C#:
using Oxide.Core;
using Oxide.Core.Configuration;
using Oxide.Core.Libraries;
using Oxide.Core.Plugins;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using Newtonsoft.Json;
using UnityEngine;
using Oxide.Core.Libraries.Covalence;
using Oxide.Game.Rust.Cui;
////Todo
//Я планирую переписать конфиг, вывести на новый формат, и облегчить привилегии.//Переписать таймер телепортации.//Добавить минимальное UI
namespace Oxide.Plugins {
[Info("Teleportation", "OxideBro", "1.5.2")]
class Teleportation : RustPlugin {
[PluginReference]
Plugin Clans;
[PluginReference]
Plugin Friends;
Dictionary<ulong, Vector3> lastPositions = new Dictionary<ulong, Vector3>();
Dictionary<BasePlayer, int> spectatingPlayers = new Dictionary<BasePlayer, int>();
private const string Layer = "TeleportMenu";
private class ButtonEntry {
public string Name;
public string Sprite;
public string Command;
public string Color;
public bool Close;
}
bool IsClanMember(ulong playerid = 1, ulong targetID = 0) => (bool)(Clans?.Call("HasFriend", playerid, targetID) ?? false);
bool IsFriends(ulong playerID = 0, ulong friendId = 0) {
return (bool)(Friends?.Call("AreFriends", playerID, friendId) ?? false);
}
bool IsTeamate(BasePlayer player, ulong targetID) {
if (player.currentTeam == 0) return false;
//player.currentTeam
var team = RelationshipManager.Instance.FindTeam(player.currentTeam);
if (team == null) return false;
var list = RelationshipManager.Instance.FindTeam(player.currentTeam).members.Where(p => p == targetID).ToList();
return list.Count > 0;
}
class TP {
public BasePlayer Player;
public BasePlayer Player2;
public Vector3 pos;
public bool EnabledShip;
public int seconds;
public bool TPL;
public TP(BasePlayer player, Vector3 Pos, int Seconds, bool EnabledShip1, bool tpl, BasePlayer player2 = null) {
Player = player;
pos = Pos;
seconds = Seconds;
EnabledShip = EnabledShip1;
Player2 = player2;
TPL = tpl;
}
}
const string TPADMIN = "teleportation.admin";
int homelimitDefault;
Dictionary<string, int> homelimitPerms;
int tpkdDefault;
Dictionary<string, int> tpkdPerms;
int tpkdhomeDefault;
Dictionary<string, int> tpkdhomePerms;
int teleportSecsDefault;
bool restrictCupboard;
bool enabledTPR;
bool homecupboard;
bool homecupboardblock;
bool adminsLogs;
bool foundationOwner;
bool foundationOwnerFC;
bool restrictTPRCupboard;
bool foundationEx;
bool wipedData;
bool createSleepingBug;
string EffectPrefab1;
string EffectPrefab;
bool EnabledShipTP;
bool EnabledBallonTP;
bool CancelTPMetabolism;
bool CancelTPCold;
bool CancelTPRadiation;
bool FriendsEnabled;
bool CancelTPWounded;
bool EnabledTPLForPlayers;
int TPLCooldown;
int TplPedingTime;
bool TPLAdmin;
string AutoTPAPermission;
Dictionary<string, int> teleportSecsPerms;
void OnNewSave() {
if (wipedData) {
PrintWarning("Обнаружен вайп.Очищаем данные с data/Teleportation");
WipeData();
}
}
void WipeData() {
LoadData();
tpsave = new List<TPList>();
homes = new Dictionary<ulong, Dictionary<string, Vector3>>();
SaveData();
}
protected override void LoadDefaultConfig() {
GetVariable(Config, "Запрещать отправлять запрос на телепортацию в зоне действия чужого шкафа", out homecupboard, true);
GetVariable(Config, "Удалять точку телепрта если она в билде в какой не авторизован игрок", out homecupboardblock, true);
GetVariable(Config, "Звук уведомления при получение запроса на телепорт (пустое поле = звук отключен)", out EffectPrefab1, "assets/prefabs/locks/keypad/effects/lock.code.unlock.prefab");
GetVariable(Config, "Звук предупреждения (пустое поле = звук отключен)", out EffectPrefab, "assets/prefabs/locks/keypad/effects/lock.code.denied.prefab");
GetVariable(Config, "Разрешать сохранять местоположение только на фундаменте", out foundationEx, true);
GetVariable(Config, "Создавать объект при сохранении местоположения в виде Sleeping Bag", out createSleepingBug, true);
GetVariable(Config, "Автоматический вайп данных при генерации новой карты", out wipedData, true);
GetVariable(Config, "Запрещать принимать запрос на телепортацию в зоне действия чужого шкафа", out restrictCupboard, true);
