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FREE Teleportation : 1.1.1 1.1.1

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C#:
using Oxide.Core;
using System.Collections.Generic;
using System.Linq;
using System;
using System.Reflection;
using Facepunch;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Oxide.Core.Configuration;
using Oxide.Core.Plugins;
using UnityEngine;
using Oxide.Core.Libraries;
using System.IO;
namespace Oxide.Plugins
{
    [Info("Teleportation", "OxideBro", "1.1.1")]

    class Teleportation : RustPlugin
    {
        [PluginReference]
        Plugin Clans;
        [PluginReference]
        Plugin Friends;
        readonly MethodInfo entitySnapshot = typeof(BasePlayer).GetMethod("SendEntitySnapshot", BindingFlags.Instance | BindingFlags.NonPublic);
        Dictionary<ulong, Vector3> lastPositions = new Dictionary<ulong, Vector3>();
        Dictionary<BasePlayer, int> spectatingPlayers = new Dictionary<BasePlayer, int>();
        bool IsClanMember(ulong playerID, ulong targetID)
        {
            return (bool)(Clans?.Call("HasFriend", playerID, targetID) ?? false);
        }

        bool IsFriends(ulong playerID, ulong friendId)
        {
            return (bool)(Friends?.Call("AreFriends", playerID, friendId) ?? false);
        }

        #region CLASSES

        class TP
        {
            public BasePlayer Player;
            public BasePlayer Player2;
            public Vector3 pos;
            public int seconds;

            public TP(BasePlayer player, Vector3 pos, int seconds, BasePlayer player2 = null)
            {
                this.Player = player;
                this.pos = pos;
                this.seconds = seconds;
                this.Player2 = player2;
            }
        }

        #endregion

        #region CONFIGURATION
        const string TPADMIN = "teleportation.admin";
        int homelimitDefault;
        Dictionary<string, int> homelimitPerms;
        int tpkdDefault;
        Dictionary<string, int> tpkdPerms;
        int tpkdhomeDefault;
        Dictionary<string, int> tpkdhomePerms;
        int teleportSecsDefault;
        int resetPendingTime;
        bool restrictCupboard;
        bool enabledTPR;
        bool homecupboard;
        bool adminsLogs;
        bool foundationOwner;
        bool foundationOwnerFC;
        bool restrictTPRCupboard;
        bool foundationEx;
        bool wipedData;
        bool createSleepingBug;
        string EffectPrefab1;
        string EffectPrefab;
        static DynamicConfigFile config;
        Dictionary<string, int> teleportSecsPerms;

        void WipeData()
        {
            Interface.Oxide.DataFileSystem.WriteObject("Teleportation/Homes", new Dictionary<string, FileInfo>());
            Interface.Oxide.DataFileSystem.WriteObject("Teleportation/AdminTpSave", new Dictionary<string, FileInfo>());
            SaveData();
            Interface.Oxide.ReloadPlugin(Title);
        }

        protected override void LoadDefaultConfig()
        {
            GetVariable(Config, "Запрещать отправлять запрос на телепортацию в зоне действия чужого шкафа", out homecupboard, true);
            GetVariable(Config, "Звук уведомления при получение запроса на телепорт (пустое поле = звук отключен)", out EffectPrefab1, "assets/prefabs/locks/keypad/effects/lock.code.unlock.prefab");
            GetVariable(Config, "Звук предупреждения (пустое поле = звук отключен)", out EffectPrefab, "assets/prefabs/locks/keypad/effects/lock.code.denied.prefab");
            GetVariable(Config, "Разрешать сохранять местоположение только на фундаменте", out foundationEx, true);

            GetVariable(Config, "Создавать объект при сохранении местоположения в виде Sleeping Bag", out createSleepingBug, true);

            GetVariable(Config, "Автоматический вайп данных при генерации новой карты", out wipedData, true);
            GetVariable(Config, "Запрещать принимать запрос на телепортацию в зоне действия чужого шкафа", out restrictCupboard, true);
            GetVariable(Config, "Запрещать сохранять местоположение если игрок не является владельцем фундамента", out foundationOwner, true);
            GetVariable(Config, "Разрешать сохранять местоположение если игрок является другом или соклановцем владельца фундамента ", out foundationOwnerFC, true);
            GetVariable(Config, "Логировать использование команд для администраторов", out adminsLogs, true);

            GetVariable(Config, "Разрешить команду TPR игрокам (false = /tpr не будет работать)", out enabledTPR, true);

