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FREE SimpleStatus : 1.1.3 1.1.3

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using System.Collections.Generic;
using UnityEngine.UI;
using Oxide.Core.Plugins;
using System;
using Oxide.Game.Rust.Cui;
using System.Drawing;
using Rust;
using System.ComponentModel;
using Oxide.Core;
using Newtonsoft.Json;
using UnityEngine;
using System.Linq;
using Oxide.Plugins.SimpleStatusExtensionMethods;
using Oxide.Core.Libraries.Covalence;
namespace Oxide.Plugins {
    [Info("SimpleStatus", "mr01sam", "1.1.3")]
    [Description("Allows plugins to add custom status displays for the UI.")]
    partial class SimpleStatus : CovalencePlugin {
        /* // Changelog
        # v1.1.0
        - Added functionality to change color, icon, icon color, title color and text color for existing statuses
        - New API method 'SetProperty' which allows you to set multiple status properties at the same time with minimal redraws
        - New command 'simplestatus.clearcache' that allows admins to clear the cache and status data with a command
        - When an icon is set to null or empty string now it will not display an icon (before it displayed blank white square)
        - Adjusted bleeding status threshold
        - Fixed issue where title color would be initialized to the text color
        - Fixed key error when statuses are removed from player
        # v1.1.1
        - Can now specify item ids for the icon.Use the format 'itemid:<item id>' to denote it as an item icon.For example, if you want the icon to be scrap use 'itemid:-932201673'
        - Statuses now update instantly when authing/deauthing from cupboard
        # v1.1.2
        - Now supports raw images.To designate as a raw image, prefix the name with "raw:" similar to how itemids work.- Fixed issue where background material would be wrong if an icon was used.- Fixed console spam if status without icon was shown.# v1.1.3
        - Fixed key error in disconnect
         */
        public static SimpleStatus PLUGIN;
        [PluginReference]
        private readonly Plugin ImageLibrary;
        [PluginReference]
        private readonly Plugin CustomStatusFramework;
        private readonly bool Debugging = false;
        // If you are a developer, you can enable this to get console logs.private readonly int[] DebugCodes = new int[] { }; // Add codes here for specific debug statements you want to see, empty array will show all.#region Oxide Hooks
        private void Init() {
            if (Data == null) {
                Data = new SavedData();
            }
            if (CachedUI == null) {
                CachedUI = new Dictionary<string, string>();
            }
            LoadData();
        }
        private void OnServerInitialized() {
            PLUGIN = this;
            if (!ImageLibrary?.IsLoaded ?? true) {
                PrintError("ImageLibary is REQUIRED for this plugin to work properly.Please load it onto your server and reload this plugin.");
                return;
            }
            if (CustomStatusFramework?.IsLoaded ?? false) {
                PrintError("You have both Simple Status and Custom Status Framework installed.These plugins do the same thing and will conflict with each other.Please unload Custom Status Framework and reload this plugin.");
                return;
            }
            AddCovalenceCommand(config.ToggleStatusCommand, nameof(CmdToggleStatus));
            foreach (var player in BasePlayer.activePlayerList) {
                OnPlayerConnected(player);
            }
        }
        private void Unload() {
            SaveData();
            foreach (var pair in Behaviours) {
                foreach(var status in Data.Statuses.Keys) {
                    pair.Value.RemoveStatus(status);
                }
                UnityEngine.Object.Destroy(pair.Value);
            }
            CachedUI = null;
            Data = null;
        }
        private void OnPluginUnloaded(Plugin plugin) {
            var name = plugin?.Name;
            if (name == Name) {
                return;
            }
            if (Data.Statuses.Values.Any(x => x.PluginName == name)) {
                RemovePluginData(name);
            }
        }
        private void RemovePluginData(string pluginName) {
            Debug($"Removing {pluginName} because its no longer loaded");
            var statuses = Data.Statuses.Where(x => x.Value.PluginName == pluginName).Select(x => x.Key).ToArray();
            foreach(var status in statuses) {
                Data.Statuses.Remove(status);
            }
            var userIdsToUpdate = new HashSet<ulong>();
            foreach(var playerData in Data.Player.ToArray()) {
                var userId = playerData.Key;
                foreach(var key in playerData.Value.Keys.ToArray()) {
                    if (statuses.Contains(key)) {
                        Data.Player[userId].Remove(key);
                    }
                }
                userIdsToUpdate.Add(userId);
            }
            foreach(var userId in userIdsToUpdate) {
                var behavior = Behaviours.GetValueOrDefault(userId);
                if (behavior == null) {
                    continue;
                }
                behavior.rowsNeedUpdate = true;
            }
        }
        private void OnPlayerConnected(BasePlayer basePlayer) {
            var obj = basePlayer.gameObject.AddComponent<StatusBehaviour>();
            Behaviours.Add(basePlayer.userID, obj);
            Debug($"Connecting {basePlayer.displayName} has {(Data.Player.ContainsKey(basePlayer.userID) ? Data.Player.GetValueOrDefault(basePlayer.userID)?.Count : 0)} statuses: {Data.Player.GetValueOrDefault(basePlayer.userID)?.Keys.ToSentence()}");
            NextFrame(() => {
                Debug($"Resuming statuses for {basePlayer.displayName}..");
