C#:
using Oxide.Game.Rust.Cui;
using Oxide.Core.Libraries;
using Oxide.Core;
using System.Text;
using Rust;
using Random = Oxide.Core.Random;
using System.Collections.Generic;
using System;
using System.Collections;
using UnityEngine;
using Oxide.Plugins.XDCobaltLaboratoryExtensionMethods;
using System.Globalization;
using Oxide.Core.Plugins;
using Newtonsoft.Json;
using Facepunch;
using Newtonsoft.Json.Linq;
using Network;
namespace Oxide.Plugins.XDCobaltLaboratoryExtensionMethods {
public static class ExtensionMethods {
public static bool Any<TSource>(this IEnumerable<TSource> source, Func<TSource, bool> predicate) {
using (IEnumerator<TSource> enumerator = source.GetEnumerator()) {
while (enumerator.MoveNext()) {
if (predicate(enumerator.Current)) {
return true;
}
}
}
return false;
}
public static TSource FirstOrDefault<TSource>(this IEnumerable<TSource> source, Func<TSource, bool> predicate) {
using (IEnumerator<TSource> enumerator = source.GetEnumerator()) {
while (enumerator.MoveNext()) {
if (predicate(enumerator.Current)) {
return enumerator.Current;
}
}
}
return default(TSource);
}
public static HashSet<TResult> Select<TSource, TResult>(this IEnumerable<TSource> source, Func<TSource, TResult> predicate) {
HashSet<TResult> result = new HashSet<TResult>();
using (IEnumerator<TSource> enumerator = source.GetEnumerator()) {
while (enumerator.MoveNext()) {
result.Add(predicate(enumerator.Current));
}
}
return result;
}
public static List<TResult> Select<TSource, TResult>(this IList<TSource> source, Func<TSource, TResult> predicate) {
List<TResult> result = new List<TResult>();
for (int i = 0; i < source.Count; i++) {
TSource element = source[i];
result.Add(predicate(element));
}
return result;
}
public static List<TSource> ToList<TSource>(this IEnumerable<TSource> source) {
List<TSource> result = new List<TSource>();
using (IEnumerator<TSource> enumerator = source.GetEnumerator()) {
while (enumerator.MoveNext()) {
result.Add(enumerator.Current);
}
}
return result;
}
public static TSource Min<TSource>(this IEnumerable<TSource> source, Func<TSource, float> predicate) {
TSource result = source.ElementAt(0);
float resultValue = predicate(result);
using (IEnumerator<TSource> enumerator = source.GetEnumerator()) {
while (enumerator.MoveNext()) {
TSource element = enumerator.Current;
float elementValue = predicate(element);
if (elementValue < resultValue) {
result = element;
resultValue = elementValue;
}
}
}
return result;
}
public static TSource ElementAt<TSource>(this IEnumerable<TSource> source, int index) {
int movements = 0;
using (IEnumerator<TSource> enumerator = source.GetEnumerator()) {
while (enumerator.MoveNext()) {
if (movements == index) {
return enumerator.Current;
}
movements++;
}
}
return default(TSource);
}
}
}
namespace Oxide.Plugins {
[Info("XDCobaltLaboratory", "DezLife", "2.5.6")]
internal class XDCobaltLaboratory : RustPlugin {
private HackableLockedCrate CrateEnt;
private Configuration config;
static float GetGroundPosition(Vector3 pos) {
float y = TerrainMeta.HeightMap.GetHeight(pos);
RaycastHit hit;
if (Physics.Raycast(new Vector3(pos.x, pos.y + 200f, pos.z), Vector3.down, out hit, Mathf.Infinity, LayerMask.GetMask(new[] {
"Terrain", "World", "Default", "Construction", "Deployed"
}
)) && !hit.collider.name.Contains("rock_cliff")) {
return Mathf.Max(hit.point.y, y);
}
return y;
}
private List<BaseEntity> HouseCobaltLab = new List<BaseEntity>();
private void SendChatPlayer(string Message, BasePlayer player, ConVar.Chat.ChatChannel channel = ConVar.Chat.ChatChannel.Global) {
if (IQChat) {
IQChat?.Call("API_ALERT_PLAYER", player, Message);
