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FREE SimpleKillFeed : 2.4.2 2.4.2

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C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using Facepunch;
using Facepunch.Math;
using Newtonsoft.Json;
using Oxide.Core;
using Oxide.Core.Plugins;
using Oxide.Game.Rust.Cui;
using Rust;
using Rust.Ai.Gen2;
using UnityEngine;
using ProtoBuf;
/**********************************************************************
*
*   2.4.0   -   Minor adjustments
*               Fixed most chatmessages in corrected language
*               Removed a hardcoded debug
*               Added Killfeed text allignment (left/right) to cfg and methods
*               Fix for dupe tags
*               Added support for wolf2 (make sure to add it to the cfg file manualy)
*               Added API : Interface.Call("OnKillFeedMessageReceived" , text);
*   2.4.1   -   Added permission simplekillfeed.exclude
*   2.4.2   -   Added more checks for The new animal AI
*           
***********************************************************************/
namespace Oxide.Plugins {
    [Info("Simple Kill Feed", "Krungh Crow", "2.4.2")]
    [Description("A kill feed, that displays various kill events in the top right corner.")]
    public class SimpleKillFeed : RustPlugin {
#region Fields
        [PluginReference]
        private Plugin BetterChat , Clans;
        private bool _isClansReborn;
        private bool _isClansIo;
        private bool _isClansMevent;
        private readonly Dictionary<uint, string> _itemNameMapping = new Dictionary<uint, string>();
        private GameObject _holder;
        private KillQueue _killQueue;
        private static SKFConfig configdata;
        private static SimpleKillFeedData _data;
        const string Exclude_Perm = "simplekillfeed.exclude";
#endregion
#region Config
        private class SKFConfig {
            [JsonProperty("Show Traps and Entitys in Kill Feed")]
            public bool EnableEntityFeed;
            [JsonProperty("Show Animals kills (default true)")]
            public bool EnableAnimalFeed;
            [JsonProperty("Show Npcs kills (Default true)")]
            public bool EnableNpcFeed;
            [JsonProperty("Show suicides (Default: true)")]
            public bool EnableSuicides;
            [JsonProperty("Show Deaths by Animals (Default: true)")]
            public bool EnableAnimal;
            [JsonProperty("Show Deaths by Cold (Default: true)")]
            public bool EnableCold;
            [JsonProperty("Show deaths by Drowning (Default: true)")]
            public bool EnableDrowning;
            [JsonProperty("Show Deaths by Fall (Default: true)")]
            public bool EnableFall;
            [JsonProperty("Show Deaths by Hunger (Default: true)")]
            public bool EnableHunger;
            [JsonProperty("Show Deaths by Electricution (Default: true)")]
            public bool EnableElectricution;
            [JsonProperty("Show Deaths by Radiation (Default: true)")]
            public bool EnableRadiationKills;
            [JsonProperty("Chat Icon Id (Steam profile ID)")]
            public ulong IconId;
            [JsonProperty("Max messages in feed (Default: 5)")]
            public int MaxFeedMessages;
            [JsonProperty("Max player name length in feed (Default: 18)")]
            public int MaxPlayerNameLength;
            [JsonProperty("Feed message TTL in seconds (Default: 7)")]
            public int FeedMessageTtlSec;
            [JsonProperty("Allow kill messages in chat along with kill feed")]
            public bool EnableChatFeed;
            [JsonProperty("Log PvP Kill events")]
            public bool EnableLogging;
            [JsonProperty("Height ident (space between messages).Default: 0.0185")]
            public float HeightIdent;
            [JsonProperty("Feed Position - Anchor Max.(Default: 0.995 0.986")]
            public string AnchorMax;
            [JsonProperty("Feed Position - Anchor Min.(Default: 0.723 0.964")]
            public string AnchorMin;
            [JsonProperty("Font size of kill feed (Default: 12)")]
            public int FontSize;
            [JsonProperty("Default textanchor (left or right)")]
            public string TextAnchor;
            [JsonProperty("Outline Text Size (Default: 0.5 0.5)")]
            public string OutlineSize;
            [JsonProperty("Default color for distance (if too far from any from the list).Default: #FF8000")]
            public string DefaultDistanceColor;
            [JsonProperty("Distance Colors List (Certain color will apply if distance is <= than specified)")]
            public DistanceColor[] DistanceColors;
            [JsonProperty("Custom Entity Names, you can remove or add more!")]
            public Dictionary<string, string> Ents = new Dictionary<string, string>();
            [JsonProperty("Custom Animal Names, you can remove or add more!")]
            public Dictionary<string, string> Animal = new Dictionary<string, string>();
            [JsonProperty("Custom Weapon Names, you can add more!")]
            public Dictionary<string, string> Weapons = new Dictionary<string, string>();
            [JsonProperty("Custom Npc Names, you can add more!")]
