C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using Newtonsoft.Json;
using Oxide.Core;
using Oxide.Core.Plugins;
using Oxide.Game.Rust.Cui;
using UnityEngine;
using System.Linq;
using Oxide.Core.Configuration;
namespace Oxide.Plugins {
[Info("XSkinMenu", "Setfps by paster, feat by Ryamkk", "2.0.0")]
class XSkinMenu : RustPlugin {
private static XSkinMenu Instance;
private GameObject FileManagerObject;
private FileManager m_FileManager;
private bool ImageInit = false;
[JsonProperty("Картинки для графического интерфейса плагина")]
private Dictionary<string, string> XSkinMenuImageList = new Dictionary<string, string>() {
["MyBG"]
= "https://imgur.com/VOPPBP8.png", ["MyBGI"] = "https://imgur.com/v3wuDx4.png", ["MyBTRED"] = "https://imgur.com/ja4HcMd.png", ["MyBTGREEN"] = "https://imgur.com/JM0UyoI.png", ["MyBGA"] = "https://imgur.com/QfTpm7o.png", ["MyBGB"] = "https://imgur.com/slrNhqW.png", ["MyBGA2"] = "https://imgur.com/7JzywmS.png", ["MyBGB2"] = "https://imgur.com/F4n0Tcz.png",
}
;
void InitFileManager() {
FileManagerObject = new GameObject("XSkinMenu_FileManagerObject");
m_FileManager = FileManagerObject.AddComponent<FileManager>();
}
IEnumerator LoadImages() {
int i = 0;
int lastpercent = -1;
foreach (var name in XSkinMenuImageList.Keys.ToList()) {
yield return m_FileManager.StartCoroutine(m_FileManager.LoadFile(name, XSkinMenuImageList[name]));
if (m_FileManager.GetPng(name) == null) yield return new WaitForSeconds(3);
XSkinMenuImageList[name] = m_FileManager.GetPng(name);
int percent = (int) (i / (float) XSkinMenuImageList.Keys.ToList().Count * 100);
if (percent % 20 == 0 && percent != lastpercent) {
Puts($"Идёт загрузка изображений, загружено: {percent}%");
lastpercent = percent;
}
i++;
}
ImageInit = true;
m_FileManager.SaveData();
PrintWarning("Успешно загружено {0} изображения", i);
}
#region Reference
[PluginReference]
private Plugin ImageLibrary;
#endregion
#region Config
private SkinConfig config;
private class SkinConfig {
internal class GeneralSetting {
[JsonProperty("Сгенерировать/Проверять и добавлять новые скины принятые разработчиками или сделаные для твич дропсов")]
public bool UpdateSkins;
[JsonProperty("Сгенерировать/Проверять и добавлять новые скины добавленные разработчиками [ К примеру скин на хазмат ]")]
public bool UpdateSkinsFacepunch;
[JsonProperty("Отображать кнопку для удаления всех скинов")]
public bool ButtonClear;
[JsonProperty("Черный список скинов которые нельзя изменить.[ Например: огненные перчатки, огненный топор ]]")]
public List<ulong> Blacklist = new List<ulong>();
}
internal class MenuSSetting {
[JsonProperty("Иконка включенного параметра")]
public string TButtonIcon = "";
[JsonProperty("Иконка вылюченного параметра")]
public string FButtonIcon = "";
[JsonProperty("Цвет включенного параметра")]
public string CTButton = "";
[JsonProperty("Цвет вылюченного параметра")]
public string CFButton = "";
}
[JsonProperty("Общие настройки")]
public GeneralSetting Setting = new GeneralSetting();
[JsonProperty("Меню настроект")]
public MenuSSetting MenuS = new MenuSSetting();
[JsonProperty("Настройка категорий")]
