Иконка ресурса

FREE TournamentClan : 1.0.0 1.0.0

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C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using System;
using System.Collections.Generic;
using System.Globalization;
using Newtonsoft.Json;
using Oxide.Core;
using Oxide.Core.Libraries.Covalence;
using Oxide.Core.Plugins;
using Oxide.Game.Rust.Cui;
using UnityEngine;
using Oxide.Plugins.TournamentClanExtensionMethods;
namespace Oxide.Plugins {
    [Info("TournamentClan", "XAVIER", "1.0.0")]
    public class TournamentClan : RustPlugin {
#region Var
        [PluginReference]
        private Plugin RustMap, Clans;
        private static TournamentClan _ins;
        public string Layer = "UI_MaskLayer";
        public class CupboardData {
            public uint netID;
            public bool Remove;
            public string nameClan;
        }
        public List<CupboardData> _cupboard = new List<CupboardData>();
        public List<CupboardComponent> _component = new List<CupboardComponent>();
#endregion
#region UI && Hooks
        private void OnLootEntityEnd(BasePlayer player, BuildingPrivlidge entity) => CuiHelper.DestroyUi(player, Layer);
        private void OnLootEntity(BasePlayer player, BuildingPrivlidge entity) {
            if (player == null) return;
            if (entity == null) return;
            if (!player.IsHuman()) return;
            CuiHelper.DestroyUi(player, Layer);
            var container = new CuiElementContainer();
            container.Add(new CuiPanel {
                RectTransform = {
                    AnchorMin = "0.5 0", AnchorMax = "0.5 0", OffsetMin = "193 491", OffsetMax = "572 555"
                }
                , Image = {
                    Color = "0 0 0 0"
                }
            }
            , "Overlay", Layer);
            string nameClan = GetTag(player);
            if (string.IsNullOrEmpty(nameClan)) {
                container.Add(new CuiButton {
                    RectTransform = {
                        AnchorMin = $"0 0", AnchorMax = $"1 1",
                    }
                    , Button = {
                        Color = HexToCuiColor($"#AA4734", 100),
                    }
                    , Text = {
                        Text = "ВЫ НЕ МОЖЕТЕ ПРИНЯТЬ УЧАСТИЕ В ТУРНИРЕ\nПРИЧИНА: ВЫ НЕ СОСТОИТЕ В КЛАНЕ", Align = TextAnchor.MiddleCenter, Font = "robotocondensed-bold.ttf", FontSize = 14, Color = HexToCuiColor($"#C5BBB3")
                    }
                }
                , Layer);
                CuiHelper.AddUi(player, container);
                return;
            }
            bool isOwnerAndModerator = GetModerator(player);
            if (!isOwnerAndModerator) {
                container.Add(new CuiButton {
                    RectTransform = {
                        AnchorMin = $"0 0", AnchorMax = $"1 1",
                    }
                    , Button = {
                        Color = HexToCuiColor($"#AA4734", 100),
                    }
                    , Text = {
                        Text = "ВЫ НЕ МОЖЕТЕ ПРИНЯТЬ УЧАСТИЕ В ТУРНИРЕ\nПРИЧИНА: ВЫ НЕ ЯВЛЯЕТЕСЬ ГЛАВОЙ / МОДЕРАТОРОМ КЛАНА", Align = TextAnchor.MiddleCenter, Font = "robotocondensed-bold.ttf", FontSize = 14, Color = HexToCuiColor($"#C5BBB3")
                    }
                }
                , Layer);
                CuiHelper.AddUi(player, container);
                return;
            }
            if (config._MainSettings.MinPoint > 0 && GetPoint(player) < config._MainSettings.MinPoint) {
                container.Add(new CuiButton {
                    RectTransform = {
                        AnchorMin = $"0 0", AnchorMax = $"1 1",
                    }
                    , Button = {
                        Color = HexToCuiColor($"#AA4734", 100),
                    }
                    , Text = {
                        Text = $"ВЫ НЕ МОЖЕТЕ ПРИНЯТЬ УЧАСТИЕ В ТУРНИРЕ\nПРИЧИНА: ВАМ НЕОБХОДИМО {config._MainSettings.MinPoint} ОЧКОВ.", Align = TextAnchor.MiddleCenter, Font = "robotocondensed-bold.ttf", FontSize = 14, Color = HexToCuiColor($"#C5BBB3")
                    }
                }
                , Layer);
                CuiHelper.AddUi(player, container);
                return;
            }
            if (config._MainSettings.MinPlayer > 0 && GetMember(player) < config._MainSettings.MinPlayer) {
                container.Add(new CuiButton {
                    RectTransform = {
                        AnchorMin = $"0 0", AnchorMax = $"1 1",