            public Dictionary<string, string> Npcs = new Dictionary<string, string>();
            [OnDeserialized]
            internal void OnDeserialized(StreamingContext ctx) => Array.Sort(DistanceColors, (o1, o2) => o1.DistanceThreshold.CompareTo(o2.DistanceThreshold));
            public class DistanceColor {
                public int DistanceThreshold;
                public string Color;
                public bool TestDistance(int distance) => distance <= DistanceThreshold;
            }
        }
        protected override void LoadConfig() {
            base.LoadConfig();
            configdata = Config.ReadObject<SKFConfig>();
            if (string.IsNullOrEmpty(configdata.TextAnchor)) {
                configdata.TextAnchor = "right";
                SaveConfig();
                Puts("Adding TextAnchor to the cfg");
            }
        }
        protected override void LoadDefaultConfig() {
            configdata = new SKFConfig {
                EnableEntityFeed = true, EnableAnimalFeed = true, EnableNpcFeed = true, EnableFall = true , EnableHunger = true , EnableElectricution = true, EnableSuicides = true, EnableAnimal = true , EnableCold = true , EnableDrowning = true, EnableRadiationKills = true, IconId = 76561197960839785UL, MaxFeedMessages = 5, MaxPlayerNameLength = 18, FeedMessageTtlSec = 7, EnableChatFeed = true, EnableLogging = false, HeightIdent = 0.0185f, AnchorMax = "0.995 0.986", AnchorMin = "0.723 0.964", FontSize = 12, TextAnchor = "right" , OutlineSize = "0.5 0.5", DefaultDistanceColor = "#FF8000", DistanceColors = new[] {
                    new SKFConfig.DistanceColor {
                        Color = "#FFFFFF", DistanceThreshold = 50
                    }
                    , new SKFConfig.DistanceColor {
                        Color = "#91D6FF", DistanceThreshold = 100
                    }
                    , new SKFConfig.DistanceColor {
                        Color = "#FFFF00", DistanceThreshold = 150
                    }
                }
                , Ents = new Dictionary<string, string>() {
                    {
                        "autoturret_deployed", "Auto Turret"
                    }
                    , {
                        "flameturret.deployed", "Flame Turret"
                    }
                    , {
                        "guntrap.deployed", "Gun Trap"
                    }
                    , {
                        "landmine", "Landmine"
                    }
                    , {
                        "beartrap", "Bear Trap"
                    }
                    , {
                        "sam_site_turret_deployed", "Sam Site Turret"
                    }
                    , {
                        "patrolhelicopter", "Helicopter"
                    }
                    , {
                        "bradleyapc", "Bradley APC"
                    }
                }
                , Animal = new Dictionary<string, string>() {
                    {
                        "bear", "Bear"
                    }
                    , {
                        "polarbear", "PolarBear"
                    }
                    , {
                        "wolf", "Wolf"
                    }
                    , {
                        "wolf2", "Wild wolf"
                    }
                    , {
                        "stag", "Stag"
                    }
                    , {
                        "boar", "Boar"
                    }
                    , {
                        "chicken", "Chicken"
                    }
                    , {
                        "horse", "Horse"
                    }
                    , {
                        "simpleshark", "Shark"
                    }
                }
                , Weapons = new Dictionary<string, string>() {
                    {
                        "Assault Rifle", "Ak-47"
                    }
                    , {
                        "LR-300 Assault Rifle", "LR-300"
                    }
                    , {
                        "L96 Rifle", "L96"
                    }
                    , {
                        "Bolt Action Rifle", "Bolt"
                    }
                    , {
                        "Semi-Automatic Rifle", "Semi-AR"
                    }
                    , {
                        "Semi-Automatic Pistol", "Semi-AP"
                    }
                    , {
                        "Spas-12 Shotgun", "Spas-12"
                    }
                    , {
                        "M92 Pistol", "M92"
                    }
                }
                , Npcs = new Dictionary<string, string>() {
                    {
                        "scientist", "Scientist Npc"
                    }
                }
            }
            ;
        }
        protected override void SaveConfig() => Config.WriteObject(configdata);
#endregion
#region Data (ProtoBuf)
        [ProtoContract(ImplicitFields = ImplicitFields.AllPublic)]
        private class SimpleKillFeedData {
            public HashSet<ulong> DisabledUsers = new HashSet<ulong>();
        }
        private void LoadData() {
            _data = ProtoStorage.Load<SimpleKillFeedData>(nameof(SimpleKillFeed)) ?? new SimpleKillFeedData();
        }
        private void SaveData() {
            if (_data == null) return;
            ProtoStorage.Save(_data, nameof(SimpleKillFeed));
        }
#endregion
#region ChatCommand
        [ChatCommand("feed")]
        private void ToggleFeed(BasePlayer player) {
            if (!_data.DisabledUsers.Contains(player.userID)) {
                _data.DisabledUsers.Add(player.userID);
                Player.Message(player, _("Disabled", player), null, configdata.IconId);
            }
            else {
                _data.DisabledUsers.Remove(player.userID);
                Player.Message(player, _("Enabled", player), null, configdata.IconId);
            }
        }
#endregion
#region Oxide Hooks
        private void OnServerInitialized() {
            _isClansReborn = Clans != null && Clans.Author.Contains("k1lly0u");
            _isClansIo = Clans != null && Clans.Author.Contains("playrust.io / dcode");
            _isClansMevent = Clans != null && Clans.Author.Contains("mevent");
            foreach (var blueprint in ItemManager.bpList.Where(bp => bp.targetItem.category == ItemCategory.Weapon || bp.targetItem.category == ItemCategory.Tool)) {
                var md = blueprint.targetItem.GetComponent<ItemModEntity>();
                if (!md) continue;
                if (!_itemNameMapping.ContainsKey(md.entityPrefab.resourceID)) _itemNameMapping.Add(md.entityPrefab.resourceID , blueprint.targetItem.displayName.english);
            }
            _holder = new GameObject("SKFHolder");
            UnityEngine.Object.DontDestroyOnLoad(_holder);
            _killQueue = _holder.AddComponent<KillQueue>();
            _killQueue.SetPlugin(this);
            //Add the plugin to the class
            Pool.ResizeBuffer<KillEvent>(configdata.MaxFeedMessages);
            permission.RegisterPermission(Exclude_Perm , this);
        }
        private void Init() => LoadData();
        private void Unload() {
            _killQueue = null;
            UnityEngine.Object.Destroy(_holder);
            _holder = null;
            for (var i = 0; i < configdata.MaxFeedMessages; i++) KillQueue.RemoveKillCui($"kf-{i}");
            configdata = null;
            Pool.IPoolCollection value;
            Pool.Directory.TryRemove(typeof(KillEvent), out value);