}
else {
player?.SendConsoleCommand("chat.add", channel, 0, Message);
}
}
private const bool Ru = true;
void Unsubscribes() {
foreach (string hook in hooks) {
Unsubscribe(hook);
}
}
void Subscribes() {
foreach (string hook in hooks) {
if ((hook == "CanEntityTakeDamage" || hook == "OnEntityDeath") && !config.iventController.UseZonePVP) {
continue;
}
if (hook == "CanUILootSpawn" && config.boxSetting.TypeLootTable != 3) {
continue;
}
Subscribe(hook);
}
}
private void ValidateConfig() {
if (config.pasteSettings.pasteBuilds.Count == 0) {
config.pasteSettings.pasteBuilds = new List<Configuration.BuildingPasteSettings.PasteBuild> {
new Configuration.BuildingPasteSettings.PasteBuild {
housepath = "HouseCobalt", heightBuilding = 0, copterChance = 50, NpcPressets = new HashSet<Configuration.BuildingPasteSettings.PresetConfig> {
new Configuration.BuildingPasteSettings.PresetConfig {
Min = 3, Max = 7, helpBot = true, helpCount = 3, Config = new Configuration.BuildingPasteSettings.NpcConfig {
Name = "Cobalt Defense", Health = 230f, RoamRange = 35f, ChaseRange = 10f, AttackRangeMultiplier = 3f, SenseRange = 50f, MemoryDuration = 40f, DamageScale = 2f, AimConeScale = 1f, CheckVisionCone = false, VisionCone = 135f, Speed = 8f, DisableRadio = false, Stationary = false, IsRemoveCorpse = false, WearItems = new HashSet<Configuration.BuildingPasteSettings.NpcConfig.NpcWear> {
new Configuration.BuildingPasteSettings.NpcConfig.NpcWear {
ShortName = "roadsign.kilt", SkinID = 1121447954
}
, new Configuration.BuildingPasteSettings.NpcConfig.NpcWear {
ShortName = "burlap.shirt", SkinID = 2076298726
}
, new Configuration.BuildingPasteSettings.NpcConfig.NpcWear {
ShortName = "shoes.boots", SkinID = 0
}
, new Configuration.BuildingPasteSettings.NpcConfig.NpcWear {
ShortName = "roadsign.gloves", SkinID = 0
}
, new Configuration.BuildingPasteSettings.NpcConfig.NpcWear {
ShortName = "burlap.trousers", SkinID = 2076292
}
, new Configuration.BuildingPasteSettings.NpcConfig.NpcWear {
ShortName = "metal.facemask", SkinID = 835028125
}
}
, BeltItems = new HashSet<Configuration.BuildingPasteSettings.NpcConfig.NpcBelt> {
new Configuration.BuildingPasteSettings.NpcConfig.NpcBelt {
ShortName = "rifle.lr300", Amount = 1, SkinID = 1837473292, Mods = new HashSet<string> {
"weapon.mod.flashlight"
}
}
, new Configuration.BuildingPasteSettings.NpcConfig.NpcBelt {
ShortName = "pistol.semiauto", Amount = 1, SkinID = 1557105240, Mods = new HashSet<string>()
}
, new Configuration.BuildingPasteSettings.NpcConfig.NpcBelt {
ShortName = "syringe.medical", Amount = 10, SkinID = 0, Mods = new HashSet<string>()
}
, new Configuration.BuildingPasteSettings.NpcConfig.NpcBelt {
ShortName = "grenade.smoke", Amount = 3, SkinID = 0, Mods = new HashSet<string>()
}
}
, Kit = ""
}
, TypeLootTable = 1, OwnLootTable = new Configuration.LootTableConfig {
Min = 1, Max = 1, UseCount = true, Items =new List<Configuration.ItemConfig> {
new Configuration.ItemConfig {
ShortName = "scrap", MinAmount = 5, MaxAmount = 10, Chance = 50f, IsBluePrint = false, SkinID = 0, Name = ""
}
, new Configuration.ItemConfig {
ShortName = "supply.signal", MinAmount = 1, MaxAmount = 1, Chance = 20f, IsBluePrint = false, SkinID = 0, Name = ""
}
, new Configuration.ItemConfig {
ShortName = "syringe.medical", MinAmount = 1, MaxAmount = 2, Chance = 70.0f, IsBluePrint = false, SkinID = 0, Name = ""
}
}
}
}
, new Configuration.BuildingPasteSettings.PresetConfig {
Min = 1, Max = 3, helpBot = false, helpCount = 0, Config = new Configuration.BuildingPasteSettings.NpcConfig {