GetVariable(Config, "Запрещать сохранять местоположение если игрок не является владельцем фундамента", out foundationOwner, true);
GetVariable(Config, "Привилегия на использование автоматического приёма телепорта", out AutoTPAPermission, "teleportation.autotpa");
GetVariable(Config, "Разрешать сохранять местоположение если игрок является другом или соклановцем или тимейтом владельца фундамента ", out foundationOwnerFC, true);
GetVariable(Config, "Логировать использование команд для администраторов", out adminsLogs, true);
GetVariable(Config, "Включить телепортацию (TPR/TPA) только к друзьям, соклановкам или тимейту", out FriendsEnabled, true);
GetVariable(Config, "Разрешить команду TPR игрокам (false = /tpr не будет работать)", out enabledTPR, true);
GetVariable(Config, "Разрешить отправку и приём телепорта и телепорт домой на корабле", out EnabledShipTP, true);
GetVariable(Config, "Разрешить отправку и приём телепорта на воздушном шаре", out EnabledBallonTP, true);
GetVariable(Config, "Запрещать отправлять запрос на телепортацию в зоне действия чужого шкафа", out restrictTPRCupboard, true);
GetVariable(Config, "Отмета телепорта игрока (Home/TP) если у него кровотечение", out CancelTPMetabolism, true);
GetVariable(Config, "Отмета телепорта игрока (Home/TP) если игрок ранен", out CancelTPWounded, true);
GetVariable(Config, "Отмета телепорта игрока (Home/TP) если ему холодно", out CancelTPCold, true);
GetVariable(Config, "Отмета телепорта игрока (Home/TP) если он облучен радиацией", out CancelTPRadiation, true);
GetVariable(Config, "Ограничение на количество сохранённых местоположений", out homelimitDefault, 3);
GetVariable(Config, "[TPL] Разрешить игрокам использовать TPL", out EnabledTPLForPlayers, false);
GetVariable(Config, "[TPL] Задержка телепортации игрока на TPL", out TplPedingTime, 15);
GetVariable(Config, "[TPL] Cooldown телепортации игрока на TPL", out TPLCooldown, 15);
GetVariable(Config, "[TPL] Телепортировать админа без задержки и кулдауна?", out TPLAdmin, true);
GetVariable(Config, "Длительность перезарядки телепорта (в секундах)", out tpkdDefault, 300);
GetVariable(Config, "Длительность перезарядки телепорта домой (в секундах)", out tpkdhomeDefault, 300);
GetVariable(Config, "Длительность задержки перед телепортацией (в секундах)", out teleportSecsDefault, 15);
Config["Ограничение на количество сохранённых местоположений с привилегией"] = homelimitPerms = GetConfig("Ограничение на количество сохранённых местоположений с привилегией", new Dictionary<string, object>() {
{
"teleportation.vip", 5
}
}
).ToDictionary(p => p.Key, p => Convert.ToInt32(p.Value));
PermissionService.RegisterPermissions(this, homelimitPerms.Keys.ToList());
Config["Длительность задержки перед телепортацией с привилегией (в секундах)"] = teleportSecsPerms = GetConfig("Длительность задержки перед телепортацией с привилегией (в секундах)", new Dictionary<string, object>() {
{
"teleportation.vip", 10
}
}
).ToDictionary(p => p.Key, p => Convert.ToInt32(p.Value));
PermissionService.RegisterPermissions(this, teleportSecsPerms.Keys.ToList());
Config["Длительность перезарядки телепорта с привилегией (в секундах)"] = tpkdPerms = GetConfig("Длительность перезарядки телепорта с привилегией (в секундах)", new Dictionary<string, object>() {
{
"teleportation.vip", 150
}
}
).ToDictionary(p => p.Key, p => Convert.ToInt32(p.Value));
PermissionService.RegisterPermissions(this, tpkdPerms.Keys.ToList());
Config["Длительность перезарядки телепорта домой с привилегией (в секундах)"] = tpkdhomePerms = GetConfig("Длительность перезарядки телепорта домой с привилегией (в секундах)", new Dictionary<string, object>() {
{
"teleportation.vip", 150
}
}
).ToDictionary(p => p.Key, p => Convert.ToInt32(p.Value));
PermissionService.RegisterPermissions(this, tpkdhomePerms.Keys.ToList());
SaveConfig();
}
T GetConfig<T>(string name, T defaultValue) => Config[name] == null ? defaultValue : (T)Convert.ChangeType(Config[name], typeof(T));
public static void GetVariable<T>(DynamicConfigFile config, string name, out T value, T defaultValue) {
config[name] = value = config[name] == null ? defaultValue : (T)Convert.ChangeType(config[name], typeof(T));
}