            SaveData();
            _data = null;
        }
#endregion
#region Oxide Hooks (Deaths)
        private void OnEntityDeath(BaseEntity victim , HitInfo hitInfo) {
            if (victim == null || victim is BasePlayer) return;
            // Check if victim is either an animal or a specific NPC type
            if (!(victim is BaseAnimalNPC || victim is BaseNPC2) || !IsAnimal(victim)) return;
            BasePlayer attacker = hitInfo.InitiatorPlayer;
            if (attacker == null || attacker.IsNpc || IsAnimal(attacker) || IsZombieHorde(attacker)) return;
            if (!attacker.userID.IsSteamId()) return;
            if (!configdata.EnableAnimalFeed) return;
            // Determine victim name based on its type
            string VictimName;
            if (victim is BaseAnimalNPC animalVictim) {
                VictimName = configdata.Animal[animalVictim.ShortPrefabName];
            }
            else if (victim is BaseNPC2 npcVictim) {
                VictimName = npcVictim.name.Contains("Wolf2") ? "Wolf2" : configdata.Animal[npcVictim.ShortPrefabName];
            }
            else {
                return;
                // Exit if victim is neither BaseAnimalNPC nor BaseNPC2
            }
            string AttackerName = SanitizeName(GetClan(attacker) + attacker.displayName);
            string WeaponName = GetCustomWeaponName(hitInfo);
            var distance = (int)Vector3.Distance(attacker.transform.position , victim.transform.position);
            _killQueue.OnDeath(attacker , null , string.Format(_("MsgFeedKillAnimalFromPlayer") , AttackerName , VictimName , WeaponName , GetDistanceColor(distance) , distance));
        }
        private void OnEntityDeath(SimpleShark victim, HitInfo hitInfo) {
            if (victim == null || victim is BasePlayer || !IsAnimal(victim)) return;
            BasePlayer attacker = hitInfo.InitiatorPlayer;
            if (attacker == null || attacker.IsNpc || IsAnimal(attacker) || IsZombieHorde(attacker)) return;
            if (!configdata.EnableAnimalFeed) return;
            string VictimName = configdata.Animal[victim.ShortPrefabName];
            string AttackerName = SanitizeName(GetClan(attacker) + attacker.displayName);
            string WeaponName = GetCustomWeaponName(hitInfo);
            var distance = (int)Vector3.Distance(attacker.transform.position, victim.transform.position);
            _killQueue.OnDeath(attacker, null, string.Format(_("MsgFeedKillAnimalFromPlayer"), AttackerName, VictimName, WeaponName, GetDistanceColor(distance), distance));
        }
        private void OnPlayerDeath(BasePlayer victim , HitInfo hitInfo) {
            try {
                if (victim == null) return;
                var wAttacker = victim.lastAttacker?.ToPlayer();
                if (!victim.userID.IsSteamId() && !configdata.EnableNpcFeed) {
                    return;
                }
                // Modified section to check for BaseNPC2 *before* checking IsWounded.if ((hitInfo.Initiator is BaseAnimalNPC || hitInfo.Initiator is BaseNPC2))
                {
                    if (!configdata.EnableAnimal) return;
                    // Check EnableAnimal before processing
                    if (hitInfo.Initiator is BaseNPC2 && !configdata.EnableNpcFeed) return;
                    // Check EnableNpcFeed when killed by BaseNPC2
                    OnKilledByAnimal(hitInfo.Initiator , victim);
                    return;
                }
                if (IsTrap(hitInfo.Initiator)) {
                    if (!configdata.EnableEntityFeed) return;
                    OnKilledByEnt(hitInfo.Initiator , victim);
                    return;
                }
                if (victim.lastAttacker is NPCAutoTurret) {
                    if (!configdata.EnableEntityFeed) return;
                    OnSentry(victim);
                    return;
                }
                if (victim.lastAttacker.ToString().Contains("cactus")) {
                    if (!victim.userID.IsSteamId() && !configdata.EnableNpcFeed) return;
                    OnCactus(victim);
                    return;
                }
                if (!wAttacker.userID.IsSteamId() && !victim.userID.IsSteamId()) {
                    //Puts($"Npc kill : {wAttacker} Killed {victim}");
                    return;
                }
                if ((wAttacker.userID.IsSteamId() && !victim.userID.IsSteamId()) && !configdata.EnableNpcFeed) {
                    return;
                }
                if (hitInfo == null && (wAttacker != null && victim.IsWounded())) {
                    OnDeathFromWounds(wAttacker , victim);
                    return;
                }
                if (victim.lastAttacker?.ToPlayer() == victim) {
                    if (!configdata.EnableSuicides) return;
                    OnSuicide(victim);
                    return;
                    return;
                }
                if (!victim.userID.IsSteamId() && hitInfo.Initiator is HotAirBalloon) return;
                if (hitInfo.WeaponPrefab.prefabID == 3032863244) //Cannon Shell prefab id
                {
                    if (!configdata.EnableEntityFeed) return;
                    OnKilledByBradley(victim);
                    return;
                }
                if (IsRadiation(hitInfo)) {
                    if (!configdata.EnableRadiationKills) return;
                    OnKilledByRadiation(victim);
                    return;
                }
                if (IsFall(hitInfo) && victim.IsWounded()) {
                    if (!configdata.EnableFall) return;
                    DeathByFall(victim);
                    return;
                }
                if (IsCold(hitInfo)) {
                    if (!configdata.EnableCold) return;
                    OnFrozen(victim);
                    return;
                }
                if (IsDrowning(hitInfo)) {
                    if (!configdata.EnableDrowning) return;
                    OnDrowning(victim);
                    return;
                }
                if (IsHunger(hitInfo) || IsThirst(hitInfo) || IsPoison(hitInfo)) {
                    if (!configdata.EnableHunger) return;
                    OnHunger(victim);
                    return;
                }
                if (IsShock(hitInfo)) {
                    if (!configdata.EnableElectricution) return;
                    OnShock(victim);
                    return;
                    return;
                }
                var distance = !hitInfo.IsProjectile() ? (int)Vector3.Distance(hitInfo.PointStart , hitInfo.HitPositionWorld) : (int)hitInfo.ProjectileDistance;
                if (IsCar(hitInfo)) distance = 0;
                var attacker = hitInfo.InitiatorPlayer;
                if (attacker == null) return;
                else if (IsFlame(hitInfo)) {
                    OnBurned(attacker , victim);
                }
                //if (victim.IsNpc && IsExplosion(hitInfo)) return;//BotRespawn npc's can explode throwing errors
                else if (!IsDrowning(hitInfo)) {
                    OnKilled(attacker , victim , hitInfo , distance);
                    return;
                }
                return;
            }
            catch {
                return;
            }
        }
#endregion
#region LanguageAPI
        protected override void LoadDefaultMessages() {
            lang.RegisterMessages(new Dictionary<string , string> {
                {
                    "MsgAttacker", "You killed <color=#ff686b>{0}</color> from {1}m in <color=#ff686b>{2}</color>."