                if (Data.Player.ContainsKey(basePlayer.userID)) {
                    foreach (var data in Data.Player[basePlayer.userID]) {
                        var statusName = data.Key;
                        Debug($"Resuming {data.Key} {data.Value.Duration} {data.Value.Title} {data.Value.Text} {data.Value.EndTime.HasValue} {data.Value.DurationUntilEndTime}");
                        obj.SetStatus(data.Key, data.Value.Duration, !data.Value.EndTime.HasValue, true);
                    }
                }
                if (config.WarnPlayersThatStatusIsHidden && Data.PlayersHiding.Contains(basePlayer.userID)) {
                    Message(basePlayer, Lang(PLUGIN, "warning", basePlayer.userID, config.ToggleStatusCommand));
                }
            }
            );
        }
        private void OnPlayerDisconnected(BasePlayer basePlayer) {
            var obj = Behaviours.GetValueOrDefault(basePlayer.userID);
            if (obj == null) {
                return;
            }
            UnityEngine.Object.Destroy(obj);
            Behaviours.Remove(basePlayer.userID);
            Debug($"Disconnecting {basePlayer.displayName} has {(Data.Player.ContainsKey(basePlayer.userID) ? Data.Player[basePlayer.userID].Count : 0)} statuses: {Data.Player.GetValueOrDefault(basePlayer.userID)?.Keys.ToSentence()}");
        }
        private void CanPickupEntity(BasePlayer basePlayer, BaseEntity entity) {
            if (basePlayer == null || entity == null) {
                return;
            }
            var name = entity?.name;
            NextTick(() => {
                if (basePlayer != null && name != null) {
                    Behaviours.GetValueOrDefault(basePlayer.userID)?.itemStatuses.Inc(name);
                }
            }
            );
        }
        private void OnItemPickup(Item item, BasePlayer basePlayer) {
            if (basePlayer == null || item == null) {
                return;
            }
            Behaviours.GetValueOrDefault(basePlayer.userID)?.itemStatuses.Inc(item.info.shortname);
        }
        private void OnStructureUpgrade(BaseCombatEntity entity, BasePlayer basePlayer, BuildingGrade.Enum grade) {
            if (basePlayer == null) {
                return;
            }
            Behaviours.GetValueOrDefault(basePlayer.userID)?.itemStatuses.Inc($"removed {grade}");
        }
        private void OnStructureRepair(BuildingBlock entity, BasePlayer basePlayer) {
            NextTick(() => {
                if (entity != null && basePlayer != null) {
                    Behaviours.GetValueOrDefault(basePlayer.userID)?.itemStatuses.Inc($"removed {entity.grade}");
                }
            }
            );
        }
        private void OnCupboardAuthorize(BuildingPrivlidge privilege, BasePlayer basePlayer) {
            NextTick(() => {
                var b = Behaviours.GetValueOrDefault(basePlayer?.userID ?? 0);
                if (b == null) {
                    return;
                }
                b.ForceCheckModifiers();
                b.ForceUpdateUI();
            }
            );
        }
        private void OnCupboardDeauthorize(BuildingPrivlidge privilege, BasePlayer basePlayer) {
            NextTick(() => {
                var b = Behaviours.GetValueOrDefault(basePlayer?.userID ?? 0);
                if (b == null) {
                    return;
                }
                b.ForceCheckModifiers();
                b.ForceUpdateUI();
            }
            );
        }
        private void OnDispenserGather(ResourceDispenser dispenser, BasePlayer basePlayer, Item item) {
            if (basePlayer == null || item == null) {
                return;
            }
            Behaviours.GetValueOrDefault(basePlayer.userID)?.itemStatuses.Inc(item.info.shortname);
        }
        private void OnCollectiblePickup(CollectibleEntity collectible, BasePlayer basePlayer) {
            if (basePlayer == null) {
                return;
            }
            collectible.itemList.ForEach(item => {
                Behaviours.GetValueOrDefault(basePlayer.userID)?.itemStatuses.Inc(item.itemDef.shortname);
            }
            );
        }
#endregion
#region Status Info
        protected class SavedData {
            public Dictionary<string, StatusInfo> Statuses = new Dictionary<string, StatusInfo>();
            public HashSet<ulong> PlayersHiding = new HashSet<ulong>();
            public Dictionary<ulong, Dictionary<string, PlayerStatusInfo>> Player = new Dictionary<ulong, Dictionary<string, PlayerStatusInfo>>();
        }
        private static string GetImageData(string path) {
            if (string.IsNullOrWhiteSpace(path)) {
                return string.Empty;
            }
            else if (path.IsAssetPath()) {
                return path;
            }
            else if (path.IsItemId()) {
                return path.AsItemId();
            }
            else if (path.IsRawImage()) {
                return PLUGIN.ImageLibrary?.Call<string>("GetImage", path.AsRawImage());
            }
            return PLUGIN.ImageLibrary?.Call<string>("GetImage", path);
        }
        protected class PlayerStatusInfo {
            public int Duration;
            public string Color = null;
            public string Title = null;
            public string TitleColor = null;
            public string Text = null;
            public string TextColor = null;
            public string ImagePathOrUrl = null;
            public string IconColor = null;
            [JsonIgnore]
            public string ImageData => GetImageData(ImagePathOrUrl);
            public DateTime? EndTime = null;
            [JsonIgnore]
            public bool IsPastEndTime => EndTime.HasValue && EndTime.Value < DateTime.Now;
            [JsonIgnore]
            public int DurationUntilEndTime => !EndTime.HasValue ? Duration : (int)Math.Floor((EndTime.Value.Subtract(DateTime.Now)).TotalSeconds);
