C#:
using System;
using System.Collections.Generic;
using UnityEngine;
using Newtonsoft.Json;
using Oxide.Core;
using Newtonsoft.Json.Linq;
using Oxide.Core.Plugins;
using Facepunch;
using Oxide.Plugins.WaterPatrolExtensionMethods;
namespace Oxide.Plugins {
[Info("WaterPatrol", "Sempai#3239", "1.0.2")]
internal class WaterPatrol : RustPlugin {
#region Config
private const bool En = true;
private PluginConfig _config;
protected override void LoadDefaultConfig() {
Puts("Creating a default config...");
_config = PluginConfig.DefaultConfig();
_config.PluginVersion = Version;
SaveConfig();
Puts("Creation of the default config completed!");
}
protected override void LoadConfig() {
base.LoadConfig();
_config = Config.ReadObject<PluginConfig>();
if (_config.PluginVersion < Version) UpdateConfigValues();
}
private void UpdateConfigValues() {
Puts("Config update detected! Updating config values...");
if (_config.PluginVersion < new VersionNumber(1, 0, 2)) {
foreach (BoatConfig config in _config.Boats) {
config.Marker = new MarkerConfig {
Enabled = false, Name = "Water Patrol", Radius = 0.4f, Alpha = 0.6f, Color = new ColorConfig {
R = 0.81f, G = 0.25f, B = 0.15f
}
}
;
config.EnginePower = 2000f;
}
_config.TimeKillGround = 3f;
_config.PreventDamageRange = true;
_config.WaterDepthSpawn = 15f;
}
_config.PluginVersion = Version;
Puts("Config update completed!");
SaveConfig();
}
protected override void SaveConfig() => Config.WriteObject(_config);
public class ItemConfig {
[JsonProperty("ShortName")]
public string ShortName {
get;
set;
}
[JsonProperty(En ? "Minimum" : "Минимальное кол-во")]
public int MinAmount {
get;
set;
}
[JsonProperty(En ? "Maximum" : "Максимальное кол-во")]
public int MaxAmount {
get;
set;
}
[JsonProperty(En ? "Chance [0.0-100.0]" : "Шанс выпадения предмета [0.0-100.0]")]
public float Chance {
get;
set;
}
[JsonProperty(En ? "Is this a blueprint? [true/false]" : "Это чертеж? [true/false]")]
public bool IsBluePrint {
get;
set;
}
[JsonProperty("SkinID (0 - default)")]
public ulong SkinID {
get;
set;
}
[JsonProperty(En ? "Name (empty - default)" : "Название (empty - default)")]
public string Name {
get;
set;
}
}
public class LootTableConfig {
[JsonProperty(En ? "Minimum numbers of items" : "Минимальное кол-во элементов")]
public int Min {
get;
set;
}
[JsonProperty(En ? "Maximum numbers of items" : "Максимальное кол-во элементов")]
public int Max {
get;
set;
}
[JsonProperty(En ? "Use minimum and maximum values? [true/false]" : "Использовать минимальное и максимальное значение? [true/false]")]
public bool UseCount {
get;
set;
}
[JsonProperty(En ? "List of items" : "Список предметов")]
public List<ItemConfig> Items {
get;
set;
}
}
public class PrefabConfig {
[JsonProperty(En ? "Chance [0.0-100.0]" : "Шанс выпадения [0.0-100.0]")]
public float Chance {
get;
set;
}
[JsonProperty(En ? "The path to the prefab" : "Путь к prefab-у")]
public string PrefabDefinition {
get;
set;
}
}
public class PrefabLootTableConfig {
[JsonProperty(En ? "Minimum numbers of prefabs" : "Минимальное кол-во prefab-ов")]
public int Min {
get;
set;
}
[JsonProperty(En ? "Maximum numbers of prefabs" : "Максимальное кол-во prefab-ов")]
public int Max {
get;
set;
}
