C#:
using System;
using System.Text;
using System.Collections.Generic;
using UnityEngine;
using Oxide.Core;
using Oxide.Core.Plugins;
using Newtonsoft.Json;
using System.Linq;
using Oxide.Core.Libraries.Covalence;
using Oxide.Game.Rust.Cui;
namespace Oxide.Plugins {
[Info ("Trade", "Calytic", "1.2.45")]
class Trade : RustPlugin {
// Константы для меню выбора игрока
private const string PlayerSelectMenu = "TradePlayerSelect";
private const string PlayerSelectBackground = "TradePlayerSelectBackground";
private const string PlayerSelectTitle = "TradePlayerSelectTitle";
private const string PlayerSelectCloseButton = "TradePlayerSelectCloseButton";
private const string PlayerSelectScrollView = "TradePlayerSelectScrollView";
private const string PlayerSelectContent = "TradePlayerSelectContent";
#region Configuration
string box;
int slots;
float cooldownMinutes;
float maxRadius;
float pendingSeconds;
float radiationMax;
bool allowSafeZone;
[PluginReference]
Plugin Ignore, Clans, Friends;
Dictionary<string, DateTime> tradeCooldowns = new Dictionary<string, DateTime> ();
// Переменные для постраничной навигации меню выбора игроков
private const int PlayersPerPage = 8;
// Количество игроков на странице
private Dictionary<string, int> playerMenuPages = new Dictionary<string, int>();
// Текущая страница для каждого игрока
#endregion
#region Trade State
class OnlinePlayer {
public BasePlayer Player;
public StorageContainer View;
public OpenTrade Trade;
public PlayerInventory inventory {
get {
return Player.inventory;
}
}
public ItemContainer containerMain {
get {
return Player.inventory.containerMain;
}
}
public OnlinePlayer (BasePlayer player) {
}
public void Clear () {
View = null;
Trade = null;
}
}
[OnlinePlayers]
Hash<BasePlayer, OnlinePlayer> onlinePlayers = new Hash<BasePlayer, OnlinePlayer> ();
class OpenTrade {
public OnlinePlayer source;
public OnlinePlayer target;
public BasePlayer sourcePlayer {
get {
return source.Player;
}
}
public BasePlayer targetPlayer {
get {
return target.Player;
}
}
public bool complete = false;
public bool closing = false;
public bool sourceAccept = false;
public bool targetAccept = false;
public OpenTrade (OnlinePlayer source, OnlinePlayer target) {
this.source = source;
this.target = target;
}
public OnlinePlayer GetOther (OnlinePlayer onlinePlayer) {
if (source == onlinePlayer) {
return target;
}
return source;
}
public BasePlayer GetOther (BasePlayer player) {
if (sourcePlayer == player) {
return targetPlayer;
}
return sourcePlayer;
}
public void ResetAcceptance () {
sourceAccept = false;
targetAccept = false;
}
public bool IsInventorySufficient () {
if (target == null || source == null) {
return false;
}
if (target.containerMain == null || source.containerMain == null) {
return false;
}
if ((target.containerMain.capacity - target.containerMain.itemList.Count) < source.View.inventory.itemList.Count || (source.containerMain.capacity - source.containerMain.itemList.Count) < target.View.inventory.itemList.Count) {
return true;
}
return false;
}
public bool IsValid () {
if (IsSourceValid () && IsTargetValid ()) return true;
return false;
}
public bool IsSourceValid () {
if (sourcePlayer != null && sourcePlayer.IsConnected) return true;
return false;
}
public bool IsTargetValid () {
if (targetPlayer != null && targetPlayer.IsConnected) return true;
return false;
}
}
class PendingTrade {
public BasePlayer Target;
public Timer Timer;
public PendingTrade (BasePlayer target) {
Target = target;
}
public void Destroy () {
if (Timer != null && !Timer.Destroyed) {
Timer.Destroy ();
}
}
}
List<OpenTrade> openTrades = new List<OpenTrade> ();
Dictionary<BasePlayer, PendingTrade> pendingTrades = new Dictionary<BasePlayer, PendingTrade> ();
#endregion
#region Initialization
void Init () {
UnsubscribeAll ();
}
void UnsubscribeAll () {
//Unsubscribe(nameof(CanNetworkTo));
Unsubscribe (nameof (OnItemAction));
Unsubscribe (nameof (OnItemAddedToContainer));
Unsubscribe (nameof (CanMoveItem));
Unsubscribe (nameof (OnItemRemovedFromContainer));
}
void SubscribeAll () {
//Subscribe(nameof(CanNetworkTo));
Subscribe (nameof (OnItemAction));
Subscribe (nameof (OnItemAddedToContainer));
Subscribe (nameof (CanMoveItem));