            GetVariable(Config, "Запрещать отправлять запрос на телепортацию в зоне действия чужого шкафа", out restrictTPRCupboard, true);
            GetVariable(Config, "Время ответа на запрос телепортации (в секундах)", out resetPendingTime, 15);
            GetVariable(Config, "Ограничение на количество сохранённых местоположений", out homelimitDefault, 3);
            Config["Ограничение на количество сохранённых местоположений с привилегией"] =
                homelimitPerms =
                    GetConfig("Ограничение на количество сохранённых местоположений с привилегией",
                            new Dictionary<string, object>() { { "teleportation.vip", 5 } }).ToDictionary(p => p.Key, p => Convert.ToInt32(p.Value));
            PermissionService.RegisterPermissions(this, homelimitPerms.Keys.ToList());

            GetVariable(Config, "Длительность задержки перед телепортацией (в секундах)", out teleportSecsDefault, 15);
            Config["Длительность задержки перед телепортацией с привилегией (в секундах)"] =
                teleportSecsPerms =
                    GetConfig("Длительность задержки перед телепортацией с привилегией (в секундах)",
                            new Dictionary<string, object>() { { "teleportation.vip", 10 } }).ToDictionary(p => p.Key, p => Convert.ToInt32(p.Value));
            PermissionService.RegisterPermissions(this, teleportSecsPerms.Keys.ToList());

            GetVariable(Config, "Длительность перезарядки телепорта (в секундах)", out tpkdDefault, 300);
            Config["Длительность перезарядки телепорта с привилегией (в секундах)"] =
                tpkdPerms =
                    GetConfig("Длительность перезарядки телепорта с привилегией (в секундах)",
                            new Dictionary<string, object>() { { "teleportation.vip", 150 } }).ToDictionary(p => p.Key, p => Convert.ToInt32(p.Value));
            PermissionService.RegisterPermissions(this, tpkdPerms.Keys.ToList());

            GetVariable(Config, "Длительность перезарядки телепорта домой (в секундах)", out tpkdhomeDefault, 300);
            Config["Длительность перезарядки телепорта домой с привилегией (в секундах)"] =
                tpkdhomePerms =
                    GetConfig("Длительность перезарядки телепорта домой с привилегией (в секундах)",
                            new Dictionary<string, object>() { { "teleportation.vip", 150 } }).ToDictionary(p => p.Key, p => Convert.ToInt32(p.Value));
            PermissionService.RegisterPermissions(this, tpkdhomePerms.Keys.ToList());

            SaveConfig();
        }

        T GetConfig<T>(string name, T defaultValue)
            => Config[name] == null ? defaultValue : (T)Convert.ChangeType(Config[name], typeof(T));

        public static void GetVariable<T>(DynamicConfigFile config, string name, out T value, T defaultValue)
        {
            config[name] = value = config[name] == null ? defaultValue : (T)Convert.ChangeType(config[name], typeof(T));
        }

        #endregion

        #region Permissions
        public static class PermissionService
        {
            public static Permission permission = Interface.GetMod().GetLibrary<Permission>();

            public static bool HasPermission(ulong uid, string permissionName)
            {
                return !string.IsNullOrEmpty(permissionName) && permission.UserHasPermission(uid.ToString(), permissionName);
            }

            public static void RegisterPermissions(Plugin owner, List<string> permissions)
            {
                if (owner == null) throw new ArgumentNullException("owner");
                if (permissions == null) throw new ArgumentNullException("commands");

                foreach (var permissionName in permissions.Where(permissionName => !permission.PermissionExists(permissionName)))
                {
                    permission.RegisterPermission(permissionName, owner);
                }
            }
        }
        #endregion

        #region FIELDS

        public BasePlayer FindBasePlayer(string nameOrUserId)
        {
            nameOrUserId = nameOrUserId.ToLower();
            foreach (var player in BasePlayer.activePlayerList)
            {
                if (player.displayName.ToLower().Contains(nameOrUserId) || player.UserIDString == nameOrUserId)
                    return player;
            }
            foreach (var player in BasePlayer.sleepingPlayerList)
            {
                if (player.displayName.ToLower().Contains(nameOrUserId) || player.UserIDString == nameOrUserId)
                    return player;
            }
            return default(BasePlayer);
        }

        private FieldInfo SleepingBagUnlockTimeField = typeof(SleepingBag).GetField("unlockTime",
            BindingFlags.Instance | BindingFlags.NonPublic);

        private readonly int groundLayer = LayerMask.GetMask("Terrain", "World");
        private readonly int buildingMask = Rust.Layers.Server.Buildings;
        
        Dictionary<ulong, Dictionary<string, Vector3>> homes;
        Dictionary<ulong, Dictionary<string, Vector3>> tpsave;
        Dictionary<ulong, int> cooldownsTP = new Dictionary<ulong, int>();
        Dictionary<ulong, int> cooldownsHOME = new Dictionary<ulong, int>();
        List<TP> tpQueue = new List<TP>();
        List<TP> pendings = new List<TP>();
        List<ulong> sethomeBlock = new List<ulong>();

