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FREE Vanish : 2.0.5 2.0.5

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C#:
using Facepunch;
using HarmonyLib;
using Network;
using Newtonsoft.Json;
using Oxide.Core;
using Oxide.Core.Configuration;
using Oxide.Core.Libraries.Covalence;
using Oxide.Core.Plugins;
using Oxide.Game.Rust.Cui;
using ProtoBuf;
using Rust;
using Rust.Ai;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using UnityEngine;
namespace Oxide.Plugins {
    [Info("Vanish", "Whispers88", "2.0.5")]
    [Description("Allows players with permission to become invisible")]
    public class Vanish : CovalencePlugin {
        private static Vanish vanish;
        private static HashSet<BasePlayer> _hiddenPlayers = new HashSet<BasePlayer>();
        private List<ulong> _hiddenOffline = new List<ulong>();
        private List<string> _registeredhooks = new List<string> {
            "CanUseLockedEntity", "OnEntityTakeDamage", "OnPlayerViolation", "OnMapMarkerAdded"
        }
        ;
        private int PlayerLayermask = LayerMask.GetMask(LayerMask.LayerToName((int)Layer.Player_Server));
        private DamageTypeList _EmptyDmgList = new DamageTypeList();
        CuiElementContainer cachedVanishUI = null;
#region Configuration
        private Configuration config;
        public class Configuration {
            [JsonProperty("NoClip on Vanish (runs noclip command)")]
            public bool NoClipOnVanish = true;
            [JsonProperty("Inventory view cmd", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public string[] InvViewCMD = new[] {
                "inv", "invspy"
            }
            ;
            [JsonProperty("Use OnEntityTakeDamage hook (Set to true to enable use of vanish.damage perm.Set to false for better performance)")]
            public bool UseOnEntityTakeDamage = false;
            [JsonProperty("Use CanUseLockedEntity hook (Allows vanished players with the perm vanish.unlock to bypass locks.Set to false for better performance)")]
            public bool UseCanUseLockedEntity = true;
            [JsonProperty("Automatically vanish players (with the vanish.use perm) on player connect")]
            public bool EnforceOnConnect = false;
            [JsonProperty("Automatically vanish players (with the vanish.use perm) on player disconnect")]
            public bool EnforceOnDisconnect = false;
            [JsonProperty("Keep a vanished player hidden on disconnect")]
            public bool HideOnDisconnect = true;
            [JsonProperty("Teleport a vanished player under the map on disconnect")]
            public bool UnderWorldOnDisconnect = false;
            [JsonProperty("Teleport a vanished player above the map on connect")]
            public bool AboveWorldOnConnect = true;
            [JsonProperty("Bypass violation checks for vanished players")]
            public bool BypassViolation = true;
            [JsonProperty("Turn off fly hack detection for players in vanish")]
            public bool AntiHack = true;
            [JsonProperty("Disable metabolism in vanish")]
            public bool Metabolism = true;
            [JsonProperty("Enable teleport to marker when vanished")]
            public bool TeleportToMarker = false;
            [JsonProperty("Enable vanishing and reappearing sound effects")]
            public bool EnableSound = true;
            [JsonProperty("Make sound effects public")]
            public bool PublicSound = false;
            [JsonProperty("Enable chat notifications")]
            public bool EnableNotifications = true;
            [JsonProperty("Sound effect to use when vanishing")]
            public string VanishSoundEffect = "assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab";
            [JsonProperty("Sound effect to use when reappearing")]
            public string ReappearSoundEffect = "assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab";
            [JsonProperty("Enable GUI")]
            public bool EnableGUI = true;
            [JsonProperty("Use Native Invis Icon")]
            public bool NativeIcon = false;
            [JsonProperty("Icon URL (.png or.jpg)")]
            public string ImageUrlIcon = "https://i.ibb.co/3rZzftx/yL9HNRy.png";
            [JsonProperty("Icon Sprite")]
            public string ImageSprite = "assets/icons/refresh.png";
            [JsonProperty("Image Color")]
            public string ImageColor = "1 1 1 0.5";
            [JsonProperty("Image AnchorMin")]
            public string ImageAnchorMin = "0.175 0.017";
            [JsonProperty("Image AnchorMax")]
            public string ImageAnchorMax = "0.22 0.08";
            public string ToJson() => JsonConvert.SerializeObject(this);
            public Dictionary<string, object> ToDictionary() => JsonConvert.DeserializeObject<Dictionary<string, object>>(ToJson());
        }
        protected override void LoadDefaultConfig() => config = new Configuration();
        protected override void LoadConfig() {
            base.LoadConfig();
            try {