public static class PermissionService {
public static Permission permission = Interface.GetMod().GetLibrary<Permission>();
public static bool HasPermission(ulong uid, string permissionName) {
return !string.IsNullOrEmpty(permissionName) && permission.UserHasPermission(uid.ToString(), permissionName);
}
public static void RegisterPermissions(Plugin owner, List<string> permissions) {
if (owner == null) throw new ArgumentNullException("owner");
if (permissions == null) throw new ArgumentNullException("commands");
foreach (var permissionName in permissions.Where(permissionName => !permission.PermissionExists(permissionName))) {
permission.RegisterPermission(permissionName, owner);
}
}
}
public BasePlayer FindBasePlayer(string nameOrUserId) {
nameOrUserId = nameOrUserId.ToLower();
foreach (var player in BasePlayer.activePlayerList) {
if (player.displayName.ToLower().Contains(nameOrUserId) || player.UserIDString == nameOrUserId) return player;
}
foreach (var player in BasePlayer.sleepingPlayerList) {
if (player.displayName.ToLower().Contains(nameOrUserId) || player.UserIDString == nameOrUserId) return player;
}
return default(BasePlayer);
}
Dictionary<ulong, Dictionary<string, Vector3>> homes = new Dictionary<ulong, Dictionary<string, Vector3>>();
List<TPList> tpsave;
class TPList {
public string Name;
public Vector3 pos;
}
Dictionary<ulong, int> cooldownsTP = new Dictionary<ulong, int>();
Dictionary<ulong, int> cooldownsHOME = new Dictionary<ulong, int>();
List<TP> tpQueue = new List<TP>();
List<TP> pendings = new List<TP>();
List<ulong> sethomeBlock = new List<ulong>();
public List<BasePlayer> OpenTeleportMenu = new List<BasePlayer>();
[ChatCommand("tpmenu")]
private void cmdChatS(BasePlayer player) {
CuiHelper.DestroyUi(player, Layer);
OpenTeleportMenu.Add(player);
timer.Once(0.01f, () => {
DDrawMenu(player);
}
);
}
private void DDrawMenu(BasePlayer player) {
CuiElementContainer container = new CuiElementContainer();
List<ButtonEntry> buttons = new List<ButtonEntry>();
var Panel = container.Add(new CuiPanel {
Image = {
Color = "0 0 0 0.1", Material = "assets/content/ui/uibackgroundblur.mat"
}
, RectTransform = {
AnchorMin = "0 0", AnchorMax = "1 1"
}
, CursorEnabled = true,
}
, "Overlay", Layer);
container.Add(new CuiButton {
RectTransform = {
AnchorMin = "-100 -100", AnchorMax = "100 100", OffsetMax = "0 0"
}
, Button = {
Color = "0 0 0 0", Close = Layer
}
, Text = {
Text = ""
}
}
, Layer);
container.Add(new CuiElement {
Name = "TPMENULAYER", Parent = Layer, Components = {
new CuiImageComponent {
Color = "0.38 0.36 0.31 0.65", Material = "assets/icons/greyout.mat"
}
, new CuiRectTransformComponent {
AnchorMin = "0.23 0.2625", AnchorMax = "0.77 0.745"
}
}
}
);
container.Add(new CuiElement {
Name = "TPMENULAYER1", Parent = Layer, Components = {
new CuiImageComponent {
Color = "0.2901961 0.2862745 0.2352941 0.6509804"
}
, new CuiRectTransformComponent {
AnchorMin = "0.2375 0.2775", AnchorMax = "0.763 0.38"
}
}
}
);
container.Add(new CuiElement {
Name = "TPMENULAYER2", Parent = Layer, Components = {
new CuiImageComponent {
Color = "0.2901961 0.2862745 0.2352941 0.6509804"
}
, new CuiRectTransformComponent {
AnchorMin = "0.2375 0.4235", AnchorMax = "0.763 0.4925"
}
}
}
);
container.Add(new CuiElement {
Parent = "TPMENULAYER", Components = {
new CuiTextComponent() {
Color = "1 1 1 0.85", Text = "МЕНЮ ТЕЛЕПОРТАЦИИ", FontSize = 28, Align = TextAnchor.MiddleCenter, Font = "robotocondensed-bold.ttf"
}
, new CuiRectTransformComponent {
AnchorMin = "0.3 0.6525", AnchorMax = "0.7 1.5"
}
,
}
}
);
container.Add(new CuiElement {
Parent = "TPMENULAYER", Components = {
new CuiTextComponent() {
Color = "1 1 1 0.85", Text = "ТЕЛЕПОРТАЦИЯ К ДРУГУ", FontSize = 20, Align = TextAnchor.MiddleCenter, Font = "robotocondensed-bold.ttf"
}
, new CuiRectTransformComponent {
AnchorMin = "0.3 0.085", AnchorMax = "0.7 0.95"
}
,
}
}
);
container.Add(new CuiElement {
Parent = "TPMENULAYER", Components = {
new CuiTextComponent() {
Color = "1 1 1 0.85", Text = "ТЕЛЕПОРТАЦИЯ ДОМОЙ", FontSize = 20, Align = TextAnchor.MiddleCenter, Font = "robotocondensed-bold.ttf"
}
, new CuiRectTransformComponent {