public Dictionary<string, List<string>> Category = new Dictionary<string, List<string>>();
public static SkinConfig GetNewConfiguration() {
return new SkinConfig {
Setting = new GeneralSetting {
UpdateSkins = true, UpdateSkinsFacepunch = false, ButtonClear = true, Blacklist = new List<ulong> {
1742796979, 841106268
}
}
, MenuS = new MenuSSetting {
TButtonIcon = "assets/icons/check.png", FButtonIcon = "assets/icons/close.png", CTButton = "0.53 0.77 0.35 0.8", CFButton = "1 0.4 0.35 0.8"
}
, Category = new Dictionary<string, List<string>> {
["weapon"]
= new List<string> {
"gun.water", "pistol.revolver", "pistol.semiauto", "pistol.python", "pistol.eoka", "shotgun.waterpipe", "shotgun.double", "shotgun.pump", "bow.hunting", "crossbow", "grenade.f1", "smg.2", "smg.thompson", "smg.mp5", "rifle.ak", "rifle.lr300", "lmg.m249", "rocket.launcher", "rifle.semiauto", "rifle.m39", "rifle.bolt", "rifle.l96", "longsword", "salvaged.sword", "knife.combat", "bone.club", "knife.bone"
}
, ["construction"] = new List<string> {
"wall.frame.garagedoor", "door.double.hinged.toptier", "door.double.hinged.metal", "door.double.hinged.wood", "door.hinged.toptier", "door.hinged.metal", "door.hinged.wood", "barricade.concrete", "barricade.sandbags"
}
, ["item"] = new List<string> {
"locker", "vending.machine", "fridge", "furnace", "table", "chair", "box.wooden.large", "box.wooden", "rug.bear", "rug", "sleepingbag", "water.purifier", "target.reactive", "sled", "discofloor", "paddlingpool", "innertube", "boogieboard", "beachtowel", "beachparasol", "beachchair", "skull.trophy", "skullspikes"
}
, ["attire"] = new List<string> {
"metal.facemask", "coffeecan.helmet", "riot.helmet", "bucket.helmet", "deer.skull.mask", "twitch.headset", "sunglasses", "mask.balaclava", "burlap.headwrap", "hat.miner", "hat.beenie", "hat.boonie", "hat.cap", "mask.bandana", "metal.plate.torso", "roadsign.jacket", "roadsign.kilt", "roadsign.gloves", "burlap.gloves", "attire.hide.poncho", "jacket.snow", "jacket", "tshirt.long", "hazmatsuit", "hoodie", "shirt.collared", "tshirt", "burlap.shirt", "attire.hide.vest", "shirt.tanktop", "attire.hide.helterneck", "pants", "burlap.trousers", "pants.shorts", "attire.hide.pants", "attire.hide.skirt", "shoes.boots", "burlap.shoes", "attire.hide.boots"
}
, ["tool"] = new List<string> {
"fun.guitar", "jackhammer", "icepick.salvaged", "pickaxe", "stone.pickaxe", "rock", "hatchet", "stonehatchet", "explosive.satchel", "hammer"
}
}
}
;
}
}
protected override void LoadConfig() {
base.LoadConfig();
try {
config = Config.ReadObject<SkinConfig>();
}
catch {
PrintWarning("Ошибка чтения конфигурации! Создание дефолтной конфигурации!");
LoadDefaultConfig();
}
SaveConfig();
}
protected override void LoadDefaultConfig() => config = SkinConfig.GetNewConfiguration();
protected override void SaveConfig() => Config.WriteObject(config);
#endregion
#region Data
internal class Data {
[JsonProperty("Смена скинов в инвентаре")]
public bool ChangeSI = true;
[JsonProperty("Смена скинов на предметах")]
public bool ChangeSE = true;
[JsonProperty("Смена скинов при крафте")]