[JsonProperty(En ? "Use minimum and maximum values? [true/false]" : "Использовать минимальное и максимальное значение? [true/false]")]
public bool UseCount {
get;
set;
}
[JsonProperty(En ? "List of prefabs" : "Список prefab-ов")]
public List<PrefabConfig> Prefabs {
get;
set;
}
}
public class CrateConfig {
[JsonProperty(En ? "Which loot table should the plugin use? (0 - own; 1 - loot table of the Rust objects; 2 - combine the 1 and 2 methods)" : "Какую таблицу лута необходимо использовать? (0 - собственную; 1 - таблица предметов объектов Rust; 2 - совместить 1 и 2 методы)")]
public int TypeLootTable {
get;
set;
}
[JsonProperty(En ? "Loot table from prefabs (if the loot table type is 1 or 2)" : "Таблица предметов из prefab-ов (если тип таблицы предметов - 1 или 2)")]
public PrefabLootTableConfig PrefabLootTable {
get;
set;
}
[JsonProperty(En ? "Own loot table (if the loot table type is 0 or 2)" : "Собственная таблица предметов (если тип таблицы предметов - 0 или 2)")]
public LootTableConfig OwnLootTable {
get;
set;
}
}
public class NpcBelt {
[JsonProperty("ShortName")]
public string ShortName {
get;
set;
}
[JsonProperty(En ? "Amount" : "Кол-во")]
public int Amount {
get;
set;
}
[JsonProperty("SkinID (0 - default)")]
public ulong SkinID {
get;
set;
}
[JsonProperty(En ? "Mods" : "Модификации на оружие")]
public HashSet<string> Mods {
get;
set;
}
[JsonProperty(En ? "Ammo" : "Боеприпасы")]
public string Ammo {
get;
set;
}
}
public class NpcWear {
[JsonProperty("ShortName")]
public string ShortName {
get;
set;
}
[JsonProperty("SkinID (0 - default)")]
public ulong SkinID {
get;
set;
}
}
public class NpcConfig {
[JsonProperty(En ? "Name" : "Название")]
public string Name {
get;
set;
}
[JsonProperty(En ? "Health" : "Кол-во ХП")]
public float Health {
get;
set;
}
[JsonProperty(En ? "Attack Range Multiplier" : "Множитель радиуса атаки")]
public float AttackRangeMultiplier {
get;
set;
}
[JsonProperty(En ? "Target Memory Duration [sec.]" : "Длительность памяти цели [sec.]")]
public float MemoryDuration {
get;
set;
}
[JsonProperty(En ? "Scale damage" : "Множитель урона")]
public float DamageScale {
get;
set;
}
[JsonProperty(En ? "Aim Cone Scale" : "Множитель разброса")]
public float AimConeScale {
get;
set;
}
[JsonProperty(En ? "Wear items" : "Одежда")]
public HashSet<NpcWear> WearItems {
get;
set;
}
[JsonProperty(En ? "Belt items" : "Быстрые слоты")]
public HashSet<NpcBelt> BeltItems {
get;
set;
}
[JsonProperty(En ? "Kit (it is recommended to use the previous 2 settings to improve performance)" : "Kit (рекомендуется использовать предыдущие 2 пункта настройки для повышения производительности)")]
public string Kit {
get;
set;
}
}
public class DriverConfig {
[JsonProperty(En ? "Name" : "Название")]
public string Name {
get;
set;
}
[JsonProperty(En ? "Health" : "Кол-во ХП")]
public float Health {
get;
set;
}
[JsonProperty(En ? "Wear items" : "Одежда")]
public HashSet<NpcWear> WearItems {
get;
set;
}
}
public class BoatConfig {
[JsonProperty(En ? "Chase Range" : "Дальность погони за целью")]
public float ChaseRange {
get;
set;
}
[JsonProperty(En ? "Sense Range" : "Радиус обнаружения цели")]
public float SenseRange {
get;
set;
}
[JsonProperty(En ? "Minimum" : "Минимальное кол-во")]
public int MinAmount {
get;
set;
}
[JsonProperty(En ? "Maximum" : "Максимальное кол-во")]