Name = "Cobalt Guard", Health = 150f, RoamRange = 30.0f, ChaseRange = 90f, AttackRangeMultiplier = 2.0f, SenseRange = 50.0f, MemoryDuration = 30f, DamageScale = 1f, AimConeScale = 1f, CheckVisionCone = false, VisionCone = 135f, Speed = 7f, DisableRadio = true, Stationary = false, IsRemoveCorpse = false, WearItems = new HashSet<Configuration.BuildingPasteSettings.NpcConfig.NpcWear> {
new Configuration.BuildingPasteSettings.NpcConfig.NpcWear {
ShortName = "roadsign.kilt", SkinID = 1121447954
}
, new Configuration.BuildingPasteSettings.NpcConfig.NpcWear {
ShortName = "burlap.shirt", SkinID = 2076298726
}
, new Configuration.BuildingPasteSettings.NpcConfig.NpcWear {
ShortName = "shoes.boots", SkinID = 0
}
, new Configuration.BuildingPasteSettings.NpcConfig.NpcWear {
ShortName = "roadsign.gloves", SkinID = 0
}
, new Configuration.BuildingPasteSettings.NpcConfig.NpcWear {
ShortName = "burlap.trousers", SkinID = 2076292007
}
, new Configuration.BuildingPasteSettings.NpcConfig.NpcWear {
ShortName = "metal.facemask", SkinID = 835028125
}
}
, BeltItems = new HashSet<Configuration.BuildingPasteSettings.NpcConfig.NpcBelt> {
new Configuration.BuildingPasteSettings.NpcConfig.NpcBelt {
ShortName = "rifle.lr300", Amount = 1, SkinID = 1837473292, Mods = new HashSet<string> {
"weapon.mod.flashlight"
}
}
, new Configuration.BuildingPasteSettings.NpcConfig.NpcBelt {
ShortName = "pistol.semiauto", Amount = 1, SkinID = 1557105240, Mods = new HashSet<string>()
}
, new Configuration.BuildingPasteSettings.NpcConfig.NpcBelt {
ShortName = "syringe.medical", Amount = 10, SkinID = 0, Mods = new HashSet<string>()
}
, new Configuration.BuildingPasteSettings.NpcConfig.NpcBelt {
ShortName = "grenade.f1", Amount = 3, SkinID = 0, Mods = new HashSet<string>()
}
}
, Kit = ""
}
, TypeLootTable = 1, OwnLootTable = new Configuration.LootTableConfig {
Min = 1, Max = 1, UseCount = true, Items =new List<Configuration.ItemConfig> {
new Configuration.ItemConfig {
ShortName = "scrap", MinAmount = 5, MaxAmount = 10, Chance = 50f, IsBluePrint = false, SkinID = 0, Name = ""
}
, new Configuration.ItemConfig {
ShortName = "supply.signal", MinAmount = 1, MaxAmount = 1, Chance = 20f, IsBluePrint = false, SkinID = 0, Name = ""
}
, new Configuration.ItemConfig {
ShortName = "syringe.medical", MinAmount = 1, MaxAmount = 2, Chance = 70.0f, IsBluePrint = false, SkinID = 0, Name = ""
}
}
}
}
}
}
}
;
}
if (config.boxSetting.OwnLootTable.Items.Count == 0) {
config.boxSetting.OwnLootTable.Items = new List<Configuration.ItemConfig> {
new Configuration.ItemConfig {
ShortName = "pistol.python", SkinID = 0, Name = "", IsBluePrint = false, MinAmount = 1, MaxAmount = 1, Chance = 60,
}
, new Configuration.ItemConfig {
ShortName = "multiplegrenadelauncher", SkinID = 0, Name = "", IsBluePrint = false, MinAmount = 1, MaxAmount = 1, Chance = 15,
}
, new Configuration.ItemConfig {
ShortName = "sulfur", SkinID = 0, Name = "", IsBluePrint = false, MinAmount = 500, MaxAmount = 800, Chance = 40,
}
, new Configuration.ItemConfig {
ShortName = "wall.external.high.ice", SkinID = 0, Name = "", IsBluePrint = false, MinAmount = 1, MaxAmount = 5, Chance = 75,
}
,
}
;
}
}
object CanUILootSpawn(LootContainer container) {
if (container == null || CrateEnt == null) {
return null;
}
if (container == CrateEnt) {
if (config.boxSetting.TypeLootTable == 3) {
return null;
}
else {
return true;
}
}
else {
return null;
}
}
private void LoadDataCopyPaste() {
foreach (var building in config.pasteSettings.pasteBuilds) {
if (!Interface.Oxide.DataFileSystem.ExistsDatafile("copypaste/" + building.housepath)) {
PrintError(GetLang("XD_EVENT_BUILDING_NOTFOUND", null, building.housepath));
NextTick(() => {