Subscribe (nameof (OnItemRemovedFromContainer));
}
void Loaded () {
permission.RegisterPermission ("trade.use", this);
permission.RegisterPermission ("trade.confirm", this);
LoadMessages ();
CheckConfig ();
box = GetConfig ("Settings", "box", "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab");
slots = GetConfig ("Settings", "slots", 30);
cooldownMinutes = GetConfig ("Settings", "cooldownMinutes", 5f);
maxRadius = GetConfig ("Settings", "maxRadius", 5000f);
pendingSeconds = GetConfig ("Settings", "pendingSeconds", 25f);
radiationMax = GetConfig ("Settings", "radiationMax", 1f);
allowSafeZone = GetConfig ("Settings", "allowSafeZone", true);
}
void Unloaded () {
foreach (var player in BasePlayer.activePlayerList) {
OnlinePlayer onlinePlayer;
if (onlinePlayers.TryGetValue (player, out onlinePlayer)) {
if (onlinePlayer.Trade != null) {
TradeCloseBoxes (onlinePlayer.Trade);
}
else if (onlinePlayer.View != null) {
CloseBoxView (player, onlinePlayer.View);
}
}
// Очищаем UI от IQSorter при выгрузке плагина
try {
CuiHelper.DestroyUi(player, "IQ_HEADER_PLAYER");
CuiHelper.DestroyUi(player, "IQ_HEADER_CONTAINER");
}
catch (Exception ex) {
Puts(string.Format("Error clearing IQSorter UI in Unloaded: {0}", ex.Message));
}
// Скрываем кнопку принятия торговли при выгрузке плагина
HideTradeAcceptButton(player);
// Дополнительная очистка лута при выгрузке плагина
try {
if (player.inventory.loot.entitySource != null) {
// Проверяем, не является ли это активной торговлей
bool isActiveTrade = false;
if (onlinePlayers.ContainsKey(player)) {
var playerData = onlinePlayers[player];
if (playerData.Trade != null && !playerData.Trade.complete) {
isActiveTrade = true;
}
}
// Очищаем лут только если это не активная торговля
if (!isActiveTrade) {
player.EndLooting();
player.inventory.loot.entitySource = null;
player.inventory.loot.itemSource = null;
player.inventory.loot.containers.Clear();
}
}
}
catch (Exception ex) {
Puts(string.Format("Error clearing loot in Unloaded: {0}", ex.Message));
}
}
}
protected new void LoadDefaultConfig () {
Config ["Settings", "box"] = "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab";
Config ["Settings", "slots"] = 30;
Config ["Settings", "cooldownMinutes"] = 5;
Config ["Settings", "maxRadius"] = 5000f;
Config ["Settings", "pendingSeconds"] = 25f;
Config ["Settings", "radiationMax"] = 1;
Config ["Settings", "allowSafeZone"] = true;
Config ["VERSION"] = Version.ToString ();
}
void CheckConfig () {
if (Config ["VERSION"] == null) {
// FOR COMPATIBILITY WITH INITIAL VERSIONS WITHOUT VERSIONED CONFIG
ReloadConfig ();
}
else if (GetConfig<string> ("VERSION", "") != Version.ToString ()) {
// ADDS NEW, IF ANY, CONFIGURATION OPTIONS
ReloadConfig ();
}
}
protected void ReloadConfig () {
Config ["VERSION"] = Version.ToString ();
// NEW CONFIGURATION OPTIONS HERE
Config ["Settings", "radiationMax"] = GetConfig ("Settings", "radiationMax", 1f);
// END NEW CONFIGURATION OPTIONS
PrintToConsole ("Upgrading configuration file");
SaveConfig ();
}
void LoadMessages () {
lang.RegisterMessages (new Dictionary<string, string> {
{
"Inventory: You", "You do not have enough room in your inventory"
}
, {
"Inventory: Them", "Their inventory does not have enough room"
}
, {
"Inventory: Generic", "Insufficient inventory space"
}
, {
"Player: Not Found", "No player found by that name"
}
, {
"Player: Unknown", "Unknown"
}
, {
"Player: Yourself", "You cannot trade with yourself"
}
, {
"Status: Completing", "Completing trade.."
}
, {
"Status: No Pending", "You have no pending trade requests"
}
, {
"Status: Pending", "They already have a pending trade request"
}
, {
"Status: Received", "You have received a trade request from {0}.Type <color=#00FF00>/trade accept</color> to begin trading"
}
, {
"Status: They Interrupted", "They moved or closed the trade"
}
, {
"Status: You Interrupted", "You moved or closed the trade"
}
, {
"Trade: Sent", "Trade request sent"
}
, {
"Trade: They Declined", "They declined your trade request"
}
, {
"Trade: You Declined", "You declined their trade request"
}
, {
"Trade: They Accepted", "{0} accepted."
}
, {
"Trade: You Accepted", "You accepted."
}
, {
"Trade: Pending", "Trade pending."
