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FREE TurretConfig : 2.0.4 2.0.4

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// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using Oxide.Core;
using Oxide.Core.Plugins;
using UnityEngine;

namespace Oxide.Plugins
{
    [Info("TurretConfig", "Calytic", "2.0.4", ResourceId = 1418)]
    [Description("Customized turrets")]
    class TurretConfig : RustPlugin
    {
        private readonly string autoTurretPrefab = "assets/prefabs/npc/autoturret/autoturret_deployed.prefab";
        private readonly string flameTurretPrefab = "assets/prefabs/npc/flame turret/flameturret.deployed.prefab";
        private uint autoTurretPrefabId;
        private uint flameTurretPrefabId;

        [PluginReference]
        Plugin Vanish;

        // GLOBAL OVERRIDES
        private bool adminOverride;
        private List<object> animals;
        private bool animalOverride;
        private bool sleepOverride;
        private bool infiniteAmmo;

        // MODIFIERS
        private bool useGlobalDamageModifier;
        private float globalDamageModifier;

        // AUTO TURRET DEFAULTS
        private float defaultBulletSpeed;
        private string defaultAmmoType;
        private float defaultSightRange;
        private float defaultAutoHealth;
        private float defaultAimCone;

        // AUTO TURRET PERMISSION-BASED SETTINGS
        private Dictionary<string, object> bulletSpeeds;
        private Dictionary<string, object> ammoTypes;
        private Dictionary<string, object> sightRanges;
        private Dictionary<string, object> autoHealths;
        private Dictionary<string, object> aimCones;

        // FLAME TURRET DEFAULTS
        private float defaultArc;
        private float defaultTriggerDuration;
        private float defaultFlameRange;
        private float defaultFlameRadius;
        private float defaultFuelPerSec;
        private float defaultFlameHealth;

        // FLAME TURRET PERMISSION-BASED SETTINGS
        private Dictionary<string, object> arcs;
        private Dictionary<string, object> triggerDurations;
        private Dictionary<string, object> flameRanges;
        private Dictionary<string, object> flameRadiuses;
        private Dictionary<string, object> fuelPerSecs;
        private Dictionary<string, object> flameHealths;

        void Init()
        {
            LoadData();

            autoTurretPrefabId = StringPool.Get(autoTurretPrefab);
            flameTurretPrefabId = StringPool.Get(flameTurretPrefab);

            permission.RegisterPermission("turretconfig.infiniteammo", this);

            adminOverride = GetConfig("Settings", "adminOverride", true);
            animalOverride = GetConfig("Settings", "animalOverride", false);
            sleepOverride = GetConfig("Settings", "sleepOverride", false);
            animals = GetConfig<List<object>>("Settings", "animals", GetPassiveAnimals());
            infiniteAmmo = GetConfig("Settings", "infiniteAmmo", false);

            useGlobalDamageModifier = GetConfig("Settings", "useGlobalDamageModifier", false);
            globalDamageModifier = GetConfig("Settings", "globalDamageModifier", 1f);

            defaultAutoHealth = GetConfig("Auto", "defaultAutoHealth", 1000f);
            defaultAimCone = GetConfig("Auto", "defaultAimCone", 5f);
            defaultSightRange = GetConfig("Auto", "defaultSightRange", 30f);
            defaultBulletSpeed = GetConfig("Auto", "defaultBulletSpeed", 10f);
            defaultAmmoType = GetConfig("Auto", "defaultAmmoType", "ammo.rifle");

            bulletSpeeds = GetConfig("Auto", "bulletSpeeds", GetDefaultBulletSpeeds());
            ammoTypes = GetConfig("Auto", "ammoTypes", GetDefaultAmmoTypes());
            sightRanges = GetConfig("Auto", "sightRanges", GetDefaultSightRanges());
            autoHealths = GetConfig("Auto", "autoHealths", GetDefaultAutoHealths());
            aimCones = GetConfig("Auto", "aimCones", GetDefaultAimCones());

            defaultArc = GetConfig("Flame", "defaultArc", 45f);
            defaultTriggerDuration = GetConfig("Flame", "defaultTriggerDuration", 5f);
            defaultFlameRange = GetConfig("Flame", "defaultFlameRange", 7f);
            defaultFlameRadius = GetConfig("Flame", "defaultFlameRadius", 4f);
            defaultFuelPerSec = GetConfig("Flame", "defaultFuelPerSec", 1f);
            defaultFlameHealth = GetConfig("Flame", "defaultFlameHealth", 300f);