                config = Config.ReadObject<Configuration>();
                if (config == null) {
                    throw new JsonException();
                }
                if (!config.ToDictionary().Keys.SequenceEqual(Config.ToDictionary(x => x.Key, x => x.Value).Keys)) {
                    LogWarning("Configuration appears to be outdated; updating and saving");
                    SaveConfig();
                }
            }
            catch {
                LogWarning($"Configuration file {Name}.json is invalid; using defaults");
                LoadDefaultConfig();
            }
        }
        protected override void SaveConfig() {
            LogWarning($"Configuration changes saved to {Name}.json");
            Config.WriteObject(config, true);
        }
        private void Loaded() {
            _hiddenOfflineData = Interface.Oxide.DataFileSystem.GetFile("VanishPlayers");
            LoadData();
            InitVanishedPlayers();
        }
        private void InitVanishedPlayers() {
            foreach (var playerid in _hiddenOffline) {
                BasePlayer player = BasePlayer.FindByID(playerid);
                if (player == null) continue;
                if (IsInvisible(player)) continue;
                if (!player.IsConnected) {
                    List<Connection> connections = Pool.Get<List<Connection>>();
                    foreach (var con in Net.sv.connections) {
                        if (con.connected && con.isAuthenticated && con.player is BasePlayer && con.player != player) connections.Add(con);
                    }
                    player.OnNetworkSubscribersLeave(connections);
                    player.DisablePlayerCollider();
                    player.syncPosition = false;
                    player.limitNetworking = true;
                    Pool.FreeUnmanaged(ref connections);
                }
                else {
                    Disappear(player);
                }
            }
        }
#endregion Configuration
#region Localization
        protected override void LoadDefaultMessages() {
            lang.RegisterMessages(new Dictionary<string, string> {
                ["VanishCommand"]
                = "vanish", ["Vanished"] = "Vanish: <color=orange> Enabled </color>", ["Reappear"] = "Vanish: <color=orange> Disabled </color>", ["NoPerms"] = "You do not have permission to do this", ["PermanentVanish"] = "You are in a permanent vanish mode", ["NoPlayers"] = "No players found using id: {0}"
            }
            , this);
        }
#endregion Localization
#region Initialization
        private const string PermAllow = "vanish.allow";
        private const string PermUnlock = "vanish.unlock";
        private const string PermDamage = "vanish.damage";
        private const string PermVanish = "vanish.permanent";
        private const string PermInvView = "vanish.invviewer";
        private const string PermTeleport = "vanish.teleport";
        private void Init() {
            vanish = this;
            cachedVanishUI = CreateVanishUI();
            // Register universal chat/console commands
            AddLocalizedCommand(nameof(VanishCommand));
            AddCovalenceCommand(config.InvViewCMD, "InventoryViewerCMD");
            AddCovalenceCommand(new[] {
                "debug.invis", "invis"
            }
            , "RedirectCMD");
            // Register permissions for commands
            permission.RegisterPermission(PermAllow, this);
            permission.RegisterPermission(PermUnlock, this);
            permission.RegisterPermission(PermDamage, this);
            permission.RegisterPermission(PermVanish, this);
            permission.RegisterPermission(PermInvView, this);
            permission.RegisterPermission(PermTeleport, this);
            //Unsubscribe from hooks
            UnSubscribeFromHooks();
            if (!config.UseOnEntityTakeDamage) {
                _registeredhooks.Remove("OnEntityTakeDamage");
            }
            if (!config.BypassViolation) {
                _registeredhooks.Remove("OnPlayerViolation");
            }
            if (!config.UseCanUseLockedEntity) {
                _registeredhooks.Remove("CanUseLockedEntity");
            }
            if (!config.TeleportToMarker) {
                _registeredhooks.Remove("OnMapMarkerAdded");
            }
            foreach (var player in BasePlayer.activePlayerList) {
                if (!HasPerm(player.UserIDString, PermVanish) || IsInvisible(player)) continue;
                Disappear(player);
            }
        }
        private void Unload() {
            foreach (var hiddenPlayer in _hiddenPlayers.ToList()) {
                if (hiddenPlayer == null) continue;
                if (!_hiddenOffline.Contains(hiddenPlayer.userID)) _hiddenOffline.Add(hiddenPlayer.userID);
                Reappear(hiddenPlayer);
            }
            SaveData();
            vanish = null;
            _registeredhooks = null;
            _EmptyDmgList = null;
        }
        private DynamicConfigFile _hiddenOfflineData;