        }
        protected static SavedData Data = new SavedData();
        private void SaveData() {
            Interface.Oxide.DataFileSystem.WriteObject($"{Name}/data", Data);
        }
        private void LoadData() {
            Debug("Load data called");
            var data = Interface.Oxide.DataFileSystem.ReadObject<SavedData>($"{Name}/data") ?? new SavedData();
            if (data.Statuses == null) {
                data.Statuses = new Dictionary<string, StatusInfo>();
            }
            if (data.Player == null) {
                data.Player = new Dictionary<ulong, Dictionary<string, PlayerStatusInfo>>();
            }
            Data.Player = data.Player;
            if (Data.Statuses == null) {
                Data.Statuses = new Dictionary<string, StatusInfo>();
            }
            foreach(var status in data.Statuses.ToArray()) {
                if (!status.Value.Plugin?.IsLoaded ?? true) {
                    RemovePluginData(status.Value.PluginName);
                }
                else if (!Data.Statuses.ContainsKey(status.Key)) {
                    Debug("Assigned new status from load");
                    Data.Statuses[status.Key] = status.Value;
                }
            }
        }
        private static void Debug(string message) {
            if (PLUGIN == null || !PLUGIN.Debugging) {
                return;
            }
            var code = message.Split(" ").First().GetHashCode();
            if (PLUGIN.DebugCodes != null && PLUGIN.DebugCodes.Length > 0 && !PLUGIN.DebugCodes.Contains(code)) {
                return;
            }
            PLUGIN?.Puts($"DEBUG({code}): {message}");
        }
        protected class StatusInfo {
            [JsonIgnore]
            public Plugin Plugin => Interface.uMod.RootPluginManager.GetPlugin(PluginName);
            [JsonIgnore]
            public bool PluginIsLoaded => Plugin?.IsLoaded ?? false;
            public string PluginName;
            public string Id;
            public string Color;
            public string Title;
            public string TitleColor;
            public string Text = null;
            public string TextColor;
            public string ImageLibraryNameOrAssetPath;
            [JsonProperty("ImageLibraryIconId")]
            private string ImageLibraryIconId  // old version
            {
                set {
                    ImageLibraryNameOrAssetPath = value;
                }
            }
            public string IconColor;
            [JsonIgnore]
            public bool IsAssetImage => !string.IsNullOrEmpty(ImageLibraryNameOrAssetPath) && ImageLibraryNameOrAssetPath.IsAssetPath();
            [JsonIgnore]
            public bool HasImage => !string.IsNullOrEmpty(ImageLibraryNameOrAssetPath);
            [JsonIgnore]
            public string ImageData => GetImageData(ImageLibraryNameOrAssetPath);
        }
#endregion
#region Utility
        private static void Message(BasePlayer basePlayer, string message) {
            var icon = PLUGIN.config.ChatMessageSteamId;
            ConsoleNetwork.SendClientCommand(basePlayer.Connection, "chat.add", 2, icon, message);
        }
#endregion
    }
}
namespace Oxide.Plugins {
    partial class SimpleStatus : CovalencePlugin {
        [HookMethod(nameof(CreateStatus))]
        private void CreateStatus(Plugin plugin, string statusId, string backgroundColor = "1 1 1 1", string title = "Text", string titleColor = "1 1 1 1", string text = null, string textColor = "1 1 1 1", string imageLibraryNameOrAssetPath = null, string imageColor = "1 1 1 1") {
            Debug("CreateStatus called");
            Data.Statuses[statusId] = new StatusInfo {
                PluginName = plugin.Name, Id = statusId, Color = backgroundColor, Title = title, TitleColor = titleColor, Text = text, TextColor = textColor, ImageLibraryNameOrAssetPath = imageLibraryNameOrAssetPath, IconColor = imageColor
            }
            ;
            CachedUI.Clear();
        }
        [HookMethod(nameof(SetStatus))]
        private void SetStatus(ulong userId, string statusId, int duration = int.MaxValue, bool pauseOffline = true) {
            Debug($"SetStatus called {userId} {statusId} {duration} {pauseOffline}");
            if (IsStatusIdInvalid(statusId)) {
                return;
            }
            var b = Behaviours.GetValueOrDefault(userId);
            if (b == null) {
                // save status for later if player is offline
                SetStatusForOfflinePlayer(userId, statusId, duration, pauseOffline);
                return;
            }
            if (duration > 0) {
                b.SetStatus(statusId, duration, pauseOffline);
            }
            else {
                b.RemoveStatus(statusId);
            }
        }
        [HookMethod(nameof(SetStatusColor))]
        private void SetStatusColor(ulong userId, string statusId, string color = null) {
            Debug("SetStatusColor called");
            if (IsStatusIdInvalid(statusId)) {
                return;
            }
            var b = Behaviours.GetValueOrDefault(userId);
            if (b == null) {
                return;
            }
            b.SetStatusColor(statusId, color ?? RESET_KEYWORD);
        }
        [HookMethod(nameof(SetStatusTitle))]
        private void SetStatusTitle(ulong userId, string statusId, string title = null) {
            Debug("SetStatusTitle called");
            if (IsStatusIdInvalid(statusId)) {
                return;
            }
            var b = Behaviours.GetValueOrDefault(userId);
            if (b == null) {
                return;
            }
            b.SetStatusTitle(statusId, title ?? RESET_KEYWORD, null);
        }
        [HookMethod(nameof(SetStatusTitleColor))]
        private void SetStatusTitleColor(ulong userId, string statusId, string color = null) {
