C#:
/*
* Copyright (C) 2024 Game4Freak.io
* This mod is provided under the Game4Freak EULA.
* Full legal terms can be found at https://game4freak.io/eula/
*/
using Newtonsoft.Json;
using System.Collections.Generic;
namespace Oxide.Plugins
{
[Info("Unarmed Parachuting", "VisEntities", "1.1.0")]
[Description("Prevents players from equipping items while parachuting.")]
public class UnarmedParachuting : RustPlugin
{
#region Fields
private static UnarmedParachuting _plugin;
private static Configuration _config;
#endregion Fields
#region Configuration
private class Configuration
{
[JsonProperty("Version")]
public string Version { get; set; }
[JsonProperty("Drop Items On Ground Instead Of Moving To Inventory")]
public bool DropItemsOnGround { get; set; }
}
protected override void LoadConfig()
{
base.LoadConfig();
_config = Config.ReadObject<Configuration>();
if (_config.Version != Version.ToString())
{
PrintWarning("Configuration appears to be outdated; updating and saving");
_config.Version = Version.ToString();
SaveConfig();
}
}
protected override void LoadDefaultConfig()
{
_config = new Configuration
{
Version = Version.ToString(),
DropItemsOnGround = false,
};
}
protected override void SaveConfig()
{
Config.WriteObject(_config, true);
}
#endregion Configuration
#region Oxide Hooks
private void Init()
{
_plugin = this;
PermissionUtil.RegisterPermissions();
}
private void Unload()
{
_config = null;
_plugin = null;
}
private void OnActiveItemChange(BasePlayer player, Item oldItem, ItemId newItemId)
{
if (player == null)
return;
if (PermissionUtil.HasPermission(player, PermissionUtil.IGNORE))
return;
BaseVehicle mountedEntity = player.GetMountedVehicle();
if (mountedEntity != null && mountedEntity is Parachute parachute)
{
ItemContainer beltContainer = player.inventory.containerBelt;
if (beltContainer == null)
return;
Item newItem = beltContainer.FindItemByUID(newItemId);
if (newItem != null)
{
RemoveActiveItem(player, newItem);
ShowToast(player, Lang.CannotEquipItemWhileParachuting, GameTip.Styles.Red_Normal);
}
}
}
#endregion Oxide Hooks
#region Active Item Removal
// Below method was inspired by WhiteThunder. Adapted with permission.
private void RemoveActiveItem(BasePlayer player, Item activeItem)
{
if (activeItem == null)
return;
int slot = activeItem.position;
activeItem.RemoveFromContainer();
player.inventory.SendUpdatedInventory(PlayerInventory.Type.Belt, player.inventory.containerBelt);
var playerPosition = player.transform.position;
ServerMgr.Instance.Invoke(() =>
{
if (_config.DropItemsOnGround)
{
activeItem.DropAndTossUpwards(playerPosition);
}
else if (!activeItem.MoveToContainer(player.inventory.containerBelt, slot)
&& !player.inventory.GiveItem(activeItem))
{
activeItem.DropAndTossUpwards(playerPosition);
}
}, 0.2f);
}
#endregion Active Item Removal
#region Permissions
private static class PermissionUtil
{
public const string IGNORE = "unarmedparachuting.ignore";
private static readonly List<string> _permissions = new List<string>
{
IGNORE,
};
public static void RegisterPermissions()
{
foreach (var permission in _permissions)
{
_plugin.permission.RegisterPermission(permission, _plugin);
}
}
public static bool HasPermission(BasePlayer player, string permissionName)
{
return _plugin.permission.UserHasPermission(player.UserIDString, permissionName);
}
}
#endregion Permissions
#region Localization
private class Lang
{
public const string CannotEquipItemWhileParachuting = "CannotEquipItemWhileParachuting";
}
protected override void LoadDefaultMessages()
{
lang.RegisterMessages(new Dictionary<string, string>
{
[Lang.CannotEquipItemWhileParachuting] = "You cannot hold items while parachuting.",
}, this, "en");
}
private static string GetMessage(BasePlayer player, string messageKey, params object[] args)
{
string message = _plugin.lang.GetMessage(messageKey, _plugin, player.UserIDString);
if (args.Length > 0)
message = string.Format(message, args);
return message;
}
public static void MessagePlayer(BasePlayer player, string messageKey, params object[] args)
{
string message = GetMessage(player, messageKey, args);
_plugin.SendReply(player, message);
}
public static void ShowToast(BasePlayer player, string messageKey, GameTip.Styles style = GameTip.Styles.Blue_Normal, params object[] args)
{
string message = GetMessage(player, messageKey, args);
player.SendConsoleCommand("gametip.showtoast", (int)style, message);
}
#endregion Localization
}
}