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FREE TruePVE : 2.2.4 2.2.4

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C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using Facepunch;
using Facepunch.Math;
using Newtonsoft.Json;
using Oxide.Core;
using Oxide.Core.Libraries.Covalence;
using Oxide.Core.Plugins;
using Oxide.Plugins.TruePVEExtensionMethods;
using Rust;
using Rust.Ai.Gen2;
using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
using UnityEngine;
namespace Oxide.Plugins {
    [Info("TruePVE", "nivex", "2.2.4")]
    [Description("Improvement of the default Rust PVE behavior")]
    // Thanks to the original author, ignignokt84.internal class TruePVE : RustPlugin
    {
#region Variables
        private static TruePVE Instance;
        // config/data container
        private Configuration config = new();
        [PluginReference]
        Plugin ZoneManager, LiteZones, Clans, Friends, AbandonedBases, RaidableBases;
        public string usageString;
        private enum Command {
            def, sched, trace, usage, enable, sleepers
        }
        ;
        [Flags]
        public enum RuleFlags : ulong {
            None = 0, AdminsHurtSleepers = 1uL << 1, AnimalsIgnoreSleepers = 1uL << 2, AuthorizedDamage = 1uL << 3, AuthorizedDamageRequiresOwnership = 1uL << 4, CupboardOwnership = 1uL << 5, FriendlyFire = 1uL << 6, HeliDamageLocked = 1uL << 7, HumanNPCDamage = 1uL << 8, LockedBoxesImmortal = 1uL << 9, LockedDoorsImmortal = 1uL << 10, NoPlayerDamageToCar = 1uL << 11, NoPlayerDamageToMini = 1uL << 12, NoPlayerDamageToScrap = 1uL << 13, NoHeliDamage = 1uL << 14, NoHeliDamagePlayer = 1uL << 15, NoHeliDamageQuarry = 1uL << 16, NoHeliDamageRidableHorses = 1uL << 17, NoHeliDamageSleepers = 1uL << 18, NoMLRSDamage = 1uL << 19, NpcsCanHurtAnything = 1uL << 20, PlayerSamSitesIgnorePlayers = 1uL << 21, ProtectedSleepers = 1uL << 22, TrapsIgnorePlayers = 1uL << 23, TrapsIgnoreScientist = 1uL << 24, TurretsIgnorePlayers = 1uL << 25, TurretsIgnoreScientist = 1uL << 26, TwigDamage = 1uL << 27, TwigDamageRequiresOwnership = 1uL << 28, VehiclesTakeCollisionDamageWithoutDriver = 1uL << 29, SamSitesIgnoreMLRS = 1uL << 30, SelfDamage = 1uL << 31, StaticSamSitesIgnorePlayers = 1uL << 32, StaticTurretsIgnorePlayers = 1uL << 33, SafeZoneTurretsIgnorePlayers = 1uL << 34, SuicideBlocked = 1uL << 35, NoHeliDamageBuildings = 1uL << 36, WoodenDamage = 1uL << 37, WoodenDamageRequiresOwnership = 1uL << 38, AuthorizedDamageCheckPrivilege = 1uL << 39, ExcludeTugboatFromImmortalFlags = 1uL << 40,
        }
        public static RuleFlags GetRuleFlag(string value) {
            return Enum.TryParse(value, out RuleFlags flag) ? flag : RuleFlags.None;
        }
        private Timer scheduleUpdateTimer;
        // timer to check for schedule updates
        private bool shareRedirectEnabled;
        // undocumented.UAYOR.private RuleSet dudRuleSet;                                     // dud ruleset when no locations are shared
        private RuleSet currentRuleSet;
        // current ruleset
        private string currentBroadcastMessage;
        // current broadcast message
        private bool useZones;
        // internal useZones flag
        private const string Any = "any";
        // constant "any" string for rules
        private const string AllZones = "allzones";
        // constant "allzones" string for mappings
        private const string PermCanMap = "truepve.canmap";
        // permission for mapping command
        private bool animalsIgnoreSleepers;
        // toggle flag to protect sleepers
        private bool trace = false;
        // trace flag
        private const string traceFile = "ruletrace";
        // tracefile name
        private const float traceTimeout = 300f;
        // auto-disable trace after 300s (5m)
        private Timer traceTimer;
        // trace timeout timer
        private bool tpveEnabled = true;
        // toggle flag for damage handling
        private List<DamageType> damageTypes = new() {
            DamageType.Arrow, DamageType.Blunt, DamageType.Bullet, DamageType.Explosion, DamageType.Cold, DamageType.Heat, DamageType.Generic, DamageType.Slash, DamageType.Stab,
        }
        ;
#endregion
#region Loading/Unloading
        private void Unload() {
            Instance = null;
            scheduleUpdateTimer?.Destroy();
            SaveData();
        }
        private void OnPluginLoaded(Plugin plugin) {
            if (plugin.Name == "ZoneManager") ZoneManager = plugin;
            if (plugin.Name == "LiteZones") LiteZones = plugin;
            if (ZoneManager != null || LiteZones != null) useZones = config == null || config.options.useZones;
        }
        private void OnPluginUnloaded(Plugin plugin) {
            if (plugin.Name == "ZoneManager") ZoneManager = null;
            if (plugin.Name == "LiteZones") LiteZones = null;
            if (ZoneManager == null && LiteZones == null) useZones = false;
            traceTimer?.Destroy();
        }
        private void Init() {
            Unsubscribe(nameof(OnEntityMarkHostile));
            Unsubscribe(nameof(OnEntitySpawned));
            Unsubscribe(nameof(OnEntityEnter));
            Unsubscribe(nameof(OnTurretTarget));
            Unsubscribe(nameof(OnEntityTakeDamage));
            Unsubscribe(nameof(OnPlayerConnected));
            Unsubscribe(nameof(OnSamSiteTarget));
            Unsubscribe(nameof(OnTrapTrigger));
            Unsubscribe(nameof(OnNpcTarget));
            Unsubscribe(nameof(OnMlrsFire));
            Instance = this;
            // register console commands automagically
            foreach (Command command in Enum.GetValues(typeof(Command))) {
                AddCovalenceCommand($"tpve.{command}", nameof(CommandDelegator));
            }
            // register chat commands
            AddCovalenceCommand("tpve_prod", nameof(CommandDelegator));
