C#:
using System;
using UnityEngine;
using System.Globalization;
using Oxide.Core.Plugins;
using Oxide.Game.Rust.Cui;
namespace Oxide.Plugins
{
[Info("SupplyRemover", "Drop Dead", "1.0.0")]
class SupplyRemover : RustPlugin
{
void OnServerInitialized()
{
var ents = UnityEngine.Object.FindObjectsOfType<BaseEntity>();
foreach(var ent in ents)
{
if (ent.PrefabName == "assets/prefabs/misc/supply drop/supply_drop.prefab")
ent.Kill();
}
}
}
}