C#:
using Facepunch;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Oxide.Core;
using Oxide.Core.Plugins;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using VLB;
using Rust;
using System.Collections;
using System.Globalization;
namespace Oxide.Plugins
{
[Info("XDChinookEvent", "DezLife", "3.0.7")]
[Description("Авто ивент особый груз")]
public class XDChinookEvent : RustPlugin
{
///Оптимизирован метод поиск позиций.///Исправлена проблема с одинаковыми никами NPC
///
private static XDChinookEvent _;
[PluginReference] Plugin IQChat, NpcSpawn;
#region Var
ControllerChinookEvent ChinookEventConroller = null;
private string langserver = "ru";
private const int LAND_LAYERS = 1 << 4 | 1 << 8 | 1 << 16 | 1 << 21 | 1 << 23;
private int maxTry = 100000;
private HashSet<Vector3> busyPoints3D = new HashSet<Vector3>();
private const int MaxRadius = 5;
private Timer SpawnHouseTime;
private Timer RemoveHouseTime;
#endregion
#region Lang
private new void LoadDefaultMessages()
{
lang.RegisterMessages(new Dictionary<string, string>
{
["ChinookBuild"] = "<color=#E66062>You cannot build in the event area</color>",
["ChinookStart"] = "<color=#608FE6>Chinook Special Cargo</color> already poured on the dumping site.\nReset square <color=#6ACB52>{0}</color>",
["ChinookFinish"] = "<color=#608FE6>Chinook Special Cargo</color> dumping device (square <color=#6ACB52>{0}</color>),left to wait <color=#3DA9FF>{1}</color> \nMap mark G",
["ChinookIsDrop"] = "<color=#608FE6>Chinook Special Cargo</color> dropped a very valuable load (square <color=#6ACB52>{0}</color>)\n Map mark G",
["ChinookIsDropHack"] = "<color=#FFAB3D>Special someone started to crack the load!</color>\nYou have {0} to open it\nSquare (<color=#6ACB52>{0}</color>) Map mark G",
["ChinookIsDropHackEnd"] = "<color=#FFAB3D>Special cargo hacked but not looted!</color>\nYou have <color=#FFAB3D>{0}</color> to patch it up",
["ChinookIsDropHackEndLoot"] = "Special cargo tied up by player <color=#6ACB52>{0}</color>.",
["Chinookcmd1"] = "You don't have enough rights!",
["Chinookcmd2"] = "/chinook addspawnpoint - Adds custom chinook spawn position\n/chinook call - Summon the chinook prematurely",
["Chinookcmd3"] = "Point added successfully",
["Chinookcmd4"] = "Event is already active!",
["Chinookcmd5"] = "You summoned a chinook",
["ChinookNpcSpawn"] = "You are missing the Npc Spawn plugin.Please install it to work correctly",
["ChinookCrateLanded"] = "The cargo has been successfully landed on the ground.You have {0} to crack it",
["Chinook_ENTER_PVP"] = "You <color=#ce3f27>entered</color> In the PVP zone, now other players <color=#ce3f27>can</color> do damage to you!",
["Chinook_EXIT_PVP"] = "You <color=#738d43>exited</color> from the PVP zone, now other players <color=#738d43>can not</color> do damage to you!",
["Chinook_Not_enough_players"] = "Not enough players to launch the event!",
}, this);
lang.RegisterMessages(new Dictionary<string, string>
{
["ChinookBuild"] = "<color=#E66062>Вы не можете строить в зоне ивента</color>",
["ChinookStart"] = "<color=#608FE6>Чинук с особым грузом</color> уже вылител на место сброса.\nКвадрат сброса <color=#6ACB52>{0}</color>\nБудте осторожны! Его охраняет патруль",
["ChinookFinish"] = "<color=#608FE6>Чинук с особым грузом</color> прилител на место сброса (квадрат <color=#6ACB52>{0}</color>), осталось подождать <color=#3DA9FF>{1}</color> \n Метка на карте G",
["ChinookIsDrop"] = "<color=#608FE6>Чинук с особым грузом</color> сбросил очень ценный груз (квадрат <color=#6ACB52>{0}</color>)\n Метка на карте G",
["ChinookIsDropHack"] = "<color=#FFAB3D>Особый груз кто то начал взламывать!</color>\nУ тебя есть {0} до его открытие\nКвадрат (<color=#6ACB52>{1}</color>) Метка на карте G",
["ChinookIsDropHackEnd"] = "<color=#FFAB3D>Особый груз взломан но не залутан!</color>\nУ тебя есть <color=#FFAB3D>{0}</color> что бы залутать его",
["ChinookIsDropHackEndLoot"] = "Особый груз залутан игроком <color=#6ACB52>{0}</color>.",
["Chinookcmd1"] = "У вас недостаточно прав!",
["Chinookcmd2"] = "/chinook addspawnpoint - Добавляет кастомную позицию для спавна чинука\n/chinook call - Вызвать чинук преждевременно",
["Chinookcmd3"] = "Точка успешно добавлена",
["Chinookcmd4"] = "Ивент уже активен!",
["Chinookcmd5"] = "Вы вызвали чинук",
["ChinookNpcSpawn"] = "У вас отсутсвует плагин NpcSpawn.Пожалуйста установите его для коректной работы",
["ChinookCrateLanded"] = "Груз успешно приземлен на земелю.У вас есть {0} что бы взломать его",
["Chinook_ENTER_PVP"] = "Вы <color=#ce3f27>вошли</color> в PVP зону, теперь другие игроки <color=#ce3f27>могут</color> наносить вам урон!",
["Chinook_EXIT_PVP"] = "Вы <color=#738d43>вышли</color> из PVP зоны, теперь другие игроки <color=#738d43>не могут</color> наносить вам урон!",
["Chinook_Not_enough_players"] = "Недостаточно игроков для запуска ивента!",
}, this, "ru");
}
#endregion
#region Configuration
private Configuration config;
private class Configuration
{
public class ItemsDrop
{
[JsonProperty("Short name")]
public string Shortname;
[JsonProperty("Skin ID ")]
public ulong SkinID;
[JsonProperty("item name")]
public string DisplayName;
/*3*/[JsonProperty("Чертеж?")]