Interface.Oxide.UnloadPlugin(Name);
}
);
return;
}
}
}
private object GetSpawnPoints() {
if (busyPoints3D.ToList().Count <= 3) {
if (FindPositions == null) {
PrintWarning(GetLang("XD_IVENT_CLCONTROLLER_THE_POINTS_ARE_ENDED"));
busyPoints3D.Clear();
FindPositions = ServerMgr.Instance.StartCoroutine(GenerateSpawnPoints());
GenerateIvent();
}
return Vector3.zero;
}
Vector3 targetPos = busyPoints3D.ToList().GetRandom();
if (targetPos == Vector3.zero) {
busyPoints3D.Remove(targetPos);
return GetSpawnPoints();
}
bool valid = Is3DPointValid(targetPos, 1 << 8 | 1 << 9 | 1 << 17 | 1 << 21);
if (!valid || !HasBuildingPrivilege(targetPos, config.spawnPositionGenerateSetting.buildingBlockFindRadius)) {
busyPoints3D.Remove(targetPos);
return GetSpawnPoints();
}
busyPoints3D.Remove(targetPos);
ClearArea(ref targetPos);
return targetPos;
}
Vector3 RandomCircle(Vector3 center, float radius, int npcCount, int i) {
float ang = 360 / npcCount * i;
Vector3 pos;
pos.x = center.x + radius * Mathf.Sin(ang * Mathf.Deg2Rad);
pos.z = center.z + radius * Mathf.Cos(ang * Mathf.Deg2Rad);
pos.y = center.y;
pos.y = GetGroundPosition(pos);
return pos;
}
private void OnCorpsePopulate(ScientistNPC entity, NPCPlayerCorpse corpse) {
if (entity == null) {
return;
}
if (npcs.Contains(entity)) {
npcs.Remove(entity);
Configuration.BuildingPasteSettings.PresetConfig preset = labIndex.NpcPressets.FirstOrDefault(x => x.Config.Name == entity.displayName);
NextTick(() => {
if (corpse == null) {
return;
}
ItemContainer container = corpse.containers[0];
if (preset.TypeLootTable == 0) {
for (int i = container.itemList.Count - 1; i >= 0; i--) {
Item item = container.itemList[i];
if (preset.Config.WearItems.Any(x => x.ShortName == item.info.shortname)) {
item.RemoveFromContainer();
item.Remove();
}
}
return;
}
if (preset.TypeLootTable == 2) {
if (preset.Config.IsRemoveCorpse && !corpse.IsDestroyed) {
corpse.Kill();
}
return;
}
for (int i = container.itemList.Count - 1; i >= 0; i--) {
Item item = container.itemList[i];
item.RemoveFromContainer();
item.Remove();
}
if (preset.TypeLootTable == 1) {
AddToContainerItem(container, preset.OwnLootTable);
}
if (preset.Config.IsRemoveCorpse && !corpse.IsDestroyed) {
corpse.Kill();
}
}
);
}
}
private readonly Quaternion[] directions = {
Quaternion.Euler(90, 0, 0), Quaternion.Euler(0, 0, 90), Quaternion.Euler(0, 0, 180)
}
;
public class Fields {
public string name {
get;
set;
}
public string value {
get;
set;
}
public bool inline {
get;
set;
}
public Fields(string name, string value, bool inline) {
this.name = name;
this.value = value;
this.inline = inline;
}
}
private class Configuration {
internal class MapMarkers {
[JsonProperty(Ru ? "Отметить ивент на карте G (Требуется https://umod.org/plugins/marker-manager)" : "Mark the event on the G card (Requires FREE https://umod.org/plugins/marker-manager)")]
public bool MapUse = true;
[JsonProperty(Ru ? "Текст для карты G" : "Text for map G")]
public string MapTxt = "Cobalt lab";
[JsonProperty(Ru ? "Цвет маркера (без #)" : "Marker color (without #)")]
public string colorMarker = "f3ecad";
[JsonProperty(Ru ? "Цвет обводки (без #)" : "Outline color (without #)")]
public string colorOutline = "ff3535";
}
internal class RadiationConroller {
[JsonProperty(Ru ? "Количество радиационных частиц" : "Number of radiation particles")]
public int radCount = 20;
[JsonProperty(Ru ? "Радиус зоны поражения (Не более чем радиус обноружения игроков)" : "Radius of the affected area (No more than the radius of detection of players)")]
public int radRadius = 20;
[JsonProperty(Ru ? "Включить радиацию ?" : "Turn on radiation?")]