        private void LoadData() {
            try {
                _hiddenOffline = _hiddenOfflineData.ReadObject<List<ulong>>();
            }
            catch {
                _hiddenOffline = new List<ulong>();
            }
            Puts("Load Data");
        }
        private void SaveData() {
            _hiddenOfflineData.WriteObject(_hiddenOffline);
        }
#endregion Initialization
#region Commands
        private void RedirectCMD(IPlayer iplayer, string command, string[] args) {
            BasePlayer basePlayer = iplayer.Object as BasePlayer;
            if (basePlayer == null) return;
            basePlayer.ConsoleMessage("This command has been replaced with /vanish");
            VanishCommand(iplayer, command, args);
        }
        private void InventoryViewerCMD(IPlayer iplayer, string command, string[] args) {
            BasePlayer player = (BasePlayer)iplayer.Object;
            if (player == null) return;
            if (!HasPerm(player.UserIDString, PermInvView)) {
                if (config.EnableNotifications) Message(player.IPlayer, "NoPerms");
                return;
            }
            if (args.Length < 1) {
                RaycastHit raycastHit;
                if (!Physics.Raycast(player.eyes.HeadRay(), out raycastHit, 5f, PlayerLayermask)) return;
                BasePlayer? entity = raycastHit.GetEntity() as BasePlayer;
                if (entity == null) {
                    Message(player.IPlayer, "NoPlayers", "NoArgs");
                    return;
                }
                timer.Once(0.3f, () => {
                    StartLootingPlayer(player, entity);
                }
                );
                return;
            }
            BasePlayer? foundplayer = null;
            if (ulong.TryParse(args[0], out ulong steamID)) {
                foundplayer = BasePlayer.FindAwakeOrSleepingByID(steamID);
            }
            else {
                foreach (var p in BasePlayer.allPlayerList) {
                    if (!p.displayName.StartsWith(args[0], StringComparison.CurrentCultureIgnoreCase)) continue;
                    foundplayer = p;
                    break;
                }
            }
            if (foundplayer == null) {
                Message(player.IPlayer, "NoPlayers", args[0]);
                return;
            }
            timer.Once(0.3f, () => {
                StartLootingPlayer(player, foundplayer);
            }
            );
        }
        private void StartLootingPlayer(BasePlayer player, BasePlayer foundplayer) {
            if (player == null || foundplayer == null) return;
            player.inventory.loot.AddContainer(foundplayer.inventory.containerMain);
            player.inventory.loot.AddContainer(foundplayer.inventory.containerWear);
            player.inventory.loot.AddContainer(foundplayer.inventory.containerBelt);
            player.inventory.loot.entitySource = RelationshipManager.ServerInstance;
            player.inventory.loot.PositionChecks = false;
            player.inventory.loot.MarkDirty();
            player.inventory.loot.SendImmediate();
            player.ClientRPC<string>(RpcTarget.Player("RPC_OpenLootPanel", player), "player_corpse");
        }
        private void VanishCommand(IPlayer iplayer, string command, string[] args) {
            BasePlayer player = (BasePlayer)iplayer.Object;
            if (player == null) return;
            if (!HasPerm(player.UserIDString, PermAllow)) {
                if (config.EnableNotifications) Message(player.IPlayer, "NoPerms");
                return;
            }
            if (HasPerm(player.UserIDString, PermVanish)) {
                if (config.EnableNotifications) Message(player.IPlayer, "PermanentVanish");
                return;
            }
            //allows you to keybind vanish command with true/false args to force vanish or reappear
            if (args.Length > 0 && args[0] != "True" && bool.TryParse(args[0], out bool wantsVanish)) {
                if (wantsVanish && !IsInvisible(player)) {
                    Disappear(player);
                }
                else if (!wantsVanish && IsInvisible(player)) {
                    Reappear(player);
                }
                return;
            }
            if (IsInvisible(player)) Reappear(player);
            else Disappear(player);
        }
        private string drowneffect = "28ad47c8e6d313742a7a2740674a25b5";
        private string falldamageeffect = "ca14ed027d5924003b1c5d9e523a5fce";
        private void Reappear(BasePlayer player) {
            if (Interface.CallHook("OnVanishReappear", player) != null) return;
            if (config.AntiHack) player.ResetAntiHack();
            player.syncPosition = true;
            VanishPositionUpdate vanishPositionUpdate;
            if (player.TryGetComponent<VanishPositionUpdate>(out vanishPositionUpdate)) UnityEngine.Object.Destroy(vanishPositionUpdate);
            SimpleAIMemory.RemoveIgnorePlayer(player);
            BaseEntity.Query.Server.RemovePlayer(player);
