 85;
/// <summary>
/// Creates a default configuration file
/// </summary>
/// <returns>Default config</returns>
public static SignArtistConfig DefaultConfig() {
return new SignArtistConfig {
Cooldown = 0, MaxSize = 1, MaxDistance = 3, MaxActiveDownloads = 5, EnforceJpeg = false, Quality = 85, FileLogging = false, ConsoleLogging = false, Discordlogging = false, DiscordWebhook = "", AvatarUrl = "https://i.imgur.com/dH7V1Dh.png", DiscordUsername = "Sign Artist"
}
;
}
}
/// <summary>
/// A type used to request new images to download./// </summary>
private class DownloadRequest {
public BasePlayer Sender {
get;
}
public IPaintableEntity Sign {
get;
}
public string Url {
get;
set;
}
public bool Raw {
get;
}
public bool Hor {
get;
}
/// <summary>
/// Initializes a new instance of the <see cref="DownloadRequest" /> class./// </summary>
/// <param name="url">The URL to download the image from.</param>
/// <param name="player">The player that requested the download.</param>
/// <param name="sign">The sign to add the image to.</param>
/// <param name="raw">Should the image be stored with or without conversion to jpeg.</param>
public DownloadRequest(string url, BasePlayer player, IPaintableEntity sign, bool raw, bool hor) {
Url = url;
Sender = player;
Sign = sign;
Raw = raw;
Hor = hor;
}
}
/// <summary>
/// A type used to request new images to be restored./// </summary>
private class RestoreRequest {
public BasePlayer Sender {
get;
}
public IPaintableEntity Sign {
get;
}
public bool Raw {
get;
}
/// <summary>
/// Initializes a new instance of the <see cref="RestoreRequest" /> class./// </summary>
/// <param name="player">The player that requested the restore.</param>
/// <param name="sign">The sign to restore the image from.</param>
/// <param name="raw">Should the image be stored with or without conversion to jpeg.</param>
public RestoreRequest(BasePlayer player, IPaintableEntity sign, bool raw) {
Sender = player;
Sign = sign;
Raw = raw;
}
}
/// <summary>
/// A type used to determine the size of the image for a sign
/// </summary>
public class ImageSize {
public int Width {
get;
}
public int Height {
get;
}
public int ImageWidth {
get;
}
public int ImageHeight {
get;
}
/// <summary>
/// Initializes a new instance of the <see cref="ImageSize" /> class./// </summary>
/// <param name="width">The width of the canvas and the image.</param>
/// <param name="height">The height of the canvas and the image.</param>
public ImageSize(int width, int height) : this(width, height, width, height) {
}
/// <summary>
/// Initializes a new instance of the <see cref="ImageSize" /> class./// </summary>
/// <param name="width">The width of the canvas.</param>
/// <param name="height">The height of the canvas.</param>
/// <param name="imageWidth">The width of the image.</param>
/// <param name="imageHeight">The height of the image.</param>
public ImageSize(int width, int height, int imageWidth, int imageHeight) {
Width = width;
Height = height;
ImageWidth = imageWidth;
ImageHeight = imageHeight;
}
}
#region Image Download Behaviour
/// <summary>
/// UnityEngine script to be attached to a GameObject to download images and apply them to signs./// </summary>
private class ImageDownloader : MonoBehaviour {
private byte activeDownloads;
private byte activeRestores;
private readonly SignArtist signArtist = (SignArtist)Interface.Oxide.RootPluginManager.GetPlugin(nameof(SignArtist));
private readonly Queue<DownloadRequest> downloadQueue = new Queue<DownloadRequest>();
private readonly Queue<RestoreRequest> restoreQueue = new Queue<RestoreRequest>();
/// <summary>
/// Queue a new image to download and add to a sign
/// </summary>
/// <param name="url">The URL to download the image from.</param>
/// <param name="player">The player that requested the download.</param>
/// <param name="sign">The sign to add the image to.</param>
/// <param name="raw">Should the image be stored with or without conversion to jpeg.</param>
public void QueueDownload(string url, BasePlayer player, IPaintableEntity sign, bool raw, bool hor = false) {