                    }
                    , Button = {
                        Color = HexToCuiColor($"#AA4734", 100),
                    }
                    , Text = {
                        Text = $"ВЫ НЕ МОЖЕТЕ ПРИНЯТЬ УЧАСТИЕ В ТУРНИРЕ\nПРИЧИНА: ВАМ НЕОБХОДИМО {config._MainSettings.MinPlayer} ИГРОКОВ В КЛАНЕ.", Align = TextAnchor.MiddleCenter, Font = "robotocondensed-bold.ttf", FontSize = 14, Color = HexToCuiColor($"#C5BBB3")
                    }
                }
                , Layer);
                CuiHelper.AddUi(player, container);
                return;
            }
            if (config._MainSettings.MinFoundation > 0 && CheckFoundation(entity) < config._MainSettings.MinFoundation) {
                container.Add(new CuiButton {
                    RectTransform = {
                        AnchorMin = $"0 0", AnchorMax = $"1 1",
                    }
                    , Button = {
                        Color = HexToCuiColor($"#AA4734", 100),
                    }
                    , Text = {
                        Text = $"ВЫ НЕ МОЖЕТЕ ПРИНЯТЬ УЧАСТИЕ В ТУРНИРЕ\nПРИЧИНА: ВАМ НЕОБХОДИМО {config._MainSettings.MinFoundation} ФУНДАМЕНТОВ.", Align = TextAnchor.MiddleCenter, Font = "robotocondensed-bold.ttf", FontSize = 14, Color = HexToCuiColor($"#C5BBB3")
                    }
                }
                , Layer);
                CuiHelper.AddUi(player, container);
                return;
            }
            if (IsTimeExit()) {
                container.Add(new CuiButton {
                    RectTransform = {
                        AnchorMin = $"0 0", AnchorMax = $"1 1",
                    }
                    , Button = {
                        Color = HexToCuiColor($"#AA4734", 100),
                    }
                    , Text = {
                        Text = $"ВЫ НЕ МОЖЕТЕ ПРИНЯТЬ УЧАСТИЕ В ТУРНИРЕ\nПРИЧИНА: ПРОШЛО ВРЕМЯ РЕГИСТРАЦИИ", Align = TextAnchor.MiddleCenter, Font = "robotocondensed-bold.ttf", FontSize = 14, Color = HexToCuiColor($"#C5BBB3")
                    }
                }
                , Layer);
                CuiHelper.AddUi(player, container);
                return;
            }
            if (GetActive(nameClan)) {
                container.Add(new CuiButton {
                    RectTransform = {
                        AnchorMin = $"0 0", AnchorMax = $"1 1",
                    }
                    , Button = {
                        Color = HexToCuiColor($"#AA4734", 100),
                    }
                    , Text = {
                        Text = $"ВЫ НЕ МОЖЕТЕ ПРИНЯТЬ УЧАСТИЕ В ТУРНИРЕ\nПРИЧИНА: ВЫ УЖЕ УЧАВСТВУЕТЕ", Align = TextAnchor.MiddleCenter, Font = "robotocondensed-bold.ttf", FontSize = 14, Color = HexToCuiColor($"#C5BBB3")
                    }
                }
                , Layer);
                CuiHelper.AddUi(player, container);
                return;
            }
            if (GetRemove(nameClan)) {
                container.Add(new CuiButton {
                    RectTransform = {
                        AnchorMin = $"0 0", AnchorMax = $"1 1",
                    }
                    , Button = {
                        Color = HexToCuiColor($"#AA4734", 100),
                    }
                    , Text = {
                        Text = $"ВЫ НЕ МОЖЕТЕ ПРИНЯТЬ УЧАСТИЕ В ТУРНИРЕ\nПРИЧИНА: ВЫ ВЫБЫЛИ ИЗ ТУРНИРА", Align = TextAnchor.MiddleCenter, Font = "robotocondensed-bold.ttf", FontSize = 14, Color = HexToCuiColor($"#C5BBB3")
                    }
                }
                , Layer);
                CuiHelper.AddUi(player, container);
                return;
            }
            container.Add(new CuiButton {
                RectTransform = {
                    AnchorMin = $"0 0", AnchorMax = $"1 1",
                }
                , Button = {
                    Color = HexToCuiColor($"#5D6A36", 100), Command = $"TournamentHandler {entity.net.ID}"
                }
                , Text = {
                    Text = $"ВЫ МОЖЕТЕ ПРИНЯТЬ УЧАСТИЕ В ТУРНИРЕ\nНАЖМИТЕ ЧТО БЫ ПРИНЯТЬ УЧАСТИЕ", Align = TextAnchor.MiddleCenter, Font = "robotocondensed-bold.ttf", FontSize = 14, Color = HexToCuiColor($"#BFF069")
                }
            }
            , Layer);
            CuiHelper.AddUi(player, container);
        }
#endregion
#region Hooks
        void OnServerInitialized() {
            _ins = this;
            try {
                _cupboard = Interface.GetMod().DataFileSystem.ReadObject<List<CupboardData>>(Name);