            arcs = GetConfig("Flame", "arcs", GetDefaultArcs());
            triggerDurations = GetConfig("Flame", "triggerDurations", GetDefaultTriggerDurations());
            flameRanges = GetConfig("Flame", "flameRanges", GetDefaultFlameRanges());
            flameRadiuses = GetConfig("Flame", "flameRadiuses", GetDefaultFlameRadiuses());
            fuelPerSecs = GetConfig("Flame", "fuelPerSecs", GetDefaultFuelPerSecs());
            flameHealths = GetConfig("Flame", "flameHealths", GetDefaultFlameHealths());

            LoadPermissions(bulletSpeeds);
            LoadPermissions(ammoTypes);
            LoadPermissions(sightRanges);
            LoadPermissions(autoHealths);
            LoadPermissions(aimCones);

            LoadPermissions(arcs);
            LoadPermissions(triggerDurations);
            LoadPermissions(flameRanges);
            LoadPermissions(flameRadiuses);
            LoadPermissions(fuelPerSecs);
            LoadPermissions(flameHealths);
        }

        void OnServerInitialized()
        {
            LoadAutoTurrets();
            LoadFlameTurrets();
        }

        void LoadPermissions(Dictionary<string, object> type)
        {
            foreach (var kvp in type)
            {
                if (!permission.PermissionExists(kvp.Key))
                {
                    if (!string.IsNullOrEmpty(kvp.Key))
                    {
                        permission.RegisterPermission(kvp.Key, this);
                    }
                }
            }
        }

        protected void LoadFlameTurrets()
        {
        }

        protected void LoadAutoTurrets() {
            AutoTurret[] turrets = GameObject.FindObjectsOfType<AutoTurret>();

            if (turrets.Length > 0)
            {
                int i = 0;
                foreach (AutoTurret turret in turrets.ToList())
                {
                    UpdateAutoTurret(turret);
                    i++;
                }

                PrintWarning("Configured {0} turrets", i);
            }
        }

        protected override void LoadDefaultConfig()
        {
            PrintWarning("Creating new configuration");
            Config.Clear();

            Config["Settings", "adminOverride"] = true;
            Config["Settings", "sleepOverride"] = false;
            Config["Settings", "animalOverride"] = true;
            Config["Settings", "useGlobalDamageModifier"] = false;
            Config["Settings", "globalDamageModifier"] = 1f;

            Config["Settings", "animals"] = GetPassiveAnimals();
            Config["Settings", "infiniteAmmo"] = false;

            Config["Auto", "defaultBulletDamage"] = 10f;
            Config["Auto", "defaultBulletSpeed"] = 200f;
            Config["Auto", "defaultAmmoType"] = "ammo.rifle";
            Config["Auto", "defaultSightRange"] = 30f;
            Config["Auto", "defaultAutoHealth"] = 1000;
            Config["Auto", "defaultAimCone"] = 5f;

            Config["Auto", "bulletSpeeds"] = GetDefaultBulletSpeeds();
            Config["Auto", "ammoTypes"] = GetDefaultAmmoTypes();
            Config["Auto", "sightRanges"] = GetDefaultSightRanges();
            Config["Auto", "autoHealths"] = GetDefaultAutoHealths();
            Config["Auto", "aimCones"] = GetDefaultAimCones();

            Config["Flame", "defaultArc"] = 45f;
            Config["Flame", "defaultTriggerDuration"] = 5f;
            Config["Flame", "defaultFlameRange"] = 7f;
            Config["Flame", "defaultFlameRadius"] = 4f;
            Config["Flame", "defaultFuelPerSec"] = 1f;
            Config["Flame", "defaultFlameHealth"] = 300f;

            Config["Flame", "arcs"] = GetDefaultArcs();
            Config["Flame", "triggerDurations"] = GetDefaultTriggerDurations();
            Config["Flame", "flameRanges"] = GetDefaultFlameRanges();
            Config["Flame", "flameRadiuses"] = GetDefaultFlameRadiuses();
            Config["Flame", "fuelPerSecs"] = GetDefaultFuelPerSecs();
            Config["Flame", "flameHealths"] = GetDefaultFlameHealths();
        }

        protected void ReloadConfig()
        {
            Config["VERSION"] = Version.ToString();