////[JsonProperty("BluePrint?")]
public bool BluePrint;
/*3*/[JsonProperty("минимальное количество")]
////[JsonProperty("minimal amount")]
public int MinimalAmount;
/*3*/[JsonProperty("максимальное количество")]
////[JsonProperty("maximum amount")]
public int MaximumAmount;
/*3*/[JsonProperty("Шанс выпадения предмета")]
////[JsonProperty("Item drop chance")]
public int DropChance;
}
public class PvpZone
{
/*3*/[JsonProperty("Создавать PVP зону в радиусе ивента ? (Требуется TruePVE)")]
////[JsonProperty("Create a PVP zone within the radius of the event? (Requires TruePVE)")]
public bool UseZonePVP = false;
/*3*/[JsonProperty("Радиус PVP зоны")]
////[JsonProperty("Radius of the PVP zone")]
public int PvpZoneRadius = 20;
/*3*/[JsonProperty("Используете ли вы купол ?")]
////[JsonProperty("Do you use a dome ?")]
public bool useSphere = false;
/*3*/[JsonProperty("Прозрачность купола (чем меньше число тем более он прозрачный.Значения должно быть не более 5)")]
////[JsonProperty("Transparency of the dome (the smaller the number, the more transparent it is.The values should be no more than 5)")]
public int transperent = 3;
}
internal class SpawnPositionGenerateSetting
{
/*3*/[JsonProperty("Разрешить спавн на дорогах ?")]
////[JsonProperty("Allow spawn on the roads ?")]
public bool spawnOnRoad = true;
/*3*/[JsonProperty("Разрешить спавн на реках ?")]
////[JsonProperty("Allow spawn on rivers ?")]
public bool spawnOnRiver = true;
/*3*/[JsonProperty("Радиус обноружения монументов")]
////[JsonProperty("Radius of monument detection")]
public float monumentFindRadius = 40f;
/*3*/[JsonProperty("Радиус обноружения шкафов (Building Block)")]
////[JsonProperty("Detection radius of the tool cupboard (Building Block)")]
public float buildingBlockFindRadius = 90f;
}
public class ChinookSetings
{
/*3*/[JsonProperty("Время до начала ивента (Минимальное в секундах)")]
////[JsonProperty("Time before the start of the event (Minimum in seconds)")]
public int minSpawnIvent = 3000;
/*3*/[JsonProperty("Время до начала ивента (Максимальное в секундах)")]
////[JsonProperty("Time before the start of the event (Maximum in seconds)")]
public int maxSpawnIvent = 7200;
/*3*/[JsonProperty("Время до удаления ивента если никто не откроет ящик (Секунды)")]
////[JsonProperty("Time until the event is deleted if no one opens the box (Seconds)")]
public int timeRemoveHouse = 900;
/*3*/[JsonProperty("Время до удаления ивента после того как разблокируется ящик")]
////[JsonProperty("The time until the event is deleted after the box is unlocked")]
public int timeRemoveHouse2 = 300;
/*3*/[JsonProperty("Время разблокировки ящика (Сек)")]
////[JsonProperty("Box unlocking time (Sec)")]
public int unBlockTime = 900;
/*3*/[JsonProperty("Высота полета чинука")]
////[JsonProperty("Chinook flight altitude")]
public float flightAltitude = 240f;
/*3*/[JsonProperty("Настройка плавности/скорости спуска ящика")]
////[JsonProperty("Adjusting the smoothness / speed of the drawer descent")]
public float gravity = 0.7f;
/*3*/[JsonProperty("Радиус запрета построек во время ивента")]
////[JsonProperty("Block radius of buildings during the event")]
public int radius = 65;
/*3*/[JsonProperty("Время ожидания сброса")]
////[JsonProperty("Reset timeout")]
public int TimeStamp = 60;
/*3*/[JsonProperty("Минимальное колличевство игроков для запуска ивента")]
////[JsonProperty("Minimum number of players to start an event")]
public int PlayersMin = 20;
/*3*/[JsonProperty("Максимум предметов в 1 ящике")]
////[JsonProperty("Maximum items in 1 box")]
public int MaxItem = 7;
/*3*/[JsonProperty("Использовать стандартный лут в ящике (Если false, то будет выпадать ваш лут)")]
////[JsonProperty("Use standard loot in the box (If false, your loot will drop out)")]
public bool customLoot = true;
/*3*/[JsonProperty("Использовать кастомные позиции ?")]