public bool radUse = true;
}
[JsonProperty(Ru ? "Настройка подбора позиций для спавна (Для опытных пользователей)" : "Setting up the selection of positions for spawn (For experienced users)")]
public SpawnPositionGenerateSetting spawnPositionGenerateSetting = new SpawnPositionGenerateSetting();
public class CommandReward {
[JsonProperty(Ru ? "Список команд, которые выполняются в консоли (%STEAMID% - игрок который залутает ящик )" : "List of commands that are executed in the console (%STEAMID% - the player who looted the box)")]
public List<string> Commands = new List<string>();
[JsonProperty(Ru ? "Сообщения который игрок получит (Здесь можно написать о том , что получил игрок)" : "Messages that the player will receive (Here you can write about what the player received)")]
public string MessagePlayerReward = "";
}
[JsonProperty(Ru ? "Настройка радиации в зоне ивента" : "Setting up radiation in the event area")]
public RadiationConroller radiationConroller = new RadiationConroller();
internal class NotiferSettings {
[JsonProperty(Ru ? "ВебХук дискорда (Если не нужны уведомления в дискорд, оставьте поле пустым)" : "Discord WebHook (If you do not need discord notifications, leave the field blank)")]
public string weebHook = string.Empty;
[JsonProperty(Ru ? "Включить UI Уведомления ?" : "Enable UI Notifications?")]
public bool useUiNotifi = true;
[JsonProperty(Ru ? "Скрывать автоматически UI уведомления?" : "Auto hide UI notifications?")]
public bool hideUiNotifi = true;
[JsonProperty(Ru ? "Через сколько после показа будет скрываться? (сек)" : "How long after the show will it hide? (sec)")]
public float hideUiNotifiTime = 15f;
[JsonProperty(Ru ? "Цвет заднего фона окна UI" : "UI window background color")]
public string colorBackground = "0.8 0.28 0.2 0.8";
[JsonProperty(Ru ? "Цвет Кнопки закрытия UI" : "UI Close Button Color")]
public string colorBtnCloseUi = "0.6784314 0.254902 0.1843137 0.8";
}
internal class IventController {
[JsonProperty(Ru ? "Минимальное количество игроков для запуска ивента" : "The minimum number of players to start an event")]
public int minPlayedPlayers = 0;
[JsonProperty(Ru ? "Время до начала ивента (Минимальное в секундах)" : "Time before the start of the event (Minimum in seconds)")]
public int minSpawnIvent = 3000;
[JsonProperty(Ru ? "Время до начала ивента (Максимальное в секундах)" : "Time before the start of the event (Maximum in seconds)")]
public int maxSpawnIvent = 7200;
[JsonProperty(Ru ? "Время до удаления ивента если никто не откроет ящик (Секунды)" : "Time until the event is deleted if no one opens the box (Seconds)")]
public int timeRemoveHouse = 900;
[JsonProperty(Ru ? "Время до удаления ивента после того как разблокируется ящик" : "The time until the event is deleted after the box is unlocked")]
public int timeRemoveHouse2 = 300;
[JsonProperty(Ru ? "Создавать PVP зону в радиусе ивента ? (Требуется TruePVE)" : "Create a PVP zone within the radius of the event? (Requires TruePVE)")]
public bool UseZonePVP = false;
[JsonProperty(Ru ? "Используете ли вы купол" : "Do you use a dome ?")]
public bool useSphere = false;
[JsonProperty(Ru ? "Прозрачность купола (чем меньше число тем более он прозрачный.Значения должно быть не более 5)" : "Transparency of the dome (the smaller the number, the more transparent it is.The values should be no more than 5)")]
public int transperent = 3;
}
internal class BuildingPasteSettings {
[JsonProperty(Ru ? "Постройки для спавна.(Если более 1 то выбирается рандомная)" : "Spawn buildings.(If more than 1 then random is selected)")]
public List<PasteBuild> pasteBuilds = new List<PasteBuild>();
internal class PasteBuild {
[JsonProperty(Ru ? "Настройка высоты постройки (Требуется в настройке, если вы хотите ставить свою постройку)" : "Setting the height of the building (Required in the setting if you want to place your building)")]
public int heightBuilding;
[JsonProperty(Ru ? "Названия файла в папке `/oxide/data/copypaste` с вашей постройкой" : "The names of the file in the folder `/oxide/data/copypaste` with your building")]
public string housepath;
[JsonProperty(Ru ? "Шанс спавна коптера (Если присутствует в постройке)" : "Copter spawn chance (if present in a building)")]
public int copterChance;
[JsonProperty(Ru ? "Настройка NPC" : "NPCs setting")]
public HashSet<PresetConfig> NpcPressets;
}
public class PresetConfig {
[JsonProperty(Ru ? "Минимальное кол-во" : "Minimum")]
public int Min;
[JsonProperty(Ru ? "Максимальное кол-во" : "Maximum")]
public int Max;
[JsonProperty(Ru ? "Появятся ли они в качестве помощи после взлома запертого ящика?" : "Will they spawn as help after hacking locked crate?")]