            AddCovalenceCommand("tpve_enable", nameof(CommandDelegator));
            AddCovalenceCommand("tpve", nameof(CommandDelegator));
            permission.RegisterPermission(PermCanMap, this);
            // build usage string for console (without sizing)
            usageString = WrapColor("orange", GetMessage("Header_Usage")) + $" - {Version}{Environment.NewLine}" + WrapColor("cyan", $"tpve.{Command.def}") + $" - {GetMessage("Cmd_Usage_def")}{Environment.NewLine}" + WrapColor("cyan", $"tpve.{Command.trace}") + $" - {GetMessage("Cmd_Usage_trace")}{Environment.NewLine}" + WrapColor("cyan", $"tpve.{Command.sched} [enable|disable]") + $" - {GetMessage("Cmd_Usage_sched")}{Environment.NewLine}" + WrapColor("cyan", $"/tpve_prod") + $" - {GetMessage("Cmd_Usage_prod")}{Environment.NewLine}" + WrapColor("cyan", $"/tpve map") + $" - {GetMessage("Cmd_Usage_map")}";
            LoadData();
        }
        private void OnServerInitialized(bool isStartup) {
            // check for server pve setting
            if (ConVar.Server.pve) WarnPve();
            // load configuration
            config.Init();
            currentRuleSet = config.GetDefaultRuleSet();
            dudRuleSet = config.GetDudRuleSet();
            if (currentRuleSet == null) PrintWarning(GetMessage("Warning_NoRuleSet"), config.defaultRuleSet);
            useZones = config.options.useZones && (LiteZones != null || ZoneManager != null);
            if (useZones && config.mappings.Count == 1 && config.mappings.FirstOrDefault().Key.Equals(config.defaultRuleSet)) useZones = false;
            if (config.schedule.enabled) TimerLoop(true);
            if (config.ruleSets.Exists(ruleSet => ruleSet.HasFlag(RuleFlags.AnimalsIgnoreSleepers))) Subscribe(nameof(OnNpcTarget));
            if (currentRuleSet == null) return;
            if (config.ruleSets.Exists(ruleSet => (ruleSet._flags & (RuleFlags.SafeZoneTurretsIgnorePlayers | RuleFlags.StaticTurretsIgnorePlayers | RuleFlags.TrapsIgnorePlayers | RuleFlags.TrapsIgnoreScientist | RuleFlags.TurretsIgnorePlayers | RuleFlags.TurretsIgnoreScientist)) != 0)) {
                Subscribe(nameof(OnEntityEnter));
                Subscribe(nameof(OnTurretTarget));
            }
            if (config.ruleSets.Exists(ruleSet => (ruleSet._flags & (RuleFlags.SamSitesIgnoreMLRS | RuleFlags.PlayerSamSitesIgnorePlayers | RuleFlags.StaticSamSitesIgnorePlayers)) != 0)) {
                Subscribe(nameof(OnSamSiteTarget));
            }
            if (config.ruleSets.Exists(ruleSet => (ruleSet._flags & (RuleFlags.TrapsIgnorePlayers | RuleFlags.TrapsIgnoreScientist)) != 0)) {
                Subscribe(nameof(OnTrapTrigger));
            }
            if (config.schedule.enabled && config.schedule.broadcast && !string.IsNullOrEmpty(currentBroadcastMessage)) {
                Subscribe(nameof(OnPlayerConnected));
            }
            if (config.options.disableBaseOvenSplash) {
                BaseNetworkable.serverEntities.OfType<BaseOven>().ForEach(oven => oven.disabledBySplash = false);
            }
            if (config.options.disableHostility) {
                Subscribe(nameof(OnEntityMarkHostile));
            }
            Subscribe(nameof(OnEntitySpawned));
            Subscribe(nameof(OnEntityTakeDamage));
            Subscribe(nameof(OnMlrsFire));
        }
#endregion
#region Data
        private class StoredData {
            public Dictionary<ulong, int> LastSeen = new();
            public string LastRunTime {
                get;
                set;
            }
            = DateTime.MinValue.ToString();
        }
        private StoredData data = new();
        private void LoadData() {
            try {
                data = Interface.Oxide.DataFileSystem.ReadObject<StoredData>(Name);
            }
            catch (Exception ex) {
                Puts(ex.ToString());
            }
            data ??= new();
            data.LastSeen ??= new();
            if (data.LastRunTime != DateTime.MinValue.ToString() && DateTime.TryParse(data.LastRunTime, out var lastDate) && DateTime.Now.Subtract(lastDate).TotalHours >= 24) {
                data = new();
                data.LastRunTime = DateTime.Now.ToString();
                Puts("Last seen data wiped due to plugin not being loaded for {0} day(s).", DateTime.Now.Subtract(lastDate).Days);
            }
            if (config.AllowKillingSleepersHoursOffline <= 0f) {
                if (data.LastSeen.Count > 0) {
                    data.LastSeen.Clear();
                    SaveData();
                }
                return;
            }
            timer.Every(60f, UpdateLastSeen);
            UpdateLastSeen();
        }
        private void SaveData() {
            data.LastRunTime = DateTime.Now.ToString();
            Interface.Oxide.DataFileSystem.WriteObject(Name, data);
        }
        public void UpdateLastSeen() {
            bool changed = false;
            foreach (var sleeper in BasePlayer.sleepingPlayerList) {
                if (!sleeper || !sleeper.userID.IsSteamId()) {
                    continue;
                }
                if (!data.LastSeen.ContainsKey(sleeper.userID)) {
                    data.LastSeen[sleeper.userID] = Epoch.Current;
                    changed = true;
                }
            }
            foreach (var player in BasePlayer.activePlayerList) {
                if (data.LastSeen.Remove(player.userID)) {
                    changed = true;
                }
            }
            if (changed) {
                SaveData();
            }
        }
        public bool CanKillOfflinePlayer(BasePlayer player) {
            if (config.AllowKillingSleepersHoursOffline <= 0f) {
                return false;
            }
            if (player.IsConnected || !player.IsSleeping()) {
                data.LastSeen.Remove(player.userID);
                return false;
            }