////[JsonProperty("Use custom positions?")]
public bool useCustomPos = false;
/*3*/[JsonProperty("Кастомные позиции (/chinook addspawnpoint)")]
////[JsonProperty("Custom positions (/ chinook addspawnpoint)")]
public List<Vector3> customPos = new List<Vector3>();
}
public class CommandReward
{
/*3*/[JsonProperty("Список команд, которые выполняются в консоли (%STEAMID% - the player who looted the box)")]
////[JsonProperty("List of commands that are executed in the console (%STEAMID% -)")]
public List<string> Commands = new List<string>();
/*3*/[JsonProperty("Сообщения который игрок получит (Здесь можно написать о том , что получил игрок)")]
////[JsonProperty("Messages that the player will receive (Here you can write about what the player received)")]
public string MessagePlayerReward = "";
}
public class NpcChinook
{
/*3*/[JsonProperty("Количество нпс")]
////[JsonProperty("Number of npc")]
public int npcCount = 6;
/*3*/[JsonProperty("Настройка NPC")]
////[JsonProperty("NPC setup")]
public NpcConfig npcController = new NpcConfig();
}
internal class NpcConfig
{
/*3*/[JsonProperty("Рандомные ники нпс", ObjectCreationHandling = ObjectCreationHandling.Replace)]
////[JsonProperty("Random nicknames npc", ObjectCreationHandling = ObjectCreationHandling.Replace)]
public List<string> nameNPC = new List<string> { "Chinook" };
/*3*/[JsonProperty("Одежда", ObjectCreationHandling = ObjectCreationHandling.Replace)]
////[JsonProperty("Wear items", ObjectCreationHandling = ObjectCreationHandling.Replace)]
public List<ItemNpc> WearItems = new List<ItemNpc>
{
new ItemNpc
{
ShortName = "hazmatsuit_scientist_peacekeeper",
SkinID = 0,
Amount = 1
},
};
/*3*/[JsonProperty("Быстрые слоты", ObjectCreationHandling = ObjectCreationHandling.Replace)]
////[JsonProperty("Belt items", ObjectCreationHandling = ObjectCreationHandling.Replace)]
public List<NpcBelt> BeltItems = new List<NpcBelt>
{
new NpcBelt
{
ShortName = "rifle.lr300",
SkinID = 1837473292,
Amount = 1,
Mods = new List<string>()
},
new NpcBelt
{
ShortName = "grenade.f1",
SkinID = 0,
Amount = 3,
Mods = new List<string>()
},
new NpcBelt
{
ShortName = "syringe.medical",
SkinID = 0,
Amount = 10,
Mods = new List<string>()
},
};
/*3*/[JsonProperty("Кит")]
////[JsonProperty("Kit")]
public string Kit = "";
/*3*/[JsonProperty("Кол-во ХП")]
////[JsonProperty("Health")]
public float Health = 150f;
/*3*/[JsonProperty("Дальность патрулирования местности")]
////[JsonProperty("Roam Range")]
public float RoamRange = 20f;
/*3*/[JsonProperty("Дальность погони за целью")]
////[JsonProperty("Chase Range")]
public float ChaseRange = 50f;
/*3*/[JsonProperty("Множитель радиуса атаки")]
////[JsonProperty("Attack Range Multiplier")]
public float AttackRangeMultiplier = 2f;
/*3*/[JsonProperty("Радиус обнаружения цели")]
////[JsonProperty("Sense Range")]
public float SenseRange = 50f;
/*3*/[JsonProperty("Время которое npc будет помнить цель (секунды)")]
////[JsonProperty("Target Memory Duration [sec.]")]
public float targetDuration = 300f;
/*3*/[JsonProperty("Множитель урона")]
////[JsonProperty("Scale damage")]
public float DamageScale = 1f;
/*3*/[JsonProperty("Множитель разброса")]
////[JsonProperty("Aim Cone Scale")]
public float AimConeScale = 1f;
/*3*/[JsonProperty("Обнаруживать цель только в углу обзора NPC?")]
////[JsonProperty("Detect the target only in the NPC's viewing vision cone?")]
public bool CheckVisionCone = false;
/*3*/[JsonProperty("Угол обзора")]
////[JsonProperty("Vision Cone")]
public float VisionCone = 135f;
/*3*/[JsonProperty("Скорость")]
////[JsonProperty("Speed")]
public float speed = 7f;
/*3*/[JsonProperty("Отключить радио эфект ?")]