public bool ChangeSC = true;
[JsonProperty("Смена скинов в инвентаре после удаления")]
public bool ChangeSCL = true;
[JsonProperty("Смена скинов при попадании в инвентарь")]
public bool ChangeSG;
[JsonProperty("Скины")]
public Dictionary<string, ulong> Skins = new Dictionary<string, ulong>();
}
private Dictionary<ulong, Data> StoredData = new Dictionary<ulong, Data>();
private Dictionary<ulong, bool> StoredDataFriends = new Dictionary<ulong, bool>();
public Dictionary<string, List<ulong>> StoredDataSkins = new Dictionary<string, List<ulong>>();
private void LoadData(BasePlayer player) {
var Data = Interface.Oxide.DataFileSystem.ReadObject<Data>($"XSkinMenu/UserSettings/{player.userID}");
if (!StoredData.ContainsKey(player.userID)) StoredData.Add(player.userID, new Data());
if (!StoredDataFriends.ContainsKey(player.userID)) StoredDataFriends.Add(player.userID, false);
StoredData[player.userID] = Data ?? new Data();
if (StoredData[player.userID].Skins.Count == 0) foreach(var skin in StoredDataSkins) StoredData[player.userID].Skins.Add(skin.Key, 0);
}
private void SaveData(BasePlayer player) => Interface.Oxide.DataFileSystem.WriteObject($"XSkinMenu/UserSettings/{player.userID}", StoredData[player.userID]);
private void Unload() {
foreach (BasePlayer player in BasePlayer.activePlayerList) {
SaveData(player);
CuiHelper.DestroyUi(player, ".GUIS");
}
Interface.Oxide.DataFileSystem.WriteObject("XSkinMenu/Friends", StoredDataFriends);
}
#endregion
private Dictionary<BasePlayer, DateTime> Cooldowns = new Dictionary<BasePlayer, DateTime>();
#region Commands
[ChatCommand("skin")]
private void cmdOpenGUI(BasePlayer player) {
GUI(player);
}
[ChatCommand("skinentity")]
private void cmdSetSkinEntity(BasePlayer player) {
if(StoredData[player.userID].ChangeSE) {
RaycastHit rhit;
if (!Physics.Raycast(player.eyes.HeadRay(), out rhit, 3f, LayerMask.GetMask("Deployed", "Construction"))) return;
var entity = rhit.GetEntity();
if (entity != null && (entity.OwnerID == player.userID || player.currentTeam != 0 && StoredDataFriends.ContainsKey(entity.OwnerID) && StoredDataFriends[entity.OwnerID])) {
if(shortnamesEntity.ContainsKey(entity.ShortPrefabName)) {
var shortname = shortnamesEntity[entity.ShortPrefabName];
if(!StoredData[player.userID].Skins.ContainsKey(shortname)) return;
SetSkinEntity(player, entity, shortname);
}
}
}
}
[ConsoleCommand("skin_c")]
private void ccmdCategoryS(ConsoleSystem.Arg args) {
BasePlayer player = args.Player();
if (Cooldowns.ContainsKey(player)) if (Cooldowns[player].Subtract(DateTime.Now).TotalSeconds >= 0) return;
Effect x = new Effect("assets/bundled/prefabs/fx/notice/loot.drag.grab.fx.prefab", player, 0, new Vector3(), new Vector3());
Effect z = new Effect("assets/bundled/prefabs/fx/weapons/survey_charge/survey_charge_stick.prefab", player, 0, new Vector3(), new Vector3());
switch(args.Args[0]) {
case "category" : {
CategoryGUI(player, int.Parse(args.Args[2]));
ItemGUI(player, args.Args[1]);
EffectNetwork.Send(x, player.Connection);
break;
}
case "skin" : {
SkinGUI(player, args.Args[1]);
EffectNetwork.Send(x, player.Connection);
break;