                }
                , {
                    "MsgVictim", "<color=#ff686b>{0}</color> killed you from {1}m with their {2} to <color=#ff686b>{3}</color>."
                }
                , {
                    "MsgFeedKill", "<color=#00ff00>{0}</color> killed <color=#ff686b>{1}</color>, <color=#ff686b>{2}</color>, <color=#ff686b>{3}</color><color={4}>({5}m)</color>"
                }
                , {
                    "MsgFeedKillNpc", "<color=#00ff00>{0}</color> killed <color=#ff686b>{1}</color>, <color={2}>({3}m)</color>"
                }
                , {
                    "MsgFeedKillAnimalFromPlayer", "<color=#00ff00>{0}</color> killed a <color=#ff686b>{1}</color>, <color=#ff686b>{2}</color>, <color={3}>({4}m)</color>"
                }
                , {
                    "MsgAtkWounded", "You wounded <color=#ff686b>{0}</color> till death."
                }
                , {
                    "MsgVictimWounded", "<color=#ff686b>{0}</color> has wounded you till death."
                }
                , {
                    "MsgFeedWounded", "<color=#00ff00>{0}</color> finished <color=#ff686b>{1}</color>"
                }
                , {
                    "MsgAtkBurned", "You burned <color=#ff686b>{0}</color> alive!"
                }
                , {
                    "MsgVictimBurned", "<color=#ff686b>{0}</color> has burned you alive!"
                }
                , {
                    "MsgFeedBurned", "<color=#00ff00>{0}</color> burned <color=#ff686b>{1}</color>!"
                }
                , {
                    "MsgFeedKillBrad", "<color=#ff686b>{0}</color> was killed by a <color=orange>Shell</color>"
                }
                , {
                    "MsgFeedKillEnt", "<color=#ff686b>{0}</color> was killed by <color=orange>{1}</color>"
                }
                , {
                    "MsgFeedKillAnimal", "<color=#ff686b>{0}</color> was killed by <color=orange>{1}</color>"
                }
                , {
                    "MsgFeedKillSuicide", "<color=#ff686b>{0}</color> committed <color=orange>Suicide</color>"
                }
                , {
                    "MsgFeedKillRadiation", "<color=#ff686b>{0}</color> died to <color=orange>Radiation</color>"
                }
                , {
                    "MsgFeedKillFall", "<color=#ff686b>{0}</color> died by <color=orange>Fall</color>"
                }
                , {
                    "MsgFeedKillCold", "<color=#ff686b>{0}</color> died by <color=orange>Cold</color>"
                }
                , {
                    "MsgFeedKillDrowned", "<color=#ff686b>{0}</color> <color=orange>Drowned</color>"
                }
                , {
                    "MsgFeedKillHunger", "<color=#ff686b>{0}</color> <color=orange>Starved</color>"
                }
                , {
                    "MsgFeedKillShock", "<color=#ff686b>{0}</color> got <color=orange>Electrocuted</color>"
                }
                , {
                    "MsgFeedKillSentry", "<color=#ff686b>{0}</color> got killed by <color=orange>Outpost</color>"
                }
                , {
                    "MsgFeedKillCactus", "<color=#ff686b>{0}</color> died to a <color=orange>Cactus</color>"
                }
                , {
                    "Enabled", "KillFeed Enabled"
                }
                , {
                    "Disabled", "KillFeed Disabled"
                }
            }
            , this);
            lang.RegisterMessages(new Dictionary<string , string> {
                {
                    "MsgAttacker", "Du hast <color=#ff686b>{0}</color> aus {1}m in <color=#ff686b>{2}</color> gettet."
                }
                , {
                    "MsgVictim", "<color=#ff686b>{0}</color> hat dich aus {1}m mit ihrer {2} zu <color=#ff686b>{3}</color> gettet."
                }
                , {
                    "MsgFeedKill", "<color=#00ff00>{0}</color> hat <color=#ff686b>{1}</color> gettet, <color=#ff686b>{2}</color>, <color=#ff686b>{3}</color><color={4}>({5}m)</color>"
                }
                , {
                    "MsgFeedKillNpc", "<color=#00ff00>{0}</color> hat <color=#ff686b>{1}</color> gettet, <color={2}>({3}m)</color>"
                }
                , {
                    "MsgFeedKillAnimalFromPlayer", "<color=#00ff00>{0}</color> hat ein <color=#ff686b>{1}</color> gettet, <color=#ff686b>{2}</color>, <color={3}>({4}m)</color>"
                }
                , {
                    "MsgAtkWounded", "Du hast <color=#ff686b>{0}</color> bis zum Tod verwundet."