        #endregion

        #region COMMANDS

        [ChatCommand("sethome")]
        void cmdChatSetHome(BasePlayer player, string command, string[] args)
        {
            var uid = player.userID;
            var pos = player.GetNetworkPosition();
            var foundation = GetFoundation(pos);
            var bulds = GetBuldings(pos);
            if (foundationEx)
            {
                if (foundation == null)
                {
                    Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                    SendReply(player, Messages["foundationmissing"]);
                    return;
                }
            }
            if (!foundationEx)
            {
                if (bulds == null)
                {
                    Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                    SendReply(player, Messages["foundationmissing"]);
                    return;
                }
            }
            if (args.Length != 1)
            {
                Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                SendReply(player, Messages["sethomeArgsError"]);
                return;
            }
            if (player.IsWounded() || player.metabolism.bleeding.value > 0)
            {
                Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                SendReply(player, Messages["woundedAction"]);
                return;
            }
            if (sethomeBlock.Contains(player.userID))
            {
                Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                SendReply(player, Messages["sethomeBlock"]);
                return;
            }
            if (foundationOwnerFC && foundationOwner)
            {
                if (!foundationEx && bulds.OwnerID != uid)
                {
                    if (!IsFriends(bulds.OwnerID, player.userID) && !IsClanMember(bulds.OwnerID, player.userID))
                    {
                        Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                        SendReply(player, Messages["foundationownerFC"]);
                        return;
                    }
                }
                if (foundationEx && foundation.OwnerID != uid)
                {
                    if (!IsFriends(foundation.OwnerID, player.userID) && !IsClanMember(foundation.OwnerID, player.userID))
                    {
                        Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                        SendReply(player, Messages["foundationownerFC"]);
                        return;
                    }
                }

            }
            if (foundationOwner)
            {
                if (foundationEx && foundation.OwnerID != uid && foundationOwnerFC == (!IsFriends(foundation.OwnerID, player.userID) && !IsClanMember(foundation.OwnerID, player.userID)))
                {
                    Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                    SendReply(player, Messages["foundationowner"]);
                    return;
                }
                if (!foundationEx && bulds.OwnerID != uid && foundationOwnerFC == (!IsFriends(bulds.OwnerID, player.userID) && !IsClanMember(bulds.OwnerID, player.userID)))
                {
                    Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                    SendReply(player, Messages["foundationowner"]);
                    return;
                }
            }
            var name = args[0];

            SetHome(player, name);
        }

        [ChatCommand("removehome")]
        void cmdChatRemoveHome(BasePlayer player, string command, string[] args)
        {
            if (args.Length != 1)
            {
                Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                SendReply(player, Messages["removehomeArgsError"]);
                return;
            }
            if (!homes.ContainsKey(player.userID))
            {
                Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                SendReply(player, Messages["homesmissing"]);
                return;
            }
            var name = args[0];
            var playerHomes = homes[player.userID];
            if (!playerHomes.ContainsKey(name))
            {
                Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                SendReply(player, Messages["homenotexist"]);
                return;
            }
            foreach (var sleepingBag in SleepingBag.FindForPlayer(player.userID, true))
            {
                if (Vector3.Distance(sleepingBag.transform.position, playerHomes[name]) < 1)
                {
                    sleepingBag.Kill();
                    break;
                }
            }
            Effect.server.Run(EffectPrefab1, player, 0, Vector3.zero, Vector3.forward);
            playerHomes.Remove(name);
            SendReply(player, Messages["removehomesuccess"], name);
        }

        [ConsoleCommand("home")]
        void cmdHome(ConsoleSystem.Arg arg)
        {
            var player = arg.Player();
            if (player == null) return;
            if (arg.Args == null || arg.Args.Length < 1) return;
            cmdChatHome(player, "", new[] { arg.Args[0] });
        }

        [ChatCommand("homelist")]
        private void cmdHomeList(BasePlayer player, string command, string[] args)
        {
            if (!homes.ContainsKey(player.userID) || homes[player.userID].Count == 0)
            {
                Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                SendReply(player, Messages["homesmissing"]);
                return;
            }
            var playerHomes = homes[player.userID];
            var time = (GetHomeLimit(player.userID) - playerHomes.Count);
            var homelist = playerHomes.Select(x =>  GetSleepingBag(x.Key, x.Value) != null ? $"{x.Key} {x.Value}" : $"Дом: {x.Key} {x.Value}");
            foreach (var home in playerHomes.ToList())
            {
                if (createSleepingBug)
                {
                    if (!GetSleepingBag(home.Key, home.Value))
                        playerHomes.Remove(home.Key);
                }
            }
            SendReply(player, Messages["homeslist"], time, string.Join("\n", homelist.ToArray()));
        }