                if (_cupboard == null) _cupboard = new List<CupboardData>();
            }
            catch {
                _cupboard = new List<CupboardData>();
            }
            AnyCupboardChecks();
        }
        void OnServerSave() => Interface.GetMod().DataFileSystem.WriteObject(Name, _cupboard);
        void Unload() {
            Interface.GetMod().DataFileSystem.WriteObject(Name, _cupboard);
            _component.ForEach(component => {
                component.Kill();
            }
            );
            _component = null;
            _ins = null;
            config = null;
            TournamentClanExtensionMethods.ExtensionMethods.p = null;
        }
        object OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info) {
            if (Clans == null) return null;
            if (entity == null || info == null) return null;
            if (info.InitiatorPlayer == null) return null;
            try {
                var build = entity as BuildingPrivlidge;
                if (build != null && build.GetComponent<CupboardComponent>() != null) {
                    var target = info.InitiatorPlayer;
                    var isMember = (bool)Clans.CallHook("HasFriend", build.OwnerID, target.userID);
                    if (isMember) {
                        if (target.SecondsSinceAttacked > 5) {
                            target.ChatMessage("Вы не можете наносить урон своему шкафу, который является турнирным");
                            target.lastAttackedTime = UnityEngine.Time.time;
                            return false;
                        }
                    }
                }
            }
            catch (NullReferenceException e) {
            }
            return null;
        }
        void OnEntityDeath(BaseCombatEntity entity, HitInfo info) {
            if (Clans == null) return;
            if (entity == null || info == null) return;
            try {
                var target = info.InitiatorPlayer;
                if (target == null) return;
                var build = entity as BuildingPrivlidge;
                if (build != null && build.GetComponent<CupboardComponent>() != null) {
                    var findData = _cupboard.FirstOrDefault(p => p.netID == build.net.ID);
                    if (findData != null) {
                        var component = build.GetComponent<CupboardComponent>();
                        _component.Remove(component);
                        build.GetComponent<CupboardComponent>().Kill();
                        findData.Remove = true;
                        Clans?.CallHook("ScoreRemove", findData.nameClan, info.InitiatorPlayer.userID, config._MainSettings.PercentRemove);
                        // изменил метод, теперь вместо ulong первый аргумент идет название клана, которого зарейдили.string nameAttacker = Clans?.Call("GetClanTag", info.InitiatorPlayer.userID) as string;
                        Server.Broadcast($"Клан {nameAttacker} зарейдил клан {findData.nameClan}");
                        // Логирование, непонятно только зачем, но пусть будет.LogToFile(Name, $"Клан {findData.nameClan} был зарейжен кланом {nameAttacker}.Клан вылетел из турнира в {DateTime.Now.ToString(CultureInfo.InvariantCulture)}", this);
                    }
                }
            }
            catch (NullReferenceException e) {
            }
        }
#endregion
#region ConsoleCommand
        [ChatCommand("regtc")]
        void TournamentHandlerCommand(ConsoleSystem.Arg args) {
            BasePlayer player = args.Player();
            if (args.Args.Length == 0) return;
            string nameClan = GetTag(player);
            if (string.IsNullOrEmpty(nameClan)) return;
            uint buildBlock = 0;
            if (uint.TryParse(args.Args[0], out buildBlock)) {
                BuildingPrivlidge entity = BaseNetworkable.serverEntities.Find(buildBlock) as BuildingPrivlidge;
                if (entity == null) return;
                bool isOwnerAndModerator = GetModerator(player);
                if (!isOwnerAndModerator) return;
                if (config._MainSettings.MinPoint > 0 && GetPoint(player) < config._MainSettings.MinPoint) return;
                if (config._MainSettings.MinPlayer > 0 && GetMember(player) < config._MainSettings.MinPlayer) return;
                if (config._MainSettings.MinFoundation > 0 && CheckFoundation(entity) < config._MainSettings.MinFoundation) return;
                if (IsTimeExit()) return;
                if (GetActive(nameClan)) return;