// Check if there is already a request for this sign and show an error if there is.bool existingRequest = downloadQueue.Any(request => request.Sign == sign) || restoreQueue.Any(request => request.Sign == sign);
if (existingRequest) {
signArtist.SendMessage(player, "ActionQueuedAlready");
return;
}
// Instantiate a new DownloadRequest and add it to the queue.downloadQueue.Enqueue(new DownloadRequest(url, player, sign, raw, hor));
// Attempt to start the next download.StartNextDownload();
}
/// <summary>
/// Attempts to restore a sign./// </summary>
/// <param name="player">The player that requested the restore.</param>
/// <param name="sign">The sign to restore the image from.</param>
/// <param name="raw">Should the image be stored with or without conversion to jpeg.</param>
public void QueueRestore(BasePlayer player, IPaintableEntity sign, bool raw) {
// Check if there is already a request for this sign and show an error if there is.bool existingRequest = downloadQueue.Any(request => request.Sign == sign) || restoreQueue.Any(request => request.Sign == sign);
if (existingRequest) {
signArtist.SendMessage(player, "ActionQueuedAlready");
return;
}
// Instantiate a new RestoreRequest and add it to the queue.restoreQueue.Enqueue(new RestoreRequest(player, sign, raw));
// Attempt to start the next restore.StartNextRestore();
}
/// <summary>
/// Starts the next download if available./// </summary>
/// <param name="reduceCount"></param>
private void StartNextDownload(bool reduceCount = false) {
// Check if we need to reduce the active downloads counter after a succesful or failed download.if (reduceCount)
{
activeDownloads--;
}
// Check if we don't have the maximum configured amount of downloads running already.if (activeDownloads >= signArtist.Settings.MaxActiveDownloads)
{
return;
}
// Check if there is still an image in the queue.if (downloadQueue.Count <= 0)
{
return;
}
// Increment the active downloads by 1 and start the download process.activeDownloads++;
StartCoroutine(DownloadImage(downloadQueue.Dequeue()));
}
/// <summary>
/// Starts the next restore if available./// </summary>
/// <param name="reduceCount"></param>
private void StartNextRestore(bool reduceCount = false) {
// Check if we need to reduce the active restores counter after a succesful or failed restore.if (reduceCount)
{
activeRestores--;
}
// Check if we don't have the maximum configured amount of restores running already.if (activeRestores >= signArtist.Settings.MaxActiveDownloads)
{
return;
}
// Check if there is still an image in the queue.if (restoreQueue.Count <= 0)
{
return;
}
// Increment the active restores by 1 and start the restore process.activeRestores++;
StartCoroutine(RestoreImage(restoreQueue.Dequeue()));
}
/// <summary>
/// Downloads the image and adds it to the sign./// </summary>
/// <param name="request">The requested <see cref="DownloadRequest"/> instance.</param>
private IEnumerator DownloadImage(DownloadRequest request) {
if (ItemManager.itemDictionaryByName.ContainsKey(request.Url)) {
request.Url = string.Format(ItemIconUrl, request.Url);
}
UnityWebRequest www = UnityWebRequest.Get(request.Url);
yield return www.SendWebRequest();
// Verify that there is a valid reference to the plugin from this class.if (signArtist == null)
{
throw new NullReferenceException("signArtist");
}
// Verify that the webrequest was succesful.if (www.isNetworkError || www.isHttpError)
{
// The webrequest wasn't succesful, show a message to the player and attempt to start the next download.signArtist.SendMessage(request.Sender, "WebErrorOccurred", www.error);
www.Dispose();
StartNextDownload(true);
yield break;
}
// Verify that the file doesn't exceed the maximum configured filesize.if (www.downloadedBytes > signArtist.Settings.MaxFileSizeInBytes)
{
// The file is too large, show a message to the player and attempt to start the next download.signArtist.SendMessage(request.Sender, "FileTooLarge", signArtist.Settings.MaxSize);
www.Dispose();
StartNextDownload(true);
yield break;
}