        [ChatCommand("home")]
        void cmdChatHome(BasePlayer player, string command, string[] args)
        {
            if (args.Length != 1)
            {
                Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                SendReply(player, Messages["homeArgsError"]);
                return;
            }
            var ret = Interface.Call("CanTeleport", player) as string;
            if (ret != null)
            {
                SendReply(player, ret);
                return;
            }
            if (player.IsWounded() || player.metabolism.bleeding.value > 0)
            {
                Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                SendReply(player, Messages["woundedAction"]);
                return;
            }
            int seconds;
            if (cooldownsHOME.TryGetValue(player.userID, out seconds) && seconds > 0)
            {
                Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                SendReply(player, string.Format(Messages["tpkd"], TimeToString(seconds)));
                return;
            }
            if (homecupboard)
            {
                var privilege = player.GetBuildingPrivilege(player.WorldSpaceBounds());
                if (privilege != null && !player.IsBuildingAuthed())
                {
                    Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                    SendReply(player, Messages["tphomecupboard"]);
                    return;
                }
            }
            if (!homes.ContainsKey(player.userID))
            {
                Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                SendReply(player, Messages["homesmissing"]);
                return;
            }
            var name = args[0];
            var playerHomes = homes[player.userID];
            if (!playerHomes.ContainsKey(name))
            {
                Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                SendReply(player, Messages["homenotexist"]);
                return;
            }
            var time = GetTeleportTime(player.userID);
            var pos = playerHomes[name];

            SleepingBag bag = GetSleepingBag(name, pos);
            if (createSleepingBug)
            {
                if (bag == null)
                {
                    Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                    SendReply(player, Messages["sleepingbagmissing"]);
                    playerHomes.Remove(name);
                    return;
                }
            }
            if (!createSleepingBug)
            {
                var bulds = GetBuldings(pos);
                if (bulds == null)
                {
                    Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                    SendReply(player, Messages["foundationmissingR"]);
                    playerHomes.Remove(name);
                    return;
                }
            }
            if (player.metabolism.temperature.value < 0)
            {
                Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                SendReply(player, Messages["coldplayer"]);
                return;
            }


            var lastTp = tpQueue.Find(p => p.Player == player);
            if (lastTp != null)
            {
                tpQueue.Remove(lastTp);
            }
            tpQueue.Add(new TP(player, pos, time));
            Effect.server.Run(EffectPrefab1, player, 0, Vector3.zero, Vector3.forward);
            SendReply(player, String.Format(Messages["homequeue"], name, TimeToString(time)));
            SaveData();
        }

        [ChatCommand("tpr")]
        void cmdChatTpr(BasePlayer player, string command, string[] args)
        {
            if (!enabledTPR) return;
            if (args.Length != 1)
            {
                Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                SendReply(player, Messages["tprArgsError"]);
                return;
            }
            var ret = Interface.Call("CanTeleport", player) as string;
            if (ret != null)
            {
                SendReply(player, ret);
                return;
            }
            if (player.IsWounded() || player.metabolism.bleeding.value > 0)
            {
                Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                SendReply(player, Messages["woundedAction"]);
                return;
            }
            if (restrictTPRCupboard)
            {
                var privilege = player.GetBuildingPrivilege(player.WorldSpaceBounds());
                if (privilege != null && !player.IsBuildingAuthed())
                {
                    Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                    SendReply(player, Messages["tpcupboard"]);
                    return;
                }
            }

            var name = args[0];
            var target = FindBasePlayer(name);
            if (target == null)
            {
                Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                SendReply(player, Messages["playermissing"]);
                return;
            }
            if (target == player)
            {
                SendReply(player, Messages["playerisyou"]);
                return;
            }
            int seconds = 0;
            if (restrictCupboard && tpQueue.Any(p => p.Player == player && p.Player2 != null) &&
                player.GetBuildingPrivilege(player.WorldSpaceBounds()) != null &&
                !player.GetBuildingPrivilege(player.WorldSpaceBounds()).authorizedPlayers.Select(p => p.userid).Contains(player.userID))
            {
                Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                SendReply(player, Messages["tpcupboard"]);
                return;
            }
            if (cooldownsTP.TryGetValue(player.userID, out seconds) && seconds > 0)
            {
                Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                SendReply(player, string.Format(Messages["tpkd"], TimeToString(seconds)));
                return;
            }

            if (player.metabolism.temperature.value < 0)
            {
                Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                SendReply(player, Messages["coldplayer"]);
                return;
            }

            if (tpQueue.Any(p => p.Player == player) ||
                pendings.Any(p => p.Player2 == player))
            {
                Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                SendReply(player, Messages["tpError"]);
                return;
            }