                if (GetRemove(nameClan)) return;
                _cupboard.Add(new CupboardData {
                    nameClan = nameClan, netID = entity.net.ID, Remove = false,
                }
                );
                if (entity.GetComponent<CupboardComponent>() == null) {
                    entity.gameObject.AddComponent<CupboardComponent>().Init(nameClan);
                }
                Effect z = new Effect("assets/bundled/prefabs/fx/invite_notice.prefab", player, 0, new Vector3(), new Vector3());
                EffectNetwork.Send(z, player.Connection);
                player.ChatMessage("Вы успешно зарегистрировали свой клан!");
                player.EndLooting();
            }
        }
#endregion
#region Functional
        public void AnyCupboardChecks() {
            if (_cupboard.Count > 0) {
                foreach (var ent in _cupboard.FindAll(p => p.Remove == false)) {
                    // вы заебали уже менять автора, реально.Автор плагина: XAVIER.var cupboard = BaseNetworkable.serverEntities.Find(ent.netID);
                    if (cupboard != null && !cupboard.IsDestroyed) {
                        if (cupboard.GetComponent<CupboardComponent>() == null) {
                            cupboard.gameObject.AddComponent<CupboardComponent>().Init(ent.nameClan);
                        }
                    }
                }
            }
        }
        public string GetTag(BasePlayer player) {
            return (string) Clans?.CallHook("GetClanTag", player.userID);
        }
        public bool GetModerator(BasePlayer player) {
            // ReSharper disable once PossibleNullReferenceException
            return (bool) Clans?.CallHook("IsModerator", player.userID);
        }
        public int GetMember(BasePlayer player) {
            // ReSharper disable once PossibleNullReferenceException
            return (int)Clans?.CallHook("GetMember", player.userID);
        }
        public int GetPoint(BasePlayer player) {
            // ReSharper disable once PossibleNullReferenceException
            return (int) Clans?.Call("GetPoint", player.userID);
        }
        public int CheckFoundation(BuildingPrivlidge entity) {
            var build = entity.GetBuildingPrivilege(entity.WorldSpaceBounds()).GetBuilding();
            var foundationlist = build.decayEntities.ToList().FindAll(p => p.PrefabName == "assets/prefabs/building core/foundation/foundation.prefab" || p.PrefabName == "assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab");
            return foundationlist.Count;
        }
        public bool GetActive(string nameClan) {
            return _cupboard.FirstOrDefault(p => p.nameClan == nameClan && !p.Remove) != null;
        }
        public bool GetRemove(string nameClan) {
            return _cupboard.FirstOrDefault(p => p.nameClan == nameClan && p.Remove) != null;
        }
        static DateTime epoch = new DateTime(1970, 1, 1, 0, 0, 0);
        public bool IsTimeExit() {
            if (config._MainSettings.ActiveRegister == 0) return false;
            var timeWipe = SaveRestore.SaveCreatedTime.ToUniversalTime().Subtract(epoch).TotalSeconds + config._MainSettings.ActiveRegister - Facepunch.Math.Epoch.Current;
            return timeWipe < 0;
        }
        public string HexToCuiColor(string HEX, float Alpha = 100) {
            if (string.IsNullOrEmpty(HEX)) HEX = "#FFFFFF";
            var str = HEX.Trim('#');
            if (str.Length != 6) throw new Exception(HEX);
            var r = byte.Parse(str.Substring(0, 2), NumberStyles.HexNumber);
            var g = byte.Parse(str.Substring(2, 2), NumberStyles.HexNumber);
            var b = byte.Parse(str.Substring(4, 2), NumberStyles.HexNumber);
            return $"{(double) r / 255} {(double) g / 255} {(double) b / 255} {Alpha / 100}";
        }
#endregion
#region Component
        public class CupboardComponent : MonoBehaviour {
            private BuildingPrivlidge _privlidge;
            public string nameClan;
            VendingMachineMapMarker vendingMarker;
            private void Awake() {
                _privlidge = GetComponent<BuildingPrivlidge>();
            }
            public void Init(string name) {
                nameClan = name;
                _ins._component.Add(this);
                CheckAnyMaps();
                // вы заебали уже менять автора, реально.Автор плагина: XAVIER.}
                public void Kill() {
                    DestroyImmediate(this);
                }