            if (!data.LastSeen.TryGetValue(player.userID, out var lastSeen)) {
                return false;
            }
            return Epoch.Current - lastSeen > config.AllowKillingSleepersHoursOffline * 3600f;
        }
#endregion Data
#region Command Handling
        // delegation method for commands
        private void CommandDelegator(IPlayer user, string command, string[] args) {
            // return if user doesn't have access to run console command
            if (!user.IsServer && !(user.Object as BasePlayer).IsAdmin) return;
            if (args.Length > 0 && args[0] == "map" && user.HasPermission(PermCanMap)) {
                CommandMap(user, command, args);
                return;
            }
            if (args.Contains("pvp")) {
                if (!currentRuleSet.rules.Remove("players cannot hurt players")) {
                    currentRuleSet.rules.Add("players cannot hurt players");
                }
                Puts("PVP toggled {0}", currentRuleSet.rules.Contains("players cannot hurt players") ? "on" : "off");
                SaveConfig();
                return;
            }
            if (command == "tpve_prod") {
                HandleProd(user);
                return;
            }
            if (command == "tpve_enable") {
                Message(user, "Enable", tpveEnabled = !tpveEnabled);
                return;
            }
            if (command == "tpve" && args.Length != 0) command = args[0];
            else command = command.Replace("tpve.", string.Empty);
            if (!Enum.TryParse(command, out TruePVE.Command @enum)) {
                user.Reply($"Invalid argument: {command}");
                return;
            }
            switch (@enum) {
                case Command.sleepers : HandleSleepers(user);
                return;
                case Command.def : HandleDef(user);
                return;
                case Command.sched : HandleScheduleSet(user, args);
                return;
                case Command.trace : if (!IsTraceEnabled(user)) {
                    return;
                }
                if (user.IsServer) {
                    traceDistance = 0f;
                }
                else traceDistance = config.options.MaxTraceDistance;
                trace = !trace;
                if (!trace) {
                    tracePlayer = null;
                    traceEntity = null;
                }
                else tracePlayer = user.Object as BasePlayer;
                Message(user, "Notify_TraceToggle", new object[] {
                    trace ? "on" : "off"
                }
                );
                if (trace) {
                    traceTimer = timer.In(traceTimeout, () => trace = false);
                }
                else traceTimer?.Destroy();
                return;
                case Command.enable : Message(user, "Enable", tpveEnabled = !tpveEnabled);
                return;
                case Command.usage : default : ShowUsage(user);
                return;
            }
        }
        private bool IsTraceEnabled(IPlayer user) {
            if (config.options.PlayerConsole || config.options.ServerConsole) {
                return true;
            }
            Message(user, "`Trace To Player Console` or `Trace To Server Console` must be enabled in the config!");
            return false;
        }
        private void HandleSleepers(IPlayer user) {
            if (animalsIgnoreSleepers) {
                animalsIgnoreSleepers = false;
                if (!config.ruleSets.Exists(ruleSet => ruleSet.HasFlag(RuleFlags.AnimalsIgnoreSleepers))) Unsubscribe(nameof(OnNpcTarget));
                user.Reply("Sleepers are no longer protected from animals.");
            }
            else {
                animalsIgnoreSleepers = true;
                Subscribe(nameof(OnNpcTarget));
                user.Reply("Sleepers are now protected from animals.");
            }
        }
        // handle setting defaults
        private void HandleDef(IPlayer user) {
            config.options = new();
            Message(user, "Notify_DefConfigLoad");
            LoadDefaultData();
            Message(user, "Notify_DefDataLoad");
            SaveConfig();
        }
        // handle prod command (raycast to determine what player is looking at)
        private void HandleProd(IPlayer user) {
            var player = user.Object as BasePlayer;
            if (!player || !player.IsAdmin) {
                Message(user, "Error_NoPermission");
                return;
            }
            if (!GetRaycastTarget(player, out var entity)) {
                SendReply(player, WrapSize(12, WrapColor("red", GetMessage("Error_NoEntityFound", player.UserIDString))));
                return;
            }
            Message(player, "Notify_ProdResult", new object[] {
                entity.GetType(), entity.ShortPrefabName
            }
            );
        }
        private void CommandMap(IPlayer user, string command, string[] args) {
            // assume args[0] is the command (beyond /tpve)
            if (args.Length > 0) command = args[0];
            // shift arguments
            args = args.Length > 1 ? args.Skip(1) : new string[0];
            if (command != "map") {
                Message(user, "Error_InvalidCommand");
            }
            else if (args.Length == 0) {
                Message(user, "Error_InvalidParamForCmd", command);
            }
            else {
                string from = args[0];
                // mapping name
                string to = args.Length == 2 ? args[1] : null;
                // target ruleSet/exclude, otherwise delete mapping
                if (to != null) {
                    if (to != "exclude" && !config.ruleSets.Exists(r => r.name == to)) {
                        // target ruleset must exist, or be "exclude"
                        Message(user, "Error_InvalidMapping", from, to);