            SendReply(player, string.Format(Messages["tprrequestsuccess"], target.displayName));
            SendReply(target, string.Format(Messages["tprpending"], player.displayName));
            Effect.server.Run(EffectPrefab1, target, 0, Vector3.zero, Vector3.forward);
            pendings.Add(new TP(target, Vector3.zero, 15, player));
        }

        [ChatCommand("tpa")]
        void cmdChatTpa(BasePlayer player, string command, string[] args)
        {
            if (!enabledTPR) return;
            var tp = pendings.Find(p => p.Player == player);
            BasePlayer pendingPlayer = tp?.Player2;
            if (pendingPlayer == null)
            {
                Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                SendReply(player, Messages["tpanotexist"]);
                return;
            }

            if (player.metabolism.temperature.value < 0)
            {
                Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                SendReply(player, Messages["coldplayer"]);
                return;
            }
            if (player.IsWounded() || player.metabolism.bleeding.value > 0)
            {
                Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                SendReply(player, Messages["woundedAction"]);
                return;
            }
            if (restrictCupboard && player.GetBuildingPrivilege(player.WorldSpaceBounds()) != null &&
                !player.GetBuildingPrivilege(player.WorldSpaceBounds()).authorizedPlayers.Select(p => p.userid).Contains(player.userID))
            {
                Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                SendReply(player, Messages["tpacupboard"]); return;
            }


            var ret = Interface.Call("CanTeleport", player) as string;
            if (ret != null)
            {
                SendReply(player, ret);
                return;
            }

            var time = GetTeleportTime(pendingPlayer.userID);
            pendings.Remove(tp);

            var lastTp = tpQueue.Find(p => p.Player == pendingPlayer);
            if (lastTp != null)
            {
                tpQueue.Remove(lastTp);
            }

            tpQueue.Add(new TP(pendingPlayer, player.GetNetworkPosition(), time, player));
            Effect.server.Run(EffectPrefab1, player, 0, Vector3.zero, Vector3.forward);
            SendReply(pendingPlayer, string.Format(Messages["tpqueue"], player.displayName, TimeToString(time)));
            SendReply(player, String.Format(Messages["tpasuccess"], pendingPlayer.displayName, TimeToString(time)));
        }


        [ChatCommand("tpc")]
        void cmdChatTpc(BasePlayer player, string command, string[] args)
        {
            var tp = pendings.Find(p => p.Player == player);
            BasePlayer target = tp?.Player2;
            if (target != null)
            {
                pendings.Remove(tp);
                SendReply(player, Messages["tpc"]);
                SendReply(target, string.Format(Messages["tpctarget"], player.displayName));
                return;
            }
            if (player.IsWounded() || player.metabolism.bleeding.value > 0)
            {
                SendReply(player, Messages["woundedAction"]);
                return;
            }
            if (player.metabolism.temperature.value < 0)
            {
                SendReply(player, Messages["coldplayer"]);
                return;
            }
            foreach (var pend in pendings)
            {
                if (pend.Player2 == player)
                {
                    SendReply(player, Messages["tpc"]);
                    SendReply(pend.Player, string.Format(Messages["tpctarget"], player.displayName));
                    pendings.Remove(pend);
                    return;
                }
            }
            foreach (var tpQ in tpQueue)
            {
                if (tpQ.Player2 != null && tpQ.Player2 == player)
                {
                    SendReply(player, Messages["tpc"]);
                    SendReply(tpQ.Player, string.Format(Messages["tpctarget"], player.displayName));
                    tpQueue.Remove(tpQ);
                    return;
                }
                if (tpQ.Player == player)
                {
                    SendReply(player, Messages["tpc"]);
                    if (tpQ.Player2 != null)
                        SendReply(tpQ.Player2, string.Format(Messages["tpctarget"], player.displayName));
                    tpQueue.Remove(tpQ);
                    return;
                }
            }
        }

        #region ADMIN COMMANDS
        void SpectateFinish(BasePlayer player)
        {
            player.SetPlayerFlag(BasePlayer.PlayerFlags.Spectating, false);
            player.SetPlayerFlag(BasePlayer.PlayerFlags.ThirdPersonViewmode, false);
            player.Command("camoffset", "0,1,0");
            player.SetParent(null);
            player.gameObject.SetLayerRecursive(17);
            player.metabolism.Reset();
            player.InvokeRepeating("InventoryUpdate", 1f, 0.1f * UnityEngine.Random.Range(0.99f, 1.01f));
            var heldEntity = player.GetActiveItem()?.GetHeldEntity() as HeldEntity;
            heldEntity?.SetHeld(true);

            // Teleport to original location after spectating
            if (lastPositions.ContainsKey(player.userID))
            {
                var lastPosition = lastPositions[player.userID];
                Teleport(player, new Vector3(lastPosition.x, lastPosition.y, lastPosition.z));
                lastPositions.Remove(player.userID);
            }

            player.StopSpectating();
            SendReply(player, "Слежка закончена!");
        }