public int MaxAmount {
get;
set;
}
[JsonProperty(En ? "Marker configuration on the map" : "Настройка маркера на карте")]
public MarkerConfig Marker {
get;
set;
}
[JsonProperty(En ? "Engine power" : "Мощность двигателя")]
public float EnginePower {
get;
set;
}
[JsonProperty(En ? "Crate setting" : "Настройка ящика")]
public CrateConfig Crate {
get;
set;
}
[JsonProperty(En ? "Driver setting" : "Настройки водителя")]
public DriverConfig Driver {
get;
set;
}
[JsonProperty(En ? "NPCs setting - 1" : "Настройки NPC - 1")]
public NpcConfig Npc1 {
get;
set;
}
[JsonProperty(En ? "NPCs setting - 2" : "Настройки NPC - 2")]
public NpcConfig Npc2 {
get;
set;
}
[JsonProperty(En ? "NPCs setting - 3" : "Настройки NPC - 3")]
public NpcConfig Npc3 {
get;
set;
}
[JsonProperty(En ? "NPCs setting - 4" : "Настройки NPC - 4")]
public NpcConfig Npc4 {
get;
set;
}
[JsonProperty(En ? "NPCs setting - 5" : "Настройки NPC - 5")]
public NpcConfig Npc5 {
get;
set;
}
}
public class GuiAnnouncementsConfig {
[JsonProperty(En ? "Do you use the GUI Announcements? [true/false]" : "Использовать ли GUI Announcements? [true/false]")]
public bool IsGuiAnnouncements {
get;
set;
}
[JsonProperty(En ? "Banner color" : "Цвет баннера")]
public string BannerColor {
get;
set;
}
[JsonProperty(En ? "Text color" : "Цвет текста")]
public string TextColor {
get;
set;
}
[JsonProperty(En ? "Adjust Vertical Position" : "Отступ от верхнего края")]
public float ApiAdjustVPosition {
get;
set;
}
}
public class NotifyConfig {
[JsonProperty(En ? "Do you use the Notify? [true/false]" : "Использовать ли Notify? [true/false]")]
public bool IsNotify {
get;
set;
}
[JsonProperty(En ? "Type" : "Тип")]
public string Type {
get;
set;
}
}
public class ColorConfig {
[JsonProperty("r")]
public float R {
get;
set;
}
[JsonProperty("g")]
public float G {
get;
set;
}
[JsonProperty("b")]
public float B {
get;
set;
}
}
public class MarkerConfig {
[JsonProperty(En ? "Enabled? [true/false]" : "Включен? [true/false]")]
public bool Enabled {
get;
set;
}
[JsonProperty(En ? "Name" : "Название")]
public string Name {
get;
set;
}
[JsonProperty(En ? "Radius" : "Радиус")]
public float Radius {
get;
set;
}
[JsonProperty(En ? "Alpha" : "Прозрачность")]
public float Alpha {
get;
set;
}
[JsonProperty(En ? "Marker color" : "Цвет маркера")]
public ColorConfig Color {
get;
set;
}
}
private class PluginConfig {
[JsonProperty(En ? "List of patrol boat presets" : "Список пресетов патрульных лодок")]
public List<BoatConfig> Boats {
get;
set;
}
[JsonProperty(En ? "NPC Turret Damage Multiplier" : "Множитель урона от турелей по NPC")]
public float TurretDamageScale {
get;
set;
}
[JsonProperty(En ? "Prefix of chat messages" : "Префикс сообщений в чате")]
public string Prefix {
get;
set;
}
[JsonProperty(En ? "Do you use the chat? [true/false]" : "Использовать ли чат? [true/false]")]
public bool IsChat {
get;
set;
}
[JsonProperty(En ? "GUI Announcements setting" : "Настройка GUI Announcements")]
public GuiAnnouncementsConfig GuiAnnouncements {
get;
set;
}
[JsonProperty(En ? "Notify setting" : "Настройка Notify")]
public NotifyConfig Notify {
get;
set;
}
[JsonProperty(En ? "The time before the patrol boat explodes when it hits the ground [sec.]" : "Время до взрыва патрульной лодки при ударе о землю [sec.]")]