                        return;
                    }
                    if (config.HasMapping(from)) {
                        string old = config.mappings[from];
                        Message(user, "Notify_MappingUpdated", from, old, to);
                        // update existing mapping
                    }
                    else Message(user, "Notify_MappingCreated", from, to);
                    // add new mapping
                    config.mappings[from] = to;
                    SaveConfig();
                }
                else {
                    if (config.HasMapping(from)) {
                        Message(user, "Notify_MappingDeleted", from, config.mappings[from]);
                        config.mappings.Remove(from);
                        // remove mapping
                        SaveConfig();
                    }
                    else Message(user, "Error_NoMappingToDelete", from);
                }
            }
        }
        // handles schedule enable/disable
        private void HandleScheduleSet(IPlayer user, string[] args) {
            if (args.Length == 0) {
                Message(user, "Error_InvalidParamForCmd");
                return;
            }
            if (!config.schedule.valid) {
                Message(user, "Notify_InvalidSchedule");
            }
            else if (args[0] == "enable") {
                if (config.schedule.enabled) return;
                config.schedule.enabled = true;
                TimerLoop();
                Message(user, "Notify_SchedSetEnabled");
            }
            else if (args[0] == "disable") {
                if (!config.schedule.enabled) return;
                config.schedule.enabled = false;
                if (scheduleUpdateTimer != null) scheduleUpdateTimer.Destroy();
                Message(user, "Notify_SchedSetDisabled");
            }
            else {
                Message(user, "Error_InvalidParameter", args[0]);
            }
        }
#endregion
#region Configuration/Data
        // load config
        protected override void LoadConfig() {
            base.LoadConfig();
            try {
                config = Config.ReadObject<Configuration>();
                if (config == null) LoadDefaultConfig();
                CheckData();
                SaveConfig();
            }
            catch (Exception ex) {
                canSaveConfig = false;
                Puts("{0}", ex);
                LoadDefaultConfig();
            }
        }
        protected override void LoadDefaultConfig() {
            config = new Configuration {
                configVersion = Version.ToString(), options = new ConfigurationOptions()
            }
            ;
            LoadDefaultData();
        }
        private bool canSaveConfig = true;
        // save data
        protected override void SaveConfig() {
            if (canSaveConfig) {
                Config.WriteObject(config);
            }
        }
        // check rulesets and groups
        private void CheckData() {
            if (config.ruleSets.IsNullOrEmpty() || config.groups.IsNullOrEmpty()) {
                LoadDefaultData();
            }
            if (config.schedule == null) {
                config.schedule = new Schedule();
            }
            // check config version, update version to current version
            if (config.configVersion != Version.ToString()) {
                config.configVersion = Version.ToString();
            }
            CheckMappings();
        }
        // rebuild mappings
        private bool CheckMappings() {
            bool dirty = false;
            foreach (RuleSet rs in config.ruleSets) {
                if (!config.mappings.ContainsValue(rs.name)) {
                    config.mappings[rs.name] = rs.name;
                    dirty = true;
                }
            }
            return dirty;
        }
        // load default data to mappings, rulesets, and groups
        private bool LoadDefaultData() {
            config.mappings.Clear();
            config.ruleSets.Clear();
            config.groups.Clear();
            config.schedule = new();
            config.defaultRuleSet = "default";
            // build groups first
            config.groups.Add(new("barricades") {
                members = "door_barricade_a, door_barricade_a_large, door_barricade_b, door_barricade_dbl_a, door_barricade_dbl_a_large, door_barricade_dbl_b, door_barricade_dbl_b_large, gingerbread_barricades_house, gingerbread_barricades_snowman, gingerbread_barricades_tree, wooden_crate_gingerbread, icewall, GraveYardFence", exclusions = "barricade.concrete, barricade.sandbags, barricade.stone"
            }
            );
            config.groups.Add(new("barricades2") {
                members = "spikes_static, barricade.metal, barricade.wood, barricade.woodwire, spikes.floor",
            }
            );
            config.groups.Add(new("dispensers") {
                members = "BaseCorpse, HelicopterDebris, PlayerCorpse, NPCPlayerCorpse, HorseCorpse, SkyLantern, Pinata"
            }
            );
            config.groups.Add(new("fire") {
                members = "FireBall, FlameExplosive, FlameThrower, BaseOven, FlameTurret, rocket_heli_napalm, napalm, oilfireball2"
            }
            );
            config.groups.Add(new("guards") {
                members = "bandit_guard, scientistpeacekeeper, sentry.scientist.static"
            }
            );
            config.groups.Add(new("heli") {
                members = "PatrolHelicopter"
            }
            );
            config.groups.Add(new("highwalls") {
                members = "SimpleBuildingBlock, wall.external.high.ice, gates.external.high.stone, gates.external.high.wood"
            }
            );
            config.groups.Add(new("ridablehorses") {
                members = "RidableHorse"