AnchorMin = "0.3 0.075", AnchorMax = "0.7 0.5"
}
,
}
}
);
container.Add(new CuiButton {
RectTransform = {
AnchorMin = "0.195 0.85", AnchorMax = "0.49 0.97"
}
, Button = {
Close = Layer, Command = $"chat.say /outpost", Color = "0 0 0 0.75"
}
, Text = {
Text = $"ГОРОД NPC", FontSize = 18, Align = TextAnchor.MiddleCenter, Color = "1 1 1 0.5", Font = "robotocondensed-bold.ttf"
}
}
, "TPMENULAYER");
container.Add(new CuiButton {
RectTransform = {
AnchorMin = "0.51 0.85", AnchorMax = "0.8 0.97"
}
, Button = {
Close = Layer, Command = $"chat.say /outpost", Color = "0 0 0 0.75"
}
, Text = {
Text = $"ГОРОД БАНДИТОВ", FontSize = 18, Align = TextAnchor.MiddleCenter, Color = "1 1 1 0.5", Font = "robotocondensed-bold.ttf"
}
}
, "TPMENULAYER");
if (CheckGetHomes(player).Count < GetHomeLimit(player.userID)) {
var pos = GetGrid(player.transform.position, false);
{
container.Add(new CuiButton {
RectTransform = {
AnchorMin = "0.195 0.56", AnchorMax = "0.49 0.68"
}
, Button = {
Close = Layer, Command = $"tp.cmd sethome {pos}", Color = "0.81 0.51 0.18 0.98"
}
, Text = {
Text = $"Сохранить Дом", FontSize = 18, Align = TextAnchor.MiddleCenter, Color = "1 1 1 0.5", Font = "robotocondensed-bold.ttf"
}
}
, "TPMENULAYER");
}
}
container.Add(new CuiButton {
RectTransform = {
AnchorMin = "0.51 0.705", AnchorMax = "0.8 0.825"
}
, Button = {
Close = Layer, Command = $"chat.say /tpa", Color = "0.44 0.50 0.29 0.98"
}
, Text = {
Text = $"Принять ТП", FontSize = 18, Align = TextAnchor.MiddleCenter, Color = "1 1 1 0.5", Font = "robotocondensed-bold.ttf"
}
}
, "TPMENULAYER");
container.Add(new CuiButton {
RectTransform = {
AnchorMin = "0.195 0.705", AnchorMax = "0.49 0.825"
}
, Button = {
Close = Layer, Command = $"chat.say /tpc", Color = "0.54 0.22 0.18 0.98"
}
, Text = {
Text = $"Отклонить ТП", FontSize = 18, Align = TextAnchor.MiddleCenter, Color = "1 1 1 0.5", Font = "robotocondensed-bold.ttf"
}
}
, "TPMENULAYER");
container.Add(new CuiElement {
Name = "TPMENULAYER_0", Parent = "TPMENULAYER1", Components = {
new CuiTextComponent() {
Color = "1 1 1 0", FadeIn = 0.25f, Text = "", FontSize = 20, Align = TextAnchor.MiddleCenter, Font = "robotocondensed-bold.ttf"
}
, new CuiRectTransformComponent {
AnchorMin = "0.03 0.025", AnchorMax = "0.17 0.95"
}
,
}
}
);
container.Add(new CuiElement {
Name = "TPMENULAYER_1", Parent = "TPMENULAYER1", Components = {
new CuiTextComponent() {
Color = "1 1 1 0", FadeIn = 0.25f, Text = "", FontSize = 20, Align = TextAnchor.MiddleCenter, Font = "robotocondensed-bold.ttf"
}
, new CuiRectTransformComponent {
AnchorMin = "0.18 0.025", AnchorMax = "0.33 0.95"
}
,
}
}
);
container.Add(new CuiElement {
Name = "TPMENULAYER_2", Parent = "TPMENULAYER1", Components = {
new CuiTextComponent() {
Color = "1 1 1 0", FadeIn = 0.25f, Text = "", FontSize = 20, Align = TextAnchor.MiddleCenter, Font = "robotocondensed-bold.ttf"
}
, new CuiRectTransformComponent {
AnchorMin = "0.34 0.025", AnchorMax = "0.49 0.95"
}
,
}
}
);
container.Add(new CuiElement {
Name = "TPMENULAYER_3", Parent = "TPMENULAYER1", Components = {
new CuiTextComponent() {
Color = "1 1 1 0", FadeIn = 0.25f, Text = "", FontSize = 20, Align = TextAnchor.MiddleCenter, Font = "robotocondensed-bold.ttf"
}
, new CuiRectTransformComponent {
AnchorMin = "0.5 0.025", AnchorMax = "0.65 0.95"
}
,
}
}
);
container.Add(new CuiElement {
Name = "TPMENULAYER_4", Parent = "TPMENULAYER1", Components = {
new CuiTextComponent() {
Color = "1 1 1 0", FadeIn = 0.25f, Text = "", FontSize = 20, Align = TextAnchor.MiddleCenter, Font = "robotocondensed-bold.ttf"
}
, new CuiRectTransformComponent {
AnchorMin = "0.66 0.025", AnchorMax = "0.81 0.95"
}
,
}
}
);
container.Add(new CuiElement {
Name = "TPMENULAYER_5", Parent = "TPMENULAYER1", Components = {
new CuiTextComponent() {
Color = "1 1 1 0", FadeIn = 0.25f, Text = "", FontSize = 20, Align = TextAnchor.MiddleCenter, Font = "robotocondensed-bold.ttf"
}
, new CuiRectTransformComponent {
AnchorMin = "0.82 0.025", AnchorMax = "0.97 0.95"
}
,
}
}
);
if (CheckGetHomes(player).Count >= 1) {
int b = 0;
foreach (var check in CheckGetHomes(player)) {
container.Add(new CuiButton {
