C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Newtonsoft.Json;
using Oxide.Core;
using Oxide.Core.Libraries.Covalence;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("Universal Link", "Ryz0r", "2.0.0")]
[Description("Universal Linking System for Ryz0rs Verification Website system.")]
public class UniversalLink : CovalencePlugin
{
#region Configuration
private Configuration _config;
protected override void SaveConfig() => Config.WriteObject(_config);
protected override void LoadDefaultConfig() => _config = new Configuration();
private Dictionary<string, float> _commandCooldown = new Dictionary<string, float>();
private Queue<IPlayer> _pQueue = new Queue<IPlayer>();
private PluginData _data;
private void SaveData() => Interface.Oxide.DataFileSystem.WriteObject(Name, _data);
public class Configuration
{
[JsonProperty(PropertyName = "API URL")]
public string URL = "http://url.com/{id(s)}";
[JsonProperty(PropertyName = "Should auto execute syncing on a timer? (If not, it will happen on join and when command used.May help with server performance.)")]
public bool AutoExecuteSyncing = true;
[JsonProperty(PropertyName = "Should auto execute syncing on player connect? (If not, it will happen when command used.May help with server performance.)")]
public bool AutoExecuteSyncingOnConnect = true;
[JsonProperty(PropertyName = "Run Command(s) On Link")]
public bool RunCommandsOnLink = false;
[JsonProperty(PropertyName = "Commands To Run On Link (Use {id} for Steam ID, {name} for Steam Name)",
ObjectCreationHandling = ObjectCreationHandling.Replace)]
public string[] CommandsToRunOnLink = {"say {name} has linked!", "say {id} has linked."};
[JsonProperty(PropertyName = "Run Command(s) On UnLink")]
public bool RunCommandsOnUnLink = false;
[JsonProperty(PropertyName = "Commands To Run On UnLink (Use {id} for Steam ID, {name} for Steam Name)",
ObjectCreationHandling = ObjectCreationHandling.Replace)]
public string[] CommandsToRunOnUnLink = {"say {name} has unlinked!", "say {id} has unlinked."};
[JsonProperty(PropertyName = "Disable Console Messages")]
public bool DisableConsoleMessages = false;
[JsonProperty(PropertyName = "Use Nitro Feature")]
public bool UseNitroFeature = true;
[JsonProperty(PropertyName = "Use Steam Rewards Feature")]
public bool UseSteamFeature = true;
[JsonProperty(PropertyName = "Allow Steam Rewards If Not Linked")]
public bool AllowSteamRewardsIfNotLinked = false;
[JsonProperty(PropertyName = "Sync Names To Discord")]
public bool SyncNamesToDiscord = true;
[JsonProperty(PropertyName = "Link Website")]
public string LinkSite = "https://link.rustylegends.com/";
[JsonProperty(PropertyName = "Steam Group ID")]
public string SteamGroupID = "GroupID (Found on Edit Group Page)";
[JsonProperty(PropertyName = "OxideRoleNameAndDiscordID", ObjectCreationHandling = ObjectCreationHandling.Replace)]
public Dictionary<string, long[]> OxideRoleNameAndDiscordID = new Dictionary<string, long[]>
{
{"OxideRoleName", new[] {1234567891929, 9876543213939}},
{"OxideRoleName1", new[] {293849303393, 3939384304493}}
};
[JsonProperty(PropertyName = "User Group")]
public string UserGroup = "linked";
[JsonProperty(PropertyName = "User Group Nitro")]
public string UserGroupNitro = "nitrobooster";
[JsonProperty(PropertyName = "User Group Steam Rewards")]
public string UserGroupSteam = "steamrewards";
[JsonProperty(PropertyName = "Valid Commands", ObjectCreationHandling = ObjectCreationHandling.Replace)]
public string[] Commands = {"link", "discord", "auth", "linker"};
[JsonProperty(PropertyName = "Refresh Cooldown")]
public float RefreshCooldown = 30f;
[JsonProperty(PropertyName = "Command Cooldown (Seconds)")]
public float CommandCooldownSeconds = 60f;
}
protected override void LoadConfig()
{
base.LoadConfig();
try
{
_config = Config.ReadObject<Configuration>();
if (_config == null) throw new Exception();
SaveConfig();
}
catch
{
PrintError("Your configuration file contains an error.Using default configuration values.");