            // have to remove first in case of other plugins
            BaseEntity.Query.Server.AddPlayer(player);
            player._limitedNetworking = false;
            player.isInvisible = false;
            // for occlusion falldmg & antihack
            _hiddenPlayers.Remove(player);
            player.EnablePlayerCollider();
            player.UpdateNetworkGroup();
            player.SendNetworkUpdate();
            player.GetHeldEntity()?.SendNetworkUpdate();
            //Un-Mute Player Effects
            player.drownEffect.guid = drowneffect;
            player.fallDamageEffect.guid = falldamageeffect;
            if (config.Metabolism) {
                RestartMetabolism(player);
            }
            if (_hiddenPlayers.Count == 0) UnSubscribeFromHooks();
            if (config.EnableSound) {
                if (config.PublicSound) {
                    Effect.server.Run(config.ReappearSoundEffect, player.transform.position);
                }
                else {
                    SendEffect(player, config.ReappearSoundEffect);
                }
            }
            CuiHelper.DestroyUi(player, "VanishUI");
            if (config.NativeIcon) {
                player.SendConsoleCommand("debug.setinvis_ui false");
            }
            if (config.NoClipOnVanish && player.IsFlying) player.SendConsoleCommand(noclip);
            if (config.EnableNotifications) Message(player.IPlayer, "Reappear");
        }
        private GameObjectRef _emptygameObject = new GameObjectRef();
        private const string noclip = "noclip";
        private void Disappear(BasePlayer player) {
            _hiddenPlayers.Add(player);
            if (Interface.CallHook("OnVanishDisappear", player) != null) return;
            if (config.AntiHack) {
                player.PauseFlyHackDetection(float.MaxValue);
            }
            SimpleAIMemory.AddIgnorePlayer(player);
            BaseEntity.Query.Server.RemovePlayer(player);
            player.syncPosition = false;
            player.limitNetworking = true;
            player.isInvisible = false;
            // for occlusion falldmg & antihack
            player.fallDamageEffect = _emptygameObject;
            player.drownEffect = _emptygameObject;
            player.GetHeldEntity()?.SetHeld(false);
            player.DisablePlayerCollider();
            if (config.Metabolism) {
                MetabolismPause(player);
            }
            List<Connection> connections = Pool.Get<List<Connection>>();
            foreach (var con in Net.sv.connections) {
                if (con.connected && con.isAuthenticated && con.player is BasePlayer && con.player != player) connections.Add(con);
            }
            player.OnNetworkSubscribersLeave(connections);
            Pool.FreeUnmanaged(ref connections);
            VanishPositionUpdate vanishPositionUpdate;
            if (player.TryGetComponent<VanishPositionUpdate>(out vanishPositionUpdate)) UnityEngine.Object.Destroy(vanishPositionUpdate);
            player.gameObject.AddComponent<VanishPositionUpdate>();
            if (_hiddenPlayers.Count == 1) SubscribeToHooks();
            if (config.EnableSound) {
                if (config.PublicSound) {
                    Effect.server.Run(config.VanishSoundEffect, player.transform.position);
                }
                else {
                    SendEffect(player, config.VanishSoundEffect);
                }
            }
            if (config.NoClipOnVanish && !player.IsFlying && !player.isMounted) player.SendConsoleCommand(noclip);
            if (config.EnableGUI) {
                CuiHelper.AddUi(player, cachedVanishUI);
            }
            if (config.NativeIcon) {
                player.SendConsoleCommand("debug.setinvis_ui true");
            }
            else {
                player.SendConsoleCommand("debug.setinvis_ui false");
                //for first login
            }
            if (config.EnableNotifications) Message(player.IPlayer, "Vanished");
        }
        private void MetabolismPause(BasePlayer player) {
            if (player == null) return;
            player.metabolism.calories.value = 500;
            player.metabolism.hydration.value = 250;
            player.metabolism.temperature.min = 20;
            player.metabolism.temperature.max = 20;
            player.metabolism.temperature.value = 20;
            player.metabolism.radiation_poison.value = 0;
            player.metabolism.radiation_poison.max = 0;
            player.metabolism.oxygen.value = 1;
            player.metabolism.oxygen.min = 1;
            player.metabolism.wetness.max = 0;
            player.metabolism.wetness.value = 0;
            player.metabolism.calories.min = player.metabolism.calories.value;
            player.SetHealth(player.MaxHealth());
            player.metabolism.SendChangesToClient();
            player.metabolism.timeSinceLastMetabolism = 0f;
        }
        private void RestartMetabolism(BasePlayer player) {
            if (player == null) return;
            player.metabolism.timeSinceLastMetabolism = 1f;