            Debug("SetStatusTitleColor called");
            if (IsStatusIdInvalid(statusId)) {
                return;
            }
            var b = Behaviours.GetValueOrDefault(userId);
            if (b == null) {
                return;
            }
            b.SetStatusTitle(statusId, null, color ?? RESET_KEYWORD);
        }
        [HookMethod(nameof(SetStatusText))]
        private void SetStatusText(ulong userId, string statusId, string text = null) {
            Debug("SetStatusText called");
            if (IsStatusIdInvalid(statusId)) {
                return;
            }
            var b = Behaviours.GetValueOrDefault(userId);
            if (b == null) {
                return;
            }
            b.SetStatusText(statusId, text ?? RESET_KEYWORD, null);
        }
        [HookMethod(nameof(SetStatusTextColor))]
        private void SetStatusTextColor(ulong userId, string statusId, string color = null) {
            Debug("SetStatusTextColor called");
            if (IsStatusIdInvalid(statusId)) {
                return;
            }
            var b = Behaviours.GetValueOrDefault(userId);
            if (b == null) {
                return;
            }
            b.SetStatusText(statusId, null, color ?? RESET_KEYWORD);
        }
        [HookMethod(nameof(SetStatusIcon))]
        private void SetStatusIcon(ulong userId, string statusId, string imageLibraryNameOrAssetPath = null) {
            Debug("SetStatusIcon called");
            if (IsStatusIdInvalid(statusId)) {
                return;
            }
            var b = Behaviours.GetValueOrDefault(userId);
            if (b == null) {
                return;
            }
            b.SetStatusIcon(statusId, imageLibraryNameOrAssetPath ?? RESET_KEYWORD, null);
        }
        [HookMethod(nameof(SetStatusIconColor))]
        private void SetStatusIconColor(ulong userId, string statusId, string color = null) {
            Debug("SetStatusIconColor called");
            if (IsStatusIdInvalid(statusId)) {
                return;
            }
            var b = Behaviours.GetValueOrDefault(userId);
            if (b == null) {
                return;
            }
            b.SetStatusIcon(statusId, null, color ?? RESET_KEYWORD);
        }
        [HookMethod(nameof(SetStatusProperty))]
        private void SetStatusProperty(ulong userId, string statusId, Dictionary<string, object> properties) {
            Debug("SetStatusProperty called");
            if (IsStatusIdInvalid(statusId)) {
                return;
            }
            var b = Behaviours.GetValueOrDefault(userId);
            if (b == null) {
                return;
            }
            // title
            var title = GetPropertyOrKeyword(properties, "title");
            var titleColor = GetPropertyOrKeyword(properties, "titleColor");
            if (title != null || titleColor != null) {
                b.SetStatusTitle(statusId, title, titleColor);
            }
            // text
            var text = GetPropertyOrKeyword(properties, "text");
            var textColor = GetPropertyOrKeyword(properties, "textColor");
            if (text != null || textColor != null) {
                b.SetStatusText(statusId, text, textColor);
            }
            // icon
            var icon = GetPropertyOrKeyword(properties, "icon");
            var iconColor = GetPropertyOrKeyword(properties, "iconColor");
            if (icon != null || iconColor != null) {
                b.SetStatusIcon(statusId, icon, iconColor);
            }
            // color
            var color = GetPropertyOrKeyword(properties, "color");
            if (color != null) {
                b.SetStatusColor(statusId, color);
            }
        }
        [HookMethod(nameof(GetDuration))]
        private int GetDuration(ulong userId, string statusId) {
            Debug("GetDuration called");
            if (IsStatusIdInvalid(statusId)) {
                return 0;
            }
            if (!Data.Player.ContainsKey(userId) || !Data.Player[userId].ContainsKey(statusId)) {
                return 0;
            }
            return Data.Player[userId][statusId].Duration;
        }
        private bool IsStatusIdInvalid(string statusId) {
            if (Data?.Statuses?.ContainsKey(statusId) ?? true) {
                return false;
            }
            if (Debugging) {
                PrintError($"There is no status with the id of '{statusId}'");
            }
            return true;
        }
        private string GetPropertyOrKeyword(Dictionary<string, object> properties, string key) {
            return properties.ContainsKey(key) ? properties[key]?.ToString() ?? RESET_KEYWORD : null;
        }
        /* Subscribable Hooks */
        /*
         * # Called when a status is initially set for a player.* void OnStatusSet(ulong userId, string statusId, int duration)
         * 
         * 
         * # Called when a status is removed for a player.(When the duration reaches 0).* void OnStatusEnd(ulong userId, string statusId, int duration)
         * 
         * 
         * # Called when a status property is updated.* # The 'property' parameter can be: 'title', 'titleColor', 'text', 'textColor', 'icon', 'iconColor', 'color'
         * void OnStatusUpdate(ulong userId, string statusId, string property, string value);
         */
    }
}
namespace Oxide.Plugins {
    partial class SimpleStatus : CovalencePlugin {
        private void CmdToggleStatus(IPlayer player, string command, string[] args) {
            var basePlayer = player.Object as BasePlayer;
            if (basePlayer == null) {
                return;
            }
            if (!Data.PlayersHiding.Contains(basePlayer.userID)) {
                Data.PlayersHiding.Add(basePlayer.userID);
                CuiHelper.DestroyUi(basePlayer, UI_Base_ID);
                Message(basePlayer, Lang(PLUGIN, "hiding", basePlayer.userID));