            // NEW CONFIGURATION OPTIONS HERE
            Config["Auto", "defaultBulletDamage"] = GetConfig("Settings", "defaultBulletDamage", 10f);
            Config["Auto", "defaultBulletSpeed"] = GetConfig("Settings", "defaultBulletSpeed", 200f);
            Config["Auto", "defaultAmmoType"] = GetConfig("Settings", "defaultAmmoType", "ammo.rifle");
            Config["Auto", "defaultSightRange"] = GetConfig("Settings", "defaultSightRange", 30f);
            Config["Auto", "defaultAutoHealth"] = GetConfig("Settings", "defaultAutoHealth", 1000f);
            Config["Auto", "defaultAimCone"] = GetConfig("Settings", "defaultAimCone", 5f);

            Config["Auto", "bulletSpeeds"] = GetConfig("Settings", "bulletSpeeds", GetDefaultBulletSpeeds());
            Config["Auto", "ammoTypes"] = GetConfig("Settings", "ammoTypes", GetDefaultAmmoTypes());
            Config["Auto", "sightRanges"] = GetConfig("Settings", "sightRanges", GetDefaultSightRanges());
            Config["Auto", "autoHealths"] = GetConfig("Settings", "autoHealths", GetDefaultAutoHealths());
            Config["Auto", "aimCones"] = GetConfig("Settings", "aimCones", GetDefaultAimCones());

            Config["Flame", "defaultArc"] = GetConfig("Settings", "defaultArc", 45f);
            Config["Flame", "defaultTriggerDuration"] = GetConfig("Settings", "defaultTriggerDuration", 5f);
            Config["Flame", "defaultFlameRange"] = GetConfig("Settings", "defaultFlameRange", 7f);
            Config["Flame", "defaultFlameRadius"] = GetConfig("Settings", "defaultFlameRadius", 4f);
            Config["Flame", "defaultFuelPerSec"] = GetConfig("Settings", "defaultFuelPerSec", 1f);
            Config["Flame", "defaultFlameHealth"] = GetConfig("Settings", "defaultFlameHealth", 300f);

            Config["Flame", "arcs"] = GetConfig("Settings", "arcs", GetDefaultArcs());
            Config["Flame", "triggerDurations"] = GetConfig("Settings", "triggerDurations", GetDefaultTriggerDurations());
            Config["Flame", "flameRanges"] = GetConfig("Settings", "flameRanges", GetDefaultFlameRanges());
            Config["Flame", "flameRadiuses"] = GetConfig("Settings", "flameRadiuses", GetDefaultFlameRadiuses());
            Config["Flame", "fuelPerSecs"] = GetConfig("Settings", "fuelPerSecs", GetDefaultFuelPerSecs());
            Config["Flame", "flameHealths"] = GetConfig("Settings", "flameHealths", GetDefaultFlameHealths());
            // END NEW CONFIGURATION OPTIONS

            PrintWarning("Upgrading Configuration File");
            SaveConfig();
        }

        void LoadDefaultMessages()
        {
            lang.RegisterMessages(new Dictionary<string, string>
            {
                {"Denied: Permission", "You lack permission to do that"},
            }, this);
        }

        private List<object> GetPassiveAnimals()
        {
            return new List<object>
            {
                "stag",
                "boar",
                "chicken",
                "horse",
            };
        }

        private Dictionary<string, object> GetDefaultBulletSpeeds()
        {
            return new Dictionary<string, object>() {
                {"turretconfig.default", 200f},
            };
        }

        private Dictionary<string, object> GetDefaultSightRanges()
        {
            return new Dictionary<string, object>() {
                {"turretconfig.default", 30f},
            };
        }

        private Dictionary<string, object> GetDefaultAmmoTypes()
        {
            return new Dictionary<string, object>() {
                {"turretconfig.default", "ammo.rifle"},
            };
        }

        private Dictionary<string, object> GetDefaultAutoHealths()
        {
            return new Dictionary<string, object>() {
                {"turretconfig.default", 1000f},
            };
        }

        private Dictionary<string, object> GetDefaultAimCones()
        {
            return new Dictionary<string, object>() {
                {"turretconfig.default", 5f},
            };
        }

        private Dictionary<string, object> GetDefaultArcs()
        {
            return new Dictionary<string, object>() {
                {"turretconfig.default", 45f},
            };
        }