            }
            );
            config.groups.Add(new("cars") {
                members = "BasicCar, ModularCar, BaseModularVehicle, BaseVehicleModule, VehicleModuleEngine, VehicleModuleSeating, VehicleModuleStorage, VehicleModuleTaxi, ModularCarSeat, Bike"
            }
            );
            config.groups.Add(new("mini") {
                members = "minicopter.entity"
            }
            );
            config.groups.Add(new("scrapheli") {
                members = "ScrapTransportHelicopter"
            }
            );
            config.groups.Add(new("ch47") {
                members = "ch47.entity"
            }
            );
            config.groups.Add(new("npcs") {
                members = "ch47scientists.entity, BradleyAPC, CustomScientistNpc, ScarecrowNPC, HumanNPC, NPCPlayer, ScientistNPC, TunnelDweller, SimpleShark, UnderwaterDweller, ZombieNPC"
            }
            );
            config.groups.Add(new("players") {
                members = "BasePlayer, FrankensteinPet"
            }
            );
            config.groups.Add(new("resources") {
                members = "ResourceEntity, TreeEntity, OreResourceEntity, LootContainer", exclusions = "hobobarrel.deployed"
            }
            );
            config.groups.Add(new("snowmobiles") {
                members = "snowmobile, tomahasnowmobile"
            }
            );
            config.groups.Add(new("traps") {
                members = "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, TeslaCoil, spikes.floor"
            }
            );
            config.groups.Add(new("junkyard") {
                members = "magnetcrane.entity, carshredder.entity"
            }
            );
            config.groups.Add(new("tugboats") {
                members = "Tugboat"
            }
            );
            config.groups.Add(new("heliturrets") {
                members = "turret_attackheli"
            }
            );
            // create default ruleset
            RuleSet defaultRuleSet = new(config.defaultRuleSet) {
                _flags = RuleFlags.HumanNPCDamage | RuleFlags.LockedBoxesImmortal | RuleFlags.LockedDoorsImmortal | RuleFlags.PlayerSamSitesIgnorePlayers | RuleFlags.TrapsIgnorePlayers | RuleFlags.TurretsIgnorePlayers, flags = "HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, PlayerSamSitesIgnorePlayers, TrapsIgnorePlayers, TurretsIgnorePlayers"
            }
            ;
            // create rules and add to ruleset
            defaultRuleSet.AddRule("anything can hurt dispensers");
            defaultRuleSet.AddRule("anything can hurt resources");
            defaultRuleSet.AddRule("anything can hurt barricades");
            defaultRuleSet.AddRule("anything can hurt traps");
            defaultRuleSet.AddRule("anything can hurt heli");
            defaultRuleSet.AddRule("anything can hurt npcs");
            defaultRuleSet.AddRule("anything can hurt players");
            defaultRuleSet.AddRule("nothing can hurt ch47");
            defaultRuleSet.AddRule("nothing can hurt cars");
            defaultRuleSet.AddRule("nothing can hurt mini");
            defaultRuleSet.AddRule("nothing can hurt snowmobiles");
            //defaultRuleSet.AddRule("nothing can hurt guards");
            defaultRuleSet.AddRule("nothing can hurt ridablehorses");
            defaultRuleSet.AddRule("cars cannot hurt anything");
            defaultRuleSet.AddRule("mini cannot hurt anything");
            defaultRuleSet.AddRule("ch47 cannot hurt anything");
            defaultRuleSet.AddRule("scrapheli cannot hurt anything");
            defaultRuleSet.AddRule("players cannot hurt players");
            defaultRuleSet.AddRule("players cannot hurt traps");
            defaultRuleSet.AddRule("guards cannot hurt players");
            defaultRuleSet.AddRule("fire cannot hurt players");
            defaultRuleSet.AddRule("traps cannot hurt players");
            defaultRuleSet.AddRule("highwalls cannot hurt players");
            defaultRuleSet.AddRule("barricades cannot hurt players");
            defaultRuleSet.AddRule("barricades2 cannot hurt players");
            defaultRuleSet.AddRule("mini cannot hurt mini");
            defaultRuleSet.AddRule("npcs can hurt players");
            defaultRuleSet.AddRule("junkyard cannot hurt anything");
            defaultRuleSet.AddRule("junkyard can hurt cars");
            defaultRuleSet.AddRule("players cannot hurt tugboats");
            defaultRuleSet.AddRule("heliturrets cannot hurt players");
            config.ruleSets.Add(defaultRuleSet);
            // add ruleset to rulesets list
            config.mappings[config.defaultRuleSet] = config.defaultRuleSet;
            // create mapping for ruleset
            return true;
        }
        private bool ResetRules(string key) {
            if (string.IsNullOrEmpty(key) || config == null) {
                return false;
            }
            string old = config.defaultRuleSet;
            config.defaultRuleSet = key;
            currentRuleSet = config.GetDefaultRuleSet();
            if (currentRuleSet == null) {
                config.defaultRuleSet = old;
                currentRuleSet = config.GetDefaultRuleSet();
                return false;
            }
            return true;
        }
#endregion
#region Trace
        private StringBuilder _tsb = new();
        private BaseEntity traceEntity;
        private BasePlayer tracePlayer;
        private float traceDistance;
        private void Trace(string message, int indentation = 0) {
            if (!traceEntity || traceEntity.IsDestroyed) {
                return;
            }
            bool playerInRange = tracePlayer != null && !tracePlayer.IsDestroyed && tracePlayer.Distance(traceEntity) <= traceDistance;
            if ((config.options.PlayerConsole && playerInRange) || (config.options.ServerConsole && (traceDistance == 0 || playerInRange))) {