                public void DestroyMarker() {
                    if (vendingMarker != null && !vendingMarker.IsDestroyed) vendingMarker.Kill();
                    if (_ins.RustMap && _ins.config._MapSettings.isRustMap) _ins.RustMap.CallHook("ApiRemovePointUrl", $"clanTournament{_privlidge.net.ID}");
                }
                private void OnDestroy() {
                    if (IsInvoking()) CancelInvoke();
                    DestroyMarker();
                }
                public void CheckAnyMaps() {
                    DestroyMarker();
                    if (_ins.config._MapSettings.isRustMap) RustMapActive();
                    if (_ins.config._MapSettings.isMapGame) MarkerActive();
                }
                public void MarkerActive() {
                    var position = _privlidge.transform.position;
                    position.x = _ins.config._MapSettings.RotateMarker ? position.x + UnityEngine.Random.Range(5f, 20f) : position.x;
                    vendingMarker = GameManager.server.CreateEntity("assets/prefabs/deployable/vendingmachine/vending_mapmarker.prefab", position).GetComponent<VendingMachineMapMarker>();
                    vendingMarker.markerShopName = nameClan.ToUpper();
                    vendingMarker.Spawn();
                }
                public void RustMapActive() {
                    _ins.RustMap?.Call("ApiAddPointUrl", _ins.config._MapSettings.IconRustMap, $"clanTournament{_privlidge.net.ID}", _privlidge.transform.position, nameClan.ToUpper(), 0.04f);
                }
            }
#endregion
#region Plugin Remove API
            string CanRemove(BasePlayer player, BaseEntity entity) {
                if (player == null || entity == null) return null;
                var build = entity as BuildingPrivlidge;
                if (build == null) return null;
                var find = build.GetComponent<CupboardComponent>();
                if (find != null) {
                    return "Вы не можете удалить турнирный шкаф!";
                }
                return null;
            }
#endregion
#region Configuration
            private PluginConfig config;
            protected override void LoadDefaultConfig() {
                config = PluginConfig.DefaultConfig();
            }
            protected override void LoadConfig() {
                base.LoadConfig();
                config = Config.ReadObject<PluginConfig>();
                if (config.PluginVersion < Version) UpdateConfigValues();
                Config.WriteObject(config, true);
            }
            private void UpdateConfigValues() {
                PluginConfig baseConfig = PluginConfig.DefaultConfig();
                if (config.PluginVersion < new VersionNumber(1, 0, 0)) {
                    PrintWarning("Config update detected! Updating config values...");
                    PrintWarning("Config update completed!");
                    PrintWarning("Привет.Данный плагин написал XAVIER.А собственно, вот его группа вк: vk.com/xavierrust");
                }
                config.PluginVersion = Version;
            }
            protected override void SaveConfig() {
                Config.WriteObject(config);
            }
            public class MainSettings {
                [JsonProperty("Минимальное количество игроков в клане для регистрации")]
                public int MinPlayer;
                [JsonProperty("Минимальное количество очков в клане для регистрации")]
                public int MinPoint;
                [JsonProperty("Минимальное количество фундаментов для регистрации")]
                public int MinFoundation;
                [JsonProperty("Сколько будет открыта регистрация после вайпа ( Если установить 0, то регистрация будет вечна.ПРИМЕР: 86400 секунд - значит ровно через 1 день после вайпа регистрация будет закрыта )")]
                public int ActiveRegister;
                [JsonProperty("Сколько отнимать очков от общего количество ( в процентах )")]
                public int PercentRemove;
            }
            public class MapSettings {
                [JsonProperty("Добавить поддержку RustMap ? ( https://rustplugin.ru/resources/rust-map.91/ )")]
                public bool isRustMap;
                [JsonProperty("Иконка на карту RustMap")]
                public string IconRustMap;
                [JsonProperty("Добавить маркер на карту G ?")]
                public bool isMapGame;
                [JsonProperty("Сдвигать ли маркер на карте G от основной позиции шкафа ?")]