        private Dictionary<string, object> GetDefaultTriggerDurations()
        {
            return new Dictionary<string, object>() {
                {"turretconfig.default", 5f},
            };
        }

        private Dictionary<string, object> GetDefaultFlameRanges()
        {
            return new Dictionary<string, object>() {
                {"turretconfig.default", 7f},
            };
        }

        private Dictionary<string, object> GetDefaultFlameRadiuses()
        {
            return new Dictionary<string, object>() {
                {"turretconfig.default", 4f},
            };
        }

        private Dictionary<string, object> GetDefaultFuelPerSecs()
        {
            return new Dictionary<string, object>() {
                {"turretconfig.default", 1f},
            };
        }

        private Dictionary<string, object> GetDefaultFlameHealths()
        {
            return new Dictionary<string, object>() {
                {"turretconfig.default", 300f},
            };
        }

        void LoadData()
        {
            if (Config["VERSION"] == null)
            {
                // FOR COMPATIBILITY WITH INITIAL VERSIONS WITHOUT VERSIONED CONFIG
                ReloadConfig();
            }
            else if (GetConfig("VERSION", Version.ToString()) != Version.ToString())
            {
                // ADDS NEW, IF ANY, CONFIGURATION OPTIONS
                ReloadConfig();
            }
        }

        [ConsoleCommand("turrets.reload")]
        void ccTurretReload(ConsoleSystem.Arg arg)
        {
            if (arg.Connection != null)
            {
                if (arg.Connection.authLevel < 1)
                {
                    SendReply(arg, GetMsg("Denied: Permission", arg.Connection.userid.ToString()));
                    return;
                }
            }

            LoadAutoTurrets();
            LoadFlameTurrets();
        }

        void OnLootEntity(BasePlayer looter, BaseEntity target)
        {
            if (!infiniteAmmo) return;
            if (!permission.UserHasPermission(target.OwnerID.ToString(), "turretconfig.infiniteammo")) return;

            if (target is AutoTurret || target is FlameTurret)
            {
                timer.Once(0.01f, looter.EndLooting);
            }
        }

        private void OnItemUse(Item item, int amount)
        {
            if (!infiniteAmmo) return;

            var entity = item.parent?.entityOwner;
            if(entity != null) {
                if(entity is AutoTurret) {
                    var autoTurret = entity as AutoTurret;
                    if (autoTurret != null) {
                        if (!permission.UserHasPermission(autoTurret.OwnerID.ToString(), "turretconfig.infiniteammo")) return;
                        item.amount++;
                    }
                }
            }
        }

        private void CheckAutoTurretAmmo(AutoTurret turret)
        {
            if (!infiniteAmmo) return;
            if (!permission.UserHasPermission(turret.OwnerID.ToString(), "turretconfig.infiniteammo")) return;

            var items = new List<Item>();
            var projectile = turret.ammoType.GetComponent<ItemModProjectile>();
            turret.inventory.FindAmmo(items, projectile.ammoType);

            int total = items.Sum(x => x.amount);

            if (total < 1)
            {
                turret.inventory.AddItem(turret.ammoType, 1);
            }
        }

        private object CanBeTargeted(BaseCombatEntity target, MonoBehaviour turret)
        {
            if(target is BasePlayer) {
                var isInvisible = Vanish?.Call("IsInvisible", target);
                if (isInvisible != null && (bool)isInvisible)
                {
                    return null;
                }
            }

            if (!(turret is AutoTurret) && !(turret is FlameTurret))
            {
                return null;
            }

            if (animalOverride == true && target.GetComponent<BaseNpc>() != null)
            {
                if(animals.Count > 0) {
                    if(animals.Contains(target.ShortPrefabName.Replace(".prefab","").ToLower())) {
                        return false;
                    } else {
                        return null;
                    }
                } else {
                    return false;
                }
            }

            if (target.ToPlayer() == null)
            {
                return null;
            }

