C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using System.Collections.Generic;
namespace Oxide.Plugins {
[Info("Supply Signal Alerts", "LaserHydra", "3.0.1", ResourceId = 933)]
internal class SupplySignalAlerts : RustPlugin {
private void Init() {
lang.RegisterMessages(new Dictionary<string, string> {
["Supply Signal Thrown"]
= "<color=orange>{player}</color> has thrown a supply signal at <color=orange>{position}</color>", ["Position Format"] = "( X: {x}, Y: {y}, Z: {z} )"
}
, this);
}
private void OnExplosiveDropped(BasePlayer player, BaseEntity entity) => OnExplosiveThrown(player, entity);
private void OnExplosiveThrown(BasePlayer player, BaseEntity entity) {
if (!(entity is SupplySignal)) return;
timer.Once(2.8f, () => {
var position = lang.GetMessage("Position Format", this, player.UserIDString).Replace("{x}", entity.transform.position.x.ToString("##.0")).Replace("{y}", entity.transform.position.y.ToString("##.0")).Replace("{z}", entity.transform.position.z.ToString("##.0"));
var message = lang.GetMessage("Supply Signal Thrown", this, player.UserIDString).Replace("{player}", player.displayName).Replace("{position}", position);
PrintToChat(message);
Puts(message);
}
);
}
}
}