////[JsonProperty("Disable radio effects?")]
public bool radioEffect = true;
internal class ItemNpc
{
[JsonProperty("ShortName")]
public string ShortName;
[JsonProperty("Amount")]
public int Amount;
[JsonProperty("SkinID (0 - default)")]
public ulong SkinID;
}
internal class NpcBelt
{
[JsonProperty("ShortName")]
public string ShortName;
[JsonProperty("Amount")]
public int Amount;
[JsonProperty("SkinID (0 - default)")]
public ulong SkinID;
[JsonProperty("Mods")]
public List<string> Mods = new List<string>();
}
}
public class MapMarker
{
/*3*/[JsonProperty("Отметить ивент на карте G (Требуется https://skyplugins.ru/resources/428/)")]
////[JsonProperty("Mark the event on the G card (Requires FREE https://skyplugins.ru/resources/428/)")]
public bool MapUse = false;
/*3*/[JsonProperty("Текст для карты G")]
////[JsonProperty("Text for map G")]
public string MapTxt = "Chinook EVENT";
/*3*/[JsonProperty("Цвет маркера (без #)")]
////[JsonProperty("Marker color (without #)")]
public String colorMarker = "f3ecad";
/*3*/[JsonProperty("Цвет обводки (без #)")]
////[JsonProperty("Outline color (without #)")]
public String colorOutline = "ff3535";
}
/*3*/[JsonProperty("Настройки")]
////[JsonProperty("Settings")]
public ChinookSetings chinook = new ChinookSetings();
/*3*/[JsonProperty("Настройка PVP зоны (TruePve) и купола")]
////[JsonProperty("Setting up a PVP zone (TruePve) and a dome")]
public PvpZone pvpZone = new PvpZone();
/*3*/[JsonProperty("Настройка отображения на картах")]
////[JsonProperty("Configuring display on maps")]
public MapMarker mapMarker = new MapMarker();
/*3*/[JsonProperty("Настройка нпс")]
////[JsonProperty("Setting up npc")]
public NpcChinook npcChinook = new NpcChinook();
/*3*/[JsonProperty("Награда в виде команды, игроку который 1 открыл груз")]
////[JsonProperty("Reward in the form of a team to the player who 1 opened the cargo")]
public CommandReward commandReward = new CommandReward();
/*3*/[JsonProperty("Выпадаемые предметы")]
////[JsonProperty("Drop items")]
public List<ItemsDrop> itemsDrops = new List<ItemsDrop>();
/*3*/[JsonProperty("Настройка подбора позиций для спавна (Для опытных пользователей)")]
////[JsonProperty("Setting up the selection of positions for spawn (For experienced users)")]
public SpawnPositionGenerateSetting spawnPositionGenerateSetting = new SpawnPositionGenerateSetting();
}
protected override void LoadConfig()
{
base.LoadConfig();
try
{
config = Config.ReadObject<Configuration>();
if (config == null)
throw new Exception();
SaveConfig();
}
catch
{
for (var i = 0; i < 3; i++)
PrintError("Configuration file is corrupt! Check your config file at https://jsonlint.com/");
LoadDefaultConfig();
}
ValidateConfig();
SaveConfig();
}
private void ValidateConfig()
{
if (config.itemsDrops.Count == 0)
{
config.itemsDrops = new List<Configuration.ItemsDrop>
{
new Configuration.ItemsDrop{Shortname = "halloween.surgeonsuit", SkinID = 0, DisplayName = "", BluePrint = false, MinimalAmount = 1, MaximumAmount = 1, DropChance = 70 },
new Configuration.ItemsDrop{Shortname = "metal.facemask", SkinID = 1886184322, DisplayName = "", BluePrint = false, MinimalAmount = 1, MaximumAmount = 1, DropChance = 20 },
new Configuration.ItemsDrop{Shortname = "door.double.hinged.metal", SkinID = 191100000, DisplayName = "", BluePrint = false, MinimalAmount = 1, MaximumAmount = 2, DropChance = 60 },
new Configuration.ItemsDrop{Shortname = "rifle.bolt", SkinID = 0, DisplayName = "", BluePrint = true, MinimalAmount = 1, MaximumAmount = 1, DropChance = 10 },
new Configuration.ItemsDrop{Shortname = "rifle.lr300", SkinID = 0, DisplayName = "", BluePrint = false, MinimalAmount = 1, MaximumAmount = 1, DropChance = 15 },
new Configuration.ItemsDrop{Shortname = "pistol.revolver", SkinID = 0, DisplayName = "", BluePrint = false, MinimalAmount = 1, MaximumAmount = 3, DropChance = 60 },
new Configuration.ItemsDrop{Shortname = "supply.signal", SkinID = 0, DisplayName = "", BluePrint = false, MinimalAmount = 1, MaximumAmount = 3, DropChance = 20 },
new Configuration.ItemsDrop{Shortname = "explosive.satchel", SkinID = 0, DisplayName = "", BluePrint = false, MinimalAmount = 1, MaximumAmount = 3, DropChance = 5 },