                _tsb.AppendLine(string.Empty.PadLeft(indentation, ' ') + message);
            }
        }
        private void LogTrace() {
            var text = _tsb.ToString();
            traceEntity = null;
            _tsb.Length = 0;
            try {
                if (!string.IsNullOrEmpty(text)) {
                    if (config.options.ServerConsole) {
                        Puts(text);
                    }
                    if (config.options.PlayerConsole && tracePlayer.IsOnline()) {
                        tracePlayer.ConsoleMessage(text);
                    }
                    if (config.options.LogToFile) {
                        LogToFile(traceFile, text, this);
                    }
                }
            }
            catch (IOException) {
                timer.Once(1f, () => LogToFile(traceFile, text, this));
            }
        }
#endregion Trace
#region Hooks/Handler Procedures
        private void OnPlayerConnected(BasePlayer player) {
            if (config.schedule.broadcast && !string.IsNullOrEmpty(currentBroadcastMessage)) {
                SendReply(player, GetMessage("Prefix") + currentBroadcastMessage);
            }
        }
        private string CurrentRuleSetName() => currentRuleSet?.name;
        private bool IsEnabled() => tpveEnabled;
        private class PlayerExclusion : Pool.IPooled {
            public Plugin plugin;
            public float time;
            public bool IsExpired => Time.time > time;
            public void EnterPool() {
                plugin = null;
                time = 0f;
            }
            public void LeavePool() {
                plugin = null;
                time = 0f;
            }
        }
        private Dictionary<ulong, List<PlayerExclusion>> playerDelayExclusions = new();
        private void ExcludePlayer(ulong userid, float maxDelayLength, Plugin plugin) {
            if (plugin == null) {
                return;
            }
            if (!playerDelayExclusions.TryGetValue(userid, out var exclusions)) {
                playerDelayExclusions[userid] = exclusions = Pool.Get<List<PlayerExclusion>>();
            }
            var exclusion = exclusions.Find(x => x.plugin == plugin);
            if (maxDelayLength <= 0f) {
                if (exclusion != null) {
                    exclusions.Remove(exclusion);
                    exclusion.plugin = null;
                    exclusion.time = 0f;
                    Pool.Free(ref exclusion);
                }
                if (exclusions.Count == 0) {
                    playerDelayExclusions.Remove(userid);
                    Pool.FreeUnmanaged(ref exclusions);
                }
            }
            else {
                if (exclusion == null) {
                    exclusion = Pool.Get<PlayerExclusion>();
                    exclusion.plugin = plugin;
                    exclusions.Add(exclusion);
                }
                exclusion.time = Time.time + maxDelayLength;
            }
        }
        private bool HasDelayExclusion(ulong userid) {
            if (playerDelayExclusions.TryGetValue(userid, out var exclusions)) {
                for (int i = 0; i < exclusions.Count; i++) {
                    var exclusion = exclusions[i];
                    if (!exclusion.IsExpired) {
                        return true;
                    }
                    exclusions.RemoveAt(i);
                    exclusion.plugin = null;
                    exclusion.time = 0f;
                    Pool.Free(ref exclusion);
                    i--;
                }
                if (exclusions.Count == 0) {
                    playerDelayExclusions.Remove(userid);
                    Pool.Free(ref exclusions);
                }
            }
            return false;
        }
        // handle damage - if another mod must override TruePVE damages or take priority,
        // set handleDamage to false and reference HandleDamage from the other mod(s)
        private object OnEntityTakeDamage(ResourceEntity entity, HitInfo hitInfo) {
            // if default global is not enabled, return true (allow all damage)
            if (!IsEnabled() || hitInfo == null || currentRuleSet == null || currentRuleSet.IsEmpty() || !currentRuleSet.enabled) {
                return null;
            }
            // get entity and initiator locations (zones)
            List<string> entityLocations = GetLocationKeys(entity);
            List<string> initiatorLocations = GetLocationKeys(hitInfo.Initiator);
            // check for exclusion zones (zones with no rules mapped)
            if (CheckExclusion(entityLocations, initiatorLocations, trace)) {
                if (trace) Trace("Exclusion found; allow and return", 1);
                return null;
            }
            if (trace) Trace("No exclusion found - looking up RuleSet...", 1);
            // process location rules
            RuleSet ruleSet = GetRuleSet(entityLocations, initiatorLocations);
            return EvaluateRules(entity, hitInfo, ruleSet) ? (object)null : true;
        }
        private object OnEntityTakeDamage(BaseCombatEntity entity, HitInfo hitInfo) {
            if (entity.IsNull() || entity.IsDestroyed || hitInfo == null || AllowKillingSleepers(entity, hitInfo)) {
                return null;
            }
            if (Interface.CallHook("CanEntityTakeDamage", new object[] {
                entity, hitInfo
            }
            ) is bool val) {
                if (val) {
                    return null;
                }
                CancelHit(hitInfo);
                return true;
            }
            if (!IsEnabled() || !config.options.handleDamage) {
                return null;
            }
            var damageAmount = hitInfo.damageTypes.Total();
            if (damageAmount <= 0f) {
                return null;
            }