        [ChatCommand("tpl")]
        void cmdChattpGo(BasePlayer player, string command, string[] args)
        {
            if (!player.IsAdmin && !PermissionService.HasPermission(player.userID, "teleportation.admin")) return;
            if (args == null || args.Length == 0)
            {
                Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                SendReply(player, Messages["tpArgsError"]);
                return;
            }
            switch (args[0])
            {
                default:
                    if (!tpsave.ContainsKey(player.userID))
                    {
                        Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                        SendReply(player, Messages["homesmissing"]);
                        return;
                    }
                    var nametp = args[0];
                    var playerTP = tpsave[player.userID];
                    if (!playerTP.ContainsKey(nametp))
                    {
                        Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                        SendReply(player, Messages["homenotexist"]);
                        return;
                    }
                    var position = playerTP[nametp];
                    var ret = Interface.Call("CanTeleport", player) as string;
                    if (ret != null)
                    {
                        SendReply(player, ret);
                        return;
                    }
                    var lastTp = tpQueue.Find(p => p.Player == player);
                    if (lastTp != null)
                    {
                        tpQueue.Remove(lastTp);
                    }
                    tpQueue.Add(new TP(player, position, 0));
                    Effect.server.Run(EffectPrefab1, player, 0, Vector3.zero, Vector3.forward);
                    SaveData();
                    return;
                case "add":
                    if (args == null || args.Length == 1)
                    {
                        Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                        SendReply(player, Messages["settpArgsError"]);
                        return;
                    }
                    var nameAdd = args[1];
                    SetTpSave(player, nameAdd);
                    return;

                case "remove":
                    if (args == null || args.Length == 1)
                    {
                        Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                        SendReply(player, Messages["removetpArgsError"]);
                        return;
                    }
                    if (!tpsave.ContainsKey(player.userID))
                    {
                        Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                        SendReply(player, Messages["homesmissing"]);
                        return;
                    }
                    var playertp = tpsave[player.userID];
                    var name = args[1];
                    if (!playertp.ContainsKey(name))
                    {
                        Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                        SendReply(player, Messages["homenotexist"]);
                        return;
                    }

                    Effect.server.Run(EffectPrefab1, player, 0, Vector3.zero, Vector3.forward);
                    playertp.Remove(name);
                    SaveData();
                    SendReply(player, Messages["removehomesuccess"], name);
                    return;
                case "list":
                    if (!tpsave.ContainsKey(player.userID) || tpsave[player.userID].Count == 0)
                    {
                        Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                        SendReply(player, Messages["homesmissing"]);
                        return;
                    }
                    var playerTPList = tpsave[player.userID];
                    var tplist = playerTPList.Select(x => GetSleepingBag(x.Key, x.Value) != null ? $"{x.Key} ({x.Value})" : $"{x.Key} {x.Value}");

                    SendReply(player, Messages["tplist"], string.Join("\n", tplist.ToArray()));
                    return;



            }
        }

        [ChatCommand("tpspec")]
        void cmdTPSpec(BasePlayer player, string command, string[] args)
        {
            if (!player.IsAdmin && !PermissionService.HasPermission(player.userID, "teleportation.admin")) return;
            if (args.Length == null || args.Length != 1)
            {
                SendReply(player, Messages["tpspecError"]);
                return;
            }
            string name = args[0];
            BasePlayer target = FindBasePlayer(name);
            if (target == null)
            {
                Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                SendReply(player, Messages["playermissing"]);
                return;
            }
            if (!player.IsSpectating())
            {
                switch (args.Length)
                {
                    case 1:
                        if (!target.IsConnected)
                        {
                            SendReply(player, Messages["playermissingOff"]);
                            return;
                        }

                        if (target.IsDead())
                        {
                            SendReply(player, Messages["playermissingOrDeath"]);
                            return;
                        }

                        if (ReferenceEquals(target, player))
                        {
                            SendReply(player, Messages["playerItsYou"]);
                            return;
                        }

                        if (target.IsSpectating())
                        {
                            SendReply(player, Messages["playerItsSpec"]);
                            return;
                        }
                        spectatingPlayers.Remove(target);
                        lastPositions[player.userID] = player.GetNetworkPosition();
                        var heldEntity = player.GetActiveItem()?.GetHeldEntity() as HeldEntity;
                        heldEntity?.SetHeld(false);
                        player.SetPlayerFlag(BasePlayer.PlayerFlags.Spectating, true);
                        player.gameObject.SetLayerRecursive(10);
                        player.CancelInvoke("MetabolismUpdate");
                        player.CancelInvoke("InventoryUpdate");
                        player.ClearEntityQueue();
                        entitySnapshot.Invoke(player, new object[] { target });
                        player.gameObject.Identity();
                        player.SetParent(target);
                        player.SetPlayerFlag(BasePlayer.PlayerFlags.ThirdPersonViewmode, true);
                        player.Command("camoffset 0,1.3,0");
                        SendReply(player, $"Вы наблюдаете за игроком {target}! Что бы переключаться между игроками, нажимайте: Пробел");
                        break;
                }
            }
            else
            {
                SpectateFinish(player);
            }
        }