            player.metabolism.temperature.min = -100;
            player.metabolism.temperature.max = 100;
            player.metabolism.radiation_poison.max = 500;
            player.metabolism.oxygen.min = 0;
            player.metabolism.calories.min = 0;
            player.metabolism.wetness.max = 1;
            player.SendNetworkUpdate();
        }
#endregion Commands
#region Hooks
        private void OnPlayerConnected(BasePlayer player) {
            if (player == null) return;
            if (player.HasPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot)) {
                timer.Once(3f, () => OnPlayerConnected(player));
                return;
            }
            if (config.AboveWorldOnConnect && player._limitedNetworking) {
                float terrainY = TerrainMeta.HeightMap.GetHeight(player.transform.position);
                if (player.transform.position.y < terrainY) player.transform.position = new Vector3(player.transform.position.x, terrainY + 0.5f, player.transform.position.z);
            }
            if (_hiddenOffline.Contains(player.userID)) {
                _hiddenOffline.Remove(player.userID);
                if (HasPerm(player.UserIDString, PermAllow)) {
                    Disappear(player);
                    return;
                }
                else Reappear(player);
            }
            if (HasPerm(player.UserIDString, PermVanish)) {
                Disappear(player);
                return;
            }
            if (config.EnforceOnConnect && HasPerm(player.UserIDString, PermAllow)) {
                Disappear(player);
                return;
            }
        }
        private object CanUseLockedEntity(BasePlayer player, BaseLock baseLock) {
            if (!player.limitNetworking) return null;
            if (HasPerm(player.UserIDString, PermUnlock)) return true;
            if (config.EnableNotifications) Message(player.IPlayer, "NoPerms");
            return null;
        }
        private object? OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info) {
            if (info == null || entity == null) return null;
            BasePlayer attacker = info.InitiatorPlayer;
            BasePlayer victim = entity.ToPlayer();
            if (!IsInvisible(victim) && !IsInvisible(attacker)) return null;
            if (attacker == null) return null;
            if (IsInvisible(attacker) && HasPerm(attacker.UserIDString, PermDamage)) return null;
            info.damageTypes = _EmptyDmgList;
            info.HitMaterial = 0;
            info.PointStart = Vector3.zero;
            info.DoHitEffects = false;
            info.HitEntity = null;
            return true;
        }
        private void OnPlayerDisconnected(BasePlayer player, string reason) {
            if (config.EnforceOnDisconnect && HasPerm(player.UserIDString, PermAllow)) {
                Disappear(player);
            }
            if (!IsInvisible(player)) return;
            if (!HasPerm(player.UserIDString, PermVanish) && (!HasPerm(player.UserIDString, PermAllow) && config.HideOnDisconnect)) Reappear(player);
            else {
                if (config.UnderWorldOnDisconnect) {
                    float terrainY = TerrainMeta.HeightMap.GetHeight(player.transform.position);
                    if (player.transform.position.y > terrainY) player.transform.position = new Vector3(player.transform.position.x, terrainY - 5f, player.transform.position.z);
                }
                if (!_hiddenOffline.Contains(player.userID)) _hiddenOffline.Add(player.userID);
                _hiddenPlayers.Remove(player);
                VanishPositionUpdate t;
                if (player.TryGetComponent<VanishPositionUpdate>(out t)) UnityEngine.Object.Destroy(t);
            }
            if (_hiddenPlayers.Count == 0) UnSubscribeFromHooks();
        }
        private void OnPlayerSpectate(BasePlayer player, string spectateFilter) {
            VanishPositionUpdate vanishPositionUpdate;
            if (!player.TryGetComponent<VanishPositionUpdate>(out vanishPositionUpdate)) return;
            UnityEngine.Object.Destroy(vanishPositionUpdate);
        }
        private void OnPlayerSpectateEnd(BasePlayer player, string spectateFilter) {
            if (!player._limitedNetworking) return;
            VanishPositionUpdate vanishPositionUpdate;
            if (!player.TryGetComponent<VanishPositionUpdate>(out vanishPositionUpdate)) player.gameObject.AddComponent<VanishPositionUpdate>().EndSpectate();
        }
        private object? OnPlayerColliderEnable(BasePlayer player, CapsuleCollider collider) => IsInvisible(player) ? (object)true : null;
        private object? OnPlayerViolation(BasePlayer player, AntiHackType type, float amount) => IsInvisible(player) ? (object)true : null;
        private void OnMapMarkerAdded(BasePlayer player, MapNote note) {
            if (player.isMounted || !IsInvisible(player) || !HasPerm(player.UserIDString, PermTeleport) || !player.serverInput.IsDown(BUTTON.RELOAD)) return;
            player.serverInput.Clear();