}
, {
"Denied: Permission", "You lack permission to do that"
}
, {
"Denied: Privilege", "You do no have building privilege"
}
, {
"Denied: Swimming", "You cannot do that while swimming"
}
, {
"Denied: Falling", "You cannot do that while falling"
}
, {
"Denied: Mounted", "You cannot do that while mounted"
}
, {
"Denied: Wounded", "You cannot do that while wounded"
}
, {
"Denied: Irradiated", "You cannot do that while irradiated"
}
, {
"Denied: Generic", "You cannot do that right now"
}
, {
"Denied: They Busy", "That player is busy"
}
, {
"Denied: They Ignored You", "They ignored you"
}
, {
"Denied: Distance", "Too far away"
}
, {
"Denied: Ship", "You cannot do that while on a ship"
}
, {
"Denied: Lift", "You cannot do that while on a lift"
}
, {
"Denied: Balloon", "You cannot do that while on a balloon"
}
, {
"Denied: Safe Zone", "You cannot do that while in a safe zone"
}
, {
"Item: BP", "BP"
}
, {
"Syntax: Trade Accept", "Invalid syntax./trade accept"
}
, {
"Syntax: Trade", "Invalid syntax./trade \"Player Name\""
}
, {
"Cooldown: Seconds", "You are doing that too often, try again in a {0} seconds(s)."
}
, {
"Cooldown: Minutes", "You are doing that too often, try again in a {0} minute(s)."
}
,
}
, this);
}
#endregion
#region Oxide Hooks
//object CanNetworkTo(BaseNetworkable entity, BasePlayer target)
//{
// if (entity == null || target == null || entity == target) return null;
// if (target.IsAdmin) return null;
// OnlinePlayer onlinePlayer;
// bool IsMyBox = false;
// if (onlinePlayers.TryGetValue(target, out onlinePlayer))
// {
// if (onlinePlayer.View != null && onlinePlayer.View.net.ID == entity.net.ID)
// {
// IsMyBox = true;
// }
// }
// if (IsTradeBox(entity) && !IsMyBox) return false;
// return null;
//}
void OnPlayerConnected (BasePlayer player) {
onlinePlayers [player].View = null;
onlinePlayers [player].Trade = null;
}
void OnPlayerDisconnected (BasePlayer player) {
OnlinePlayer onlinePlayer;
if (onlinePlayers.TryGetValue (player, out onlinePlayer)) {
if (onlinePlayer.Trade != null) {
TradeCloseBoxes (onlinePlayer.Trade);
}
else if (onlinePlayer.View != null) {
CloseBoxView (player, onlinePlayer.View);
}
}
// Очищаем UI от IQSorter при отключении игрока
try {
CuiHelper.DestroyUi(player, "IQ_HEADER_PLAYER");
CuiHelper.DestroyUi(player, "IQ_HEADER_CONTAINER");
}
catch (Exception ex) {
Puts(string.Format("Error clearing IQSorter UI in OnPlayerDisconnected: {0}", ex.Message));
}
// Скрываем кнопку принятия торговли при отключении игрока
HideTradeAcceptButton(player);
// Дополнительная очистка лута при отключении игрока
try {
if (player.inventory.loot.entitySource != null) {
// Проверяем, не является ли это активной торговлей
bool isActiveTrade = false;
if (onlinePlayers.ContainsKey(player)) {
var playerData = onlinePlayers[player];
if (playerData.Trade != null && !playerData.Trade.complete) {
isActiveTrade = true;
}
}
// Очищаем лут только если это не активная торговля
if (!isActiveTrade) {
player.EndLooting();
player.inventory.loot.entitySource = null;
player.inventory.loot.itemSource = null;
player.inventory.loot.containers.Clear();
}
}
}
catch (Exception ex) {
Puts(string.Format("Error clearing loot in OnPlayerDisconnected: {0}", ex.Message));
}
}
void OnPlayerLootEnd (PlayerLoot inventory) {
var player = inventory.GetComponent<BasePlayer> ();
if (player == null) return;
OnlinePlayer onlinePlayer;
if (onlinePlayers.TryGetValue (player, out onlinePlayer) && onlinePlayer.View != null) {
if (onlinePlayer.View == inventory.entitySource && onlinePlayer.Trade != null) {
OpenTrade t = onlinePlayer.Trade;
if (!t.closing) {
t.closing = true;
if (!onlinePlayer.Trade.complete) {
if (onlinePlayer.Trade.sourcePlayer == player) {
TradeReply (t, "Status: They Interrupted", "Status: You Interrupted");
}
else {
TradeReply (t, "Status: You Interrupted", "Status: They Interrupted");
}
}
CloseBoxView (player, (StorageContainer)inventory.entitySource);
// Дополнительная принудительная очистка при закрытии лута
try {