LoadDefaultConfig();
}
}
#endregion
#region Data
private void OnNewSave()
{
_data = new PluginData();
SaveData();
}
private void LoadData()
{
try
{
_data = Interface.Oxide.DataFileSystem.ReadObject<PluginData>(Name);
}
catch (Exception e)
{
PrintError(e.ToString());
}
if (_data == null) _data = new PluginData();
}
private class PluginData
{
[JsonProperty(PropertyName = "Linked")]
public HashSet<string> LinkVerified = new HashSet<string>();
[JsonProperty(PropertyName = "Nitro")]
public HashSet<string> NitroBoosted = new HashSet<string>();
[JsonProperty(PropertyName = "Steam Group")]
public HashSet<string> SteamGroup = new HashSet<string>();
[JsonProperty(PropertyName = "Previous Role Synced")]
public HashSet<string> PreviousRoleSynced = new HashSet<string>();
}
#endregion
#region Setup
protected override void LoadDefaultMessages()
{
lang.RegisterMessages(new Dictionary<string, string>
{
["ConnectionError"] = "There was a connection error.Please try again, or contact an admin if this issue persists.",
["RemovedMsg"] = "You have been removed from the authenticated group because you unlinked your accounts.\nContact an admin if you did not unlink.",
["RemovedNitroMsg"] = "You have been removed from the nitro group because your boost was removed.\nContact an admin if this is an issue.",
["VerifyMsg"] = "Hey, make sure you verify at {0} to receive some awesome perks.",
["ThanksMsg"] = "You have successfully verified and linked your accounts.Thanks!",
["SteamNotVerified"] = "You are in the Steam Group, but aren't verified.Please verify at our website.",
["ThanksNitroMsg"] = "You have successfully boosted our discord.Thanks!",
["RemovedSteamMsg"] = "You have been removed from the Steam Rewards group for leaving the Steam Group.",
["ThanksSteamMsg"] = "You have successfully joined our Steam Group.Thanks!",
["NotClient"] = "This command is meant to be run from a client, not the console.",
["OnCooldown"] = "You are currently on a cooldown for using this command.",
["NoUsers"] = "UniversalLink: The response received does not contain any users."
}, this);
}
private void OnServerSave()
{
Puts("Universal Link is now saving data...");
SaveData();
}
private void Loaded()
{
AddCovalenceCommand(_config.Commands, nameof(LinkCommand));
LoadData();
if (!permission.GroupExists(_config.UserGroup))
{
permission.CreateGroup(_config.UserGroup, "", 0);
}
if (!permission.GroupExists(_config.UserGroupNitro))
{
permission.CreateGroup(_config.UserGroupNitro, "", 0);
}
if (!permission.GroupExists(_config.UserGroupSteam))
{
permission.CreateGroup(_config.UserGroupSteam, "", 0);
}
if (_config.AutoExecuteSyncing)
{
timer.Every(_config.RefreshCooldown, HandleQueue);
timer.Every(2.5f, () =>
{
foreach (var player in players.Connected)
{
if (_pQueue.Contains(player)) return;
_pQueue.Enqueue(player);
}
});
}
}
#endregion
#region Functions
private void HandleQueue()
{
if (_pQueue.Count < 1)
{
return;
}
var amountToTake = _pQueue.Count < 15 ? _pQueue.Count() : Math.Ceiling(_pQueue.Count() / 15.0);
if (!_config.DisableConsoleMessages)
{
Puts($"UniversalLink: Now updating verification and nitro status for {amountToTake} / {_pQueue.Count}");
}
var users = string.Join(",", _pQueue.DequeueChunk(Convert.ToInt32(amountToTake)).Select(p => p.Id));
UpdateVerify(users);
if (_config.UseNitroFeature) UpdateNitro(users);
if (_config.UseSteamFeature) UpdateSteam(users);
}
private void LinkCommand(IPlayer player, string command, string[] args)
{
if (player.Object as BasePlayer == null)
{
player.Reply(lang.GetMessage("NotClient", this, player.Id));
return;
}
if (_commandCooldown.ContainsKey(player.Id))
{
player.Reply(lang.GetMessage("OnCooldown", this, player.Id));
return;
}
if (_data.LinkVerified.Contains(player.Id))
{
player.Reply(lang.GetMessage("ThanksMsg", this, player.Id));
UpdateVerify(player.Id);
if (_config.UseSteamFeature) UpdateSteam(player.Id);
if (_config.UseNitroFeature) UpdateNitro(player.Id);
}
else
{