                }
                , {
                    "MsgVictimWounded", "<color=#ff686b>{0}</color> hat dich bis zum Tod verwundet."
                }
                , {
                    "MsgFeedWounded", "<color=#00ff00>{0}</color> hat <color=#ff686b>{1}</color> erledigt."
                }
                , {
                    "MsgAtkBurned", "Du hast <color=#ff686b>{0}</color> lebendig verbrannt!"
                }
                , {
                    "MsgVictimBurned", "<color=#ff686b>{0}</color> hat dich lebendig verbrannt!"
                }
                , {
                    "MsgFeedBurned", "<color=#00ff00>{0}</color> hat <color=#ff686b>{1}</color> verbrannt!"
                }
                , {
                    "MsgFeedKillBrad", "<color=#ff686b>{0}</color> wurde von einer <color=orange>Schale</color> gettet."
                }
                , {
                    "MsgFeedKillEnt", "<color=#ff686b>{0}</color> wurde von <color=orange>{1}</color> gettet."
                }
                , {
                    "MsgFeedKillAnimal", "<color=#ff686b>{0}</color> wurde von <color=orange>{1}</color> gettet."
                }
                , {
                    "MsgFeedKillSuicide", "<color=#ff686b>{0}</color> beging <color=orange>Suizid</color>."
                }
                , {
                    "MsgFeedKillRadiation", "<color=#ff686b>{0}</color> starb an <color=orange>Strahlung</color>."
                }
                , {
                    "MsgFeedKillFall", "<color=#ff686b>{0}</color> starb durch einen <color=orange>Fall</color>."
                }
                , {
                    "MsgFeedKillCold", "<color=#ff686b>{0}</color> starb an <color=orange>Klte</color>."
                }
                , {
                    "MsgFeedKillDrowned", "<color=#ff686b>{0}</color> <color=orange>Ertrunken</color>."
                }
                , {
                    "MsgFeedKillHunger", "<color=#ff686b>{0}</color> <color=orange>Hungergestorben</color>."
                }
                , {
                    "MsgFeedKillShock", "<color=#ff686b>{0}</color> wurde <color=orange>elektrisiert</color>."
                }
                , {
                    "MsgFeedKillSentry", "<color=#ff686b>{0}</color> wurde von einem <color=orange>Auenposten</color> gettet."
                }
                , {
                    "MsgFeedKillCactus", "<color=#ff686b>{0}</color> starb an einem <color=orange>Kaktus</color>."
                }
                , {
                    "Enabled", "KillFeed Aktiviert"
                }
                , {
                    "Disabled", "KillFeed Deaktiviert"
                }
            }
            , this , "de");
        }
#endregion
#region API for other plugins to use the feed
        private void SendKillfeedmessage(string msg) {
            _killQueue.OnDeath(null , null , string.Format(_(msg)));
        }
#endregion
#region Kill Events
        private void OnKilled(BasePlayer attacker, BasePlayer victim, HitInfo hitInfo, int dist) {
            var HitBone = hitInfo.boneArea.ToString();
            if (HitBone == "-1") HitBone = "Body";
            if (IsCar(hitInfo)) dist = 0;
            if (configdata.EnableChatFeed == true) {
                if (!_data.DisabledUsers.Contains(attacker.userID)) Player.Message(attacker , _("MsgAttacker" , attacker) , null , configdata.IconId , GetClan(victim) + victim.displayName , dist , HitBone);
                if (!_data.DisabledUsers.Contains(victim.userID)) Player.Message(victim , _("MsgVictim" , victim) , null , configdata.IconId , GetClan(attacker) + attacker.displayName , dist , GetCustomWeaponName(hitInfo) , HitBone);
            }
            if ((IsZombieHorde(attacker) || attacker.IsNpc) && configdata.EnableNpcFeed) {
                var npc = attacker;
                _killQueue.OnDeath(victim, null, string.Format(_("MsgFeedKillNpc"), CustomNpcName(npc), SanitizeName(GetClan(victim) + victim.displayName), GetDistanceColor(dist), dist));
            }
            if ((victim.IsNpc || IsZombieHorde(victim)) && configdata.EnableNpcFeed) {
                var npc = victim;
                _killQueue.OnDeath(attacker, null, string.Format(_("MsgFeedKill"), SanitizeName(GetClan(attacker) + attacker.displayName), CustomNpcName(npc), GetCustomWeaponName(hitInfo), HitBone, GetDistanceColor(dist), dist));
            }
            else _killQueue.OnDeath(victim, attacker, string.Format(_("MsgFeedKill"), SanitizeName(GetClan(attacker) + attacker.displayName), SanitizeName(GetClan(victim) + victim.displayName), GetCustomWeaponName(hitInfo), HitBone, GetDistanceColor(dist), dist));
            if (!configdata.EnableLogging) return;
            var sfkLog = new StringBuilder($"{DateTime.Now}: ({attacker.UserIDString}){attacker.displayName} killed ({victim.UserIDString}){victim.displayName} from {dist}m in {HitBone}");
            LogToFile("SimpleKillFeed", sfkLog.ToString(), this);
        }
        private void OnSuicide(BasePlayer victim) => _killQueue.OnDeath(victim , null , string.Format(_("MsgFeedKillSuicide") , SanitizeName(GetClan(victim) + victim.displayName)));
        private void OnKilledByRadiation(BasePlayer victim) => _killQueue.OnDeath(victim, null, string.Format(_("MsgFeedKillRadiation"), SanitizeName(GetClan(victim) + victim.displayName)));
        private void OnKilledByEnt(BaseEntity attacker , BasePlayer victim) => _killQueue.OnDeath(victim , null , string.Format(_("MsgFeedKillEnt") , SanitizeName(GetClan(victim) + victim.displayName) , CustomEntName(attacker)));