            UnityEngine.Vector3 newpos = new UnityEngine.Vector3(note.worldPosition.x, player.transform.position.y, note.worldPosition.z);
            player.Teleport(newpos);
            note.Dispose();
            player.State.pointsOfInterest.RemoveAt(player.State.pointsOfInterest.Count - 1);
            player.DirtyPlayerState();
            player.SendMarkersToClient();
            player.TeamUpdate();
        }
#endregion Hooks
#region GUI
        private CuiElementContainer CreateVanishUI() {
            CuiElementContainer elements = new CuiElementContainer();
            string panel = elements.Add(new CuiPanel {
                Image = {
                    Color = "0.5 0.5 0.5 0.0"
                }
                , RectTransform = {
                    AnchorMin = config.ImageAnchorMin, AnchorMax = config.ImageAnchorMax
                }
            }
            , "Hud.Menu", "VanishUI");
            elements.Add(new CuiElement {
                Parent = panel, Components = {
                    new CuiRawImageComponent {
                        Color = config.ImageColor, Url = config.ImageUrlIcon, Sprite = config.ImageSprite
                    }
                    , new CuiRectTransformComponent {
                        AnchorMin = "0 0", AnchorMax = "1 1"
                    }
                }
            }
            );
            return elements;
        }
#endregion GUI
#region Monobehaviour
        public class VanishPositionUpdate : FacepunchBehaviour {
            private BasePlayer player;
            private static int Layermask = LayerMask.GetMask(LayerMask.LayerToName((int)Layer.Construction), LayerMask.LayerToName((int)Layer.Deployed), LayerMask.LayerToName((int)Layer.Vehicle_World), LayerMask.LayerToName((int)Layer.Player_Server));
            LootableCorpse corpse;
            GameObject child;
            SphereCollider col;
            int LayerReserved1 = (int)Layer.Reserved1;
            BUTTON _reload = BUTTON.RELOAD;
            private void Awake() {
                player = GetComponent<BasePlayer>();
                player.transform.localScale = Vector3.zero;
                CreateChildGO();
            }
            private void FixedUpdate() {
                if (player == null) return;
                player.metabolism.timeSinceLastMetabolism = 0f;
                // pause metabolism
                if (!player.serverInput.IsDown(_reload) || !player.serverInput.WasDown(_reload)) return;
                player.serverInput.previous.buttons = 0;
                RaycastHit raycastHit;
                if (!Physics.Raycast(player.eyes.HeadRay(), out raycastHit, 5f, Layermask)) return;
                BaseEntity entity = raycastHit.GetEntity() as BaseEntity;
                if (entity == null) return;
                if (entity is StorageContainer container) {
                    player.inventory.loot.Clear();
                    player.inventory.loot.AddContainer(container.inventory);
                    player.inventory.loot.entitySource = RelationshipManager.ServerInstance;
                    player.inventory.loot.PositionChecks = false;
                    player.inventory.loot.MarkDirty();
                    player.SendNetworkUpdateImmediate();
                    player.ClientRPC<string>(RpcTarget.Player("RPC_OpenLootPanel", player), "generic_resizable");
                    return;
                }
                if (entity is BasePlayer targetplayer) {
                    if (!vanish.HasPerm(player.UserIDString, PermInvView)) return;
                    player.inventory.loot.AddContainer(targetplayer.inventory.containerMain);
                    player.inventory.loot.AddContainer(targetplayer.inventory.containerWear);
                    player.inventory.loot.AddContainer(targetplayer.inventory.containerBelt);
                    player.inventory.loot.entitySource = RelationshipManager.ServerInstance;
                    player.inventory.loot.PositionChecks = false;
                    player.inventory.loot.MarkDirty();
                    player.inventory.loot.SendImmediate();
                    player.ClientRPC<string>(RpcTarget.Player("RPC_OpenLootPanel", player), "player_corpse");
                    return;
                }
                if (entity is Door door) {
                    if (door.IsOpen()) {
                        door.SetOpen(false, true);
                    }
                    else {
                        door.SetOpen(true, false);
                    }
                    return;
                }
                BaseMountable component = entity.GetComponent<BaseMountable>();
                if (component == null) return;
                component.AttemptMount(player, true);
            }
            private void UpdatePos() {
                if (player == null) return;
                player.net.UpdateGroups(player.transform.position);
            }
            void OnTriggerEnter(Collider col) {
                TriggerParent triggerParent = col.GetComponentInParent<TriggerParent>();