public float TimeKillGround {
get;
set;
}
[JsonProperty(En ? "The time of existence of the patrol boat before its destroy [sec.]" : "Время существования патрульной лодки до ее уничтожения [sec.]")]
public float TimeKillLoot {
get;
set;
}
[JsonProperty(En ? "Prevent players from dealing damage to NPCs if they are out of the patrol boat's Sense Range? [true/false]" : "Запретить игрокам наносить урон по NPC, если они находятся вне радиуса обзора патрульной лодки? [true/false]")]
public bool PreventDamageRange {
get;
set;
}
[JsonProperty(En ? "Minimum water depth where a patrol boat can appear" : "Минимальная глубина воды, где может появиться патрульная лодка")]
public float WaterDepthSpawn {
get;
set;
}
[JsonProperty(En ? "Configuration version" : "Версия конфигурации")]
public VersionNumber PluginVersion {
get;
set;
}
public static PluginConfig DefaultConfig() {
return new PluginConfig() {
Boats = new List<BoatConfig> {
new BoatConfig {
ChaseRange = 400f, SenseRange = 200f, MinAmount = 6, MaxAmount = 6, Marker = new MarkerConfig {
Enabled = false, Name = "Water Patrol", Radius = 0.4f, Alpha = 0.6f, Color = new ColorConfig {
R = 0.81f, G = 0.25f, B = 0.15f
}
}
, EnginePower = 2000f, Crate = new CrateConfig {
TypeLootTable = 2, PrefabLootTable = new PrefabLootTableConfig {
Min = 1, Max = 1, UseCount = false, Prefabs = new List<PrefabConfig> {
new PrefabConfig {
Chance = 100f, PrefabDefinition = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
}
, new PrefabConfig {
Chance = 100f, PrefabDefinition = "assets/bundled/prefabs/radtown/crate_normal_2.prefab"
}
, new PrefabConfig {
Chance = 100f, PrefabDefinition = "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_2.prefab"
}
, new PrefabConfig {
Chance = 100f, PrefabDefinition = "assets/bundled/prefabs/radtown/underwater_labs/crate_fuel.prefab"
}
, new PrefabConfig {
Chance = 100f, PrefabDefinition = "assets/bundled/prefabs/radtown/crate_normal.prefab"
}
}
}
, OwnLootTable = new LootTableConfig {
Min = 1, Max = 1, UseCount = false, Items = new List<ItemConfig> {
new ItemConfig {
ShortName = "diesel_barrel", MinAmount = 1, MaxAmount = 1, Chance = 50f, IsBluePrint = false, SkinID = 0, Name = ""
}
, new ItemConfig {
ShortName = "scrap", MinAmount = 50, MaxAmount = 100, Chance = 100f, IsBluePrint = false, SkinID = 0, Name = ""
}
, new ItemConfig {
ShortName = "syringe.medical", MinAmount = 1, MaxAmount = 2, Chance = 100.0f, IsBluePrint = false, SkinID = 0, Name = ""
}
}
}
}
, Driver = new DriverConfig {
Name = "Driver", Health = 200f, WearItems = new HashSet<NpcWear> {
new NpcWear {
ShortName = "shoes.boots", SkinID = 826587881
}
, new NpcWear {
ShortName = "pants", SkinID = 1552705077
}
, new NpcWear {
ShortName = "hoodie", SkinID = 1552703337
}
, new NpcWear {
ShortName = "burlap.gloves", SkinID = 1552705918
}
, new NpcWear {
ShortName = "roadsign.kilt", SkinID = 1624102935
}
, new NpcWear {