new Configuration.ItemsDrop{Shortname = "grenade.smoke", SkinID = 0, DisplayName = "", BluePrint = false, MinimalAmount = 1, MaximumAmount = 20, DropChance = 45 },
new Configuration.ItemsDrop{Shortname = "ammo.rifle", SkinID = 0, DisplayName = "", BluePrint = false, MinimalAmount = 50, MaximumAmount = 120, DropChance = 35 },
new Configuration.ItemsDrop{Shortname = "scrap", SkinID = 0, DisplayName = "", BluePrint = false, MinimalAmount = 100, MaximumAmount = 500, DropChance = 20 },
// new Configuration.ItemsDrop{Shortname = "giantcandycanedecor", SkinID = 3613, DisplayName = "Новый год", BluePrint = false, MinimalAmount = 1, MaximumAmount = 5, DropChance = 70 },
};
}
}
protected override void SaveConfig()
{
Config.WriteObject(config);
}
protected override void LoadDefaultConfig()
{
config = new Configuration();
}
#endregion
#region Classes
#region EventConroller
private class ControllerChinookEvent : FacepunchBehaviour
{
public CH47HelicopterAIController cH47HelicopterAI;
ForceCrate forceCrate;
public CH47Helicopter cH47;
public HackableLockedCrate CrateEnt;
public Vector3 eventPos;
public List<ScientistNPC> npcs = new List<ScientistNPC>();
internal List<BasePlayer> playersInZone = Pool.GetList<BasePlayer>();
private List<BaseEntity> spheres = new List<BaseEntity>();
float flightAltitude;
private void Awake()
{
gameObject.layer = (int)Rust.Layer.Reserved1;
enabled = false;
}
public void InitEvent(Vector3 pos)
{
transform.position = pos;
transform.rotation = new Quaternion();
eventPos = pos;
flightAltitude = _.config.chinook.flightAltitude;
ChinookHelicopterCall();
}
private void UpdateCollider()
{
var sphereCollider = gameObject.GetComponent<SphereCollider>() ?? gameObject.AddComponent<SphereCollider>();
sphereCollider.isTrigger = true;
sphereCollider.radius = _.config.pvpZone.PvpZoneRadius;
}
private void OnTriggerEnter(Collider other)
{
BasePlayer player = other.GetComponent<BasePlayer>();
if (player != null && player.IsNpc == false)
{
playersInZone.Add(player);
if (_.config.pvpZone.UseZonePVP)
_.SendChatPlayer(_.GetLang("Chinook_ENTER_PVP"), player);
}
}
private void OnTriggerExit(Collider other)
{
BasePlayer player = other.GetComponent<BasePlayer>();
if (player != null && player.IsNpc == false)
{
playersInZone.Remove(player);
if (_.config.pvpZone.UseZonePVP)
_.SendChatPlayer(_.GetLang("Chinook_EXIT_PVP"), player);
}
}
void CreateSphere()
{
for (int i = 0; i < _.config.pvpZone.transperent; i++)
{
BaseEntity sphere = GameManager.server.CreateEntity("assets/prefabs/visualization/sphere.prefab", transform.position);
SphereEntity entity = sphere.GetComponent<SphereEntity>();
entity.currentRadius = _.config.pvpZone.PvpZoneRadius * 2;
entity.lerpSpeed = 0f;
sphere.enableSaving = false;
sphere.Spawn();
spheres.Add(sphere);
}
}
private void ChinookHelicopterCall()
{
#region RandomSpawnPosition
float x = TerrainMeta.Size.x;
float y = flightAltitude;
Vector3 val = Vector3Ex.Range(-1f, 1f);
val.y = 0f;
val.Normalize();
val *= x * 1f;
val.y = y;
#endregion
cH47 = GameManager.server.CreateEntity("assets/prefabs/npc/ch47/ch47scientists.entity.prefab", val + new Vector3(0f, flightAltitude, 0f), new Quaternion(0f, 0f, 0f, 0f), true) as CH47Helicopter;
if (cH47 == null)
return;
cH47HelicopterAI = cH47.GetComponent<CH47HelicopterAIController>();
cH47HelicopterAI.OwnerID = 112234;
cH47HelicopterAI.Spawn();
cH47HelicopterAI.SetMaxHealth(900000f);
cH47HelicopterAI.health = 900000f;
cH47HelicopterAI.Heal(900000f);
cH47HelicopterAI.SetLandingTarget(eventPos + new Vector3(0f, flightAltitude, 0f));
InvokeRepeating(nameof(CheckDropped), 2f, 2f);
}
void CheckDropped()
{
if (cH47HelicopterAI == null)
return;
if (Vector3.Distance(cH47HelicopterAI.transform.position.xz(), eventPos.xz()) < 10f)
{
cH47HelicopterAI.SetLandingTarget(eventPos + new Vector3(0f, flightAltitude / 2, 0f));
_.SendChatAll("ChinookFinish", GetGridString(eventPos), FormatTime(TimeSpan.FromSeconds(_.config.chinook.TimeStamp), language: _.langserver));
CancelInvoke(nameof(CheckDropped));