if (inventory.entitySource is StorageContainer container) {
if (container is BaseEntity entity) {
entity.Kill(BaseNetworkable.DestroyMode.Gib);
}
if (container.net != null) {
container.net.Destroy();
}
UnityEngine.Object.Destroy(container);
}
}
catch (Exception ex) {
Puts(string.Format("Error in OnPlayerLootEnd cleanup: {0}", ex.Message));
}
}
}
}
}
void OnItemAction (Item item, string cmd) {
if (cmd == "drop") {
BasePlayer player = item.GetOwnerPlayer ();
if (player is BasePlayer) {
OnlinePlayer onlinePlayer;
if (onlinePlayers.TryGetValue (player, out onlinePlayer) && onlinePlayer.Trade != null && player.inventory != null) {
if (item.parent == player.inventory.containerMain && !onlinePlayer.Trade.IsInventorySufficient ()) {
ShowTrades (onlinePlayer.Trade, "Trade: Pending");
}
}
}
}
}
void OnItemAddedToContainer (ItemContainer container, Item item) {
if (container.playerOwner is BasePlayer) {
OnlinePlayer onlinePlayer;
if (onlinePlayers.TryGetValue (container.playerOwner, out onlinePlayer) && onlinePlayer.Trade != null) {
OpenTrade t = onlinePlayers [container.playerOwner].Trade;
if (!t.complete) {
t.ResetAcceptance ();
if (t.IsValid ()) {
ShowTrades (t, "Trade: Pending");
}
else {
TradeCloseBoxes (t);
}
}
}
}
}
object CanMoveItem (Item item, PlayerInventory playerLoot, uint targetContainer, int targetSlot) {
var player = playerLoot.GetComponent<BasePlayer> ();
if (player == null) {
return null;
}
OnlinePlayer onlinePlayer;
if (onlinePlayers.TryGetValue (player, out onlinePlayer) && onlinePlayer.Trade != null) {
OpenTrade t = onlinePlayers [player].Trade;
if (t.closing) {
return false;
}
}
return null;
}
void OnItemRemovedFromContainer (ItemContainer container, Item item) {
if (container.playerOwner is BasePlayer) {
OnlinePlayer onlinePlayer;
if (onlinePlayers.TryGetValue (container.playerOwner, out onlinePlayer) && onlinePlayer.Trade != null) {
OpenTrade t = onlinePlayers [container.playerOwner].Trade;
if (!t.complete) {
t.ResetAcceptance ();
if (t.IsValid ()) {
ShowTrades (t, "Trade: Pending");
}
else {
TradeCloseBoxes (t);
}
}
}
}
}
#endregion
#region Commands
[ChatCommand ("trade")]
void cmdTrade (BasePlayer player, string command, string [] args) {
// Отладочная информация
Puts(string.Format("cmdTrade called for player: {0}, args.Length: {1}", player.displayName, args.Length));
if (args.Length > 0) Puts(string.Format("First arg: '{0}'", args[0]));
if (args.Length == 1) {
if (args [0] == "accept") {
Puts(string.Format("Player {0} is accepting trade", player.displayName));
if (!CanPlayerTrade (player, "trade.confirm")) return;
AcceptTrade (player);
return;
}
}
if (args.Length == 0) {
// Показываем меню выбора игроков
ShowPlayerSelectMenu(player);
return;
}
if (args.Length != 1) {
if (pendingTrades.ContainsKey (player)) {
SendReply (player, GetMsg ("Syntax: Trade Accept", player));
}
else {
SendReply (player, GetMsg ("Syntax: Trade", player));
}
return;
}
var targetPlayer = FindPlayerByPartialName (args [0]);
if (targetPlayer == null) {
SendReply (player, GetMsg ("Player: Not Found", player));
return;
}
if (targetPlayer == player) {
SendReply (player, GetMsg ("Player: Yourself", player));
return;
}
if (!CheckCooldown (player)) {
return;
}
if (Ignore != null) {
var IsIgnored = Ignore.Call ("IsIgnored", player.UserIDString, targetPlayer.UserIDString);
if ((bool)IsIgnored == true) {
SendReply (player, GetMsg ("Denied: They Ignored You", player));
return;
}
}
OnlinePlayer onlineTargetPlayer;
if (onlinePlayers.TryGetValue (targetPlayer, out onlineTargetPlayer) && onlineTargetPlayer.Trade != null) {
SendReply (player, GetMsg ("Denied: They Busy", player));
return;
}
if (maxRadius > 0) {
if (targetPlayer.Distance (player) > maxRadius) {
SendReply (player, GetMsg ("Denied: Distance", player));
return;
}
}
if (!CanPlayerTrade (player, "trade.use")) return;
if (pendingTrades.ContainsKey (player)) {
SendReply (player, GetMsg ("Status: Pending", player));
}
else {
SendReply (targetPlayer, GetMsg ("Status: Received", targetPlayer), player.displayName);