// Get the bytes array for the image from the webrequest and lookup the target image size for the targeted sign.byte[] imageBytes;
if (request.Raw) {
imageBytes = www.downloadHandler.data;
}
else {
imageBytes = GetImageBytes(www);
}
ImageSize size = GetImageSizeFor(request.Sign);
// Verify that we have image size data for the targeted sign.if (size == null)
{
// No data was found, show a message to the player and print a detailed message to the server console and attempt to start the next download.signArtist.SendMessage(request.Sender, "ErrorOccurred");
signArtist.PrintWarning($"Couldn't find the required image size for {request.Sign.PrefabName}, please report this in the plugin's thread.");
StartNextDownload(true);
www.Dispose();
yield break;
}
RotateFlipType rotation = RotateFlipType.RotateNoneFlipNone;
if (request.Hor) {
rotation = RotateFlipType.RotateNoneFlipX;
}
object rotateObj = Interface.Call("GetImageRotation", request.Sign.Entity);
if (rotateObj is RotateFlipType) {
rotation = (RotateFlipType)rotateObj;
}
// Get the bytes array for the resized image for the targeted sign.byte[] resizedImageBytes = imageBytes.ResizeImage(size.Width, size.Height, size.ImageWidth, size.ImageHeight, signArtist.Settings.EnforceJpeg && !request.Raw, rotation);
// Verify that the resized file doesn't exceed the maximum configured filesize.if (resizedImageBytes.Length > signArtist.Settings.MaxFileSizeInBytes)
{
// The file is too large, show a message to the player and attempt to start the next download.signArtist.SendMessage(request.Sender, "FileTooLarge", signArtist.Settings.MaxSize);
www.Dispose();
StartNextDownload(true);
yield break;
}
// Check if the sign already has a texture assigned to it.if (request.Sign.TextureId() > 0)
{
// A texture was already assigned, remove this file to make room for the new one.FileStorage.server.RemoveExact(request.Sign.TextureId(), FileStorage.Type.png, request.Sign.NetId, request.Sign.FrameId());
}
// Create the image on the filestorage and send out a network update for the sign.request.Sign.SetImage(FileStorage.server.Store(resizedImageBytes, FileStorage.Type.png, request.Sign.NetId, request.Sign.FrameId()));
request.Sign.SendNetworkUpdate();
// Notify the player that the image was loaded.signArtist.SendMessage(request.Sender, "ImageLoaded");
// Call the Oxide hook 'OnSignUpdated' to notify other plugins of the update event.Interface.Oxide.CallHook("OnSignUpdated", request.Sign, request.Sender);
if (request.Sender != null) {
// Check if logging to console is enabled.if (signArtist.Settings.ConsoleLogging)
{
// Console logging is enabled, show a message in the server console.signArtist.Puts(signArtist.GetTranslation("LogEntry"), request.Sender.displayName,
request.Sender.userID, request.Sign.TextureId(), request.Sign.ShortPrefabName, request.Url);
}
// Check if logging to file is enabled.if (signArtist.Settings.FileLogging)
{
// File logging is enabled, add an entry to the logfile.signArtist.LogToFile("log",
string.Format(signArtist.GetTranslation("LogEntry"), request.Sender.displayName, request.Sender.userID, request.Sign.TextureId(), request.Sign.ShortPrefabName, request.Url), signArtist);
}
if (signArtist.Settings.Discordlogging) {
// Discord logging is enabled, add an entry to the logfile.StartCoroutine(LogToDiscord(request));
}
}
// Attempt to start the next download.StartNextDownload(true);
www.Dispose();
}
private IEnumerator LogToDiscord(DownloadRequest request) {
BasePlayer player = request.Sender;
IPaintableEntity sign = request.Sign;
var msg = DiscordMessage(ConVar.Server.hostname, player.displayName, player.UserIDString, sign.ShortPrefabName, request.Url, sign.Entity.transform.position.ToString());
string jsonmsg = JsonConvert.SerializeObject(msg);
UnityWebRequest wwwpost = new UnityWebRequest(signArtist.Settings.DiscordWebhook, "POST");
byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes(jsonmsg.ToString());
wwwpost.uploadHandler = (UploadHandler)new UploadHandlerRaw(jsonToSend);
wwwpost.SetRequestHeader("Content-Type", "application/json");
yield return wwwpost.SendWebRequest();