ShortName = "metal.plate.torso", SkinID = 2843462369
}
, new NpcWear {
ShortName = "metal.facemask", SkinID = 2843464348
}
}
}
, Npc1 = new NpcConfig {
Name = "Patrolman", Health = 125f, AttackRangeMultiplier = 1.5f, MemoryDuration = 20f, DamageScale = 0.7f, AimConeScale = 1.5f, WearItems = new HashSet<NpcWear> {
new NpcWear {
ShortName = "shoes.boots", SkinID = 826587881
}
, new NpcWear {
ShortName = "pants", SkinID = 1552705077
}
, new NpcWear {
ShortName = "hoodie", SkinID = 1552703337
}
, new NpcWear {
ShortName = "burlap.gloves", SkinID = 1552705918
}
, new NpcWear {
ShortName = "roadsign.kilt", SkinID = 1624102935
}
, new NpcWear {
ShortName = "roadsign.jacket", SkinID = 1624100124
}
, new NpcWear {
ShortName = "coffeecan.helmet", SkinID = 1624104393
}
}
, BeltItems = new HashSet<NpcBelt> {
new NpcBelt {
ShortName = "rifle.lr300", Amount = 1, SkinID = 0, Mods = new HashSet<string> {
"weapon.mod.flashlight", "weapon.mod.holosight"
}
, Ammo = string.Empty
}
, new NpcBelt {
ShortName = "rocket.launcher", Amount = 1, SkinID = 0, Mods = new HashSet<string>(), Ammo = string.Empty
}
, new NpcBelt {
ShortName = "syringe.medical", Amount = 3, SkinID = 0, Mods = new HashSet<string>(), Ammo = string.Empty
}
}
, Kit = ""
}
, Npc2 = new NpcConfig {
Name = "Patrolman", Health = 125f, AttackRangeMultiplier = 1.5f, MemoryDuration = 20f, DamageScale = 0.7f, AimConeScale = 1.5f, WearItems = new HashSet<NpcWear> {
new NpcWear {
ShortName = "shoes.boots", SkinID = 826587881
}
, new NpcWear {
ShortName = "pants", SkinID = 1552705077
}
, new NpcWear {
ShortName = "hoodie", SkinID = 1552703337
}
, new NpcWear {
ShortName = "burlap.gloves", SkinID = 1552705918
}
, new NpcWear {
ShortName = "roadsign.kilt", SkinID = 1624102935
}
, new NpcWear {
ShortName = "roadsign.jacket", SkinID = 1624100124
}
, new NpcWear {
ShortName = "coffeecan.helmet", SkinID = 1624104393
}
}
, BeltItems = new HashSet<NpcBelt> {
new NpcBelt {
ShortName = "rifle.lr300", Amount = 1, SkinID = 0, Mods = new HashSet<string> {
"weapon.mod.flashlight", "weapon.mod.holosight"
}
, Ammo = string.Empty
}
, new NpcBelt {
ShortName = "rocket.launcher", Amount = 1, SkinID = 0, Mods = new HashSet<string>(), Ammo = string.Empty
}
, new NpcBelt {
ShortName = "syringe.medical", Amount = 3, SkinID = 0, Mods = new HashSet<string>(), Ammo = string.Empty
}
}
, Kit = ""
}
, Npc3 = new NpcConfig {
Name = "Patrolman", Health = 125f, AttackRangeMultiplier = 1.5f, MemoryDuration = 20f, DamageScale = 0.7f, AimConeScale = 1.5f, WearItems = new HashSet<NpcWear> {
new NpcWear {
ShortName = "shoes.boots", SkinID = 826587881
}
, new NpcWear {
ShortName = "pants", SkinID = 1552705077
}
, new NpcWear {
ShortName = "hoodie", SkinID = 1552703337
}
, new NpcWear {
ShortName = "burlap.gloves", SkinID = 1552705918
}
, new NpcWear {
ShortName = "roadsign.kilt", SkinID = 1624102935
}
, new NpcWear {
ShortName = "roadsign.jacket", SkinID = 1624100124