}
case "setskin" : {
string item = args.Args[1];
ulong skin = ulong.Parse(args.Args[2]);
if(!StoredData[player.userID].Skins.ContainsKey(item)) return;
Effect y = new Effect("assets/prefabs/deployable/repair bench/effects/skinchange_spraypaint.prefab", player, 0, new Vector3(), new Vector3());
StoredData[player.userID].Skins[item] = skin;
if(StoredData[player.userID].ChangeSI) SetSkinItem(player, item, skin);
EffectNetwork.Send(y, player.Connection);
break;
}
case "clear" : {
string item = args.Args[1];
StoredData[player.userID].Skins[item] = 0;
CuiHelper.DestroyUi(player, $".I + {args.Args[2]}");
if(StoredData[player.userID].ChangeSCL) SetSkinItem(player, item, 0);
EffectNetwork.Send(z, player.Connection);
break;
}
case "clearall" : {
StoredData[player.userID].Skins.Clear();
foreach(var skin in StoredDataSkins) StoredData[player.userID].Skins.Add(skin.Key, 0);
GUI(player);
EffectNetwork.Send(z, player.Connection);
break;
}
}
Cooldowns[player] = DateTime.Now.AddSeconds(0.5f);
}
[ConsoleCommand("skin_s")]
private void ccmdSetting(ConsoleSystem.Arg args) {
BasePlayer player = args.Player();
if (Cooldowns.ContainsKey(player)) if (Cooldowns[player].Subtract(DateTime.Now).TotalSeconds >= 0) return;
Effect x = new Effect("assets/bundled/prefabs/fx/notice/loot.drag.grab.fx.prefab", player, 0, new Vector3(), new Vector3());
switch(args.Args[0]) {
case "open" : {
SettingGUI(player);
break;
}
case "inventory" : {
StoredData[player.userID].ChangeSI = !StoredData[player.userID].ChangeSI;
SettingGUI(player);
break;
}
case "entity" : {
StoredData[player.userID].ChangeSE = !StoredData[player.userID].ChangeSE;
SettingGUI(player);
break;
}
case "craft" : {
StoredData[player.userID].ChangeSC = !StoredData[player.userID].ChangeSC;
SettingGUI(player);
break;
}
case "clear" : {
StoredData[player.userID].ChangeSCL = !StoredData[player.userID].ChangeSCL;
SettingGUI(player);
break;
}
case "give" : {
StoredData[player.userID].ChangeSG = !StoredData[player.userID].ChangeSG;
SettingGUI(player);
break;
}
case "friends" : {
StoredDataFriends[player.userID] = !StoredDataFriends[player.userID];
SettingGUI(player);
break;
}
}
EffectNetwork.Send(x, player.Connection);
Cooldowns[player] = DateTime.Now.AddSeconds(0.5f);
}
[ConsoleCommand("page.xskinmenu")]
private void ccmdPage(ConsoleSystem.Arg args) {
BasePlayer player = args.Player();
Effect x = new Effect("assets/bundled/prefabs/fx/notice/loot.drag.grab.fx.prefab", player, 0, new Vector3(), new Vector3());
string item = args.Args[2];
int Page = int.Parse(args.Args[3]);
switch (args.Args[0]) {
case "item" : {
switch(args.Args[1]) {
case "next" : {
ItemGUI(player, item, Page + 1);
break;
}
case "back" : {
ItemGUI(player, item, Page - 1);
break;
}
}
break;
}
case "skin" : {
switch(args.Args[1]) {
case "next" : {
SkinGUI(player, item, Page + 1);
break;
}
case "back" : {
SkinGUI(player, item, Page - 1);
break;
}
}
break;
}
}
EffectNetwork.Send(x, player.Connection);
}
[ConsoleCommand("xskin")]
private void ccmdAdmin(ConsoleSystem.Arg args) {
if (args.Player() == null || args.Player().IsAdmin) {
string item = args.Args[1];