        private void OnKilledByBradley(BasePlayer victim) => _killQueue.OnDeath(victim, null, string.Format(_("MsgFeedKillBrad"), SanitizeName(GetClan(victim) + victim.displayName)));
        private void OnKilledByAnimal(BaseEntity attacker, BasePlayer victim) => _killQueue.OnDeath(victim, null, string.Format(_("MsgFeedKillAnimal"), SanitizeName(GetClan(victim) + victim.displayName), CustomAnimalName(attacker)));
        private void DeathByFall(BasePlayer victim) => _killQueue.OnDeath(victim, null, string.Format(_("MsgFeedKillFall"), SanitizeName(GetClan(victim) + victim.displayName)));
        private void OnDeathFromWounds(BasePlayer attacker, BasePlayer victim) {
            if (configdata.EnableChatFeed) {
                if (!_data.DisabledUsers.Contains(attacker.userID) && attacker.userID.IsSteamId()) Player.Message(attacker, _("MsgAtkWounded", attacker), null, configdata.IconId, GetClan(victim) + victim.displayName);
                if (!_data.DisabledUsers.Contains(victim.userID)) Player.Message(victim, _("MsgVictimWounded", victim), null, configdata.IconId, GetClan(attacker) + attacker.displayName);
            }
            _killQueue.OnDeath(victim, attacker, string.Format(_("MsgFeedWounded"), SanitizeName(GetClan(attacker) + attacker.displayName), SanitizeName(GetClan(victim) + victim.displayName)));
            if (!configdata.EnableLogging) return;
            var sfkLog = new StringBuilder($"{DateTime.Now}: ({attacker.UserIDString}){attacker.displayName} finished ({victim.UserIDString}){victim.displayName}");
            LogToFile("SimpleKillFeed", sfkLog.ToString(), this);
        }
        private void OnBurned(BasePlayer attacker, BasePlayer victim) {
            if (victim.IsNpc) {
                if (!configdata.EnableNpcFeed) return;
                var npc = victim;
                _killQueue.OnDeath(victim, attacker, string.Format(_("MsgFeedBurned"), SanitizeName(GetClan(attacker) + attacker.displayName), CustomNpcName(npc)));
            }
            if (attacker.IsNpc) {
                if (!configdata.EnableNpcFeed) return;
                var npc = attacker;
                _killQueue.OnDeath(victim, attacker, string.Format(_("MsgFeedBurned"), CustomNpcName(npc), SanitizeName(GetClan(victim) + victim.displayName)));
            }
            if (configdata.EnableChatFeed) {
                if (!_data.DisabledUsers.Contains(attacker.userID)) Player.Message(attacker, _("MsgAtkBurned", attacker), null, configdata.IconId, GetClan(victim) + victim.displayName);
                if (!_data.DisabledUsers.Contains(victim.userID)) Player.Message(victim, _("MsgVictimBurned", victim), null, configdata.IconId, GetClan(attacker) + attacker.displayName);
            }
            _killQueue.OnDeath(victim, attacker, string.Format(_("MsgFeedBurned"), SanitizeName(GetClan(attacker) + attacker.displayName), SanitizeName(GetClan(victim) + victim.displayName)));
            if (!configdata.EnableLogging) return;
            var sfkLog = new StringBuilder($"{DateTime.Now}: ({attacker.UserIDString}){attacker.displayName} burned ({victim.UserIDString}){victim.displayName}");
            LogToFile("SimpleKillFeed", sfkLog.ToString(), this);
        }
        private void OnDrowning(BasePlayer victim) => _killQueue.OnDeath(victim , null , string.Format(_("MsgFeedKillDrowned") , SanitizeName(GetClan(victim) + victim.displayName)));
        private void OnFrozen(BasePlayer victim) => _killQueue.OnDeath(victim , null , string.Format(_("MsgFeedKillCold") , SanitizeName(GetClan(victim) + victim.displayName)));
        private void OnHunger(BasePlayer victim) => _killQueue.OnDeath(victim , null , string.Format(_("MsgFeedKillHunger") , SanitizeName(GetClan(victim) + victim.displayName)));
        private void OnShock(BasePlayer victim) => _killQueue.OnDeath(victim , null , string.Format(_("MsgFeedKillShock") , SanitizeName(GetClan(victim) + victim.displayName)));
        private void OnSentry(BasePlayer victim) => _killQueue.OnDeath(victim , null , string.Format(_("MsgFeedKillSentry") , SanitizeName(GetClan(victim) + victim.displayName)));
        private void OnCactus(BasePlayer victim) => _killQueue.OnDeath(victim , null , string.Format(_("MsgFeedKillCactus") , SanitizeName(GetClan(victim) + victim.displayName)));
#endregion
#region UI
        private class KillEvent : Pool.IPooled {
            public int DisplayUntil;
            public string Text;
            public KillEvent Init(string text, int displayUntil) {
                Text = text;
                DisplayUntil = displayUntil;
                return this;
            }
            public void EnterPool() {
                Text = null;
                DisplayUntil = 0;
            }
            public void LeavePool() {
            }
        }
        private class KillQueue : MonoBehaviour {
            private readonly WaitForSeconds _secondDelay = new WaitForSeconds(1f);
            private readonly Queue<KillEvent> _queue = new Queue<KillEvent>(configdata.MaxFeedMessages);
            private readonly CuiOutlineComponent _outlineStatic = new CuiOutlineComponent {
                Distance = configdata.OutlineSize , Color = "0 0 0 1"
            }
            ;
            private readonly CuiRectTransformComponent[] _rectTransformStatic = new CuiRectTransformComponent[configdata.MaxFeedMessages];
            private readonly CuiTextComponent[] _textStatic = new CuiTextComponent[configdata.MaxFeedMessages];