                public bool RotateMarker;
            }
            private class PluginConfig {
                [JsonProperty("Основные настройки")]
                public MainSettings _MainSettings = new MainSettings();
                [JsonProperty("Настройка карты")]
                public MapSettings _MapSettings = new MapSettings();
                [JsonProperty("Версия конфигурации")]
                public VersionNumber PluginVersion = new VersionNumber();
                public static PluginConfig DefaultConfig() {
                    return new PluginConfig() {
#region MainSettings
                        _MainSettings = new MainSettings() {
                            MinPlayer = 1, MinPoint = 1, MinFoundation = 10, ActiveRegister = 0,
                        }
                        ,
#endregion
#region MapSettings
                        _MapSettings = new MapSettings() {
                            isRustMap = false, IconRustMap = "", isMapGame = true, RotateMarker = true,
                        }
                        ,
#endregion
#region Verison
                        PluginVersion = new VersionNumber(),
#endregion
                    }
                    ;
                }
            }
#endregion
        }
    }
#region Linq
    namespace Oxide.Plugins.TournamentClanExtensionMethods {
        public static class ExtensionMethods {
            internal static Core.Libraries.Permission p;
            public static bool All<T>(this IList<T> a, Func<T, bool> b) {
                for (int i = 0; i < a.Count; i++) {
                    if (!b(a[i])) {
                        return false;
                    }
                }
                return true;
            }
            public static int Average(this IList<int> a) {
                if (a.Count == 0) {
                    return 0;
                }
                int b = 0;
                for (int i = 0; i < a.Count; i++) {
                    b += a[i];
                }
                return b / a.Count;
            }
            public static T ElementAt<T>(this IEnumerable<T> a, int b) {
                using (var c = a.GetEnumerator()) {
                    while (c.MoveNext()) {
                        if (b == 0) {
                            return c.Current;
                        }
                        b--;
                    }
                }
                return default(T);
            }
            public static bool Exists<T>(this HashSet<T> a) where T : BaseEntity {
                foreach (var b in a) {
                    if (!b.IsKilled()) {
                        return true;
                    }
                }
                return false;
            }
            public static bool Exists<T>(this IEnumerable<T> a, Func<T, bool> b = null) {
                using (var c = a.GetEnumerator()) {
                    while (c.MoveNext()) {
                        if (b == null || b(c.Current)) {
                            return true;
                        }
                    }
                }
                return false;
            }
            public static T FirstOrDefault<T>(this IEnumerable<T> a, Func<T, bool> b = null) {
                using (var c = a.GetEnumerator()) {
                    while (c.MoveNext()) {
                        if (b == null || b(c.Current)) {
                            return c.Current;
                        }
                    }
                }
                return default(T);
            }
            public static int RemoveAll<TKey, TValue>(this IDictionary<TKey, TValue> c, Func<TKey, TValue, bool> d) {
                int a = 0;
                foreach (var b in c.ToList()) {
                    if (d(b.Key, b.Value)) {
                        c.Remove(b.Key);
                        a++;
                    }
                }
                return a;
            }
            public static IEnumerable<V> Select<T, V>(this IEnumerable<T> a, Func<T, V> b) {
                var c = new List<V>();
                using (var d = a.GetEnumerator()) {
                    while (d.MoveNext()) {
                        c.Add(b(d.Current));
                    }
                }
                return c;
            }
            public static Dictionary<T, V> ToDictionary<S, T, V>(this IEnumerable<S> a, Func<S, T> b, Func<S, V> c) {
                var d = new Dictionary<T, V>();
                using (var e = a.GetEnumerator()) {
                    while (e.MoveNext()) {
                        d[b(e.Current)] = c(e.Current);
                    }
                }
                return d;
            }
            public static List<T> ToList<T>(this IEnumerable<T> a) {
                var b = new List<T>();
                if (a == null) {
                    return b;
                }
                using (var c = a.GetEnumerator()) {
                    while (c.MoveNext()) {
                        b.Add(c.Current);
                    }
                }
                return b;
            }
            public static List<T> Where<T>(this IEnumerable<T> a, Func<T, bool> b) {
                var c = new List<T>();
                using (var d = a.GetEnumerator()) {
                    while (d.MoveNext()) {
                        if (b(d.Current)) {
                            c.Add(d.Current);
                        }
                    }
                }
                return c;
            }
            public static List<T> OfType<T>(this IEnumerable<BaseNetworkable> a) where T : BaseEntity {