if (wwwpost.isNetworkError || wwwpost.isHttpError) {
signArtist.PrintError(wwwpost.error);
signArtist.PrintError(jsonmsg);
yield break;
}
wwwpost.Dispose();
}
private Message DiscordMessage(string servername, string playername, string userid, string itemname, string imgurl, string location) {
string steamprofile = "https://steamcommunity.com/profiles/" + userid;
var fields = new List<Message.Fields>() {
new Message.Fields("Player: " + playername, $"[{userid}]({steamprofile})", true), new Message.Fields("Entity", itemname, true), new Message.Fields("Image Url", imgurl, false), new Message.Fields("Teleport position", "teleportpos " + location.Replace(" ", string.Empty), false)
}
;
var footer = new Message.Footer($"Logged @{DateTime.UtcNow:dd/MM/yy HH:mm:ss}");
var image = new Message.Image(imgurl);
var embeds = new List<Message.Embeds>() {
new Message.Embeds("Server - " + servername, "A sign has been updated" , fields, footer, image)
}
;
Message msg = new Message(signArtist.Settings.DiscordUsername, signArtist.Settings.AvatarUrl, embeds);
return msg;
}
/// <summary>
/// Restores the image and adds it to the sign again./// </summary>
/// <param name="request">The requested <see cref="RestoreRequest"/> instance.</param>
/// <returns></returns>
private IEnumerator RestoreImage(RestoreRequest request) {
// Verify that there is a valid reference to the plugin from this class.if (signArtist == null)
{
throw new NullReferenceException("signArtist");
}
byte[] imageBytes;
// Check if the sign already has a texture assigned to it.if (request.Sign.TextureId() == 0)
{
// No texture was previously assigned, show a message to the player.signArtist.SendMessage(request.Sender, "RestoreErrorOccurred");
StartNextRestore(true);
yield break;
}
// Cache the byte array of the currently stored file.imageBytes = FileStorage.server.Get(request.Sign.TextureId(), FileStorage.Type.png, request.Sign.NetId);
ImageSize size = GetImageSizeFor(request.Sign);
// Verify that we have image size data for the targeted sign.if (size == null)
{
// No data was found, show a message to the player and print a detailed message to the server console and attempt to start the next download.signArtist.SendMessage(request.Sender, "ErrorOccurred");
signArtist.PrintWarning($"Couldn't find the required image size for {request.Sign.PrefabName}, please report this in the plugin's thread.");
StartNextRestore(true);
yield break;
}
// Remove the texture from the FileStorage.FileStorage.server.Remove(request.Sign.TextureId(), FileStorage.Type.png, request.Sign.NetId);
// Get the bytes array for the resized image for the targeted sign.byte[] resizedImageBytes = imageBytes.ResizeImage(size.Width, size.Height, size.ImageWidth, size.ImageHeight, signArtist.Settings.EnforceJpeg && !request.Raw);
// Create the image on the filestorage and send out a network update for the sign.request.Sign.SetImage(FileStorage.server.Store(resizedImageBytes, FileStorage.Type.png, request.Sign.NetId));
request.Sign.SendNetworkUpdate();
// Notify the player that the image was loaded.signArtist.SendMessage(request.Sender, "ImageRestored");
// Call the Oxide hook 'OnSignUpdated' to notify other plugins of the update event.Interface.Oxide.CallHook("OnSignUpdated", request.Sign, request.Sender);
// Attempt to start the next download.StartNextRestore(true);
}
/// <summary>
/// Gets the target image size for a <see cref="Signage"/>./// </summary>
/// <param name="signage"></param>
private ImageSize GetImageSizeFor(IPaintableEntity signage) {
if (signArtist.ImageSizePerAsset.ContainsKey(signage.ShortPrefabName)) {
return signArtist.ImageSizePerAsset[signage.ShortPrefabName];
}
return null;
}
/// <summary>
/// Converts the <see cref="Texture2D"/> from the webrequest to a <see cref="byte"/> array./// </summary>
/// <param name="www">The completed webrequest.</param>
private byte[] GetImageBytes(UnityWebRequest www) {
Texture2D texture = new Texture2D(2, 2);
texture.LoadImage(www.downloadHandler.data);
byte[] image;
if (texture.format == TextureFormat.ARGB32 && !signArtist.Settings.EnforceJpeg) {