public bool helpBot;
[JsonProperty(Ru ? "Колличевство нпс (Подмога)" : "Number of NPCs (Help)")]
public int helpCount;
[JsonProperty(Ru ? "Настройки NPC" : "NPCs setting")]
public NpcConfig Config;
[JsonProperty(Ru ? "Какую таблицу предметов необходимо использовать? (0 - стандартную; 1 - собственную; 2 - AlphaLoot;" : "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot;")]
public int TypeLootTable;
[JsonProperty(Ru ? "Собственная таблица предметов (если тип таблицы предметов - 1)" : "Own loot table (if the loot table type is 1)")]
public LootTableConfig OwnLootTable = new LootTableConfig();
}
internal class NpcConfig {
[JsonProperty(Ru ? "Название" : "Name")]
public string Name;
[JsonProperty(Ru ? "Кол-во ХП" : "Health")]
public float Health;
[JsonProperty(Ru ? "Дальность патрулирования местности" : "Roam Range")]
public float RoamRange;
[JsonProperty(Ru ? "Дальность погони за целью" : "Chase Range")]
public float ChaseRange;
[JsonProperty(Ru ? "Множитель радиуса атаки" : "Attack Range Multiplier")]
public float AttackRangeMultiplier;
[JsonProperty(Ru ? "Радиус обнаружения цели" : "Sense Range")]
public float SenseRange;
[JsonProperty(Ru ? "Длительность памяти цели [sec.]" : "Target Memory Duration [sec.]")]
public float MemoryDuration;
[JsonProperty(Ru ? "Множитель урона" : "Scale damage")]
public float DamageScale;
[JsonProperty(Ru ? "Множитель разброса" : "Aim Cone Scale")]
public float AimConeScale;
[JsonProperty(Ru ? "Обнаруживать цель только в углу обзора NPC? [true/false]" : "Detect the target only in the NPC's viewing vision cone? [true/false]")]
public bool CheckVisionCone;
[JsonProperty(Ru ? "Угол обзора" : "Vision Cone")]
public float VisionCone;
[JsonProperty(Ru ? "Скорость" : "Speed")]
public float Speed;
[JsonProperty(Ru ? "Отключать эффекты рации? [true/false]" : "Disable radio effects? [true/false]")]
public bool DisableRadio;
[JsonProperty(Ru ? "Это стационарный NPC? [true/false]" : "Is this a stationary NPC? [true/false]")]
public bool Stationary;
[JsonProperty(Ru ? "Удалять труп после смерти? (рекомендуется использовать значение true для повышения производительности) [true/false]" : "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]")]
public bool IsRemoveCorpse;
[JsonProperty(Ru ? "Одежда" : "Wear items")]
public HashSet<NpcWear> WearItems;
[JsonProperty(Ru ? "Быстрые слоты" : "Belt items")]
public HashSet<NpcBelt> BeltItems;
[JsonProperty(Ru ? "Kit" : "Kit")]
public string Kit;
internal class NpcBelt {
[JsonProperty("ShortName")]
public string ShortName;
[JsonProperty(Ru ? "Кол-во" : "Amount")]
public int Amount;
[JsonProperty("SkinID (0 - default)")]
public ulong SkinID;
[JsonProperty(Ru ? "Модификации на оружие" : "Mods")]
public HashSet<string> Mods;
}
internal class NpcWear {
[JsonProperty("ShortName")]
public string ShortName;
[JsonProperty("SkinID (0 - default)")]
public ulong SkinID;
}
}
}
[JsonProperty(Ru ? "Награда в виде команды, игроку который 1 открыл груз" : "Reward in the form of a team to the player who 1 opened the cargo")]
public CommandReward commandReward = new CommandReward();
[JsonProperty(Ru ? "Отображения ивента на картах" : "Event display on maps")]
public MapMarkers mapMarkers = new MapMarkers();
[JsonProperty(Ru ? "Настройка ящика" : "Customizing the box")]
public BoxSetting boxSetting = new BoxSetting();
[JsonProperty(Ru ? "Настройка постройки для ивента (CopyPaste) и нпс" : "Setting up buildings for the event (Copypaste) and NPCs")]
public BuildingPasteSettings pasteSettings = new BuildingPasteSettings();
[JsonProperty(Ru ? "Настройка запуска и остановки ивента" : "Setting up and stopping an event")]
public IventController iventController = new IventController();
internal class BoxSetting {
[JsonProperty(Ru ? "Время разблокировки ящиков [sec.]" : "Time to unlock the Crates [sec.]")]
public float UnlockTime = 900f;
[JsonProperty(Ru ? "Какую таблицу лута необходимо использовать? (0 - стандартную; 1 - собственную; 2 - AlphaLoot; 3 - EcoLootUI; " : "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - EcoLootUI;")]
public int TypeLootTable = 0;
[JsonProperty(Ru ? "Собственная таблица предметов (если тип таблицы предметов - 1)" : "Own loot table (if the loot table type is 1)")]
public LootTableConfig OwnLootTable = new LootTableConfig();
[JsonProperty(Ru ? "Включить сигнализацию при взломе запертого язика ?" : "Turn on the alarm when breaking into a locked box ?")]
