C#:
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/*
* Copyright (C) 2024 Game4Freak.io
* This mod is provided under the Game4Freak EULA.* Full legal terms can be found at https://game4freak.io/eula/
*/
using Newtonsoft.Json;
using System.Collections.Generic;
namespace Oxide.Plugins
{
[Info("Wet Guns Go Jam", "VisEntities", "1.0.0")]
[Description("Causes guns to jam when players are too wet.")]
public class WetGunsGoJam : RustPlugin
{
#region Fields
private static WetGunsGoJam _plugin;
private static Configuration _config;
#endregion Fields
#region Configuration
private class Configuration
{
[JsonProperty("Version")]
public string Version { get; set; }
[JsonProperty("Wetness Threshold Percentage")]
public int WetnessThresholdPercentage { get; set; }
}
protected override void LoadConfig()
{
base.LoadConfig();
_config = Config.ReadObject<Configuration>();
if (string.Compare(_config.Version, Version.ToString()) < 0)
UpdateConfig();
SaveConfig();
}
protected override void LoadDefaultConfig()
{
_config = GetDefaultConfig();
}
protected override void SaveConfig()
{
Config.WriteObject(_config, true);
}
private void UpdateConfig()
{
PrintWarning("Config changes detected! Updating...");
Configuration defaultConfig = GetDefaultConfig();
if (string.Compare(_config.Version, "1.0.0") < 0)
_config = defaultConfig;
PrintWarning("Config update complete! Updated from version " + _config.Version + " to " + Version.ToString());
_config.Version = Version.ToString();
}
private Configuration GetDefaultConfig()
{
return new Configuration
{
Version = Version.ToString(),
WetnessThresholdPercentage = 70
};
}
#endregion Configuration
#region Oxide Hooks
private void Init()
{
_plugin = this;
}
private void Unload()
{
_config = null;
_plugin = null;
}
private void OnWeaponFired(BaseProjectile projectile, BasePlayer player)
{
if (player == null || projectile == null)
return;
if (PermissionUtil.HasPermission(player, PermissionUtil.IGNORE))
return;
if (player.metabolism.wetness.value < _config.WetnessThresholdPercentage / 100f)
return;
projectile.UnloadAmmo(projectile.GetItem(), player);
SendMessage(player, Lang.WetnessThresholdExceeded);
}
#endregion Oxide Hooks
#region Permissions
private static class PermissionUtil
{
public const string IGNORE = "wetgunsgojam.ignore";
private static readonly List<string> _permissions = new List<string>
{
IGNORE,
};
public static void RegisterPermissions()
{
foreach (var permission in _permissions)
{
_plugin.permission.RegisterPermission(permission, _plugin);
}
}
public static bool HasPermission(BasePlayer player, string permissionName)
{
return _plugin.permission.UserHasPermission(player.UserIDString, permissionName);
}
}
#endregion Permissions
#region Localization
private class Lang
{
public const string WetnessThresholdExceeded = "WetnessThresholdExceeded";
}
protected override void LoadDefaultMessages()
{
lang.RegisterMessages(new Dictionary<string, string>
{
[Lang.WetnessThresholdExceeded] = "Your weapon is jammed because you are too wet!",
}, this, "en");
}
private void SendMessage(BasePlayer player, string messageKey, params object[] args)
{
string message = lang.GetMessage(messageKey, this, player.UserIDString);
if (args.Length > 0)
message = string.Format(message, args);
SendReply(player, message);
}
#endregion Localization
}
}