            }
            else {
                Data.PlayersHiding.Remove(basePlayer.userID);
                var b = Behaviours.GetValueOrDefault(basePlayer.userID);
                if (b == null) {
                    return;
                }
                b.InitStatusUI();
                b.rowsNeedUpdate = true;
                Message(basePlayer, Lang(PLUGIN, "showing", basePlayer.userID));
            }
        }
        [Command("simplestatus.clearcache")]
        private void CmdClearCache(IPlayer player, string command, string[] args) {
            if (!player.IsAdmin && !player.IsServer) {
                return;
            }
            CachedUI = new Dictionary<string, string>();
            Data.Statuses = new Dictionary<string, StatusInfo>();
            player.Reply("Cached data has been cleared, please reload Simple Status and all dependent plugins to avoid issues");
        }
    }
}
namespace Oxide.Plugins {
    partial class SimpleStatus : CovalencePlugin {
        private Configuration config;
        private partial class Configuration {
            public ulong ChatMessageSteamId = 0;
            public string ToggleStatusCommand = "ts";
            public bool WarnPlayersThatStatusIsHidden = true;
        }
        protected override void LoadConfig() {
            base.LoadConfig();
            try {
                config = Config.ReadObject<Configuration>();
                if (config == null) throw new Exception();
            }
            catch {
                PrintError("Your configuration file contains an error.Using default configuration values.");
                LoadDefaultConfig();
            }
            SaveConfig();
        }
        protected override void SaveConfig() => Config.WriteObject(config);
        protected override void LoadDefaultConfig() => config = new Configuration();
    }
}
namespace Oxide.Plugins.SimpleStatusExtensionMethods {
    public static class ExtensionMethods {
        public static void RemoveAll<TKey, TValue>(this Dictionary<TKey, TValue> dict, Func<KeyValuePair<TKey, TValue>, bool> condition) {
            foreach (var cur in dict.Where(condition).ToList()) {
                dict.Remove(cur.Key);
            }
        }
        public static void Inc<TKey>(this Dictionary<TKey, float> dict, TKey key) {
            dict[key] = Time.realtimeSinceStartup + 3.6f;
        }
        public static void ForEach<T>(this IEnumerable<T> source, Action<T> action) {
            foreach (T element in source) action(element);
        }
        public static bool IsAssetPath(this string path) => path.StartsWith("assets/");
        public static bool IsItemId(this string path) => path.StartsWith("itemid:");
        public static bool IsRawImage(this string path) => path.StartsWith("raw:");
        public static string AsRawImage(this string path) => !IsRawImage(path) ? "" : $"{path.Substring(4)}";
        public static string AsItemId(this string path) => !IsItemId(path) ? "" : path.Substring(7);
    }
}
namespace Oxide.Plugins {
    partial class SimpleStatus : CovalencePlugin {
        protected override void LoadDefaultMessages() {
            lang.RegisterMessages(new Dictionary<string, string> {
                ["showing"]
                = "Showing statuses.", ["hiding"] = "Hiding statuses.", ["warning"] = "You have statuses hidden.Use the /{0} command to show them again."
            }
            , this);
        }
        private string Lang(Plugin plugin, string key, ulong userId, params object[] args) => string.Format(lang.GetMessage(key, plugin, userId.ToString()), args);
    }
}
namespace Oxide.Plugins {
    partial class SimpleStatus : CovalencePlugin {
        private void SetStatusForOfflinePlayer(ulong userId, string statusId, int duration, bool pauseOffline) {
            if (duration <= 0) {
                var data = Data.Player.GetValueOrDefault(userId);
                if (data == null) {
                    return;
                }
                Debug($"Remove status {statusId} for offline player {userId}");
                data.Remove(statusId);
                if (data.Count <= 0) {
                    Data.Player.Remove(userId);
                }
                return;
            }
            if (!Data.Player.ContainsKey(userId)) {
                Data.Player[userId] = new Dictionary<string, PlayerStatusInfo>();
            }
            Debug($"Set status {statusId} for offline player {userId} duration {duration}");
            Data.Player[userId][statusId] = new PlayerStatusInfo() {
                Duration = duration, EndTime = pauseOffline ? null : (DateTime?)DateTime.Now.AddSeconds(duration)
            }
            ;
        }
        private Dictionary<ulong, StatusBehaviour> Behaviours = new Dictionary<ulong, StatusBehaviour>();
        public int BehaviorCount = 0;
        public class StatusBehaviour : MonoBehaviour {
            private BasePlayer basePlayer;
            private int smallModifiersCount;
            private int bigModifiersCount;
            private int previousModifiersCount = 0;
            public bool rowsNeedUpdate = false;
            public bool privForceUpdate = false;
            public bool forceCheckMods = false;
            public Dictionary<string, float> itemStatuses = new Dictionary<string, float>();
            private float nextBigStatusUpdate;
            public int ModifiersCount => smallModifiersCount + bigModifiersCount;
            public string[] ActiveStatusIds => !Data.Player.ContainsKey(UserId) ? new string[] {
            }
            : Data.Player[UserId].Keys.ToArray();
            public ulong UserId => basePlayer.userID;
            private bool inBuildingPriv = false;
            private ulong lastPrivId = 0;
#region Private
            private void Awake() {
                basePlayer = GetComponent<BasePlayer>();