RectTransform = {
AnchorMin = "0 0", AnchorMax = "1 1"
}
, Button = {
Close = Layer, Command = $"tp.cmd home {check.Key}", Color = "0.31 0.30 0.25 0.8"
}
, Text = {
Text = check.Key, FontSize = 14, Align = TextAnchor.MiddleCenter, Color = "1 1 1 0.7", Font = "robotocondensed-bold.ttf"
}
}
, "TPMENULAYER_" + b);
b++;
}
}
container.Add(new CuiElement {
Name = "TPMENULAYERR0", Parent = "TPMENULAYER2", Components = {
new CuiTextComponent() {
Color = "1 1 1 0", FadeIn = 0.25f, Text = "", FontSize = 20, Align = TextAnchor.MiddleCenter, Font = "robotocondensed-bold.ttf"
}
, new CuiRectTransformComponent {
AnchorMin = "0.01 0.025", AnchorMax = "0.15 0.95"
}
,
}
}
);
container.Add(new CuiElement {
Name = "TPMENULAYERR1", Parent = "TPMENULAYER2", Components = {
new CuiTextComponent() {
Color = "1 1 1 0", FadeIn = 0.25f, Text = "", FontSize = 20, Align = TextAnchor.MiddleCenter, Font = "robotocondensed-bold.ttf"
}
, new CuiRectTransformComponent {
AnchorMin = "0.16 0.025", AnchorMax = "0.31 0.95"
}
,
}
}
);
container.Add(new CuiElement {
Name = "TPMENULAYERR2", Parent = "TPMENULAYER2", Components = {
new CuiTextComponent() {
Color = "1 1 1 0", FadeIn = 0.25f, Text = "", FontSize = 20, Align = TextAnchor.MiddleCenter, Font = "robotocondensed-bold.ttf"
}
, new CuiRectTransformComponent {
AnchorMin = "0.32 0.025", AnchorMax = "0.47 0.95"
}
,
}
}
);
container.Add(new CuiElement {
Name = "TPMENULAYERR3", Parent = "TPMENULAYER2", Components = {
new CuiTextComponent() {
Color = "1 1 1 0", FadeIn = 0.25f, Text = "", FontSize = 20, Align = TextAnchor.MiddleCenter, Font = "robotocondensed-bold.ttf"
}
, new CuiRectTransformComponent {
AnchorMin = "0.48 0.025", AnchorMax = "0.63 0.95"
}
,
}
}
);
var clanmates = Clans.Call("GetClanMembers", player.userID) as List<string>;
int i = 0;
foreach (var friend in clanmates) {
var covFriend = covalence.Players.FindPlayerById(friend.ToString());
if (friend.ToString() == player.UserIDString) {
continue;
}
if (covFriend == null) continue;
container.Add(new CuiButton {
RectTransform = {
AnchorMin = "0 0", AnchorMax = "1 1"
}
, Button = {
Close = Layer, Command = $"tp.cmd tpr {friend}", Color = "0.31 0.30 0.25 0.8", FadeIn = 0.1f
}
, Text = {
Text = $"{covFriend.Name}", FontSize = 14, Align = TextAnchor.MiddleCenter, Color = "1 1 1 0.7", Font = "robotocondensed-bold.ttf"
}
}
, "TPMENULAYERR" + i);
i++;
}
CuiHelper.DestroyUi(player, Layer);
CuiHelper.AddUi(player, container);
}
[ConsoleCommand("tp.cmd")]
void PlayerCMD(ConsoleSystem.Arg args) {
var player = args.Player();
switch (args.Args[0].ToLower()) {
case "tpr" : player.Command($"chat.say \"/tpr {args.Args[1]}\"");
OpenTeleportMenu.Remove(player);
break;
case "tpc" : player.Command($"chat.say \"/tpc\"");
OpenTeleportMenu.Remove(player);
break;
case "tpa" : player.Command($"chat.say \"/tpa\"");
OpenTeleportMenu.Remove(player);
break;
case "home" : player.Command($"chat.say \"/home {args.Args[1]}\"");
OpenTeleportMenu.Remove(player);
break;
case "sethome" : player.Command($"chat.say \"/sethome {args.Args[1]}\"");
OpenTeleportMenu.Remove(player);
break;
case "removehome" : player.Command($"chat.say \"/removehome {args.Args[1]}\"");
OpenTeleportMenu.Remove(player);
break;
case "atp" : player.Command("chat.say /atp");
DDrawMenu(player);
break;
}
}
Dictionary<string, Vector3> CheckGetHomes(BasePlayer player) {
var homelist = GetHomes(player.userID) ?? new Dictionary<string, Vector3>();
return homelist.GroupBy(p => p.Key).ToDictionary(p => p.Key, p => p.First().Value);
}
public List<ulong> GetFriends(ulong playerid = 2952192) {
if (Friends) {
var friends = Friends?.Call("GetFriends", playerid) as ulong[];
return friends.ToList();
}
return new List<ulong>();
}
private string GetGrid(Vector3 position, bool addVector) {
var roundedPos = new Vector2(World.Size / 2 + position.x, World.Size / 2 - position.z);
var grid = $"{NumberToLetter((int)(roundedPos.x / 150))}{(int)(roundedPos.y / 150)}";
if (addVector) grid += $" {position.ToString().Replace(", ", "")}";
return grid;
}
private string NumberToLetter(int num) {
var num2 = Mathf.FloorToInt((float)(num / 26));
var num3 = num % 26;