player.Reply(string.Format(lang.GetMessage("VerifyMsg", this, player.Id), _config.LinkSite));
UpdateVerify(player.Id);
if (_config.UseSteamFeature) UpdateSteam(player.Id);
if (_config.UseNitroFeature) UpdateNitro(player.Id);
}
if (_data.PreviousRoleSynced.Add(player.Id))
{
CheckRoles(player.Id);
}
_commandCooldown.Add(player.Id, Time.time);
timer.Once(_config.CommandCooldownSeconds, () =>
{
_commandCooldown.Remove(player.Id);
});
}
private void CheckRoles(string playerID)
{
foreach (var pGroup in _config.OxideRoleNameAndDiscordID)
{
if (permission.UserHasGroup(playerID, pGroup.Key))
{
foreach (var discordAdd in pGroup.Value){
UpdateRoles(playerID, discordAdd, "add");
}
} else {
foreach (var discordDel in pGroup.Value){
UpdateRoles(playerID, discordDel, "remove");
}
}
}
}
private void OnPlayerConnected(BasePlayer player)
{
if (!_config.AutoExecuteSyncingOnConnect) return;
UpdateVerify(player.UserIDString);
if (_config.UseSteamFeature) UpdateSteam(player.UserIDString);
if (_config.UseNitroFeature) UpdateNitro(player.UserIDString);
if (_data.PreviousRoleSynced.Add(player.UserIDString))
{
CheckRoles(player.UserIDString);
}
if (_config.SyncNamesToDiscord && permission.UserHasGroup(player.UserIDString, _config.UserGroup))
{
var url = _config.URL.Replace("{id(s)}", player.UserIDString);
url = url.Replace("?action=steamChecks", "?action=updateSteam&name=" + player.displayName);
webrequest.Enqueue(url, string.Empty, UpdateNameResponse, this);
}
}
private void UpdateNameResponse(int respCode, string response)
{
if (respCode != 200 || string.IsNullOrEmpty(response))
{
Puts($"UniversalLink: Error Code: {respCode}\n\n{response}");
}
}
private void UpdateVerify(string users)
{
webrequest.Enqueue(_config.URL.Replace("{id(s)}", users), string.Empty, CheckVerify, this);
}
private void UpdateNitro(string users)
{
var url = _config.URL.Replace("{id(s)}", users);
url = url.Replace("?action=steamChecks", "?action=nitroChecks");
webrequest.Enqueue(url, string.Empty, CheckNitro, this);
}
private void UpdateSteam(string users)
{
var url = _config.URL.Replace("{id(s)}", users);
url = url.Replace("?action=steamChecks", "?action=groupChecks&group=" + _config.SteamGroupID);
webrequest.Enqueue(url, string.Empty, CheckGroups, this);
}
private void CheckGroups(int respCode, string response)
{
if (respCode != 200 || string.IsNullOrEmpty(response))
{
Puts($"UniversalLink: Error Code: {respCode}\n\n{response}");
return;
}
var users = JsonConvert.DeserializeObject<Dictionary<string, bool>>(response);
if (users == null)
{
Puts(lang.GetMessage("NoUsers", this));
return;
}
foreach (var userResponse in users)
{
if (userResponse.Value)
{
if (permission.UserHasGroup(userResponse.Key, _config.UserGroup))
{
if (!_data.SteamGroup.Add(userResponse.Key)) continue;
var player = players.FindPlayerById(userResponse.Key);
if (player == null) continue;
player.AddToGroup(_config.UserGroupSteam);
if (player.IsConnected) player.Message(lang.GetMessage("ThanksSteamMsg", this, player.Id));
}
else
{
if (_config.AllowSteamRewardsIfNotLinked)
{
if (!_data.SteamGroup.Add(userResponse.Key)) continue;
var player = players.FindPlayerById(userResponse.Key);
if (player == null) continue;
player.AddToGroup(_config.UserGroupSteam);
if (player.IsConnected) player.Message(lang.GetMessage("ThanksSteamMsg", this, player.Id));
}
else
{
if (!_data.SteamGroup.Remove(userResponse.Key)) continue;
var player = players.FindPlayerById(userResponse.Key);
if (player == null)
continue;
player.RemoveFromGroup(_config.UserGroupSteam);
if (player.IsConnected) player.Message(lang.GetMessage("RemovedSteamMsg", this, player.Id));
}
}
}
else
{
if (!_data.SteamGroup.Remove(userResponse.Key)) continue;
var player = players.FindPlayerById(userResponse.Key);
if (player == null)
continue;
player.RemoveFromGroup(_config.UserGroupSteam);
if (player.IsConnected) player.Message(lang.GetMessage("RemovedSteamMsg", this, player.Id));
}
}
SaveData();
}
private void CheckNitro(int respCode, string response)