                PLUGIN.BehaviorCount++;
            }
            private void OnDestroy() {
                CuiHelper.DestroyUi(basePlayer, UI_Base_ID);
                PLUGIN.BehaviorCount--;
            }
            private void StartWorking() {
                InitStatusUI();
                RepeatCheckModifiers();
                RepeatUpdateUI();
                nextBigStatusUpdate = 0;
                InvokeRepeating(nameof(RepeatCheckDurations), 1f, 1f);
                InvokeRepeating(nameof(RepeatUpdateUI), 0.2f, 0.2f);
                InvokeRepeating(nameof(RepeatCheckModifiers), 0.2f, 0.2f);
            }
            private void StopWorking() {
                CancelInvoke(nameof(RepeatCheckDurations));
                CancelInvoke(nameof(RepeatUpdateUI));
                CancelInvoke(nameof(RepeatCheckModifiers));
                CuiHelper.DestroyUi(basePlayer, UI_Base_ID);
            }
            public void InitStatusUI() {
                if (Data.PlayersHiding.Contains(UserId)) {
                    return;
                }
                CuiHelper.DestroyUi(basePlayer, UI_Base_ID);
                CuiHelper.AddUi(basePlayer, UI_Base());
            }
            private void RepeatCheckDurations() {
                if (basePlayer.IsSleeping()) {
                    rowsNeedUpdate = true;
                    return;
                }
                foreach (var statusId in ActiveStatusIds) {
                    var status = Data.Statuses.GetValueOrDefault(statusId);
                    if (status == null) {
                        continue;
                    }
                    var data = Data.Player.GetValueOrDefault(UserId)?.GetValueOrDefault(statusId);
                    if (data == null) {
                        continue;
                    }
                    var duration = data.Duration;
                    if (duration >= int.MaxValue) {
                        continue;
                    }
                    // No need to update duration
                    data.Duration -= 1;
                    if (data.Duration <= 0 || data.IsPastEndTime) {
                        if (data.IsPastEndTime) {
                            Debug($"Current: {DateTime.Now.ToLongTimeString()} EndTime: {data.EndTime.Value.ToLongTimeString()}");
                        }
                        RemoveStatus(statusId);
                    }
                    else if (status.Text == null && data.Text == null && !Data.PlayersHiding.Contains(basePlayer.userID)) {
                        // Update duration text
                        var textColor = data.TextColor ?? status.TextColor;
                        CuiHelper.DestroyUi(basePlayer, string.Format(UI_Text_ID, statusId));
                        CuiHelper.AddUi(basePlayer, UI_StatusText(status, FormatDuration(data.Duration), textColor));
                    }
                }
            }
            public void ForceCheckModifiers() {
                forceCheckMods = true;
                RepeatCheckModifiers();
            }
            public void ForceUpdateUI() {
                RepeatUpdateUI();
            }
            private void RepeatUpdateUI() {
                if (!rowsNeedUpdate && !privForceUpdate) {
                    return;
                }
                if (Data.PlayersHiding.Contains(basePlayer.userID)) {
                    rowsNeedUpdate = false;
                    privForceUpdate = false;
                    return;
                }
                if (basePlayer.IsSleeping()) {
                    ActiveStatusIds.ForEach(statusId => CuiHelper.DestroyUi(basePlayer, string.Format(UI_Status_ID, statusId)));
                    return;
                }
                Debug($"RepeatUpdateUI {ActiveStatusIds.Length} RowUpdate={rowsNeedUpdate} PrivUpdate={privForceUpdate}");
                var index = ModifiersCount;
                foreach (var statusId in ActiveStatusIds) {
                    var status = Data.Statuses.GetValueOrDefault(statusId);
                    if (status == null) {
                        continue;
                    }
                    if (!status.PluginIsLoaded) {
                        RemoveStatus(statusId);
                        continue;
                    }
                    var data = Data.Player.GetValueOrDefault(UserId)?.GetValueOrDefault(statusId);
                    if (data == null) {
                        continue;
                    }
                    var titleLocalized = data.Title != null ? data.Title : PLUGIN.Lang(status.Plugin, status.Title, UserId);
                    var textOrDurationLocalized = data.Text != null ? data.Text : status.Text != null ? PLUGIN.Lang(status.Plugin, status.Text, UserId) : data.Duration < int.MaxValue ? FormatDuration(data.Duration) : string.Empty;
                    CuiHelper.DestroyUi(basePlayer, string.Format(UI_Status_ID, statusId));
                    CuiHelper.AddUi(basePlayer, UI_Status(status, index, titleLocalized, textOrDurationLocalized, data));
                    var imagePath = data.ImagePathOrUrl ?? status.ImageLibraryNameOrAssetPath;
                    var imageData = data.ImagePathOrUrl != null ? data.ImageData : status.ImageData;
                    if (!string.IsNullOrWhiteSpace(imagePath) && !string.IsNullOrWhiteSpace(imageData)) {
                        CuiHelper.AddUi(basePlayer, UI_StatusIcon(Data.Statuses[statusId], imagePath, imageData, data.IconColor ?? status.IconColor));
                    }
                    index++;
                }
                rowsNeedUpdate = false;
                privForceUpdate = false;
                if (ActiveStatusIds.Length <= 0) {
                    StopWorking();
                }
            }
            private void RepeatCheckModifiers() {
                smallModifiersCount = 0;
                if (basePlayer.metabolism.bleeding.value >= 1) {