            private readonly CuiElementContainer _cui = new CuiElementContainer();
            private bool _needsRedraw;
            private int _currentlyDrawn;
            private SimpleKillFeed _plugin;
            //add the plugin reference
            public void SetPlugin(SimpleKillFeed plugin) {
                _plugin = plugin;
            }
            public void OnDeath(BasePlayer victim , BasePlayer attacker , string text) {
                Interface.Call("OnKillFeedMessageReceived" , text);
                if (_queue.Count == configdata.MaxFeedMessages) DequeueEvent(_queue.Dequeue());
                PushEvent(Pool.Get<KillEvent>().Init(text , Epoch.Current + configdata.FeedMessageTtlSec));
            }
            private void PushEvent(KillEvent evt) {
                _queue.Enqueue(evt);
                _needsRedraw = true;
                DoProccessQueue();
            }
            private void Start() {
                for (var i = 0; i < configdata.MaxFeedMessages; i++) {
                    _rectTransformStatic[i] = new CuiRectTransformComponent {
                        AnchorMax = $"{configdata.AnchorMax.Split(Convert.ToChar(' '))[0]} {float.Parse(configdata.AnchorMax.Split(Convert.ToChar(' '))[1]) - (configdata.HeightIdent * i)}" , AnchorMin = $"{configdata.AnchorMin.Split(Convert.ToChar(' '))[0]} {float.Parse(configdata.AnchorMin.Split(Convert.ToChar(' '))[1]) - (configdata.HeightIdent * i)}"
                    }
                    ;
                    if (configdata.TextAnchor == "right") _textStatic[i] = new CuiTextComponent {
                        Align = TextAnchor.MiddleRight , FontSize = configdata.FontSize , Text = string.Empty
                    }
                    ;
                    else if (configdata.TextAnchor == "left") _textStatic[i] = new CuiTextComponent {
                        Align = TextAnchor.MiddleLeft , FontSize = configdata.FontSize , Text = string.Empty
                    }
                    ;
                    else _textStatic[i] = new CuiTextComponent {
                        Align = TextAnchor.MiddleRight , FontSize = configdata.FontSize , Text = string.Empty
                    }
                    ;
                }
                StartCoroutine(ProccessQueue());
            }
            private void DequeueEvent(KillEvent evt) {
                Pool.Free(ref evt);
                _needsRedraw = true;
            }
            private void DoProccessQueue() {
                while (_queue.Count > 0 && _queue.Peek().DisplayUntil < Epoch.Current) DequeueEvent(_queue.Dequeue());
                if (!_needsRedraw) return;
                var toBeRemoved = _currentlyDrawn;
                _currentlyDrawn = 0;
                foreach (var killEvent in _queue) {
                    var cuiText = _textStatic[_currentlyDrawn];
                    cuiText.Text = killEvent.Text;
                    _cui.Add(new CuiElement {
                        Name = $"kf-{_currentlyDrawn}" , Parent = "Under" , Components = {
                            cuiText, _rectTransformStatic[_currentlyDrawn], _outlineStatic
                        }
                    }
                    );
                    if (++_currentlyDrawn == configdata.MaxFeedMessages) break;
                }
                _needsRedraw = false;
                SendKillCui(_cui , toBeRemoved);
                _cui.Clear();
            }
            private IEnumerator ProccessQueue() {
                while (!Interface.Oxide.IsShuttingDown) {
                    DoProccessQueue();
                    yield return _secondDelay;
                }
            }
            //Updated this method with plugin reference
            private void SendKillCui(CuiElementContainer cui , int toBeRemoved) {
                var json = cui.ToJson();
                foreach (var plr in BasePlayer.activePlayerList) {
                    // Check for Exclude Permission
                    if (_plugin.permission.UserHasPermission(plr.UserIDString , Exclude_Perm)) {
                        // User has the permission, remove existing UI, and skip adding new UI
                        for (var i = toBeRemoved; i > 0; i--) CuiHelper.DestroyUi(plr , $"kf-{i - 1}");
                        continue;
                        // Skip the rest of this loop and go to the next player
                    }
                    //If not excluded remove ui and add ui
                    for (var i = toBeRemoved; i > 0; i--) CuiHelper.DestroyUi(plr , $"kf-{i - 1}");
                    if (!_data.DisabledUsers.Contains(plr.userID)) CuiHelper.AddUi(plr , json);
                }
            }
            public static void RemoveKillCui(string name) {
                foreach (var plr in BasePlayer.activePlayerList) CuiHelper.DestroyUi(plr , name);
            }
        }
#endregion
#region Helpers
        private string _(string msg, BasePlayer player = null) => lang.GetMessage(msg, this, player?.UserIDString);
        private string GetCustomWeaponName(HitInfo hitInfo) {
            var name = GetWeaponName(hitInfo);
            if (string.IsNullOrEmpty(name)) return null;
            string translatedName;
            if (configdata.Weapons.TryGetValue(name, out translatedName)) return translatedName;
            configdata.Weapons.Add(name, name);
            Config.WriteObject(configdata);
            return name;
        }
        private string CustomNpcName(BasePlayer npc) {
            var name = npc.ShortPrefabName;