}
, new NpcWear {
ShortName = "coffeecan.helmet", SkinID = 1624104393
}
}
, BeltItems = new HashSet<NpcBelt> {
new NpcBelt {
ShortName = "rifle.lr300", Amount = 1, SkinID = 0, Mods = new HashSet<string> {
"weapon.mod.flashlight", "weapon.mod.holosight"
}
, Ammo = string.Empty
}
, new NpcBelt {
ShortName = "rocket.launcher", Amount = 1, SkinID = 0, Mods = new HashSet<string>(), Ammo = string.Empty
}
, new NpcBelt {
ShortName = "syringe.medical", Amount = 3, SkinID = 0, Mods = new HashSet<string>(), Ammo = string.Empty
}
}
, Kit = ""
}
, Npc4 = new NpcConfig {
Name = "Patrolman", Health = 125f, AttackRangeMultiplier = 1.5f, MemoryDuration = 20f, DamageScale = 0.7f, AimConeScale = 1.5f, WearItems = new HashSet<NpcWear> {
new NpcWear {
ShortName = "shoes.boots", SkinID = 826587881
}
, new NpcWear {
ShortName = "pants", SkinID = 1552705077
}
, new NpcWear {
ShortName = "hoodie", SkinID = 1552703337
}
, new NpcWear {
ShortName = "burlap.gloves", SkinID = 1552705918
}
, new NpcWear {
ShortName = "roadsign.kilt", SkinID = 1624102935
}
, new NpcWear {
ShortName = "roadsign.jacket", SkinID = 1624100124
}
, new NpcWear {
ShortName = "coffeecan.helmet", SkinID = 1624104393
}
}
, BeltItems = new HashSet<NpcBelt> {
new NpcBelt {
ShortName = "rifle.lr300", Amount = 1, SkinID = 0, Mods = new HashSet<string> {
"weapon.mod.flashlight", "weapon.mod.holosight"
}
, Ammo = string.Empty
}
, new NpcBelt {
ShortName = "rocket.launcher", Amount = 1, SkinID = 0, Mods = new HashSet<string>(), Ammo = string.Empty
}
, new NpcBelt {
ShortName = "syringe.medical", Amount = 3, SkinID = 0, Mods = new HashSet<string>(), Ammo = string.Empty
}
}
, Kit = ""
}
, Npc5 = new NpcConfig {
Name = "Patrolman", Health = 125f, AttackRangeMultiplier = 1.5f, MemoryDuration = 20f, DamageScale = 0.7f, AimConeScale = 1.5f, WearItems = new HashSet<NpcWear> {
new NpcWear {
ShortName = "shoes.boots", SkinID = 826587881
}
, new NpcWear {
ShortName = "pants", SkinID = 1552705077
}
, new NpcWear {
ShortName = "hoodie", SkinID = 1552703337
}
, new NpcWear {
ShortName = "burlap.gloves", SkinID = 1552705918
}
, new NpcWear {
ShortName = "roadsign.kilt", SkinID = 1624102935
}
, new NpcWear {
ShortName = "roadsign.jacket", SkinID = 1624100124
}
, new NpcWear {
ShortName = "coffeecan.helmet", SkinID = 1624104393
}
}
, BeltItems = new HashSet<NpcBelt> {
new NpcBelt {
ShortName = "rifle.lr300", Amount = 1, SkinID = 0, Mods = new HashSet<string> {
"weapon.mod.flashlight", "weapon.mod.holosight"
}
, Ammo = string.Empty
}
, new NpcBelt {
ShortName = "rocket.launcher", Amount = 1, SkinID = 0, Mods = new HashSet<string>(), Ammo = string.Empty
}
, new NpcBelt {
ShortName = "syringe.medical", Amount = 3, SkinID = 0, Mods = new HashSet<string>(), Ammo = string.Empty
}
}
, Kit = ""
}
}
, new BoatConfig {
ChaseRange = 400f, SenseRange = 200f, MinAmount = 4, MaxAmount = 4, Marker = new MarkerConfig {