image = texture.EncodeToPNG();
}
else {
image = texture.EncodeToJPG(signArtist.Settings.Quality);
}
DestroyImmediate(texture);
return image;
}
}
#endregion Image Download Behaviour
private interface IBasePaintableEntity {
BaseEntity Entity {
get;
}
string PrefabName {
get;
}
string ShortPrefabName {
get;
}
uint NetId {
get;
}
void SendNetworkUpdate();
}
private interface IPaintableEntity : IBasePaintableEntity {
void SetImage(uint id);
bool CanUpdate(BasePlayer player);
uint TextureId();
uint FrameId();
}
private class BasePaintableEntity : IBasePaintableEntity {
public BaseEntity Entity {
get;
}
public string PrefabName {
get;
}
public string ShortPrefabName {
get;
}
public uint NetId {
get;
}
protected BasePaintableEntity(BaseEntity entity) {
Entity = entity;
PrefabName = Entity.PrefabName;
ShortPrefabName = Entity.ShortPrefabName;
NetId = Entity.net.ID;
}
public void SendNetworkUpdate() {
Entity.SendNetworkUpdate();
}
}
private class NeonSignage : BasePaintableEntity, IPaintableEntity {
public Signage Sign {
get;
set;
}
public int Frame {
get;
set;
}
public NeonSignage(Signage sign, int frame) : base(sign) {
Sign = sign;
if (frame >= sign.paintableSources.Length) {
Frame = sign.paintableSources.Length - 1;
}
else if (frame < 1) {
Frame = 0;
}
else {
Frame = frame - 1;
}
}
public void SetImage(uint id) {
Sign.textureIDs[Frame] = id;
}
public bool CanUpdate(BasePlayer player) {
return Sign.CanUpdateSign(player);
}
public uint TextureId() {
return Sign.textureIDs[Frame];
}
public uint FrameId() {
return (uint)Frame;
}
}
private class PaintableSignage : BasePaintableEntity, IPaintableEntity {
public Signage Sign {
get;
set;
}
public PaintableSignage(Signage sign) : base(sign) {
Sign = sign;
}
public void SetImage(uint id) {
Sign.textureIDs = new uint[] {
id
}
;
}
public bool CanUpdate(BasePlayer player) {
return Sign.CanUpdateSign(player);
}
public uint TextureId() {
return Sign.textureIDs.First();
}
public uint FrameId() {
return 0;
}
}
private class PaintableFrame : BasePaintableEntity, IPaintableEntity {
public PhotoFrame Sign {
get;
set;
}
public PaintableFrame(PhotoFrame sign) : base(sign) {
Sign = sign;
}
public void SetImage(uint id) {
Sign._overlayTextureCrc = id;
}
public bool CanUpdate(BasePlayer player) {
return Sign.CanUpdateSign(player);
}
public uint TextureId() {
return Sign._overlayTextureCrc;
}
public uint FrameId() {
return 0;
}
}
#region Init
/// <summary>
/// Oxide hook that is triggered when the plugin is loaded./// </summary>
///
private void Init() {
// Register all the permissions used by the plugin
permission.RegisterPermission("signartist.file", this);
permission.RegisterPermission("signartist.ignorecd", this);
permission.RegisterPermission("signartist.ignoreowner", this);
permission.RegisterPermission("signartist.raw", this);
permission.RegisterPermission("signartist.restore", this);
permission.RegisterPermission("signartist.restoreall", this);
permission.RegisterPermission("signartist.text", this);
permission.RegisterPermission("signartist.url", this);
AddCovalenceCommand("sil", "SilCommand");
AddCovalenceCommand("silt", "SiltCommand");
AddCovalenceCommand("sili", "SilItemCommand");
AddCovalenceCommand("silrestore", "RestoreCommand");
// Initialize the dictionary with all paintable object assets and their target sizes
ImageSizePerAsset = new Dictionary<string, ImageSize> {
// Picture Frames
["sign.pictureframe.landscape"]
= new ImageSize(256, 128), // Landscape Picture Frame
["sign.pictureframe.portrait"]
= new ImageSize(128, 256), // Portrait Picture Frame
["sign.pictureframe.tall"]
= new ImageSize(128, 512), // Tall Picture Frame
["sign.pictureframe.xl"]
= new ImageSize(512, 512), // XL Picture Frame
["sign.pictureframe.xxl"]
= new ImageSize(1024, 512), // XXL Picture Frame
// Wooden Signs
["sign.small.wood"]
= new ImageSize(128, 64), // Small Wooden Sign
["sign.medium.wood"]
= new ImageSize(256, 128), // Wooden Sign
["sign.large.wood"]
= new ImageSize(256, 128), // Large Wooden Sign
["sign.huge.wood"]
= new ImageSize(512, 128), // Huge Wooden Sign
// Banners