if(!StoredDataSkins.ContainsKey(item)) {
PrintWarning($"Не найдено предмета <{item}> в списке!");
return;
}
switch(args.Args[0]) {
case "add" : {
ulong skinID = ulong.Parse(args.Args[2]);
if(StoredDataSkins[item].Contains(skinID)) PrintWarning($"Скин <{skinID}> уже есть в списке скинов предмета <{item}>!");
else {
StoredDataSkins[item].Add(skinID);
PrintWarning($"Скин <{skinID}> успешно добавлен в список скинов предмета <{item}>!");
}
break;
}
case "remove" : {
ulong skinID = ulong.Parse(args.Args[2]);
if(StoredDataSkins[item].Contains(skinID)) {
StoredDataSkins[item].Remove(skinID);
PrintWarning($"Скин <{skinID}> успешно удален из списка скинов предмета <{item}>!");
}
else PrintWarning($"Скин <{skinID}> не найден в списке скинов предмета <{item}>!");
break;
}
case "list" : {
if(StoredDataSkins[item].Count == 0) {
PrintWarning($"Список скинов предмета <{item}> пуст!");
return;
}
string skinslist = $"Список скинов предмета <{item}>:\n";
foreach(ulong skinID in StoredDataSkins[item]) skinslist += $"\n{skinID}";
PrintWarning(skinslist);
break;
}
case "clearlist" : {
if(StoredDataSkins[item].Count == 0) {
PrintWarning($"Список скинов предмета <{item}> уже пуст!");
return;
}
else {
StoredDataSkins[item].Clear();
PrintWarning($"Список скинов предмета <{item}> успешно очищен!");
}
break;
}
}
Interface.Oxide.DataFileSystem.WriteObject("XSkinMenu/Skins", StoredDataSkins);
}
}
#endregion
private readonly Dictionary<string, string> shortnamesEntity = new Dictionary<string, string>();
#region Hooks
private void OnServerInitialized() {
Instance = this;
InitFileManager();
ServerMgr.Instance.StartCoroutine(LoadImages());
if (Interface.Oxide.DataFileSystem.ExistsDatafile("XSkinMenu/Friends")) StoredDataFriends = Interface.Oxide.DataFileSystem.ReadObject<Dictionary<ulong, bool>>("XSkinMenu/Friends");
if (Interface.Oxide.DataFileSystem.ExistsDatafile("XSkinMenu/Skins")) StoredDataSkins = Interface.Oxide.DataFileSystem.ReadObject<Dictionary<string, List<ulong>>>("XSkinMenu/Skins");
foreach (var category in config.Category) foreach (var item in category.Value) if (!ImageLibrary.Call<bool>("HasImage", item + 150)) ImageLibrary.Call("AddImage", $"http://api.skyplugins.ru/api/getimage/{item}/{150}", item + 150);
foreach(var item in StoredDataSkins) foreach(var skin in item.Value) if (!ImageLibrary.Call<bool>("HasImage", $"{skin}" + 152) && !errorskins.ContainsKey(skin) && !facepunchskins.ContainsKey(skin)) ImageLibrary.Call("AddImage", $"http://api.skyplugins.ru/api/getskin/{skin}/{150}", $"{skin}" + 152);
else if(errorskins.ContainsKey(skin)) ImageLibrary.Call("AddImage", $"http://api.skyplugins.ru/api/getimage/{errorskins[skin]}/{150}", errorskins[skin] + 150);
else if(facepunchskins.ContainsKey(skin)) ImageLibrary.Call("AddImage", $"http://api.skyplugins.ru/api/getimage/{facepunchskins[skin]}/{150}", facepunchskins[skin] + 150);
foreach (var item in ItemManager.GetItemDefinitions()) {
var prefab = item.GetComponent<ItemModDeployable>()?.entityPrefab?.resourcePath;
if (string.IsNullOrEmpty(prefab)) continue;
var shortPrefabName = Utility.GetFileNameWithoutExtension(prefab);