                var b = new List<T>();
                using (var c = a.GetEnumerator()) {
                    while (c.MoveNext()) {
                        if (c.Current is T) {
                            b.Add(c.Current as T);
                        }
                    }
                }
                return b;
            }
            public static int Sum<T>(this IList<T> a, Func<T, int> b) {
                int c = 0;
                for (int i = 0; i < a.Count; i++) {
                    var d = b(a[i]);
                    if (!float.IsNaN(d)) {
                        c += d;
                    }
                }
                return c;
            }
            public static bool HasPermission(this string a, string b) {
                if (p == null) {
                    p = Interface.Oxide.GetLibrary<Core.Libraries.Permission>(null);
                }
                return !string.IsNullOrEmpty(a) && p.UserHasPermission(a, b);
            }
            public static bool HasPermission(this BasePlayer a, string b) {
                return a.UserIDString.HasPermission(b);
            }
            public static bool HasPermission(this ulong a, string b) {
                return a.ToString().HasPermission(b);
            }
            public static bool IsReallyConnected(this BasePlayer a) {
                return a.IsReallyValid() && a.net.connection != null;
            }
            public static bool IsKilled(this BaseNetworkable a) {
                return (object)a == null || a.IsDestroyed;
            }
            public static bool IsNull<T>(this T a) where T : class {
                return a == null;
            }
            public static bool IsNull(this BasePlayer a) {
                return (object)a == null;
            }
            public static bool IsReallyValid(this BaseNetworkable a) {
                return !((object)a == null || a.IsDestroyed || (object)a.net == null);
            }
            public static void SafelyKill(this BaseNetworkable a) {
                if (a.IsKilled()) {
                    return;
                }
                a.Kill(BaseNetworkable.DestroyMode.None);
            }
            public static bool CanCall(this Plugin o) {
                return (object)o != null && o.IsLoaded;
            }
            public static bool IsInBounds(this OBB o, Vector3 a) {
                return o.ClosestPoint(a) == a;
            }
            public static bool IsHuman(this BasePlayer a) {
                return !(a.IsNpc || !a.userID.IsSteamId());
            }
            public static bool IsCheating(this BasePlayer a) {
                return a._limitedNetworking || a.IsFlying || a.UsedAdminCheat(30f) || a.IsGod() || a.metabolism?.calories?.min == 500;
            }
            public static void SetAiming(this BasePlayer a, bool f) {
                a.modelState.aiming = f;
                a.SendNetworkUpdate();
            }
            public static BasePlayer ToPlayer(this IPlayer user) {
                return user.Object as BasePlayer;
            }
            public static string ObjectName(this Collider collider) {
                try {
                    return collider.gameObject?.name ?? string.Empty;
                }
                catch {
                    return string.Empty;
                }
            }
            public static Vector3 GetPosition(this Collider collider) {
                try {
                    return collider.transform?.position ?? Vector3.zero;
                }
                catch {
                    return Vector3.zero;
                }
            }
            public static string ObjectName(this BaseEntity entity) {
                try {
                    return entity.name ?? string.Empty;
                }
                catch {
                    return string.Empty;
                }
            }
            public static T GetRandom<T>(this HashSet<T> h, string check = "@PrOmOcOdE") {
                if (h == null || h.Count == 0) {
                    return default(T);
                }
                return h.ElementAt(UnityEngine.Random.Range(0, h.Count));
            }
            public static int InventorySlots(this StorageContainer a) {
                if (a.IsKilled() || a.inventory == null) return 0;
                return a.inventorySlots;
            }
            public static IEnumerable<V> Select<T, V>(this IEnumerable<T> a, Func<T, int, V> b) {
                int c = -1;
                foreach (T d in a) {
                    yield return b(d, ++c);
                }
            }
            public static IEnumerable<T> Skip<T>(this IEnumerable<T> a, int b) {
                using (var e = a.GetEnumerator()) {
                    while (b > 0 && e.MoveNext()) {
                        b--;
                    }
                    if (b <= 0) {
                        while (e.MoveNext()) {
                            yield return e.Current;
                        }
                    }
                }
            }
            public static IEnumerable<T> Take<T>(this IEnumerable<T> a, int b) {
                if (b <= 0) {
                    yield break;
                }
                foreach (T c in a) {
                    yield return c;
                    int d = b - 1;
                    b = d;
                    if (d == 0) {
                        break;
                    }
                }
            }
        }
    }
#endregion

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