C#:
using Oxide.Core.Libraries.Covalence;
namespace Oxide.Plugins
{
[Info("VIPNoDecay", "ColonBlow", "1.0.4")]
[Description("Disables Decay Damage for player or oxide group with VIP permissions")]
class VIPNoDecay : CovalencePlugin
{
const string permVIP = "vipnodecay.vip";
private void OnServerInitialized()
{
permission.RegisterPermission(permVIP, this);
}
bool HasPermission(ulong playerID, string perm) => permission.UserHasPermission(playerID.ToString(), perm);
private object OnEntityTakeDamage(DecayEntity decayEntity, HitInfo hitInfo)
{
if (hitInfo == null || !hitInfo.damageTypes.GetMajorityDamageType().ToString().Contains("Decay")) return null;
var ownerid = decayEntity.OwnerID;
if (ownerid != null && HasPermission(ownerid, "vipnodecay.vip"))
{
decayEntity.DecayTouch();
return true;
}
return null;
}
}
}