        [ChatCommand("tp")]
        void cmdTP(BasePlayer player, string command, string[] args)
        {
            if (!player.IsAdmin && !PermissionService.HasPermission(player.userID, "teleportation.admin")) return;
            switch (args.Length)
            {
                case 1:
                    string name = args[0];
                    BasePlayer target = FindBasePlayer(name);
                    if (target == null)
                    {
                        Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                        SendReply(player, Messages["playermissing"]);
                        return;
                    }
                    if (adminsLogs)
                    {
                        LogToFile("admin", $"[{DateTime.Now.ToShortTimeString()}] {player} телепортировался к {target}", this, true);
                    }
                    Teleport(player, target);
                    break;
                case 2:
                    string name1 = args[0];
                    string name2 = args[1];
                    BasePlayer target1 = FindBasePlayer(name1);
                    BasePlayer target2 = FindBasePlayer(name2);

                    if (target1 == null || target2 == null)
                    {
                        SendReply(player, Messages["playermissing"]);
                        return;
                    }
                    if (adminsLogs)
                    {
                        LogToFile("admin", $"[{DateTime.Now.ToShortTimeString()}] Игрок {player} телепортировал {target1} к {target2}", this, true);
                    }
                    Teleport(target1, target2);
                    break;
                case 3:

                    float x = float.Parse(args[0]);
                    float y = float.Parse(args[1]);
                    float z = float.Parse(args[2]);
                    if (adminsLogs)
                    {
                        LogToFile("admin", $"[{DateTime.Now.ToShortTimeString()}] Игрок {player} телепортировался на координаты: ({x} / {y} / {z})", this, true);
                    }
                    Teleport(player, x, y, z);
                    break;

            }
        }

        [ConsoleCommand("home.wipe")]
        private void CmdTest(ConsoleSystem.Arg arg)
        {
            if (arg.Connection != null) return;
            WipeData();
        }


        #endregion

        #endregion

        #region OXIDE HOOKS

        public string TimeToString(double time)
        {
            TimeSpan elapsedTime = TimeSpan.FromSeconds(time);
            int hours = elapsedTime.Hours;
            int minutes = elapsedTime.Minutes;
            int seconds = elapsedTime.Seconds;
            int days = Mathf.FloorToInt((float)elapsedTime.TotalDays);
            string s = "";

            if (days > 0) s += $"{days} дн.";
            if (hours > 0) s += $"{hours} ч.";
            if (minutes > 0) s += $"{minutes} мин.";
            if (seconds > 0) s += $"{seconds} сек.";
            else s = s.TrimEnd(' ');
            return s;
        }

        void OnPlayerDisconnected(BasePlayer player)
        {
            pendings.RemoveAll(p => p.Player == player || p.Player2 == player);
            tpQueue.RemoveAll(p => p.Player == player || p.Player2 == player);
        }

        void OnNewSave()
        {
            if (wipedData)
            {
                PrintWarning("Обнаружен вайп.Очищаем данные с data/Teleportation");

                Interface.Oxide.DataFileSystem.WriteObject("Teleportation/Homes", new Dictionary<string, FileInfo>());
                Interface.Oxide.DataFileSystem.WriteObject("Teleportation/AdminTpSave", new Dictionary<string, FileInfo>());
                LoadData();
                Interface.Oxide.ReloadPlugin(Title);
            }
        }

        void OnServerInitialized()
        {
            LoadDefaultConfig();
            lang.RegisterMessages(Messages, this, "en");
            Messages = lang.GetMessages("en", this);
            PermissionService.RegisterPermissions(this, new List<string>() { TPADMIN });
            LoadData();
            timer.Every(1f, TeleportationTimerHandle);
        }

        void Unload()
        {
            SaveData();
        }

        void OnEntityBuilt(Planner planner, GameObject gameobject)
        {
            if (planner == null || gameobject == null) return;
            var player = planner.GetOwnerPlayer();
            BaseEntity entity = gameobject.ToBaseEntity();
            if (entity == null) return;
            if (gameobject.name.Contains("foundation"))
            {
                var pos = gameobject.transform.position;
                foreach (var pending in tpQueue)
                {
                    if (Vector3.Distance(pending.pos, pos) < 3)
                    {
                        entity.Kill();
                        SendReply(planner.GetOwnerPlayer(), "Нельзя, тут телепортируется игрок!");
                        return;
                    }
                }
            }
        }