["sign.hanging.banner.large"]
= new ImageSize(64, 256), // Large Banner Hanging
["sign.pole.banner.large"]
= new ImageSize(64, 256), // Large Banner on Pole
// Hanging Signs
["sign.hanging"]
= new ImageSize(128, 256), // Two Sided Hanging Sign
["sign.hanging.ornate"]
= new ImageSize(256, 128), // Two Sided Ornate Hanging Sign
// Town Signs
["sign.post.single"]
= new ImageSize(128, 64), // Single Sign Post
["sign.post.double"]
= new ImageSize(256, 256), // Double Sign Post
["sign.post.town"]
= new ImageSize(256, 128), // One Sided Town Sign Post
["sign.post.town.roof"]
= new ImageSize(256, 128), // Two Sided Town Sign Post
["photoframe.large"]
= new ImageSize(320, 240), ["photoframe.portrait"] = new ImageSize(320, 384), ["photoframe.landscape"] = new ImageSize(320, 240), ["sign.neon.125x215"] = new ImageSize(125, 215), ["sign.neon.125x125"] = new ImageSize(125, 125), ["sign.neon.xl"] = new ImageSize(256, 256), ["sign.neon.xl.animated"] = new ImageSize(256, 256), ["sign.neon.125x215.animated"] = new ImageSize(125, 215), // Other paintable assets
["spinner.wheel.deployed"]
= new ImageSize(512, 512, 285, 285), // Spinning Wheel
}
;
}
private void GetSteamworksImages() {
foreach (InventoryDef item in Steamworks.SteamInventory.Definitions) {
string shortname = item.GetProperty("itemshortname");
if (item == null || string.IsNullOrEmpty(shortname)) continue;
if (item.Id < 100) continue;
ulong workshopid;
if (!ulong.TryParse(item.GetProperty("workshopid"), out workshopid)) continue;
if (string.IsNullOrEmpty(item.IconUrl)) continue;
SkiniconUrls[workshopid] = item.IconUrl;
}
}
/// <summary>
/// Oxide hook that is triggered to automatically load the configuration file./// </summary>
protected override void LoadConfig() {
base.LoadConfig();
Settings = Config.ReadObject<SignArtistConfig>();
SaveConfig();
}
/// <summary>
/// Oxide hook that is triggered to automatically load the default configuration file when no file exists./// </summary>
protected override void LoadDefaultConfig() {
Settings = SignArtistConfig.DefaultConfig();
}
/// <summary>
/// Oxide hook that is triggered to save the configuration file./// </summary>
protected override void SaveConfig() {
Config.WriteObject(Settings);
}
/// <summary>
/// Oxide hook that is triggered when the server has fully initialized./// </summary>
private void OnServerInitialized() {
// Create a new GameObject and attach the UnityEngine script to it for handling the image downloads.imageDownloaderGameObject = new GameObject("ImageDownloader");
imageDownloader = imageDownloaderGameObject.AddComponent<ImageDownloader>();
if ((Steamworks.SteamInventory.Definitions?.Length ?? 0) == 0) {
PrintWarning("Waiting for Steamworks to update item definitions....");
Steamworks.SteamInventory.OnDefinitionsUpdated += GetSteamworksImages;
}
else GetSteamworksImages();
}
/// <summary>
/// Oxide hook that is triggered when the plugin is unloaded./// </summary>
private void Unload() {
// Destroy the created GameObject and cleanup.UnityEngine.Object.Destroy(imageDownloaderGameObject);
imageDownloader = null;
cooldowns = null;
Steamworks.SteamInventory.OnDefinitionsUpdated -= GetSteamworksImages;
}
/// <summary>
/// Handles the /sil command./// </summary>
/// <param name="iplayer">The player that has executed the command.</param>
/// <param name="command">The name of the command that was executed.</param>
/// <param name="args">All arguments that were passed with the command.</param>
///
#endregion Init
#region Localization
/// <summary>
/// Oxide hook that is triggered automatically after it has been loaded to initialize the messages for the Lang API./// </summary>
protected override void LoadDefaultMessages() {
// Register all messages used by the plugin in the Lang API.lang.RegisterMessages(new Dictionary<string, string>
{
// Messages used throughout the plugin.["WebErrorOccurred"] = "Failed to download the image! Error {0}.",
["FileTooLarge"]
