C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using UnityEngine;
namespace Oxide.Plugins
{
[Info("Suicide Modifier", "Ryan", "1.0.3")]
[Description("Adds the ability to change the suicide cooldown or remove it completely.")]
class SuicideModifier : RustPlugin
{
string permissionName = "suicidemodifier.use";
int defaultCooldown = 60;
void Init()
{
permission.RegisterPermission(permissionName, this);
}
protected override void LoadDefaultConfig()
{
PrintWarning("Creating a new configuration file.");
Config.Clear();
Config["Settings", "Cooldown of default kill command (seconds)"] = defaultCooldown;
SaveConfig();
}
private int getCooldown()
{
int output;
if (int.TryParse(Config["Settings", "Cooldown of default kill command (seconds)"].ToString(), out output))
return output;
PrintWarning("Configuration file invalid, using default value.");
return defaultCooldown;
}
void OnPlayerRespawn(BasePlayer player)
{
if (permission.UserHasPermission(player.UserIDString, permissionName))
player.nextSuicideTime = Time.realtimeSinceStartup + getCooldown();
return;
}
}
}