                    smallModifiersCount++;
                    // bleeding
                }
                if (basePlayer.metabolism.temperature.value < 5) {
                    smallModifiersCount++;
                    // toocold
                }
                if (basePlayer.metabolism.temperature.value > 40) {
                    smallModifiersCount++;
                    // toohot
                }
                if (basePlayer.currentComfort > 0) {
                    smallModifiersCount++;
                    // comfort
                }
                if (basePlayer.metabolism.calories.value < 40) {
                    smallModifiersCount++;
                    // starving
                }
                if (basePlayer.metabolism.hydration.value < 35) {
                    smallModifiersCount++;
                    // dehydrated
                }
                if (basePlayer.metabolism.radiation_poison.value > 0) {
                    smallModifiersCount++;
                    // radiation
                }
                if (basePlayer.metabolism.wetness.value >= 0.02) {
                    smallModifiersCount++;
                    // wet
                }
                if (basePlayer.metabolism.oxygen.value < 1f) {
                    smallModifiersCount++;
                    // drowning
                }
                if (basePlayer.currentCraftLevel > 0) {
                    smallModifiersCount++;
                    // workbench
                }
                if (basePlayer.inventory.crafting.queue.Count > 0) {
                    smallModifiersCount++;
                    // crafting
                }
                if (basePlayer.modifiers.ActiveModifierCoount > 0) {
                    smallModifiersCount++;
                    // modifiers
                }
                if (basePlayer.HasPlayerFlag(BasePlayer.PlayerFlags.SafeZone)) {
                    smallModifiersCount++;
                    // safezone
                }
                if (basePlayer.isMounted && (basePlayer.GetMountedVehicle() != null || basePlayer.GetMounted() is RidableHorse)) {
                    smallModifiersCount++;
                    // mounted
                }
                // Other stats
                if (forceCheckMods || nextBigStatusUpdate < Time.realtimeSinceStartup) {
                    var stillInBuildingPriv = false;
                    bigModifiersCount = 0;
                    var priv = basePlayer.GetBuildingPrivilege();
                    if (priv != null && priv.IsAuthed(basePlayer)) {
                        bigModifiersCount++;
                        // buildpriv authed
                        bigModifiersCount++;
                        // upkeep
                        inBuildingPriv = true;
                        stillInBuildingPriv = true;
                    }
                    else if (priv != null && !priv.IsAuthed(basePlayer) && basePlayer.GetActiveItem()?.info.shortname == "hammer") {
                        bigModifiersCount++;
                        // buildpriv not authed
                        inBuildingPriv = true;
                        stillInBuildingPriv = true;
                    }
                    if (inBuildingPriv && !stillInBuildingPriv)  // Raid Protection relies on this
                    {
                        Interface.CallHook("OnStatusEnd", UserId, "simplestatus.buildingpriv", 0);
                        inBuildingPriv = false;
                    }
                    if ((priv == null && lastPrivId != 0) || (priv != null && lastPrivId != priv.net.ID.Value)) {
                        lastPrivId = priv == null ? 0 : priv.net.ID.Value;
                        privForceUpdate = true;
                    }
                    nextBigStatusUpdate = Time.realtimeSinceStartup + 2;
                }
                itemStatuses.RemoveAll(x => x.Value < Time.realtimeSinceStartup);
                smallModifiersCount += itemStatuses.Count;
                if (ModifiersCount != previousModifiersCount) {
                    previousModifiersCount = ModifiersCount;
                    rowsNeedUpdate = true;
                }
                forceCheckMods = false;
            }
            private string FormatDuration(int duration) {
                var ts = TimeSpan.FromSeconds(duration);
                return ts.TotalDays >= 1 ? $"{Math.Floor(ts.TotalDays):0}d {ts.Hours}h {ts.Minutes}m" : ts.TotalHours >= 1 ? $"{Math.Floor(ts.TotalHours):0}h {ts.Minutes}m" : ts.TotalMinutes >= 1 ? $"{Math.Floor(ts.TotalMinutes):0}m" : $"{ts.TotalSeconds:0}";
            }
#endregion
#region Public
            public void SetStatus(string statusId, int duration, bool pauseOffline, bool resuming = false) {
                if (!Data.Player.ContainsKey(UserId)) {
                    Data.Player[UserId] = new Dictionary<string, PlayerStatusInfo>();
                }
                var data = Data.Player[UserId].GetValueOrDefault(statusId);
                if (data == null) {
                    Debug($"Set status new PauseOffline={pauseOffline}");
                    Data.Player[UserId][statusId] = new PlayerStatusInfo() {
                        Duration = duration, EndTime = pauseOffline ? null : (DateTime?) DateTime.Now.AddSeconds(duration)
                    }
                    ;
                    Debug($"End time is {Data.Player[UserId][statusId].EndTime?.ToShortTimeString()}");
                    Interface.CallHook("OnStatusSet", UserId, statusId, duration);
                    rowsNeedUpdate = true;
                    if (!IsInvoking(nameof(RepeatUpdateUI))) {
                        StartWorking();
                    }
                }
                else if (data != null && !data.IsPastEndTime) {
                    Debug($"Set status existing end time is {data.EndTime?.ToShortTimeString()}");