                if (triggerParent != null) {
                    triggerParent.OnTriggerEnter(player.playerCollider);
                    return;
                }
                TriggerWorkbench triggerWorkbench = col.GetComponentInParent<TriggerWorkbench>();
                if (triggerWorkbench == null) return;
                player.EnterTrigger(triggerWorkbench);
                player.nextCheckTime = float.MaxValue;
                player.cachedCraftLevel = triggerWorkbench.parentBench.Workbenchlevel;
                switch (player.cachedCraftLevel) {
                    case 1 : player.SetPlayerFlag(BasePlayer.PlayerFlags.Workbench1, true);
                    break;
                    case 2 : player.SetPlayerFlag(BasePlayer.PlayerFlags.Workbench2, true);
                    break;
                    case 3 : player.SetPlayerFlag(BasePlayer.PlayerFlags.Workbench3, true);
                    break;
                }
            }
            void OnTriggerExit(Collider col) {
                TriggerParent triggerParent = col.GetComponentInParent<TriggerParent>();
                if (triggerParent != null) {
                    triggerParent.OnTriggerExit(player.playerCollider);
                    return;
                }
                TriggerWorkbench triggerWorkbench = col.GetComponentInParent<TriggerWorkbench>();
                if (triggerWorkbench != null) {
                    player.LeaveTrigger(triggerWorkbench);
                    player.cachedCraftLevel = 0f;
                    player.SetPlayerFlag(BasePlayer.PlayerFlags.Workbench1, false);
                    player.SetPlayerFlag(BasePlayer.PlayerFlags.Workbench2, false);
                    player.SetPlayerFlag(BasePlayer.PlayerFlags.Workbench3, false);
                    player.nextCheckTime = Time.realtimeSinceStartup;
                    return;
                }
            }
            public void EndSpectate() {
                InvokeRepeating(RespawnCheck, 1f, 0.5f);
            }
            public void RespawnCheck() {
                if (player == null || !player.IsAlive()) return;
                CancelInvoke(RespawnCheck);
                player.SetPlayerFlag(BasePlayer.PlayerFlags.Spectating, false);
                player.SendNetworkUpdateImmediate();
                CreateChildGO();
            }
            public void CreateChildGO() {
                if (player == null || player.IsSpectating()) return;
                player.transform.localScale = Vector3.zero;
                child = gameObject.CreateChild();
                col = child.AddComponent<SphereCollider>();
                child.layer = LayerReserved1;
                child.transform.localScale = Vector3.zero;
                col.isTrigger = true;
                player.lastAdminCheatTime = float.MaxValue;
                InvokeRepeating("UpdatePos", 1f, 5f);
            }
            private void OnDestroy() {
                CancelInvoke(UpdatePos);
                if (player != null) {
                    if (player.IsConnected) player.Connection.active = true;
                    player.lastAdminCheatTime = Time.realtimeSinceStartup;
                    player.transform.localScale = new Vector3(1, 1, 1);
                    //Reset Triggers
                    if (player.triggers != null) {
                        for (int i = player.triggers.Count - 1; i >= 0; i--) {
                            if (player.triggers[i] is TriggerWorkbench) {
                                player.triggers[i].OnEntityLeave(player);
                                player.triggers.RemoveAt(i);
                            }
                        }
                    }
                    //Reset Workbench Level
                    player.cachedCraftLevel = 0f;
                    player.SetPlayerFlag(BasePlayer.PlayerFlags.Workbench1, false);
                    player.SetPlayerFlag(BasePlayer.PlayerFlags.Workbench2, false);
                    player.SetPlayerFlag(BasePlayer.PlayerFlags.Workbench3, false);
                    player.nextCheckTime = Time.realtimeSinceStartup;
                }
                if (col != null) Destroy(col);
                if (child != null) Destroy(child);
                GameObject.Destroy(this);
            }
        }
#endregion Monobehaviour
#region Helpers
        private BasePlayer? GetPlayer(ulong steamID) {
            foreach (var player in BasePlayer.allPlayerList) {
                if (player.userID.Get() != steamID) continue;
                return player;
            }
            return null;
        }
        private void AddLocalizedCommand(string command) {
            foreach (string language in lang.GetLanguages(this)) {
                Dictionary<string, string> messages = lang.GetMessages(language, this);
                foreach (KeyValuePair<string, string> message in messages) {
                    if (!message.Key.Equals(command)) continue;
                    if (string.IsNullOrEmpty(message.Value)) continue;
                    AddCovalenceCommand(message.Value, command);
                }