Enabled = false, Name = "Water Patrol", Radius = 0.4f, Alpha = 0.6f, Color = new ColorConfig {
R = 0.81f, G = 0.25f, B = 0.15f
}
}
, EnginePower = 2000f, Crate = new CrateConfig {
TypeLootTable = 2, PrefabLootTable = new PrefabLootTableConfig {
Min = 1, Max = 1, UseCount = false, Prefabs = new List<PrefabConfig> {
new PrefabConfig {
Chance = 100f, PrefabDefinition = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
}
, new PrefabConfig {
Chance = 100f, PrefabDefinition = "assets/bundled/prefabs/radtown/crate_elite.prefab"
}
, new PrefabConfig {
Chance = 100f, PrefabDefinition = "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_2.prefab"
}
, new PrefabConfig {
Chance = 100f, PrefabDefinition = "assets/bundled/prefabs/radtown/underwater_labs/crate_fuel.prefab"
}
, new PrefabConfig {
Chance = 100f, PrefabDefinition = "assets/bundled/prefabs/radtown/crate_normal.prefab"
}
}
}
, OwnLootTable = new LootTableConfig {
Min = 1, Max = 1, UseCount = false, Items = new List<ItemConfig> {
new ItemConfig {
ShortName = "diesel_barrel", MinAmount = 1, MaxAmount = 1, Chance = 100f, IsBluePrint = false, SkinID = 0, Name = ""
}
, new ItemConfig {
ShortName = "scrap", MinAmount = 50, MaxAmount = 100, Chance = 100f, IsBluePrint = false, SkinID = 0, Name = ""
}
, new ItemConfig {
ShortName = "syringe.medical", MinAmount = 1, MaxAmount = 2, Chance = 100.0f, IsBluePrint = false, SkinID = 0, Name = ""
}
}
}
}
, Driver = new DriverConfig {
Name = "Driver", Health = 400f, WearItems = new HashSet<NpcWear> {
new NpcWear {
ShortName = "shoes.boots", SkinID = 971729488
}
, new NpcWear {
ShortName = "pants", SkinID = 963501284
}
, new NpcWear {
ShortName = "hoodie", SkinID = 963496340
}
, new NpcWear {
ShortName = "burlap.gloves", SkinID = 1552705918
}
, new NpcWear {
ShortName = "roadsign.kilt", SkinID = 1624102935
}
, new NpcWear {
ShortName = "metal.plate.torso", SkinID = 1192804139
}
, new NpcWear {
ShortName = "metal.facemask", SkinID = 1121237616
}
}
}
, Npc1 = new NpcConfig {
Name = "Patrolman", Health = 200f, AttackRangeMultiplier = 1.5f, MemoryDuration = 20f, DamageScale = 0.7f, AimConeScale = 1.5f, WearItems = new HashSet<NpcWear> {
new NpcWear {
ShortName = "shoes.boots", SkinID = 971729488
}
, new NpcWear {
ShortName = "pants", SkinID = 963501284
}
, new NpcWear {
ShortName = "hoodie", SkinID = 963496340
}
, new NpcWear {
ShortName = "burlap.gloves", SkinID = 1552705918
}
, new NpcWear {
ShortName = "roadsign.kilt", SkinID = 1624102935
}
, new NpcWear {
ShortName = "metal.plate.torso", SkinID = 1192804139
}
, new NpcWear {
ShortName = "metal.facemask", SkinID = 1121237616
}
}
, BeltItems = new HashSet<NpcBelt> {
new NpcBelt {
ShortName = "rifle.ak.ice", Amount = 1, SkinID = 0, Mods = new HashSet<string> {
"weapon.mod.flashlight", "weapon.mod.holosight"
}
, Ammo = string.Empty
}
, new NpcBelt {
ShortName = "rocket.launcher", Amount = 1, SkinID = 0, Mods = new HashSet<string>(), Ammo = string.Empty