SendReply (player, GetMsg ("Trade: Sent", player));
// Показываем UI кнопку принятия торговли
ShowTradeAcceptButton(targetPlayer, player.displayName);
var pendingTrade = new PendingTrade (targetPlayer);
pendingTrades.Add (player, pendingTrade);
pendingTrade.Timer = timer.In (pendingSeconds, delegate () {
if (pendingTrades.ContainsKey (player)) {
pendingTrades.Remove (player);
SendReply (player, GetMsg ("Trade: They Declined", player));
SendReply (targetPlayer, GetMsg ("Trade: You Declined", targetPlayer));
// Скрываем UI кнопку принятия торговли
HideTradeAcceptButton(targetPlayer);
}
}
);
}
}
[ConsoleCommand ("trade")]
void ccTrade (ConsoleSystem.Arg arg) {
if (arg.Connection == null) return;
if (arg.Connection.player == null) return;
cmdTrade (arg.Connection.player as BasePlayer, arg.cmd.Name, arg.Args);
}
[ConsoleCommand ("trade.decline")]
void ccTradeDecline (ConsoleSystem.Arg arg) {
if (arg.Connection == null) return;
if (arg.Connection.player == null) return;
var player = arg.Connection.player as BasePlayer;
OnlinePlayer onlinePlayer;
if (onlinePlayers.TryGetValue (player, out onlinePlayer) && onlinePlayer.Trade != null) {
onlinePlayer.Trade.closing = true;
var target = onlinePlayer.Trade.GetOther (player);
SendReply (player, GetMsg ("Trade: You Declined", player));
SendReply (target, GetMsg ("Trade: They Declined", target));
TradeCloseBoxes (onlinePlayer.Trade);
}
else if (player is BasePlayer) {
HideTrade (player);
}
}
[ConsoleCommand ("trade.confirm")]
void ccTradeConfirm (ConsoleSystem.Arg arg) {
if (arg.Connection == null) return;
if (arg.Connection.player == null) return;
var player = arg.Connection.player as BasePlayer;
// Отладочная информация
Puts(string.Format("Trade confirm command called by player: {0}", player.displayName));
TradeAccept (player);
}
[ConsoleCommand ("trade.accept.request")]
void ccTradeAcceptRequest (ConsoleSystem.Arg arg) {
if (arg.Connection == null) return;
if (arg.Connection.player == null) return;
var player = arg.Connection.player as BasePlayer;
// Отладочная информация
Puts(string.Format("Trade accept request command called by player: {0}", player.displayName));
AcceptTrade (player);
}
void TradeAccept (BasePlayer player) {
// Отладочная информация
Puts(string.Format("TradeAccept called for player: {0}", player.displayName));
OnlinePlayer onlinePlayer;
if (onlinePlayers.TryGetValue (player, out onlinePlayer) && onlinePlayer.Trade != null) {
Puts(string.Format("Player {0} has active trade", player.displayName));
var t = onlinePlayers [player].Trade;
if (t.sourcePlayer == player) {
Puts(string.Format("Player {0} is source player", player.displayName));
if (!CheckSourceInventory (t)) {
Puts(string.Format("Source inventory check failed for {0}", player.displayName));
return;
}
t.sourceAccept = true;
Puts(string.Format("Source accept set to true for {0}", player.displayName));
}
else if (t.targetPlayer == player) {
Puts(string.Format("Player {0} is target player", player.displayName));
if (!CheckTargetInventory (t)) {
Puts(string.Format("Target inventory check failed for {0}", player.displayName));
return;
}
t.targetAccept = true;
Puts(string.Format("Target accept set to true for {0}", player.displayName));
}
Puts(string.Format("Trade status - sourceAccept: {0}, targetAccept: {1}", t.sourceAccept, t.targetAccept));
if (t.targetAccept == true && t.sourceAccept == true) {
Puts(string.Format("Both players accepted, completing trade for {0}", player.displayName));
CompleteTrade (t);
}
else {
Puts(string.Format("Trade pending, showing trades for {0}", player.displayName));
ShowTrades (t, "Trade: Pending");
}
}
else {
Puts(string.Format("Player {0} has no active trade or onlinePlayer is null", player.displayName));
if (player is BasePlayer) {
HideTrade (player);
}
}
}
void CompleteTrade (OpenTrade t) {
if (t.IsInventorySufficient ()) {
t.ResetAcceptance ();
ShowTrades (t, "Inventory: Generic");
return;
}
if (t.complete) {
return;
}
t.complete = true;
t.closing = true;
TradeCooldown (t);
TradeReply (t, "Status: Completing");