if (_.config.pvpZone.UseZonePVP)
UpdateCollider();
if (_.config.pvpZone.useSphere)
CreateSphere();
Invoke(nameof(DroppedCrate), _.config.chinook.TimeStamp);
}
}
void DroppedCrate()
{
_.SendChatAll("ChinookIsDrop", GetGridString(eventPos));
CreateCrate();
cH47HelicopterAI.ClearLandingTarget();
cH47HelicopterAI.DestroyShared();
}
private void CreateCrate()
{
Quaternion rot = Quaternion.Euler(0f, UnityEngine.Random.Range(0f, 360f), 0f);
CrateEnt = GameManager.server.CreateEntity("assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", cH47HelicopterAI.transform.position + Vector3.down * 5f, rot, true) as HackableLockedCrate;
CrateEnt.enableSaving = false;
CrateEnt.GetComponent<Rigidbody>().useGravity = false;
CrateEnt.Spawn();
CrateEnt.inventory.capacity = 36;
forceCrate = CrateEnt.gameObject.AddComponent<ForceCrate>();
forceCrate.crate = CrateEnt;
if (!_.config.chinook.customLoot)
{
CrateEnt.inventory.itemList.Clear();
for (int i = 0; i < _.config.itemsDrops.Count; i++)
{
var cfg = _.config.itemsDrops[i];
bool goodChance = UnityEngine.Random.Range(0, 100) >= (100 - cfg.DropChance);
if (goodChance && CrateEnt.inventory.itemList.Count <= _.config.chinook.MaxItem)
{
if (cfg.BluePrint)
{
var bp = ItemManager.Create(ItemManager.blueprintBaseDef);
bp.blueprintTarget = ItemManager.FindItemDefinition(cfg.Shortname).itemid;
bp.MoveToContainer(CrateEnt.inventory);
}
else
{
Item GiveItem = ItemManager.CreateByName(cfg.Shortname, Oxide.Core.Random.Range(cfg.MinimalAmount, cfg.MaximumAmount), cfg.SkinID);
if (!string.IsNullOrEmpty(cfg.DisplayName))
{ GiveItem.name = cfg.DisplayName; }
GiveItem.MoveToContainer(CrateEnt.inventory);
}
}
}
}
CrateEnt.inventory.capacity = CrateEnt.inventory.itemList.Count;
CrateEnt.inventory.MarkDirty();
CrateEnt.SendNetworkUpdate();
CrateEnt.hackSeconds = HackableLockedCrate.requiredHackSeconds - _.config.chinook.unBlockTime;
}
void OnDestroy()
{
CancelInvoke();
if (IsAlive(cH47HelicopterAI))
{
cH47HelicopterAI.ClearLandingTarget();
cH47HelicopterAI.DestroyShared();
}
if (IsAlive(CrateEnt))
CrateEnt.Kill();
if (forceCrate != null)
Destroy(forceCrate);
foreach (ScientistNPC npc in npcs)
{
if (IsAlive(npc))
npc.Kill();
}
foreach (BaseEntity sphere in spheres)
if (IsAlive(sphere))
sphere.Kill();
Pool.FreeList(ref playersInZone);
}
bool IsAlive(BaseNetworkable entity) => entity != null && !entity.IsDestroyed;
}
#endregion
#region CrateForce
private class ForceCrate : FacepunchBehaviour
{
public HackableLockedCrate crate;
public bool isGrounded;
public Vector3 groundPos;
private BaseEntity chute;
private float speed = 1;
private void Awake()
{
crate = GetComponent<HackableLockedCrate>();
groundPos = new Vector3(crate.transform.position.x, TerrainMeta.HeightMap.GetHeight(crate.transform.position), crate.transform.position.z);
speed = _.config.chinook.gravity;
isGrounded = false;
InitChute();
}
private void Update()
{
if (!isGrounded)
{
if (Physics.Raycast(new Ray(crate.transform.position, Vector3.down), 2f, LAND_LAYERS))
{
OnLanded();
return;
}
crate.transform.position = new Vector3(crate.transform.position.x, crate.transform.position.y - 0.015f * speed, crate.transform.position.z);
}
}
private void OnDestroy()
{
if (IsAlive(chute))
chute.Kill();
}
private void OnLanded()
{
isGrounded = true;
transform.position = groundPos;
crate.GetComponent<Rigidbody>().useGravity = true;
crate.GetComponent<Rigidbody>().drag = 1.5f;
crate.GetComponent<Rigidbody>().isKinematic = false;
if (IsAlive(chute))
chute.Kill();
_.SpawnNpcs(crate.transform.position);
_.SendChatAll("ChinookCrateLanded", FormatTime(TimeSpan.FromSeconds(_.config.chinook.timeRemoveHouse)));
_.RemoveHouseTime = _.timer.Once(_.config.chinook.timeRemoveHouse, () =>
{
_.StopEvent();
});
Destroy(this);
}
private void InitChute()
{
chute = GameManager.server.CreateEntity("assets/prefabs/misc/parachute/parachute.prefab", crate.transform.position);
chute.enableSaving = false;
chute.Spawn();
chute.SetParent(crate, false);
chute.transform.localPosition = Vector3.up;
Effect.server.Run("assets/bundled/prefabs/fx/smoke_signal_full.prefab", chute, 0, Vector3.zero, Vector3.zero, null, true);