var text = string.Empty;
if (num2 > 0) for (var i = 0; i < num2; i++) text += Convert.ToChar(65 + i);
return text + Convert.ToChar(65 + num3);
}
private static string HexToCuiColor(string hex) {
if (string.IsNullOrEmpty(hex)) {
hex = "#FFFFFFFF";
}
var str = hex.Trim('#');
if (str.Length == 6) str += "FF";
if (str.Length != 8) {
throw new Exception(hex);
throw new InvalidOperationException("Cannot convert a wrong format.");
}
var r = byte.Parse(str.Substring(0, 2), NumberStyles.HexNumber);
var g = byte.Parse(str.Substring(2, 2), NumberStyles.HexNumber);
var b = byte.Parse(str.Substring(4, 2), NumberStyles.HexNumber);
var a = byte.Parse(str.Substring(6, 2), NumberStyles.HexNumber);
Color color = new Color32(r, g, b, a);
return $"{color.r:F2} {color.g:F2} {color.b:F2} {color.a:F2}";
}
void AddPlayerAutoTP(BasePlayer player) {
if (!AutoTPA.ContainsKey(player.userID)) AutoTPA.Add(player.userID, new AutoTPASettings());
if (GetFriends(player.userID).Count >= 0) {
foreach (var friend in GetFriends(player.userID)) {
var covFriend = covalence.Players.FindPlayerById(friend.ToString());
if (covFriend == null) continue;
if (AutoTPA[player.userID].PlayersList.ContainsKey(covFriend.Name)) return;
AutoTPA[player.userID].PlayersList.Add(covFriend.Name, ulong.Parse(covFriend.Id));
}
}
}
[ChatCommand("atp")]
void cmdAutoTPA(BasePlayer player, string com, string[] args) {
if (!PermissionService.HasPermission(player.userID, AutoTPAPermission)) {
SendReply(player, Messages["TPAPerm"]);
return;
}
if (!AutoTPA.ContainsKey(player.userID)) AutoTPA.Add(player.userID, new AutoTPASettings());
var data = AutoTPA[player.userID];
if (args == null || args.Length <= 0) {
if (data.Enabled) {
data.Enabled = false;
SendReply(player, Messages["TPADisable"]);
}
else {
data.Enabled = true;
SendReply(player, string.Format(Messages["TPAEnabled"], Messages["TPAEnabledInfo"]));
}
return;
}
switch (args[0]) {
case "add" : if (args.Length < 2) {
SendReply(player, Messages["TPAEAddError"]);
return;
}
var target = covalence.Players.FindPlayers(args[1]).ToList();
if (target == null || target.Count <= 0) {
SendReply(player, string.Format(Messages["TPAEAddPlayerNotFound"], ""));
return;
}
if (target.Count > 1) {
SendReply(player, string.Format(Messages["TPAEAddPlayers"], string.Join(", ", target.Select(p => p.Name).Take(5))));
return;
}
if (data.PlayersList.ContainsKey(target[0].Name)) {
SendReply(player, string.Format(Messages["TPAEAddContains"], target[0].Name));
return;
}
data.PlayersList.Add(target[0].Name, ulong.Parse(target[0].Id));
SendReply(player, string.Format(Messages["TPAEAddSuccess"], target[0].Name));
break;
case "remove" : if (args.Length < 2) {
SendReply(player, Messages["TPARemoveError"]);
return;
}
var key = data.PlayersList.FirstOrDefault(p => p.Key.ToLower().Contains(args[1].ToLower())).Key;
if (string.IsNullOrEmpty(key)) {
SendReply(player, string.Format(Messages["TPAEAddPlayerNotFound"], string.Format(Messages["TPAEnabledList"], string.Join(", ", data.PlayersList.Select(p => p.Key)))));
return;
}
data.PlayersList.Remove(key);
SendReply(player, string.Format(Messages["TPAERemoveSuccess"], key));
break;
case "list" : if (data.PlayersList.Count <= 0) SendReply(player, Messages["TPAEListNotFound"]);
else SendReply(player, string.Format(Messages["TPAEnabledList"], string.Join(", ", data.PlayersList.Select(p => p.Key))));
break;
}
}
[ChatCommand("sethome")]
void cmdChatSetHome(BasePlayer player, string command, string[] args) {
if (args.Length != 1) {
Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
SendReply(player, Messages["sethomeArgsError"]);
return;
}
if (CancelTPMetabolism && player.metabolism.bleeding.value > 0) {
Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
SendReply(player, Messages["woundedAction"]);
return;
}
if (CancelTPRadiation && player.metabolism.radiation_poison.value > 10) {
Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
SendReply(player, Messages["Radiation"]);
return;
}
if (player.IsWounded() && CancelTPWounded) {
Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
SendReply(player, Messages["woundedAction"]);
return;
}
if (sethomeBlock.Contains(player.userID)) {
Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
SendReply(player, Messages["sethomeBlock"]);
return;
}
var name = args[0];
SetHome(player, name, player.transform.position);
}
[ChatCommand("removehome")]
void cmdChatRemoveHome(BasePlayer player, string command, string[] args) {
if (args.Length != 1) {
Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
SendReply(player, Messages["removehomeArgsError"]);
return;
}
if (!homes.ContainsKey(player.userID)) {
Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
SendReply(player, Messages["homesmissing"]);
return;
}
var name = args[0];
var playerHomes = homes[player.userID];
if (!playerHomes.ContainsKey(name)) {
Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
SendReply(player, Messages["homenotexist"]);
return;
}
foreach (var sleepingBag in SleepingBag.FindForPlayer(player.userID, true)) {
if (Vector3.Distance(sleepingBag.transform.position, playerHomes[name]) < 1) {
sleepingBag.Kill();
break;
}
}
Effect.server.Run(EffectPrefab1, player, 0, Vector3.zero, Vector3.forward);
playerHomes.Remove(name);
SendReply(player, Messages["removehomesuccess"], name);
}
[ConsoleCommand("home")]
void cmdHome(ConsoleSystem.Arg arg) {
var player = arg.Player();
if (player == null) return;
if (arg.Args == null || arg.Args.Length < 1) return;
cmdChatHome(player, "", new[] {
arg.Args[0]
}
);
}
[ChatCommand("homelist")]
private void cmdHomeList(BasePlayer player, string command, string[] args) {
if (!homes.ContainsKey(player.userID) || homes[player.userID].Count == 0) {
Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
SendReply(player, Messages["homesmissing"]);
return;
}
var playerHomes = homes[player.userID];
var time = (GetHomeLimit(player.userID) - playerHomes.Count);
var homelist = playerHomes.Select(x => GetSleepingBag(x.Key, x.Value) != null ? $"{x.Key} {x.Value}" : $"Дом: {x.Key} {x.Value}");
foreach (var home in playerHomes.ToList()) {
if (createSleepingBug) if (!GetSleepingBag(home.Key, home.Value)) playerHomes.Remove(home.Key);
}
SendReply(player, Messages["homeslist"], time, string.Join("\n", homelist.ToArray()));
}
[ChatCommand("home")]
void cmdChatHome(BasePlayer player, string command, string[] args) {
if (args.Length != 1) {
Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
SendReply(player, Messages["homeArgsError"]);
return;
}
var ret = Interface.Call("CanTeleport", player) as string;
if (ret != null) {
SendReply(player, ret);
return;
}
if (!EnabledShipTP && player.GetParentEntity() is CargoShip) {
SendReply(player, Messages["PlayerIsOnCargoShip"]);
return;
}
if (!EnabledBallonTP && player.GetParentEntity() is HotAirBalloon) {
SendReply(player, Messages["PlayerIsOnHotAirBalloon"]);
return;
}
if (player.IsWounded() && CancelTPWounded) {
SendReply(player, Messages["woundedAction"]);
return;
}
if (player.metabolism.bleeding.value > 0 && CancelTPMetabolism) {
SendReply(player, Messages["woundedAction"]);
return;
}
if (CancelTPRadiation && player.metabolism.radiation_poison.value > 10) {
SendReply(player, Messages["Radiation"]);
return;
}
int seconds;
if (cooldownsHOME.TryGetValue(player.userID, out seconds) && seconds > 0) {
Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
SendReply(player, string.Format(Messages["tpkd"], TimeToString(seconds)));
return;
}
if (homecupboard && player.GetBuildingPrivilege() != null && !player.IsBuildingAuthed()) {
Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
SendReply(player, Messages["tphomecupboard"]);
return;
}
if (!homes.ContainsKey(player.userID)) {
Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
SendReply(player, Messages["homesmissing"]);
return;
}
var name = args[0];
var playerHomes = homes[player.userID];
if (!playerHomes.ContainsKey(name)) {
Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
SendReply(player, Messages["homenotexist"]);
return;
}
var time = GetTeleportTime(player.userID);
var pos = playerHomes[name];
if (CancelTPCold && player.metabolism.temperature.value < 0) {
Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
SendReply(player, Messages["coldplayer"]);
return;
}