                    if (resuming) {
                        data.Duration = data.DurationUntilEndTime;
                    }
                    else {
                        data.Duration = duration;
                        data.EndTime = pauseOffline ? null : (DateTime?)DateTime.Now.AddSeconds(duration);
                    }
                    Interface.CallHook("OnStatusSet", basePlayer, statusId, duration);
                    rowsNeedUpdate = true;
                    if (!IsInvoking(nameof(RepeatUpdateUI))) {
                        StartWorking();
                    }
                }
                else if (data != null && data.IsPastEndTime) {
                    Debug($"Cancelling {statusId} past end time");
                    RemoveStatus(statusId);
                }
                Debug($"Player {basePlayer.displayName} has {(Data.Player.ContainsKey(basePlayer.userID) ? Data.Player[basePlayer.userID].Count : 0)} statuses");
            }
            public void RemoveStatus(string statusId) {
                Debug($"Remove status invoked");
                if (Data?.Player.ContainsKey(UserId) ?? false) {
                    Debug($"Removing {statusId}");
                    var status = Data.Player[UserId].GetValueOrDefault(statusId);
                    if (status == null) {
                        return;
                    }
                    Data.Player[UserId].Remove(statusId);
                    CuiHelper.DestroyUi(basePlayer, string.Format(UI_Status_ID, statusId));
                    rowsNeedUpdate = true;
                    Interface.CallHook("OnStatusEnd", UserId, statusId, status.Duration);
                    if (Data.Player.GetValueOrDefault(UserId)?.Count <= 0) {
                        Debug($"All statuses removed");
                        Data.Player.Remove(UserId);
                        StopWorking();
                    }
                }
            }
            public void SetStatusColor(string statusId, string color = null) {
                if (Data.Statuses.ContainsKey(statusId) && Data.Player.ContainsKey(UserId) && Data.Player[UserId].ContainsKey(statusId)) {
                    var needsUpdate = false;
                    var data = Data.Player[UserId][statusId];
                    var status = Data.Statuses[statusId];
                    if (color == RESET_KEYWORD) {
                        color = status.Color;
                    }
                    if (color != null && data.Color != color) {
                        needsUpdate = true;
                        data.Color = color;
                        Interface.CallHook("OnStatusUpdate", UserId, statusId, "color", color);
                    }
                    if (needsUpdate) {
                        // Update
                        if (Data.PlayersHiding.Contains(basePlayer.userID)) {
                            return;
                        }
                        rowsNeedUpdate = true;
                    }
                }
            }
            public void SetStatusTitle(string statusId, string title = null, string color = null) {
                if (Data.Statuses.ContainsKey(statusId) && Data.Player.ContainsKey(UserId) && Data.Player[UserId].ContainsKey(statusId)) {
                    var needsUpdate = false;
                    var data = Data.Player[UserId][statusId];
                    var status = Data.Statuses[statusId];
                    var updateTitle = data.Title ?? status.Title;
                    var updateTitleColor = data.TitleColor ?? status.TitleColor;
                    if (title == RESET_KEYWORD) {
                        title = status.Title;
                    }
                    if (color == RESET_KEYWORD) {
                        color = status.TitleColor;
                    }
                    if (title != null && data.Title != title) {
                        needsUpdate = true;
                        data.Title = title;
                        updateTitle = title;
                        Interface.CallHook("OnStatusUpdate", UserId, statusId, "title", title);
                    }
                    if (color != null && data.TitleColor != color) {
                        needsUpdate = true;
                        data.TitleColor = color;
                        updateTitleColor = color;
                        Interface.CallHook("OnStatusUpdate", UserId, statusId, "titleColor", color);
                    }
                    if (needsUpdate) {
                        // Update
                        if (Data.PlayersHiding.Contains(basePlayer.userID)) {
                            return;
                        }
                        var titleLocalized = string.IsNullOrWhiteSpace(updateTitle) ? updateTitle : PLUGIN.Lang(status.Plugin, updateTitle, UserId);
                        CuiHelper.DestroyUi(basePlayer, string.Format(UI_Title_ID, statusId));
                        CuiHelper.AddUi(basePlayer, UI_StatusTitle(Data.Statuses[statusId], titleLocalized, updateTitleColor));
                    }
                }
            }
            public void SetStatusText(string statusId, string text = null, string color = null) {
                if (Data.Statuses.ContainsKey(statusId) && Data.Player.ContainsKey(UserId) && Data.Player[UserId].ContainsKey(statusId)) {
                    var needsUpdate = false;
                    var ignoreText = text == null;
                    var data = Data.Player[UserId][statusId];
                    var status = Data.Statuses[statusId];
                    var updateText = data.Text ?? status.Text;
                    var updateTextColor = data.TextColor ?? status.TextColor;
                    if (text == RESET_KEYWORD) {
                        text = status.Text;
 
// ... [Code preview truncated due to length. Full source in attached file] ...

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