            if (string.IsNullOrEmpty(name)) return null;
            if (npc.displayName != npc.userID.ToString()) return npc.displayName;
            string translatedName;
            if (configdata.Npcs.TryGetValue(name, out translatedName)) return translatedName;
            configdata.Npcs.Add(name, name);
            Config.WriteObject(configdata);
            return name;
        }
        private string CustomEntName(BaseEntity attacker) {
            var name = attacker.ShortPrefabName;
            if (string.IsNullOrEmpty(name)) return null;
            string translatedName;
            if (configdata.Ents.TryGetValue(name, out translatedName)) return translatedName;
            configdata.Npcs.Add(name, name);
            Config.WriteObject(configdata);
            return name;
        }
        private string CustomAnimalName(BaseEntity attacker) {
            var name = attacker.ShortPrefabName;
            if (string.IsNullOrEmpty(name)) return null;
            string translatedName;
            if (configdata.Animal.TryGetValue(name, out translatedName)) return translatedName;
            configdata.Npcs.Add(name, name);
            Config.WriteObject(configdata);
            return name;
        }
        private string GetWeaponName(HitInfo hitInfo) {
            var _WeaponName = "??Unknown??";
            if (hitInfo.Weapon == null) {
                if (hitInfo.WeaponPrefab.prefabID == 3898309212) _WeaponName = "C4";
                //3898309212
                if (hitInfo.WeaponPrefab.prefabID == 3046924118) _WeaponName = "Rocket";
                //3046924118
                if (hitInfo.WeaponPrefab.prefabID == 1217937936) _WeaponName = "HV Rocket";
                //1217937936
                if (hitInfo.WeaponPrefab.prefabID == 2742759844) _WeaponName = "Satchel";
                //1217937936
                if (hitInfo.WeaponPrefab.prefabID == 2144399804) _WeaponName = "Beancan";
                //2144399804
                if (hitInfo.WeaponPrefab.prefabID == 1859672190) _WeaponName = "Shell";
                //1217937936
                if (hitInfo.WeaponPrefab.prefabID == 1128089209) _WeaponName = "Grenade";
                //1128089209
                if (hitInfo.WeaponPrefab.prefabID == 3717106868) _WeaponName = "Flamethrower";
                //3717106868
                if (hitInfo.WeaponPrefab.prefabID == 3032863244) _WeaponName = "Cannon Shell";
                //3032863244
                if (hitInfo.Initiator is GunTrap) _WeaponName = "GunTrap";
                if (hitInfo.Initiator is FlameTurret) _WeaponName = "FlameTurret";
                if (hitInfo.Initiator is AutoTurret) _WeaponName = "AutoTurret";
                else if (hitInfo.damageTypes.GetMajorityDamageType() == DamageType.Heat) _WeaponName = "Fire";
                else if (hitInfo.damageTypes.GetMajorityDamageType() == DamageType.Fun_Water) _WeaponName = "WaterGun";
                if (hitInfo.WeaponPrefab.ToString().Contains("car_")) _WeaponName = "Car";
                //Puts(hitInfo.WeaponPrefab.prefabID.ToString());
                return _WeaponName;
            }
            if (hitInfo.Weapon != null) {
                var _Weapon = hitInfo.Weapon;
                var item = _Weapon.GetItem();
                if (item != null) _WeaponName = item.info.displayName.english;
                if (hitInfo.WeaponPrefab.prefabID == 1233562048) _WeaponName = "Grenade Launcher";
            }
            if (hitInfo.Initiator is GunTrap) _WeaponName = "GunTrap";
            if (hitInfo.Initiator is FlameTurret) _WeaponName = "FlameTurret";
            if (hitInfo.Initiator is AutoTurret) _WeaponName = "AutoTurret";
            if (hitInfo.Initiator is HotAirBalloon) _WeaponName = "Hot Air Balloon";
            if (hitInfo.WeaponPrefab is MLRSRocket) _WeaponName = "MLRS";
            return _WeaponName;
        }
        private static bool IsExplosion(HitInfo hit) => (hit.WeaponPrefab != null && (hit.WeaponPrefab.ShortPrefabName.Contains("grenade") || hit.WeaponPrefab.ShortPrefabName.Contains("explosive"))) || hit.damageTypes.GetMajorityDamageType() == DamageType.Explosion || (!hit.damageTypes.IsBleedCausing() && hit.damageTypes.Has(DamageType.Explosion));
        private static bool IsFlame(HitInfo hit) => hit.damageTypes.GetMajorityDamageType() == DamageType.Heat || (!hit.damageTypes.IsBleedCausing() && hit.damageTypes.Has(DamageType.Heat));
        private static bool IsRadiation(HitInfo hit) => hit.damageTypes.GetMajorityDamageType() == DamageType.Radiation || (!hit.damageTypes.IsBleedCausing() && hit.damageTypes.Has(DamageType.Radiation));
        private static bool IsCold(HitInfo hit) => hit.damageTypes.GetMajorityDamageType() == DamageType.Cold || (!hit.damageTypes.IsBleedCausing() && hit.damageTypes.Has(DamageType.Cold));
        private static bool IsHunger(HitInfo hit) => hit.damageTypes.GetMajorityDamageType() == DamageType.Hunger || (!hit.damageTypes.IsBleedCausing() && hit.damageTypes.Has(DamageType.Hunger));
        private static bool IsThirst(HitInfo hit) => hit.damageTypes.GetMajorityDamageType() == DamageType.Thirst || (!hit.damageTypes.IsBleedCausing() && hit.damageTypes.Has(DamageType.Thirst));
        private static bool IsDrowning(HitInfo hit) => hit.damageTypes.GetMajorityDamageType() == DamageType.Drowned  /* || (!hit.damageTypes.IsBleedCausing() && hit.damageTypes.Has(DamageType.Drowned))*
// ... [Code preview truncated due to length. Full source in attached file] ...

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