{
if (respCode != 200 || string.IsNullOrEmpty(response))
{
Puts($"UniversalLink: Error Code: {respCode}\n\n{response}");
return;
}
var users = JsonConvert.DeserializeObject<Dictionary<string, bool>>(response);
if (users == null)
{
Puts(lang.GetMessage("NoUsers", this));
return;
}
foreach (var userResponse in users)
{
if (userResponse.Value)
{
if (!_data.NitroBoosted.Add(userResponse.Key)) continue;
var player = players.FindPlayerById(userResponse.Key);
if (player == null) continue;
player.AddToGroup(_config.UserGroupNitro);
if (player.IsConnected) player.Message(lang.GetMessage("ThanksNitroMsg", this, player.Id));
}
else
{
if (!_data.NitroBoosted.Remove(userResponse.Key)) continue;
var player = players.FindPlayerById(userResponse.Key);
if (player == null)
continue;
player.RemoveFromGroup(_config.UserGroupNitro);
if (player.IsConnected) player.Message(lang.GetMessage("RemovedNitroMsg", this, player.Id));
}
}
SaveData();
}
private void CheckVerify(int respCode, string response)
{
if (respCode != 200 || string.IsNullOrEmpty(response))
{
Puts($"UniversalLink: Error Code: {respCode}\n\n{response}");
return;
}
var users = JsonConvert.DeserializeObject<Dictionary<string, bool>>(response);
if (users == null)
{
Puts(lang.GetMessage("NoUsers", this));
return;
}
foreach (var userResponse in users)
{
if (userResponse.Value)
{
if (!_data.LinkVerified.Add(userResponse.Key)) continue;
var player = players.FindPlayerById(userResponse.Key);
if (player == null) continue;
player.AddToGroup(_config.UserGroup);
if (_config.RunCommandsOnLink)
{
foreach (var cmd in _config.CommandsToRunOnLink)
{
var nCmd = new StringBuilder();
nCmd.Append(cmd.Replace("{id}", player.Id).Replace("{name}", player.Name));
server.Command(nCmd.ToString());
}
}
if (_data.SteamGroup.Contains(player.Id))
{
player.AddToGroup(player.Id);
}
if (player.IsConnected)
player.Message(lang.GetMessage("ThanksMsg", this, player.Id));
}
else
{
if (!_data.LinkVerified.Remove(userResponse.Key)) continue;
var player = players.FindPlayerById(userResponse.Key);
if (player == null)
continue;
player.RemoveFromGroup(_config.UserGroup);
if (_config.RunCommandsOnUnLink)
{
foreach (var cmd in _config.CommandsToRunOnUnLink)
{
var nCmd = new StringBuilder();
nCmd.Append(cmd.Replace("{id}", player.Id).Replace("{name}", player.Name));
server.Command(nCmd.ToString());
}
}
if (permission.UserHasGroup(player.Id, _config.UserGroupSteam))
{
player.RemoveFromGroup(_config.UserGroupSteam);
_data.SteamGroup.Remove(userResponse.Key);
}
if (player.IsConnected) player.Message(lang.GetMessage("RemovedMsg", this, player.Id));
}
}
SaveData();
}
private void OnUserGroupAdded(string id, string groupName)
{
if (!permission.UserHasGroup(id, _config.UserGroup)) return;
if (!_config.OxideRoleNameAndDiscordID.ContainsKey(groupName)) return;
foreach (var discordR in _config.OxideRoleNameAndDiscordID[groupName])
{
UpdateRoles(id, discordR, "add");
}
}
private void OnUserGroupRemoved(string id, string groupName)
{
if (!permission.UserHasGroup(id, _config.UserGroup)) return;
if (!_config.OxideRoleNameAndDiscordID.ContainsKey(groupName)) return;
foreach (var discordR in _config.OxideRoleNameAndDiscordID[groupName])
{
UpdateRoles(id, discordR, "remove");
}
}
private void UpdateRoles(string id, long discordGroup, string mode)
{
var url = _config.URL.Replace("{id(s)}", id);
url = url.Replace("?action=steamChecks", $"?action=update&role={discordGroup}&mode={mode}");
webrequest.Enqueue(url, string.Empty, RoleResponse, this);
}
private void RoleResponse(int respCode, string response)
{
if (respCode != 200 || string.IsNullOrEmpty(response) || response.ToLower().Contains("error"))
{
Puts($"UniversalLink: Error Code: {respCode}\n\n{response}");
return;
}
}
#endregion
}
public static class QueueExtensions
{
public static IEnumerable<T> DequeueChunk<T>(this Queue<T> queue, int chunkSize)
{
for (int i = 0; i < chunkSize && queue.Count > 0; i++)
{
yield return queue.Dequeue();
}
}
}
}