}
bool IsAlive(BaseNetworkable entity) => entity != null && !entity.IsDestroyed;
}
#endregion
#endregion
#region Commands
[ChatCommand("chinook")]
void ChinookCommands(BasePlayer player, string command, string[] args)
{
if (!player.IsAdmin)
{
SendChatPlayer(GetLang("Chinookcmd1", player.UserIDString), player);
return;
}
if (args.Length == 0)
{
SendChatPlayer(GetLang("Chinookcmd2", player.UserIDString), player);
return;
}
switch (args[0])
{
case "addspawnpoint":
{
config.chinook.customPos.Add(player.transform.position);
SendChatPlayer(GetLang("Chinookcmd3", player.UserIDString), player);
SaveConfig();
break;
}
case "call":
{
if (ChinookEventConroller != null)
{
if (player != null)
SendChatPlayer(GetLang("Chinookcmd4", player.UserIDString), player);
return;
}
else
{
if (BasePlayer.activePlayerList.Count < config.chinook.PlayersMin)
{
SendChatPlayer(GetLang("Chinook_Not_enough_players", player.UserIDString), player);
return;
}
StartEvent();
SendChatPlayer(GetLang("Chinookcmd5", player.UserIDString), player);
}
break;
}
}
}
#endregion
#region MainMetods
private void GenerateIvent()
{
if (RemoveHouseTime != null)
RemoveHouseTime.Destroy();
if (SpawnHouseTime != null)
SpawnHouseTime.Destroy();
SpawnHouseTime = timer.Once(Core.Random.Range(config.chinook.minSpawnIvent, config.chinook.maxSpawnIvent), () =>
{
StartEvent();
});
}
void StartEvent()
{
if (!NpcSpawn)
{
PrintError(GetLang("ChinookNpcSpawn"));
Interface.Oxide.UnloadPlugin(Name);
return;
}
if (BasePlayer.activePlayerList.Count < config.chinook.PlayersMin)
{
PrintWarning(GetLang("Chinook_Not_enough_players"));
GenerateIvent();
return;
}
if (RemoveHouseTime != null)
RemoveHouseTime.Destroy();
if (SpawnHouseTime != null)
SpawnHouseTime.Destroy();
Vector3 vector = config.chinook.useCustomPos ? config.chinook.customPos.GetRandom() : (Vector3)GetSpawnPoints();
GenerateMapMarker(vector);
SendChatAll("ChinookStart", GetGridString(vector));
Subscribes();
ChinookEventConroller = new GameObject().AddComponent<ControllerChinookEvent>();
ChinookEventConroller.InitEvent(vector);
}
void StopEvent(bool unload = false)
{
Unsubscribes();
if (ChinookEventConroller != null)
UnityEngine.Object.Destroy(ChinookEventConroller);
ChinookEventConroller = null;
if (RemoveHouseTime != null)
RemoveHouseTime.Destroy();
if (SpawnHouseTime != null)
SpawnHouseTime.Destroy();
RemoveMapMarker();
if (!unload)
GenerateIvent();
}
#endregion
#region Hooks
void OnEntityKill(HackableLockedCrate entity)
{
if (entity == ChinookEventConroller.CrateEnt)
StopEvent();
}
object CanMountEntity(BasePlayer player, BaseMountable entity)
{
BaseEntity parrent = entity.VehicleParent();
if (parrent != null && player.userID.IsSteamId() && parrent == ChinookEventConroller.cH47)
return true;
return null;
}
private object OnEntityTakeDamage(CH47HelicopterAIController heli, HitInfo info)
{
if (heli != null && heli == ChinookEventConroller.cH47HelicopterAI)
return false;
return null;
}
private object CanBuild(Planner planner, Construction prefab, Construction.Target target)
{
if (Vector3.Distance(planner.transform.position, ChinookEventConroller.eventPos) < config.chinook.radius)
{
BasePlayer player = planner?.GetOwnerPlayer();
if (player != null)
SendChatPlayer(GetLang("ChinookBuild", player.UserIDString), player);
return false;
}
return null;
}
void OnCrateHack(HackableLockedCrate crate)
{
if (crate == ChinookEventConroller.CrateEnt)
{
if (RemoveHouseTime != null)
RemoveHouseTime.Destroy();
SendChatAll("ChinookIsDropHack", FormatTime(TimeSpan.FromSeconds(config.chinook.unBlockTime)), GetGridString(crate.transform.position));
}
}
void OnCrateHackEnd(HackableLockedCrate crate)
{
if (crate == ChinookEventConroller.CrateEnt)
{
SendChatAll("ChinookIsDropHackEnd", FormatTime(TimeSpan.FromSeconds(config.chinook.timeRemoveHouse2)));
if (RemoveHouseTime != null)
RemoveHouseTime.Destroy();
RemoveHouseTime = timer.Once(config.chinook.timeRemoveHouse2, () =>
{
StopEvent();
});
}
}
void CanLootEntity(BasePlayer player, StorageContainer container)
{
if (container is HackableLockedCrate && container == ChinookEventConroller.CrateEnt)