if (tpQueue.Any(p => p.Player == player) || pendings.Any(p => p.Player2 == player)) {
Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
SendReply(player, Messages["tpError"]);
return;
}
if (createSleepingBug) {
SleepingBag bag = GetSleepingBag(name, pos);
if (bag == null) {
Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
SendReply(player, Messages["sleepingbagmissing"]);
playerHomes.Remove(name);
return;
}
if (homecupboardblock && bag.GetBuildingPrivilege() != null && !bag.GetBuildingPrivilege().IsAuthed(player)) {
Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
SendReply(player, Messages["sleepingbugbuildblock"]);
playerHomes.Remove(name);
bag.Kill();
return;
}
}
else {
var builds = GetBuildings(pos);
if (builds == null) {
Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
SendReply(player, Messages["buildingBrockmissingR"]);
playerHomes.Remove(name);
return;
}
builds.RemoveAll(x => x == null || !x.IsValid() || x.IsDestroyed);
if (builds.Count <= 0) {
Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
SendReply(player, Messages["buildingBrockmissingR"]);
playerHomes.Remove(name);
return;
}
var bulds = builds[0];
if (homecupboardblock && bulds.GetBuildingPrivilege() != null && !bulds.GetBuildingPrivilege().IsAuthed(player)) {
Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
SendReply(player, Messages["sleepingbugbuildblock"]);
playerHomes.Remove(name);
return;
}
}
var lastTp = tpQueue.Find(p => p.Player == player);
if (lastTp != null) {
tpQueue.Remove(lastTp);
}
tpQueue.Add(new TP(player, pos, time, false, false));
Effect.server.Run(EffectPrefab1, player, 0, Vector3.zero, Vector3.forward);
SendReply(player, String.Format(Messages["homequeue"], name, TimeToString(time)));
}
[ChatCommand("tpr")]
void cmdChatTpr(BasePlayer player, string command, string[] args) {
if (!enabledTPR) return;
if (args.Length != 1) {
Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
SendReply(player, Messages["tprArgsError"]);
return;
}
var ret = Interface.Call("CanTeleport", player) as string;
if (ret != null) {
SendReply(player, ret);
return;
}
if (!EnabledShipTP && player.GetParentEntity() is CargoShip) {
SendReply(player, Messages["PlayerIsOnCargoShip"]);
return;
}
if (!EnabledBallonTP && player.GetParentEntity() is HotAirBalloon) {
SendReply(player, Messages["PlayerIsOnHotAirBalloon"]);
return;
}
if (player.IsWounded() && CancelTPWounded) {
SendReply(player, Messages["woundedAction"]);
return;
}
if (player.metabolism.bleeding.value > 0 && CancelTPMetabolism) {
SendReply(player, Messages["woundedAction"]);
return;
}
if (CancelTPRadiation && player.metabolism.radiation_poison.value > 10) {
Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
SendReply(player, Messages["Radiation"]);
return;
}
if (restrictTPRCupboard) {
var privilege = player.GetBuildingPrivilege(player.WorldSpaceBounds());
if (privilege != null && !player.IsBuildingAuthed()) {
Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
SendReply(player, Messages["tpcupboard"]);
return;
}
}
var name = args[0];
var target = FindBasePlayer(name);
if (target == null || !target.IsConnected) {
Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
SendReply(player, Messages["playermissing"]);
return;
}
if (target == player) {
SendReply(player, Messages["playerisyou"]);
return;
}
if (FriendsEnabled) if (!IsFriends(target.userID, player.userID) && !IsTeamate(player, target.userID) && !IsClanMember(player.userID, target.userID)) {
Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
SendReply(player, Messages["PlayerNotFriend"]);
return;
}
int seconds = 0;
if (restrictCupboard && player.GetBuildingPrivilege(player.WorldSpaceBounds()) != null && !player.GetBuildingPrivilege(player.WorldSpaceBounds()).authorizedPlayers.Select(p => p.userid).Contains(player.userID)) {
Effect.server.Run(EffectPrefab, player, 0, Vector3.zero, Vector3.forward);
SendReply(player, Messages["tpcupboard"]);
return;
}
if (cooldownsTP.TryGetValue(player.userID, out seconds) && seconds > 0) {
Effect.server.Run(EffectPrefab, player, 0, Vector3.ze
// ... [Code preview truncated due to length. Full source in attached file] ...