public bool signaling = true;
}
[JsonProperty(Ru ? "Настройка уведомлений" : "Configuring notifications")]
public NotiferSettings notiferSettings = new NotiferSettings();
internal class SpawnPositionGenerateSetting {
[JsonProperty(Ru ? "Разрешить спавн на дорогах ?" : "Allow spawn on the roads ?")]
public bool spawnOnRoad = true;
[JsonProperty(Ru ? "Разрешить спавн на реках ?" : "Allow spawn on rivers ?")]
public bool spawnOnRiver = true;
[JsonProperty(Ru ? "Радиус обноружения монументов" : "Radius of monument detection")]
public float monumentFindRadius = 40f;
[JsonProperty(Ru ? "Радиус обноружения шкафов (Building Block)" : "Detection radius of the tool cupboard (Building Block)")]
public float buildingBlockFindRadius = 90f;
}
public class ItemConfig {
[JsonProperty("ShortName")]
public string ShortName;
[JsonProperty(Ru ? "Минимальное кол-во" : "Minimum")]
public int MinAmount;
[JsonProperty(Ru ? "Максимальное кол-во" : "Maximum")]
public int MaxAmount;
[JsonProperty(Ru ? "Шанс выпадения предмета [0.0-100.0]" : "Chance [0.0-100.0]")]
public float Chance;
[JsonProperty(Ru ? "Это чертеж? [true/false]" : "Is this a blueprint? [true/false]")]
public bool IsBluePrint;
[JsonProperty("SkinID (0 - default)")]
public ulong SkinID;
[JsonProperty(Ru ? "Название (empty - default)" : "Name (empty - default)")]
public string Name;
[JsonProperty(Ru ? "Умножать количество предмета на количество дней с начала вайпа (на 3й день - лута будет в 3 раза больше)" : "Multiply the amount of the item by the number of days since the beginning of the wipe (on the 3rd day, the loot will be 3 times more)")]
public bool lootWipePlus = false;
}
public class LootTableConfig {
[JsonProperty(Ru ? "Минимальное кол-во элементов" : "Minimum numbers of items")]
public int Min;
[JsonProperty(Ru ? "Максимальное кол-во элементов" : "Maximum numbers of items")]
public int Max;
[JsonProperty(Ru ? "Использовать минимальное и максимальное значение? [true/false]" : "Use minimum and maximum values? [true/false]")]
public bool UseCount;
[JsonProperty(Ru ? "Список предметов" : "List of items")]
public List<ItemConfig> Items = new List<ItemConfig>();
}
}
private bool Is3DPointValid(Vector3 point, int layer) {
List<Collider> colliders = Pool.GetList<Collider>();
Vis.Colliders(point, 25f, colliders, layer, QueryTriggerInteraction.Collide);
int count = colliders.Count;
foreach (Collider collider in colliders) {
if (collider == null || collider.transform == null) {
count--;
continue;
}
if (collider.name.Contains("SafeZone")) {
count = int.MaxValue;
continue;
}
BaseEntity e = collider.ToBaseEntity();
if (IsAsset(collider.name) && (e == null || e.name.Contains("/treessource/"))) {
count = int.MaxValue;
break;
}
if (e.IsValid()) {
if (e is BasePlayer) {
BasePlayer player = e as BasePlayer;
if (player.IsSleeping()) {
count--;
}
else if (player.IsNpc || player.IsFlying) {
count--;
}
else {
count = int.MaxValue;
break;
}
}
else if (e.OwnerID.IsSteamId()) {
count--;
}
else if (e.IsNpc || e is SleepingBag) {
count--;
}
else if (e is BaseOven) {
if (e.bounds.size.Max() > 1.6f) {
count = int.MaxValue;
break;
}
else {
count--;
}
}
else if (e is PlayerCorpse) {
PlayerCorpse corpse = e as PlayerCorpse;
if (corpse.playerSteamID == 0 || corpse.playerSteamID.IsSteamId()) {
count = int.MaxValue;
break;
}
else {
count--;
}
}
else if (e is DroppedItemContainer && e.prefabID != 545786656) {
DroppedItemContainer backpack = e as DroppedItemContainer;
if (backpack.playerSteamID == 0 || backpack.playerSteamID.IsSteamId()) {
count = int.MaxValue;
break;
}
else {
count--;
}
}
else if (e.OwnerID == 0) {
if (e is BuildingBlock) {
count = int.MaxValue;
break;
}
else {
count--;
}
}
else {
count = int.MaxValue;
break;
}
}
else if (collider.gameObject.layer == (int)Layer.World) {