            var victim = entity as BasePlayer;
            if (config.scrap) {
                if (hitInfo.Initiator is ScrapTransportHelicopter && victim) {
                    hitInfo.damageTypes.Clear();
                    return null;
                }
                if (hitInfo.Initiator is BasePlayer driver && (hitInfo.WeaponPrefab is ScrapTransportHelicopter || driver.GetMountedVehicle() is ScrapTransportHelicopter)) {
                    hitInfo.damageTypes.Clear();
                    return null;
                }
            }
            var damageType = hitInfo.damageTypes.GetMajorityDamageType();
            if (damageType == DamageType.Decay || damageType == DamageType.Fall || damageType == DamageType.Radiation) {
                return null;
            }
            if (config.igniter && entity is Igniter && entity.OwnerID != 0) {
                hitInfo.damageTypes.Clear();
                return null;
            }
            var weapon = hitInfo.Initiator ?? hitInfo.WeaponPrefab ?? hitInfo.Weapon;
            if ((damageType == DamageType.Cold || damageType == DamageType.Heat) && IsMetabolismDamage(victim, damageType, damageAmount)) {
                if (trace) Trace($"Initiator is {damageType} metabolism damage; {((damageType == DamageType.Cold ? config.options.Cold : config.options.Heat) ? "allow and return" : "block and return")}", 1);
                if ((damageType == DamageType.Cold && !config.options.Cold) || (damageType == DamageType.Heat && !config.options.Heat)) hitInfo.damageTypes.Clear();
                if (trace) LogTrace();
                return null;
            }
            if (!AllowDamage(weapon, victim, entity, hitInfo, damageType, damageAmount)) {
                if (trace) LogTrace();
                CancelHit(hitInfo);
                return true;
            }
            if (trace) LogTrace();
            return null;
        }
        private bool IsTrap(BaseEntity entity) => entity is BaseTrap || entity is HBHFSensor || entity is GunTrap;
        private bool IsTurret(BaseEntity entity) => entity is FlameTurret || entity is AutoTurret;
        private bool ContainsTopology(TerrainTopology.Enum mask, Vector3 position, float radius) => (TerrainMeta.TopologyMap.GetTopology(position, radius) & (int)mask) != 0;
        private bool CanPlayerTriggerTurretOrTrap(BasePlayer victim, BaseEntity entity, BaseEntity weapon) {
            if (weapon != null && weapon.OwnerID == 0uL && victim != null && victim.userID.IsSteamId() && (config.PlayersTriggerTraps && IsTrap(weapon) || config.PlayersTriggerTurrets && IsTurret(weapon))) {
                return ContainsTopology(TerrainTopology.Enum.Monument, weapon.transform.position, 5f);
            }
            return false;
        }
        private bool CanPlayerHurtTurretOrTrap(BasePlayer victim, BaseEntity entity, BaseEntity weapon) {
            if (entity.OwnerID == 0uL && weapon is BasePlayer attacker && attacker.userID.IsSteamId() && (config.PlayersHurtTraps && IsTrap(entity) || config.PlayersHurtTurrets && IsTurret(entity))) {
                return ContainsTopology(TerrainTopology.Enum.Monument, weapon.transform.position, 5f);
            }
            return false;
        }
        private void CancelHit(HitInfo hitInfo) {
            hitInfo.damageTypes = new();
            hitInfo.DidHit = false;
            hitInfo.DoHitEffects = false;
        }
        private bool AllowKillingSleepers(BaseCombatEntity entity, HitInfo hitInfo) {
            if (entity.ShortPrefabName == "player" && (config.AllowKillingSleepersAlly || config.AllowKillingSleepers || config.AllowKillingSleepersAuthorization)) {
                var victim = entity.ToPlayer();
                if (!victim.IsSleeping()) {
                    return false;
                }
                if (config.AllowKillingSleepersAuthorization && hitInfo.Initiator is BasePlayer attacker && AllowAuthorizationDamage(victim, attacker)) {
                    return true;
                }
                if (config.AllowKillingSleepersAlly && hitInfo.Initiator is BasePlayer attacker2) {
                    return IsAlly(victim.userID, attacker2.userID);
                }
                return config.AllowKillingSleepers;
            }
            return false;
        }
        private bool IsAuthed(DecayEntity entity, BasePlayer attacker) {
            if (entity is LegacyShelter || entity is LegacyShelterDoor) {
                return entity.GetEntityBuildingPrivilege() is EntityPrivilege entityPriv && entityPriv.AnyAuthed() && entityPriv.IsAuthed(attacker);
            }
            return entity.GetBuilding() is BuildingManager.Building building && building.GetDominatingBuildingPrivilege() is BuildingPrivlidge priv && priv.AnyAuthed() && priv.IsAuthed(attacker);
        }
        public bool IsAuthed(Tugboat tugboat, BasePlayer attacker) {
            return !tugboat.children.IsNullOrEmpty() && tugboat.children.Exists(child => child is VehiclePrivilege vehiclePrivilege && vehiclePrivilege.AnyAuthed() && vehiclePrivilege.IsAuthed(attacker));
        }
        public bool IsAuthed(BaseHelicopter heli, BasePlayer attacker) {
            return attacker.GetBuildingPrivilege(heli.WorldSpaceBounds()) is BuildingPrivlidge priv && priv.AnyAuthed() && priv.IsAuthed(attacker);
        }
        private bool AllowAuthorizationDamage(BasePlayer victim, BasePlayer attacker) {
            if (!attacker.userID.IsSteamId()) {
                return false;
            }
            if (victim.GetParentEntity() is Tugboat tugboat && tugboat.IsAuthed(attacker)) {
                return true;
            }
            if (victim.GetBuildingPrivilege() is BuildingPrivlidge priv && priv.IsAuthed(attacker)) {
                return true;
            }
            return false;
        }
        // determines if an entity is "allowed" to take damage