}
, new NpcBelt {
ShortName = "syringe.medical", Amount = 1, SkinID = 0, Mods = new HashSet<string>(), Ammo = string.Empty
}
}
, Kit = ""
}
, Npc2 = new NpcConfig {
Name = "Patrolman", Health = 200f, AttackRangeMultiplier = 1.5f, MemoryDuration = 20f, DamageScale = 0.7f, AimConeScale = 1.5f, WearItems = new HashSet<NpcWear> {
new NpcWear {
ShortName = "shoes.boots", SkinID = 971729488
}
, new NpcWear {
ShortName = "pants", SkinID = 963501284
}
, new NpcWear {
ShortName = "hoodie", SkinID = 963496340
}
, new NpcWear {
ShortName = "burlap.gloves", SkinID = 1552705918
}
, new NpcWear {
ShortName = "roadsign.kilt", SkinID = 1624102935
}
, new NpcWear {
ShortName = "metal.plate.torso", SkinID = 1192804139
}
, new NpcWear {
ShortName = "metal.facemask", SkinID = 1121237616
}
}
, BeltItems = new HashSet<NpcBelt> {
new NpcBelt {
ShortName = "rifle.ak.ice", Amount = 1, SkinID = 0, Mods = new HashSet<string> {
"weapon.mod.flashlight", "weapon.mod.holosight"
}
, Ammo = string.Empty
}
, new NpcBelt {
ShortName = "rocket.launcher", Amount = 1, SkinID = 0, Mods = new HashSet<string>(), Ammo = string.Empty
}
, new NpcBelt {
ShortName = "syringe.medical", Amount = 1, SkinID = 0, Mods = new HashSet<string>(), Ammo = string.Empty
}
}
, Kit = ""
}
, Npc3 = null, Npc4 = new NpcConfig {
Name = "Patrolman", Health = 200f, AttackRangeMultiplier = 1.5f, MemoryDuration = 20f, DamageScale = 0.7f, AimConeScale = 1.5f, WearItems = new HashSet<NpcWear> {
new NpcWear {
ShortName = "shoes.boots", SkinID = 971729488
}
, new NpcWear {
ShortName = "pants", SkinID = 963501284
}
, new NpcWear {
ShortName = "hoodie", SkinID = 963496340
}
, new NpcWear {
ShortName = "burlap.gloves", SkinID = 1552705918
}
, new NpcWear {
ShortName = "roadsign.kilt", SkinID = 1624102935
}
, new NpcWear {
ShortName = "metal.plate.torso", SkinID = 1192804139
}
, new NpcWear {
ShortName = "metal.facemask", SkinID = 1121237616
}
}
, BeltItems = new HashSet<NpcBelt> {
new NpcBelt {
ShortName = "multiplegrenadelauncher", Amount = 1, SkinID = 0, Mods = new HashSet<string> {
"weapon.mod.flashlight", "weapon.mod.holosight"
}
, Ammo = string.Empty
}
, new NpcBelt {
ShortName = "rocket.launcher", Amount = 1, SkinID = 0, Mods = new HashSet<string>(), Ammo = string.Empty
}
, new NpcBelt {
ShortName = "syringe.medical", Amount = 1, SkinID = 0, Mods = new HashSet<string>(), Ammo = string.Empty
}
}
, Kit = ""
}
, Npc5 = null
}
, new BoatConfig {
ChaseRange = 200f, SenseRange = 100f, MinAmount = 8, MaxAmount = 8, Marker = new MarkerConfig {
Enabled = false, Name = "Water Patrol", Radius = 0.4f, Alpha = 0.6f, Color = new ColorConfig {
R = 0.81f, G = 0.25f, B = 0.15f
}
}
, EnginePower = 2000f, Crate = new CrateConfig {
TypeLootTable = 2, PrefabLootTable = new PrefabLootTableConfig {
Min = 1, Max = 1, UseCount = false, P
// ... [Code preview truncated due to length. Full source in attached file] ...