            }
        }
        private bool HasPerm(string id, string perm) => permission.UserHasPermission(id, perm);
        private string GetLang(string langKey, string playerId = null, params object[] args) => string.Format(lang.GetMessage(langKey, this, playerId), args);
        private void Message(IPlayer player, string langKey, params object[] args) {
            if (player.IsConnected) player.Message(GetLang(langKey, player.Id, args));
        }
        private bool IsInvisible(BasePlayer player) => player?._limitedNetworking ?? false;
        private void UnSubscribeFromHooks() {
            foreach (var hook in _registeredhooks) Unsubscribe(hook);
        }
        private void SubscribeToHooks() {
            foreach (var hook in _registeredhooks) Subscribe(hook);
        }
        private static void SendEffect(BasePlayer player, string sound) => EffectNetwork.Send(new Effect(sound, player, 0, Vector3.zero, Vector3.forward), player.net.connection);
#endregion Helpers
#region Public Helpers
        public void _Disappear(BasePlayer basePlayer) => Disappear(basePlayer);
        public void _Reappear(BasePlayer basePlayer) => Reappear(basePlayer);
        public bool _IsInvisible(BasePlayer basePlayer) => IsInvisible(basePlayer);
#endregion
#region Harmony
        //Used for voices/sounds
        [HarmonyPatch(typeof(BaseNetworkable), "GetConnectionsWithin", typeof(Vector3), typeof(float), typeof(bool), typeof(bool), typeof(bool)), AutoPatch]
        private static class BaseNetworkable_GetConnectionsWithin_Patch {
            [HarmonyPostfix]
            private static void Postfix(BaseNetworkable __instance, ref List<Connection> __result, Vector3 position, float distance, bool addSecondaryConnections, bool useRcEntityPosition, bool includeInvisPlayers) {
                foreach (var vanishPlayer in _hiddenPlayers) {
                    if (vanishPlayer == null || __result.Contains(vanishPlayer.Connection) || (position - vanishPlayer.transform.position).magnitude > distance) continue;
                    __result.Add(vanishPlayer.Connection);
                }
            }
        }
        [HarmonyPatch(typeof(BaseEntity), "SignalBroadcast", typeof(BaseEntity.Signal), typeof(string), typeof(Connection), typeof(string), typeof(float)), AutoPatch]
        private static class BaseEntity_SignalBroadcast_Patch {
            [HarmonyPrefix]
            private static bool Prefix(BaseEntity __instance, BaseEntity.Signal signal, string arg, Connection sourceConnection, string fallbackEffect, float maxDistance) {
                if (sourceConnection == null) return true;
                foreach (var vanishPlayer in _hiddenPlayers) {
                    if (vanishPlayer.userID == sourceConnection.userid) {
                        return false;
                    }
                }
                return true;
            }
        }
        [HarmonyPatch(typeof(EffectNetwork), "Send", typeof(Effect)), AutoPatch]
        private static class EffectNetwork_Send_Patch {
            [HarmonyPrefix]
            private static bool Prefix(Effect effect) {
                if (effect == null || effect.source == 0) return true;
                foreach (var vanishPlayer in _hiddenPlayers) {
                    if (vanishPlayer.userID == effect.source) {
                        return false;
                    }
                }
                return true;
            }
        }
        //ownership stuff
        [HarmonyPatch(typeof(Item), "SetItemOwnership", typeof(BasePlayer), typeof(Translate.Phrase)), AutoPatch]
        private static class Item_SetItemOwnership_phrase_Patch {
            [HarmonyPrefix]
            private static bool Prefix(Item __instance, BasePlayer player, Translate.Phrase reason) {
                if (player._limitedNetworking) {
                    return false;
                }
                return true;
            }
        }
        [HarmonyPatch(typeof(Item), "SetItemOwnership", typeof(BasePlayer), typeof(string)), AutoPatch]
        private static class Item_SetItemOwnership_string_Patch {
            [HarmonyPrefix]
            private static bool Prefix(Item __instance, BasePlayer player, string reason) {
                if (player._limitedNetworking) {
                    return false;
                }
                return true;
            }
        }
        //for shotgun traps
        [HarmonyPatch(typeof(BasePlayer), "Teleport", typeof(Vector3)), AutoPatch]
        private static class BasePlayer_Teleport_Patch {
            [HarmonyPrefix]
            private static bool Prefix(BasePlayer __instance, Vector3 position) {
                if (__instance._limitedNetworking) {
                    __instance.MovePosition(position, false);
                    __instance.ClientRPC(RpcTarget.Player("ForcePositionTo", __instance), position);
                    return false;
                }
                return true;
            }
        }
#endregion Harmony
    }
}

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