        private bool AllowDamage(BaseEntity weapon, BasePlayer victim, BaseCombatEntity entity, HitInfo hitInfo, DamageType damageType, float damageAmount) {
            if (trace) {
                traceEntity = entity;
                _tsb.Length = 0;
            }
            // if default global is not enabled or entity is npc, allow all damage
            if (currentRuleSet == null || currentRuleSet.IsEmpty() || !currentRuleSet.enabled) {
                return true;
            }
            if (entity is BaseNpc || entity is BaseNPC2) {
                if (trace) Trace("Target is animal; allow and return", 1);
                return true;
            }
            // allow damage to door barricades and covers
            if (entity.PrefabName.Contains("trainbarricade") || entity is Barricade && (entity.ShortPrefabName.Contains("door_barricade") || entity.ShortPrefabName.Contains("cover"))) {
                if (trace) Trace($"Target is {entity.ShortPrefabName}; allow and return", 1);
                return true;
            }
            // if entity is a barrel, trash can, or giftbox, allow damage (exclude water and hobo barrels)
            if (!entity.ShortPrefabName.Equals("waterbarrel") && entity.prefabID != 1748062128 && ((entity.ShortPrefabName.Contains("barrel") && entity is LootContainer) || entity.ShortPrefabName.Equals("loot_trash") || entity.ShortPrefabName.Equals("giftbox_loot"))) {
                if (trace) Trace("Target is barrel; allow and return", 1);
                return true;
            }
            TrySetInitiator(hitInfo);
            if (trace) {
                // Sometimes the initiator is not the attacker (turrets)
                Trace("======================" + Environment.NewLine + "==  STARTING TRACE  ==" + Environment.NewLine + "==  " + DateTime.Now.ToString("HH:mm:ss.fffff") + "  ==" + Environment.NewLine + "======================");
                Trace($"From: {weapon?.GetType().Name ?? "Unknown_Weapon"}, {weapon?.ShortPrefabName ?? "Unknown_Prefab"}", 1);
                Trace($"To: {entity.GetType().Name}, {entity.ShortPrefabName}", 1);
            }
            // get entity and initiator locations (zones)
            List<string> entityLocations = GetLocationKeys(entity);
            List<string> initiatorLocations = GetLocationKeys(weapon);
            // check for exclusion zones (zones with no rules mapped)
            if (CheckExclusion(entityLocations, initiatorLocations, trace)) {
                if (trace) Trace("Exclusion found; allow and return", 1);
                return true;
            }
            if ((config.PlayersHurtTraps || config.PlayersHurtTurrets) && CanPlayerHurtTurretOrTrap(victim, entity, weapon)) {
                if (trace) Trace($"Initiator is player; Target is turret or trap in monument topology; allow and return", 1);
                return true;
            }
            if ((config.PlayersTriggerTraps || config.PlayersTriggerTurrets) && CanPlayerTriggerTurretOrTrap(victim, entity, weapon)) {
                if (trace) Trace($"Initiator is turret or trap in monument topology; Target is player; allow and return", 1);
                return true;
            }
            if (trace) Trace("No exclusion found - looking up RuleSet...", 1);
            // process location rules
            RuleSet ruleSet = GetRuleSet(entityLocations, initiatorLocations);
            if (trace) Trace($"Using RuleSet \"{ruleSet.name}\"", 1);
            var attacker = hitInfo.Initiator as BasePlayer;
            var isAttacker = !attacker.IsKilled();
            var isVictim = !victim.IsKilled();
            if (isVictim) {
                if (isAttacker) {
                    if (CanKillOfflinePlayer(victim)) {
                        if (trace) Trace($"Initiator ({attacker}) and target ({victim} exceeds Allow Killing Sleepers offline time); allow and return", 1);
                        return true;
                    }
                    bool atkCondition = HasDelayExclusion(attacker.userID) || (config.options.Aboveworld < 5000f && attacker.transform.position.y >= config.options.Aboveworld) || (config.options.Underworld > -500f && attacker.transform.position.y <= config.options.Underworld) || (!initiatorLocations.IsNullOrEmpty() && initiatorLocations.Exists(loc => config.mappings.TryGetValue(loc, out var mapping) && mapping.Equals("exclude")));
                    if (atkCondition) {
                        bool vicCondition = HasDelayExclusion(victim.userID) || (config.options.Aboveworld < 5000f && victim.transform.position.y >= config.options.Aboveworld) || (config.options.Underworld > -500f && victim.transform.position.y <= config.options.Underworld) || (!entityLocations.IsNullOrEmpty() && entityLocations.Exists(loc => config.mappings.TryGetValue(loc, out var mapping) && mapping.Equals("exclude")));
                        if (vicCondition) {
                            if (trace) Trace($"Initiator ({attacker}) and target ({victim}) meet exclusion conditions; allow and return", 1);
                            return true;
                        }
                    }
                }
                if (config.options.UnderworldOther > -500f && (!isAttacker || !attacker.userID.IsSteamId()) && victim.transform.position.y <= config.options.UnderworldOther) {
                    if (trace) Trace($"Initiator is {weapon} under world; Target is player; allow and return", 1);
                    return true;
                }
                if (config.options.AboveworldOther < 5000f && (!isAttacker || !attacker.userID.IsSteamId()) && victim.transform.position.y >= config.options.AboveworldOther) {
                    if (trace) Trace($"Initiator is {weapon} above world; Target is player; allow and return", 1);

// ... [Code preview truncated due to length. Full source in attached file] ...

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