Interface.Oxide.NextTick (() => FinishTrade (t));
}
bool CheckSourceInventory (OpenTrade t) {
var i = t.target.View.inventory.itemList.Count;
var f = t.source.containerMain.capacity - t.source.containerMain.itemList.Count;
if (i > f) {
TradeReply (t, "Inventory: Them", "Inventory: You");
t.sourceAccept = false;
ShowTrades (t, "Inventory: Generic");
return false;
}
return true;
}
bool CheckTargetInventory (OpenTrade t) {
var i = t.source.View.inventory.itemList.Count;
var f = t.target.containerMain.capacity - t.target.containerMain.itemList.Count;
if (i > f) {
TradeReply (t, "Inventory: You", "Inventory: Them");
t.targetAccept = false;
ShowTrades (t, "Inventory: Generic");
return false;
}
return true;
}
#endregion
#region GUI
public string jsonTrade = @"[{""name"":""TradeMsg"",""parent"":""Overlay"",""components"":[{""type"":""UnityEngine.UI.Image"",""color"":""0.05 0.05 0.08 0.98"",""imagetype"":""Filled""},{""type"":""RectTransform"",""anchormax"":""0.75 0.99"",""anchormin"":""0.25 0.65""}]},{""name"":""TradeHeader"",""parent"":""TradeMsg"",""components"":[{""type"":""UnityEngine.UI.Image"",""color"":""0.1 0.1 0.15 0.95"",""imagetype"":""Filled""},{""type"":""RectTransform"",""anchormax"":""1 1"",""anchormin"":""0 0.85""}]},{""name"":""TradeTitle"",""parent"":""TradeHeader"",""components"":[{""type"":""UnityEngine.UI.Text"",""text"":""МЕНЮ ОБМЕНА"",""fontSize"":""18"",""align"":""MiddleCenter"",""color"":""1 1 1 1"",""font"":""robotocondensed-bold.ttf""},{""type"":""RectTransform"",""anchormax"":""1 1"",""anchormin"":""0 0""}]},{""name"":""SourceLabel{1}"",""parent"":""TradeMsg"",""components"":[{""type"":""UnityEngine.UI.Text"",""text"":""{sourcename}"",""fontSize"":""14"",""align"":""MiddleCenter"",""color"":""0.9 0.9 0.9 1"",""font"":""robotocondensed-bold.ttf""},{""type"":""RectTransform"",""anchormax"":""0.48 0.88"",""anchormin"":""0.02 0.85""}]},{""name"":""TargetLabel{2}"",""parent"":""TradeMsg"",""components"":[{""type"":""UnityEngine.UI.Text"",""text"":""{targetname}"",""fontSize"":""14"",""align"":""MiddleCenter"",""color"":""0.9 0.9 0.9 1"",""font"":""robotocondensed-bold.ttf""},{""type"":""RectTransform"",""anchormax"":""0.98 0.88"",""anchormin"":""0.52 0.85""}]},{""name"":""SourceItemsPanel{3}"",""parent"":""TradeMsg"",""components"":[{""type"":""UnityEngine.UI.Image"",""color"":""0.12 0.12 0.15 0.9"",""imagetype"":""Filled""},{""type"":""RectTransform"",""anchormax"":""0.47 0.83"",""anchormin"":""0.02 0.12""}]},{""name"":""SourceItemsText"",""parent"":""SourceItemsPanel{3}"",""components"":[{""type"":""UnityEngine.UI.Text"",""text"":""{sourceitems}"",""fontSize"":""12"",""align"":""UpperLeft"",""color"":""0.9 0.9 0.9 1""},{""type"":""RectTransform"",""anchormax"":""0.98 0.98"",""anchormin"":""0.02 0.02""}]},{""name"":""TargetItemsPanel{4}"",""parent"":""TradeMsg"",""components"":[{""type"":""UnityEngine.UI.Image"",""color"":""0.12 0.12 0.15 0.9"",""imagetype"":""Filled""},{""type"":""RectTransform"",""anchormax"":""0.98 0.83"",""anchormin"":""0.52 0.12""}]},{""name"":""TargetItemsText"",""parent"":""TargetItemsPanel{4}"",""components"":[{""type"":""UnityEngine.UI.Text"",""text"":""{targetitems}"",""fontSize"":""12"",""align"":""UpperLeft"",""color"":""0.9 0.9 0.9 1""},{""type"":""RectTransform"",""anchormax"":""0.98 0.98"",""anchormin"":""0.02 0.02""}]},{""name"":""AcceptTradeButton{5}"",""parent"":""TradeMsg"",""components"":[{""type"":""UnityEngine.UI.Button"",""color"":""0.2 0.8 0.3 0.9"",""command"":""trade.confirm""},{""type"":""RectTransform"",""anchormax"":""0.48 0.08"",""anchormin"":""0.35 0.02""}]},{""name"":""AcceptTradeLabel"",""parent"":""AcceptTradeButton{5}"",""components"":[{""type"":""UnityEngine.UI.Text"",""text"":""✅ ПОДТВЕРДИТЬ"",""fontSize"":""12"",""align"":""MiddleCenter"",""color"":""1 1 1 1"",""font"":""robotocondensed-bold.ttf""},{""type"":""RectTransform"",""anchormax"":""1 1"",""anchormin"":""0 0""}]},{""name"":""DeclineTradeButton{6}"",""parent"":""TradeMsg"",""components"":[{""type"":""UnityEngine.UI.Button"",""color"":""0.8 