        #endregion

        #region CORE

        void TeleportationTimerHandle()
        {
            List<ulong> tpkdToRemove = new List<ulong>();
            foreach (var uid in cooldownsTP.Keys.ToList())
            {
                if (--cooldownsTP[uid] <= 0)
                {
                    tpkdToRemove.Add(uid);
                }
            }
            tpkdToRemove.ForEach(p => cooldownsTP.Remove(p));

            List<ulong> tpkdHomeToRemove = new List<ulong>();
            foreach (var uid in cooldownsHOME.Keys.ToList())
            {
                if (--cooldownsHOME[uid] <= 0)
                {
                    tpkdHomeToRemove.Add(uid);
                }
            }
            tpkdHomeToRemove.ForEach(p => cooldownsHOME.Remove(p));

            for (int i = pendings.Count - 1; i >= 0; i--)
            {
                var pend = pendings[i];
                if (pend.Player2 != null && pend.Player2.IsConnected && pend.Player2.IsWounded())
                {
                    SendReply(pend.Player2, Messages["tpwounded"]);
                    pendings.RemoveAt(i);
                    continue;
                }
                if (--pend.seconds <= 0)
                {
                    pendings.RemoveAt(i);
                    if (pend.Player2 != null && pend.Player2.IsConnected) SendReply(pend.Player2, Messages["tppendingcanceled"]);
                    if (pend.Player != null && pend.Player.IsConnected) SendReply(pend.Player, Messages["tpacanceled"]);
                }
            }
            for (int i = tpQueue.Count - 1; i >= 0; i--)
            {
                var reply = 229;
                var tp = tpQueue[i];
                if (tp.Player != null && tp.Player.IsConnected && (tp.Player.metabolism.bleeding.value > 0 || tp.Player.IsWounded()))
                {
                    SendReply(tp.Player, Messages["tpwounded"]);
                    if (tp.Player2 != null && tp.Player.IsConnected)
                        SendReply(tp.Player2, Messages["tpWoundedTarget"]);
                    tpQueue.RemoveAt(i);
                    continue;
                }
                if (--tp.seconds <= 0)
                {
                    tpQueue.RemoveAt(i);
                    var ret = Interface.CallHook("CanTeleport", tp.Player) as string;
                    if (ret != null)
                    {
                        SendReply(tp.Player, ret);
                        continue;
                    }
                    Teleport(tp.Player, tp.pos);

                    if (tp.Player2 != null && tp.Player != null && tp.Player.IsConnected && tp.Player2.IsConnected)
                    {
                        var seconds = GetKD(tp.Player.userID);
                        SetCooldown(tp.Player, "tp", seconds);
                        cooldownsTP[tp.Player.userID] = seconds;
                        SendReply(tp.Player, string.Format(Messages["tpplayersuccess"], tp.Player2.displayName));
                    }
                    else
                    if (tp.Player != null && tp.Player.IsConnected)
                    {
                        var seconds = GetKDHome(tp.Player.userID);
                        SetCooldown(tp.Player, "home", seconds);
                        cooldownsHOME[tp.Player.userID] = seconds;
                        SendReply(tp.Player, Messages["tphomesuccess"]);
                    }
                    NextTick(() => Interface.CallHook("OnPlayerTeleported", tp.Player));
                }
            }
        }

        void SetTpSave(BasePlayer player, string name)
        {
            var uid = player.userID;
            var pos = player.GetNetworkPosition();


            Dictionary<string, Vector3> adminTP;
            if (!tpsave.TryGetValue(uid, out adminTP))
                adminTP = (tpsave[uid] = new Dictionary<string, Vector3>());

            if (adminTP.ContainsKey(name))
            {
                Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                SendReply(player, Messages["homeexist"]);
                return;
            }
            adminTP.Add(name, pos);
            Effect.server.Run(EffectPrefab1, player, 0, Vector3.zero, Vector3.forward);
            SendReply(player, Messages["homesucces"], name);
            SaveData();
            timer.Once(10f, () => sethomeBlock.Remove(player.userID));
        }

        void SetHome(BasePlayer player, string name)
        {
            var uid = player.userID;
            var pos = player.GetNetworkPosition();

            if (player.GetBuildingPrivilege(player.WorldSpaceBounds()) != null &&
                !player.GetBuildingPrivilege(player.WorldSpaceBounds()).authorizedPlayers.Select(p => p.userid).Contains(player.userID))
            {
                Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
                SendReply(player, Messages["sethomecupboard"]);
                return;
            }
            Dictionary<string, Vector3> playerHomes;
            i
// ... [Code preview truncated due to length. Full source in attached file] ...

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