            BasePlayer targetPlayer = target.ToPlayer();

            if (adminOverride && targetPlayer.IsConnected && targetPlayer.net.connection.authLevel > 0)
            {
                return false;
            }
            else if(sleepOverride && targetPlayer.IsSleeping())
            {
                return false;
            }

            return null;
        }

        void OnEntitySpawned(BaseNetworkable entity)
        {
            if (entity == null) return;

            if (entity.prefabID == autoTurretPrefabId)
            {
                UpdateAutoTurret((AutoTurret)entity, true);
            }
            else if (entity.prefabID == flameTurretPrefabId)
            {
                UpdateFlameTurret((FlameTurret)entity, true);
            }
        }

        private T FromPermission<T>(string userID, Dictionary<string, object> options, T defaultValue)
        {
            if (!string.IsNullOrEmpty(userID) && userID != "0")
            {
                foreach (KeyValuePair<string, object> kvp in options)
                {
                    if (permission.UserHasPermission(userID, kvp.Key))
                    {
                        return (T)Convert.ChangeType(kvp.Value, typeof(T));
                    }
                }
            }

            return defaultValue;
        }

        void InitializeTurret(BaseCombatEntity turret, float turretHealth, bool justCreated = false)
        {
            if (justCreated)
            {
                turret._health = turretHealth;
            }
            turret._maxHealth = turretHealth;

            if (justCreated)
            {
                turret.InitializeHealth(turretHealth, turretHealth);
            }
            else
            {
                turret.InitializeHealth(turret.health, turretHealth);
            }

            turret.startHealth = turretHealth;
        }

        private void UpdateFlameTurret(FlameTurret turret, bool justCreated = false)
        {
            string userID = turret.OwnerID.ToString();

            float turretHealth = FromPermission(userID, flameHealths, defaultFlameHealth);

            InitializeTurret(turret, turretHealth, justCreated);

            turret.arc = FromPermission(userID, arcs, defaultArc);
            turret.triggeredDuration = FromPermission(userID, triggerDurations, defaultTriggerDuration);
            turret.flameRange = FromPermission(userID, flameRanges, defaultFlameRange);
            turret.flameRadius = FromPermission(userID, flameRadiuses, defaultFlameRadius);
            turret.fuelPerSec = FromPermission(userID, fuelPerSecs, defaultFuelPerSec);

            turret.SendNetworkUpdateImmediate(justCreated);
        }

        private void UpdateAutoTurret(AutoTurret turret, bool justCreated = false)
        {
            CheckAutoTurretAmmo(turret);

            string userID = turret.OwnerID.ToString();

            float turretHealth = FromPermission(userID, autoHealths, defaultAutoHealth);
            string ammoType = FromPermission(userID, ammoTypes, defaultAmmoType);

            InitializeTurret(turret, turretHealth, justCreated);

            turret.bulletSpeed = FromPermission(userID, bulletSpeeds, defaultBulletSpeed);
            turret.sightRange = FromPermission(userID, sightRanges, defaultSightRange);
            turret.aimCone = FromPermission(userID, aimCones, defaultAimCone);

            var def = ItemManager.FindItemDefinition(ammoType);
            if (def is ItemDefinition)
            {
                turret.ammoType = def;
                ItemModProjectile projectile = def.GetComponent<ItemModProjectile>();
                if (projectile is ItemModProjectile)
                {
                    turret.gun_fire_effect.guid = projectile.projectileObject.guid;
                    turret.bulletEffect.guid = projectile.projectileObject.guid;
                }
            }
            else
            {
                PrintWarning("No ammo of type ({0})", ammoType);
            }

            turret.Reload();
            turret.SendNetworkUpdateImmediate(justCreated);
        }

        void OnPlayerAttack(BasePlayer attacker, HitInfo hitInfo)
        {
            if (attacker == null || hitInfo == null || hitInfo.HitEntity == null) return;

            if (hitInfo.HitEntity.prefabID == autoTurretPrefabId || hitInfo.HitEntity.prefabID == flameTurretPrefabId)
            {
                if (useGlobalDamageModifier)
                {
                    hitInfo.damageTypes.ScaleAll(globalDamageModifier);
                    return;
                }
            }
        }

        private T GetConfig<T>(string name, T defaultValue)
        {
            if (Config[name] == null)
            {
                return defaultValue;
            }

            return (T)Convert.ChangeType(Config[name], typeof(T));
        }

        private T GetConfig<T>(string name, string name2, T defaultValue)
        {
            if (Config[name, name2] == null)
            {
                return defaultValue;
            }

            return (T)Convert.ChangeType(Config[name, name2], typeof(T));
        }

        string GetMsg(string key, string userID = null)
        {
            return lang.GetMessage(key, this, userID);
        }
    }
}

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