{
SendChatAll("ChinookIsDropHackEndLoot", player.displayName);
if(config.commandReward.Commands.Count > 0)
{
foreach (string command in config.commandReward.Commands)
Server.Command(command.Replace("%STEAMID%", $"{player.userID}"));
SendChatPlayer(config.commandReward.MessagePlayerReward, player);
}
if (RemoveHouseTime != null)
RemoveHouseTime.Destroy();
RemoveHouseTime = timer.Once(300, () =>
{
StopEvent();
});
Unsubscribe(nameof(CanLootEntity));
}
}
void Unload()
{
if(FindPositions != null)
{
ServerMgr.Instance.StopCoroutine(FindPositions);
FindPositions = null;
}
StopEvent(true);
_ = null;
}
void Init() => Unsubscribes();
void OnServerInitialized()
{
_ = this;
if (!NpcSpawn)
{
NextTick(() =>
{
PrintError(GetLang("ChinookNpcSpawn"));
Interface.Oxide.UnloadPlugin(Name);
});
return;
}
else if (NpcSpawn.Version < new VersionNumber(2, 0, 7))
{
NextTick(() => {
PrintError("You have an old version of NpcSpawn!\nplease update the plugin to the latest version (2.0.7 or higher) - ReadMe.txt");
Interface.Oxide.UnloadPlugin(Name);
});
return;
}
langserver = lang.GetServerLanguage();
LoadDefaultMessages();
if (!config.chinook.useCustomPos)
{
FillPatterns();
NextTick(() =>
{
FindPositions = ServerMgr.Instance.StartCoroutine(GenerateSpawnPoints());
});
}
GenerateIvent();
}
#endregion
#region SpawnPoint
#region CheckFlat
private List<Vector3>[] patternPositionsAboveWater = new List<Vector3>[MaxRadius];
private List<Vector3>[] patternPositionsUnderWater = new List<Vector3>[MaxRadius];
private const float MaxElevation = 6.0f;
private readonly Quaternion[] directions =
{
Quaternion.Euler(90, 0, 0),
Quaternion.Euler(0, 0, 90),
Quaternion.Euler(0, 0, 180)
};
private void FillPatterns()
{
Vector3[] startPositions = { new Vector3(1, 0, 1), new Vector3(-1, 0, 1), new Vector3(-1, 0, -1), new Vector3(1, 0, -1) };
patternPositionsAboveWater[0] = new List<Vector3> { new Vector3(0, MaxElevation, 0) };
for (int loop = 1; loop < MaxRadius; loop++)
{
patternPositionsAboveWater[loop] = new List<Vector3>();
for (int step = 0; step < loop * 2; step++)
{
for (int pos = 0; pos < 4; pos++)
{
Vector3 sPos = startPositions[pos] * step;
for (int rot = 0; rot < 3; rot++)
{
Vector3 rPos = directions[rot] * sPos;
rPos.y = -MaxElevation;
patternPositionsAboveWater[loop].Add(rPos);
}
}
}
}
for (int i = 0; i < patternPositionsAboveWater.Length; i++)
{
patternPositionsUnderWater[i] = new List<Vector3>();
foreach (var vPos in patternPositionsAboveWater[i])
{
var rPos = new Vector3(vPos.x, MaxElevation, vPos.z);
patternPositionsUnderWater[i].Add(rPos);
}
}
}
[ConsoleCommand("isflat")]
private void CmdIsFlat(ConsoleSystem.Arg arg)
{
Vector3 pPos = new Vector3(arg.Player().transform.position.x, TerrainMeta.HeightMap.GetHeight(arg.Player().transform.position), arg.Player().transform.position.z);
var b = IsFlat(ref pPos);
arg.Player().Teleport(pPos);
}
public bool IsFlat(ref Vector3 position)
{
List<Vector3>[] AboveWater = new List<Vector3>[MaxRadius];
Array.Copy(patternPositionsAboveWater, AboveWater, patternPositionsAboveWater.Length);
for (int i = 0; i < AboveWater.Length; i++)
{
for (int j = 0; j < AboveWater[i].Count; j++)
{
Vector3 pPos = AboveWater[i][j];
Vector3 resultAbovePos = new Vector3(pPos.x + position.x, position.y + MaxElevation, pPos.z + position.z);
Vector3 resultUnderPos = new Vector3(pPos.x + position.x, position.y - MaxElevation, pPos.z + position.z);
if (resultAbovePos.y >= TerrainMeta.HeightMap.GetHeight(resultAbovePos) && resultUnderPos.y <= TerrainMeta.HeightMap.GetHeight(resultUnderPos))
{
}
else
return false;
}
}
return true;
}
#endregion
#region GenerateSpawnPoint
private Coroutine FindPositions;
private void PosValidation(Vector3 pos)
{
if (!IsFlat(ref pos))
return;
if (TerrainMeta.WaterMap.GetHeight(pos) - TerrainMeta.HeightMap.GetHeight(pos) > -1.0f)
return;
if (!Is3DPointValid(pos, 1 << 8 | 1 << 16 | 1 << 18))
return;
if (!config.spawnPositionGenerateSetting.spawnOnRiver && ContainsTopology(TerrainTopology.Enum.River | TerrainTopology.Enum.Riverside, pos, 12.5f))
return;
if
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