= "The file exceeds the maximum file size of {0}Mb.", ["ErrorOccurred"] = "An unknown error has occured, if this error keeps occuring please notify the server admin.", ["RestoreErrorOccurred"] = "Can't restore the sign because no texture is assigned to it.", ["DownloadQueued"] = "Your image was added to the download queue!", ["RestoreQueued"] = "Your sign was added to the restore queue!", ["RestoreBatchQueued"] = "You added all {0} signs to the restore queue!", ["ImageLoaded"] = "The image was succesfully loaded to the sign!", ["ImageRestored"] = "The image was succesfully restored for the sign!", ["LogEntry"] = "Player `{0}` (SteamId: {1}) loaded {2} into {3} from {4}", ["NoSignFound"] = "Unable to find a sign! Make sure you are looking at one and that you are not too far away from it.", ["Cooldown"] = "You can't use the command yet! Remaining cooldown: {0}.", ["SignNotOwned"] = "You can't change this sign as it is protected by a tool cupboard.", ["NoItemHeld"] = "You're not holding an item.", ["ActionQueuedAlready"] = "An action has already been queued for this sign, please wait for this action to complete.", ["SyntaxSilCommand"] = "Syntax error!\nSyntax: /sil [frame] <url> [raw]", ["SyntaxSiltCommand"] = "Syntax error!\nSyntax: /silt <message> [<fontsize:number>] [<color:hex value>] [<bgcolor:hex value>] [raw]", ["NoPermission"] = "You don't have permission to use this command.", ["NoPermissionFile"] = "You don't have permission to use images from the server's filesystem.", ["NoPermissionRaw"] = "You don't have permission to use raw images, loading normally instead.", ["NoPermissionRestoreAll"] = "You don't have permission to use restore all signs at once.", // Cooldown formatting 'translations'.["day"] = "day",
["days"]
= "days", ["hour"] = "hour", ["hours"] = "hours", ["minute"] = "minute", ["minutes"] = "minutes", ["second"] = "second", ["seconds"] = "seconds", ["and"] = "and"
}
, this);
}
#endregion Localization
#region Commands
[Command("sil"), Permission("signartist.url")]
private void SilCommand(IPlayer iplayer, string command, string[] args) {
var player = iplayer.Object as BasePlayer;
// Verify if the correct syntax is used.if (args.Length < 1)
{
// Invalid syntax was used, show an error message to the player.SendMessage(player, "SyntaxSilCommand");
return;
}
// Verify if the player has permission to use this command.if (!HasPermission(player, "signartist.url"))
{
// The player doesn't have permission to use this command, show an error message.SendMessage(player, "NoPermission");
return;
}
// Verify that the command isn't on cooldown for the user.if (HasCooldown(player))
{
// The command is still on cooldown for the player, show an error message.SendMessage(player, "Cooldown", FormatCooldown(GetCooldown(player)));
return;
}
int frame = 0;
string url = ((args.Length > 1) && int.TryParse(args[0], out frame)) ? args[1] : args[0];
// Check if the player is looking at a sign.IPaintableEntity sign;
if (!IsLookingAtSign(player, out sign, frame)) {
// The player isn't looking at a sign or is too far away from it, show an error message.SendMessage(player, "NoSignFound");
return;
}
// Check if the player is able to update the sign.if (!CanChangeSign(player, sign))
{
// The player isn't able to update the sign, show an error message.SendMessage(player, "SignNotOwned");
return;
}
// Check if the player wants to add the image from the server's filesystem and has the permission to do so.if (url.StartsWith("file://") && !HasPermission(player, "signartist.file"))
{
// The player doesn't have permission for this, show an error message.SendMessage(player, "NoPermissionFile");
return;
}
// Check if the player wants to add the image as a raw image and has the permission to do so.bool raw = ((args.Length > 2 && args[2].Equals("raw", StringComparison.OrdinalIgnoreCase)) || (args.Length > 1 && args[1].Equals("raw", StringComparison.OrdinalIgnoreCase)));
if (raw && !HasPermission(player, "signartist.raw")) {
// The player doesn't have permission for this, show a message and disable raw.SendMessage(player, "NoPermissionRaw");
raw = false;
}
// This sign pastes in reverse, so we'll check and set a var to flip it