if (collider.name.Contains("rock_") || collider.name.Contains("formation_", CompareOptions.OrdinalIgnoreCase)) {
float height = GetRockHeight(collider.transform.position);
if (height > 2f) {
count = int.MaxValue;
break;
}
else {
count--;
}
}
else if (!config.spawnPositionGenerateSetting.spawnOnRoad && collider.name.StartsWith("road_")) {
count = int.MaxValue;
break;
}
else if (collider.name.StartsWith("ice_sheet")) {
count = int.MaxValue;
break;
}
else {
count--;
}
}
else if (collider.gameObject.layer == (int)Layer.Water) {
if (!config.spawnPositionGenerateSetting.spawnOnRiver && collider.name.StartsWith("River Mesh")) {
count = int.MaxValue;
break;
}
count--;
}
else {
count--;
}
}
Pool.FreeList(ref colliders);
return count == 0;
}
private void StartIvent() {
if (!NpcSpawn) {
PrintError(GetLang("XD_IVENT_CLCONTROLLER_NOT_NPSSPAWN"));
Interface.Oxide.UnloadPlugin(Name);
return;
}
if (BasePlayer.activePlayerList.Count < config.iventController.minPlayedPlayers) {
Puts(GetLang("XD_IVENT_CLCONTROLLER_NOT_ENOUGH_PLAYERS"));
GenerateIvent();
return;
}
if (RemoveHouseTime != null) {
RemoveHouseTime.Destroy();
}
if (SpawnHouseTime != null) {
SpawnHouseTime.Destroy();
}
Subscribes();
labIndex = config.pasteSettings.pasteBuilds[0];
if (config.pasteSettings.pasteBuilds.Count > 1) {
labIndex = config.pasteSettings.pasteBuilds.GetRandom();
}
GenerateBuilding(labIndex);
}
public class FancyMessage {
public string content {
get;
set;
}
public bool tts {
get;
set;
}
public Embeds[] embeds {
get;
set;
}
public class Embeds {
public string title {
get;
set;
}
public int color {
get;
set;
}
public List<Fields> fields {
get;
set;
}
public Embeds(string title, int color, List<Fields> fields) {
this.title = title;
this.color = color;
this.fields = fields;
}
}
public FancyMessage(string content, bool tts, Embeds[] embeds) {
this.content = content;
this.tts = tts;
this.embeds = embeds;
}
public string toJSON() {
return JsonConvert.SerializeObject(this);
}
}
private bool IsAsset(string value) {
foreach (string asset in assets) {
if (value.Contains(asset)) {
return true;
}
}
return false;
}
protected override void LoadConfig() {
base.LoadConfig();
try {
config = Config.ReadObject<Configuration>();
if (config == null) {
throw new Exception();
}
SaveConfig();
}
catch {
for (int i = 0; i < 3; i++) {
PrintError("Configuration file is corrupt! Check your config file at https://jsonlint.com/");
}
LoadDefaultConfig();
}
ValidateConfig();
SaveConfig();
}
private void GenerateMapMarker(Vector3 pos) {
if (config.mapMarkers.MapUse) {
Interface.CallHook("API_CreateMarker", pos, "xdcobaltlab", 0, 3f, 0.3f, config.mapMarkers.MapTxt, config.mapMarkers.colorMarker, config.mapMarkers.colorOutline);
}
}
private object CanPopulateLoot(LootContainer container) {
if (container == null || CrateEnt == null) {
return null;
}
if (container == CrateEnt) {
if (config.boxSetting.TypeLootTable == 2) {
return null;
}
else {
return true;
}
}
else {
return null;
}
}
private const float MaxElevation = 2.5f;
private static string GetGridString(Vector3 position) {
return PhoneController.PositionToGridCoord(position);
}
protected override void LoadDefaultMessages() {
lang.RegisterMessages(new Dictionary<string, string> {
["XD_IVENT_START"]
= "<color=#008000>[Cobalt Lab Event] </color>Ученые разбили на этом острове свою лабораторию под названием Кобальт, скорее всего там находятся ценные вещи, ведь она охраняется!\nКвадрат: <color=#00FF00>{0}</color>", ["XD_IVENT_STARTUI"] = "Ученые развернули свою Кобальтовую лабораторию!\nКвадрат : {0}", ["XD_IVENT_NOPLAYER"] = "<color=#008000>[Cobalt Lab Event] </color>Ученые закончили свой эксперимент и успешно покинули остров без происшествий", ["XD_IVENT_CRATEHACK"] = "<color=#008000>[Cobalt Lab Event] </color>В л
// ... [Code preview truncated due to length. Full source in attached file] ...