0.2 0.2 0.9"",""command"":""trade.decline""},{""type"":""RectTransform"",""anchormax"":""0.15 0.08"",""anchormin"":""0.02 0.02""}]},{""name"":""DeclineTradeLabel"",""parent"":""DeclineTradeButton{6}"",""components"":[{""type"":""UnityEngine.UI.Text"",""text"":""❌ ОТМЕНИТЬ"",""color"":""1 1 1 1"",""fontSize"":""12"",""align"":""MiddleCenter"",""font"":""robotocondensed-bold.ttf""},{""type"":""RectTransform"",""anchormax"":""1 1"",""anchormin"":""0 0""}]},{""name"":""TargetStatusLabel{7}"",""parent"":""TradeMsg"",""components"":[{""type"":""UnityEngine.UI.Text"",""text"":""{targetstatus}"",""fontSize"":""11"",""align"":""MiddleCenter"",""color"":""0.8 0.8 0.8 1"",""font"":""robotocondensed-bold.ttf""},{""type"":""RectTransform"",""anchormax"":""0.98 0.1"",""anchormin"":""0.52 0.02""}]},{""name"":""CloseButton"",""parent"":""TradeMsg"",""components"":[{""type"":""UnityEngine.UI.Button"",""color"":""0.8 0.2 0.2 0.9"",""command"":""trade.decline""},{""type"":""RectTransform"",""anchormax"":""0.98 0.98"",""anchormin"":""0.9 0.9""}]},{""name"":""CloseText"",""parent"":""CloseButton"",""components"":[{""type"":""UnityEngine.UI.Text"",""text"":""✕"",""fontSize"":""20"",""align"":""MiddleCenter"",""color"":""1 1 1 1"",""font"":""robotocondensed-bold.ttf""},{""type"":""RectTransform"",""anchormax"":""1 1"",""anchormin"":""0 0""}]}]
";
private void ShowTrade (BasePlayer player, OpenTrade trade, string status) {
HideTrade (player);
OnlinePlayer onlinePlayer;
if (!onlinePlayers.TryGetValue (player, out onlinePlayer)) {
return;
}
if (onlinePlayer.View == null) {
return;
}
StorageContainer sourceContainer = onlinePlayer.View;
StorageContainer targetContainer = null;
BasePlayer target = null;
if (trade.sourcePlayer == player && trade.target.View != null) {
targetContainer = trade.target.View;
target = trade.targetPlayer;
if (target is BasePlayer) {
if (trade.targetAccept) {
status += string.Format (GetMsg ("Trade: They Accepted", player), CleanName (target.displayName));
}
else if (trade.sourceAccept) {
status += GetMsg ("Trade: You Accepted", player);
}
}
else {
return;
}
}
else if (trade.targetPlayer == player && trade.source.View != null) {
targetContainer = trade.source.View;
target = trade.sourcePlayer;
if (target is BasePlayer) {
if (trade.sourceAccept) {
status += string.Format (GetMsg ("Trade: They Accepted", player), CleanName (target.displayName));
}
else if (trade.targetAccept) {
status += GetMsg ("Trade: You Accepted", player);
}
}
else {
return;
}
}
if (targetContainer == null || target == null) {
return;
}
string send = jsonTrade;
for (int i = 1; i < 100; i++) {
send = send.Replace ("{" + i + "}", Oxide.Core.Random.Range (9999, 99999).ToString ());
}
send = send.Replace ("{sourcename}", CleanName (player.displayName));
if (target != null) {
send = send.Replace ("{targetname}", CleanName (target.displayName));
}
else {
send = send.Replace ("{targetname}", GetMsg ("Player: Unknown", player));
}
send = send.Replace ("{targetstatus}", status);
var slotsAvailable = target.inventory.containerMain.capacity - (target.inventory.containerMain.itemList.Count);
List<string> sourceItems = new List<string> ();
var x = 1;
foreach (Item i in sourceContainer.inventory.itemList) {
string n = "";
if (i.IsBlueprint ()) {
n = i.amount + " x <color=lightblue>" + i.blueprintTargetDef.displayName.english + " [" + GetMsg ("Item: BP", player) + "]</color>";
}
else {
n = i.amount + " x " + i.info.displayName.english;
if(i.info.condition.enabled) {
var conditionPercent = System.Math.Round(i.condition * 100 / i.info.condition.max, 0);
if(conditionPercent <= 25f) {
n += " [<color=red>" + conditionPercent + "%</color>]";
}
else if(conditionPercent <= 75f) {
n += " [<color=yellow>" + conditionPercent + "%</color>]";
}
else if(conditionPercent <= 99f) {
n += " [<color=green>" + conditionPercent + "%</color>]";
}
}
}
if (x > slotsAvailable) {
n = "<color=red>" + n + "</color>";
}
x++;
sourceItems.Add (n);
}