bool hor = sign.ShortPrefabName == "sign.hanging";
// Notify the player that it is added to the queue.SendMessage(player, "DownloadQueued");
// Queue the download of the specified image.imageDownloader.QueueDownload(url, player, sign, raw, hor);
// Call external hook
Interface.Oxide.CallHook("OnImagePost", player, url);
// Set the cooldown on the command for the player if the cooldown setting is enabled.SetCooldown(player);
}
[Command("sili"), Permission("signartist.url")]
private void SilItemCommand(IPlayer iplayer, string command, string[] args) {
var player = iplayer.Object as BasePlayer;
if (!HasPermission(player, "signartist.url")) {
SendMessage(player, "NoPermission");
return;
}
if (HasCooldown(player)) {
SendMessage(player, "Cooldown", FormatCooldown(GetCooldown(player)));
return;
}
IPaintableEntity sign;
if (!IsLookingAtSign(player, out sign)) {
SendMessage(player, "NoSignFound");
return;
}
if (!CanChangeSign(player, sign)) {
SendMessage(player, "SignNotOwned");
return;
}
Item held = player.GetActiveItem();
if (held == null) {
SendMessage(player, "NoItemHeld");
return;
}
string shortname = held.info.shortname;
bool hor = sign.ShortPrefabName == "sign.hanging";
SendMessage(player, "DownloadQueued");
bool defaultskin = false;
if (args.Length == 1 && args[0] == "default") defaultskin = true;
if (held.skin != 0uL && !defaultskin) {
string url;
if (SkiniconUrls.TryGetValue(held.skin, out url)) {
shortname = url;
}
else {
ServerMgr.Instance.StartCoroutine(DownloadWorkshopskin(held, sign, hor));
return;
}
}
imageDownloader.QueueDownload(shortname, player, sign, false, hor);
Interface.Oxide.CallHook("OnImagePost", player, shortname);
SetCooldown(player);
}
private const string FindWorkshopSkinUrl = "https://api.steampowered.com/ISteamRemoteStorage/GetPublishedFileDetails/v1/";
private IEnumerator DownloadWorkshopskin(Item held, IPaintableEntity sign, bool hor) {
BasePlayer player = held.GetOwnerPlayer();
WWWForm form = new WWWForm();
form.AddField("itemcount", "1");
form.AddField("publishedfileids[0]", held.skin.ToString());
UnityWebRequest www = UnityWebRequest.Post(FindWorkshopSkinUrl, form);
yield return www.SendWebRequest();
string url = "";
// Verify that the webrequest was succesful.if (www.isNetworkError || www.isHttpError)
{
// The webrequest wasn't succesful, show a message to the player and attempt to start the next download.PrintError(www.error.ToString());
url = held.info.shortname;
}
var json = JsonConvert.DeserializeObject<GetPublishedFileDetailsClass>(www.downloadHandler.text);
url = json.response.publishedfiledetails[0].preview_url;
imageDownloader.QueueDownload(url, player, sign, false, hor);
Interface.Oxide.CallHook("OnImagePost", player, held.info.shortname);
SetCooldown(player);
}
/// <summary>
/// Handles the /silt command
/// </summary>
/// <param name="iplayer">The player that has executed the command.</param>
/// <param name="command">The name of the command that was executed.</param>
/// <param name="args">All arguments that were passed with the command.</param>
[Command("silt"), Permission("signartist.text")]
private void SiltCommand(IPlayer iplayer, string command, string[] args) {
var player = iplayer.Object as BasePlayer;
// Verify if the correct syntax is used.if (args.Length < 1)
{
// Invalid syntax was used, show an error message to the player.SendMessage(player, "SyntaxSiltCommand");
return;
}
// Verify if the player has permission to use this command.if (!HasPermission(player, "signartist.text"))
{
// The player doesn't have permission to use this command, show an error message.SendMessage(player, "NoPermission");
return;
}
// Verify that the command isn't on cooldown for the user.if (HasCooldown(player))
{
// The command is still on cooldown for the player, show an error message.SendMessage(player, "Cooldown", FormatCooldown(GetCooldown(player)));
return;
}
// Check if the player is looking at a sign.IPaintableEntity sign;
if (!IsLookingAtSign(player, out sign)) {
// The player isn't looking at a sig
// ... [Code preview truncated due to length. Full source in attached file] ...