send = send.Replace ("{sourceitems}", string.Join ("\n", sourceItems.ToArray ()));
if (player != target) {
slotsAvailable = player.inventory.containerMain.capacity - (player.inventory.containerMain.itemList.Count);
List<string> targetItems = new List<string> ();
x = 1;
if (targetContainer != null) {
foreach (Item i in targetContainer.inventory.itemList) {
string n2 = "";
if (i.IsBlueprint ()) {
n2 = i.amount + " x <color=lightblue>" + i.blueprintTargetDef.displayName.english + " [" + GetMsg ("Item: BP", player) + "]</color>";
}
else {
n2 = i.amount + " x " + i.info.displayName.english;
if (i.info.condition.enabled) {
var conditionPercent = System.Math.Round(i.condition * 100 / i.info.condition.max, 0);
if (conditionPercent <= 25f) {
n2 += " [<color=red>" + conditionPercent + "%</color>]";
}
else if (conditionPercent <= 75f) {
n2 += " [<color=yellow>" + conditionPercent + "%</color>]";
}
else if (conditionPercent <= 99f) {
n2 += " [<color=green>" + conditionPercent + "%</color>]";
}
}
}
if (x > slotsAvailable) {
n2 = "<color=red>" + n2 + "</color>";
}
x++;
targetItems.Add (n2);
}
}
send = send.Replace ("{targetitems}", string.Join ("\n", targetItems.ToArray ()));
}
else {
send = send.Replace ("{targetitems}", "");
}
CommunityEntity.ServerInstance.ClientRPCEx (new Network.SendInfo {
connection = player.net.connection
}
, null, "AddUI", send);
}
private void HideTrade (BasePlayer player) {
if (player.IsConnected) {
// Очищаем основное меню торговли
CommunityEntity.ServerInstance.ClientRPCEx (new Network.SendInfo {
connection = player.net.connection
}
, null, "DestroyUI", "TradeMsg");
// Очищаем UI от IQSorter
try {
// Используем CuiHelper для очистки UI от других плагинов
CuiHelper.DestroyUi(player, "IQ_HEADER_PLAYER");
CuiHelper.DestroyUi(player, "IQ_HEADER_CONTAINER");
}
catch (Exception ex) {
Puts(string.Format("Error clearing IQSorter UI: {0}", ex.Message));
}
// НЕ очищаем лут здесь - это может прервать активную торговлю
// Очистка лута происходит только при завершении торговли
}
}
#endregion
#region Core Methods
bool CheckCooldown (BasePlayer player) {
if (cooldownMinutes > 0) {
DateTime startTime;
if (tradeCooldowns.TryGetValue (player.UserIDString, out startTime)) {
var endTime = DateTime.Now;
var span = endTime.Subtract (startTime);
if (span.TotalMinutes > 0 && span.TotalMinutes < Convert.ToDouble (cooldownMinutes)) {
double timeleft = System.Math.Round (Convert.ToDouble (cooldownMinutes) - span.TotalMinutes, 2);
if (timeleft < 1) {
double timelefts = System.Math.Round ((Convert.ToDouble (cooldownMinutes) * 60) - span.TotalSeconds);
SendReply (player, string.Format (GetMsg ("Cooldown: Seconds", player), timelefts.ToString ()));
}
else {
SendReply (player, string.Format (GetMsg ("Cooldown: Minutes", player), System.Math.Round (timeleft).ToString ()));
}
return false;
}
else {
tradeCooldowns.Remove (player.UserIDString);
}
}
}
return true;
}
void TradeCloseBoxes (OpenTrade trade) {
try {
// Принудительно уничтожаем ящики
if (trade.IsSourceValid () && trade.source.View != null) {
ForceDestroyBox(trade.source.View);
CloseBoxView (trade.sourcePlayer, trade.source.View);
// Дополнительная принудительная очистка
try {
if (trade.source.View is BaseEntity entity) {
entity.Kill(BaseNetworkable.DestroyMode.Gib);
}
if (trade.source.View.net != null) {
trade.source.View.net.Destroy();
}
UnityEngine.Object.Destroy(trade.source.View);
}
catch (Exception ex) {
Puts(string.Format("Error in TradeCloseBoxes source cleanup: {0}", ex.Message));
}
}
if (trade.IsTargetValid () && trade.targetPlayer != trade.sourcePlayer && trade.target.View != null) {
Puts(string.Format("TradeCloseBoxes: Cleaning target box for player: {0}", trade.targetPlayer?.displayName));
ForceDestroyBox(trade.target.View);
CloseBoxView (trade.targetPlayer, trade.target.View);
// Дополнительная принудительная очистка - БОЛЕЕ АГРЕССИВНАЯ для цели
try {
if (trade.target.View is BaseEntity entity) {
entity.Kill(BaseNetworkable.
// ... [Code preview truncated due to length. Full source in attached file] ...