if (!string.IsNullOrEmpty(shortPrefabName) && !shortnamesEntity.ContainsKey(shortPrefabName)) shortnamesEntity.Add(shortPrefabName, item.shortname);
}
GenerateItems();
BasePlayer.activePlayerList.ToList().ForEach(OnPlayerInit);
timer.Every(180, () => BasePlayer.activePlayerList.ToList().ForEach(SaveData));
timer.Every(200, () => Interface.Oxide.DataFileSystem.WriteObject("XSkinMenu/Friends", StoredDataFriends));
InitializeLang();
}
private void GenerateItems() {
if(config.Setting.UpdateSkins) foreach (var pair in Rust.Workshop.Approved.All) {
if (pair == null || pair.Skinnable == null) continue;
ulong skinID = pair.WorkshopdId;
string item = pair.Skinnable.ItemName;
if (item.Contains("lr300")) item = "rifle.lr300";
if(!StoredDataSkins.ContainsKey(item)) StoredDataSkins.Add(item, new List<ulong>());
if(!StoredDataSkins[item].Contains(skinID)) StoredDataSkins[item].Add(skinID);
}
if(config.Setting.UpdateSkinsFacepunch) foreach (ItemDefinition item in ItemManager.GetItemDefinitions()) {
foreach(var skinID in ItemSkinDirectory.ForItem(item).Select(skin => Convert.ToUInt64(skin.id))) {
if(!StoredDataSkins.ContainsKey(item.shortname)) StoredDataSkins.Add(item.shortname, new List<ulong>());
if(!StoredDataSkins[item.shortname].Contains(skinID)) StoredDataSkins[item.shortname].Add(skinID);
}
}
Interface.Oxide.DataFileSystem.WriteObject("XSkinMenu/Skins", StoredDataSkins);
}
private void OnPlayerInit(BasePlayer player) {
if (player.IsReceivingSnapshot) {
NextTick(() => OnPlayerInit(player));
return;
}
LoadData(player);
}
private void OnPlayerDisconnected(BasePlayer player) {
if (StoredData.ContainsKey(player.userID)) {
SaveData(player);
StoredData.Remove(player.userID);
}
if (Cooldowns.ContainsKey(player)) Cooldowns.Remove(player);
}
public Dictionary<ulong, string> errorskins = new Dictionary<ulong, string> {
[10180]
= "hazmatsuit.spacesuit", [10201] = "hazmatsuit.nomadsuit", [10189] = "door.hinged.industrial.a", [13050] = "skullspikes.candles", [13051] = "skullspikes.pumpkin", [13052] = "skull.trophy.jar", [13053] = "skull.trophy.jar2", [13054] = "skull.trophy.table", [13056] = "sled.xmas", [13057] = "discofloor.largetiles", [10198] = "factorydoor", //[] = "sofa.pattern"
}
;
public Dictionary<ulong, string> facepunchskins = new Dictionary<ulong, string> {
[10026]
= "hat.cap.grey", [10027] = "hat.cap.forestcamo", [10028] = "hat.cap.red", [10029] = "hat.cap.blue", [10030] = "hat.cap.green", [10045] = "hat.cap.skin.cap.rescuecap", [10055] = "hat.cap.skin.cap.friendlycap", [10122] = "box.wooden.large.skin.woodstorage.christmasstorage", [10123] = "box.wooden.large.skin.woodstorage.firstaidgreen", [10124] = "box.wooden.large.skin.woodstorage.ammowoodenbox", [10141] = "box.wooden.large.skin.woodstorage.gunbox", [10135] = "rifle.ak.skin.ak47.digitalcamoak47", [10137] = "rifle.ak.skin.ak47.militarycamoak47", [10138] = "rifle.ak.skin.ak47.temperedak47", [10037] = "sleepingbag.skin.blueplaid", [10076] = "sleepingbag.skin.woodcamo", [10077] = "sleepingbag.skin.tigercrown", [10107] = "sleepingbag.skin.horrorbag", [10119] = "sleepingbag.skin.christmasbag", [10121] = "sleepingbag.skin.astonchristmas", [10052] = "hoodie.skin.bloody", [10086] = "hoodie.skin.skeleton", [10129] = "hoodie.skin.safetycrew", [10132] = "hoodie.skin.rhinocrunch", [10133] = "hoodie.skin.cuda87", [10142] = "hoodie.skin.bchillz", [14072] = "hoodie.green", [14178] = "hoodie.blue", [14179] = "hoodie.black", [10001] = "pants.jeans", [10019] = "pants.forestcamo", [10020] = "pants.urbancamo", [10021] = "pants.snowcamo", [10048] = "pants.skin.punkrock", [10049] = "pants.skin.bluetrackv.2", [10078] = "pants.skin.oldprisoner", [10114] = "pistol.revolver.skin.revolver.revolveroutback", [10022] = "shoes.boots.tan", [10023] = "shoes.boots.black", [10034] = "shoes.boots.skin.boots.punkboots", [10044] = "shoes.boots.skin.boots.scavengedsneakers", [10080] = "shoes.boots.skin.boots.armyboots", [10088] = "shoes.boots.skin.boots.bloodyboots", [10074] = "shotgun.pump.skin.pumpshotgunchieftain", [10140] = "shotgun.pump.skin.pumpshotgun.theswampmaster", [10115] = "rifle.bolt.skin.boltrifle.ghostboltrifle", [10116] = "rifle.bolt.skin.boltrifle.tundraboltrifle", [10117] = "rifle.bolt.skin.boltrifle.dreamcatcher", [10059] = "mask.bandana.green.skin", [10060] = "mask.bandana.blue.skin", [10061] = "mask.bandana.black.skin", [10062] = "mask.bandana.camo.snow.skin", [10063] = "mask.bandana.camo.forest.skin", [10064] = "mask.bandana.skull.black.skin", [10065] = "mask.bandana.skull.red.skin", [10066] = "mask.bandana.camo.desert.skin", [10067] = "mask.bandana.checkered.black.skin", [10079] = "mask.bandana.skin.bandana.wizardbandana", [10104] = "mask.bandana.skin.bandana.creepyclownbandana", [10058] = "hat.boonie.skin.boonie.farmerhat", [10136] = "burlap.shirt.skin.burlapshirt.piratevest&shirt", [10143] = "shotgun.waterpipe.skin.pipeshotgun.thepeacepipe", [10197] = "rock.skull.skin", [10127] = "bucket.helmet.skin.buckethat.medichelmet", [10112] = "jacket.snow.woodland", [10113] = "jacket.snow.black", [10008] = "jacket.snowcamo", [10009] = "jacket.green", [10010] = "jacket.red", [10011] = "jacket.blue", [10012] = "jacket.desertcamo", [10013] = "jacket.multicam", [10014] = "jacket.urbancamo", [10015] = "jacket.hunter", [10072] = "jacket.skin.provocateur", [10073] = "pistol.semiauto.skin.semiautopistol.redshine", [10081] = "pistol.semiauto.skin.semiautopistol.reapernotepistol", [10087] = "pistol.semiauto.skin.semiautopistol.contaminationpistol", [10108] = "pistol.semiauto.skin.semiautopistol.halloweenbat", [10128] = "burlap.gloves.skin.burlapgloves.boxer'sbandages", [10004] = "tshirt.long.black", [10005] = "tshirt.long.grey", [10006] = "tshirt.long.orange", [10007] = "tshirt.long.yellow", [10032] = "tshirt.long.shirtgreen", [10036] = "tshirt.long.skin.longtshirt.signpainter'slongtshirt", [10042] = "tshirt.long.skin.longtshirt.varsityjacket", [10047] = "tshirt.long.skin.longtshirt.azteclongt-shirt", [10050] = "tshirt.long.skin.longtshirt.frankensteinssweater", [10051] = "tshirt.long.skin.longtshirt.nightmaresweater", [10106] = "tshirt.long.skin.longtshirt.creepyjack", [10118] = "tshirt.long.skin.longtshirt.merryreindeer", [101] = "tshirt.red", [10002] = "tshirt.gmod", [10003] = "tshirt.black", [10024] = "tshirt.flag.germany", [10025] = "tshirt.flag.russia", [10033] = "tshirt.skin.baseball", [10035] = "tshirt.skin.hackervalleyveteran", [10038] = "tshirt.skin.murderer", [10039] = "tshirt.skin.targetpractice", [10041] = "tshirt.skin.blackskull&bones", [10043] = "tshirt.skin.vyshyvanka", [10046] = "tshirt.skin.missingtexturesfull", [10053] = "tshirt.skin.smilet-shirt", [10130] = "tshirt.skin.argylescavenger", [10134] = "tshirt.skin.serwinter", [14177] = "tshirt.blue", [14181] = "tshirt.forestcamo", [584379] = "tshirt.urbancamo", [10054] = "mask.balaclava.skin.balaclava.rorschachskull", [10057] = "mask.balaclava.skin.balaclava.muricabalaclava", [10068] = "mask.balaclava.camo.forest.skin", [10069] = "mask.balaclava.camo.desert.skin", [10070] = "mask.balaclava.check.red.skin", [10071] = "mask.balaclava.stripe.yellow.skin", [10075] = "mask.balaclava.skin.balaclava.nightmarebalaclava", [10084] = "mask.balaclava.skin.balaclava.therustknight", [10090] = "mask.balaclava.skin.balaclava.skinbalaclava", [10111] = "mask.balaclava.skin.balaclava.zipperface", [10139] = "mask.balaclava.skin.balaclava.valentinebalaclava", [10016] = "hat.beenie.red", [10017] = "hat.beenie.green", [10018] = "hat.beenie.blue", [10040] = "hat.beenie.skin.beenie.rastabeenie", [10085] = "hat.beenie.skin.beenie.winterdeers", [14180] = "hat.beenie.black", [13000] = "beachchair.camo", [13001] = "beachchair.flamingo", [13002] = "beachchair.leaves", [13003] = "beachchair.pizza", [13004] = "beachchair.target", [13005] = "beachchair.tarp", [13006] = "beachchair.zenlabs", [13007] = "beachparasol.camo", [13008] = "beachparasol.flamingo", [13009] = "beachparasol.leaves", [13010] = "beachparasol.pizza", [13011] = "beachparasol.target", [13012] = "beachparasol.tarp", [13013] = "beachparasol.zenlabs", [13014] = "beachtowel.brownstripes", [13015] = "beachtowel.cobalt", [13016] = "beachtowel.dye", [13017] = "beachtowel.fish", [13018] = "beachtowel.shell", [13019] = "beachtowel.stripes", [13020] = "beachtowel.waves", [13021] = "boogieboard.corrugated", [13022] = "boogieboard.crashtest", [13023] = "boogieboard.flames", [13024] = "boogieboard.marbled", [13025] = "boogieboard.shark", [13026] = "boogieboard.stars", [13027] = "innertube.camo", [13028] = "innertube.donut", [13029] = "innertube.horse", [13030] = "innertube.tire", [13031] = "innertube.unicorn", [13032] = "innertube.watermelon", [13033] = "innertube.zebra", [13034] = "paddlingpool.hottub", [13035] = "paddlingpool.rainbow", [13036] = "paddlingpool.seascape", [13037] = "paddlingpool.spawnpool", [13038] = "sunglasses.01.chalk", [13039] = "sunglasses.01.tortoise", [13040] = "sunglasses.02.black", [13041] = "sunglasses.02.camo", [13042] = "sunglasses.02.red", [13043] = "sunglasses.03.black", [13044] = "sunglasses.03.chrome", [13045] = "sunglasses.03.gold", [13046] = "gun.water.watergun.green", [13047] = "gun.water.watergun.grey", [13048] = "gun.water.watergun.orange", [13049] = "gun.water.watergun.yellow", [13055] = "twitch.headset.hat.cap_headset.twitch"
}
;
private void OnItemCraftFinished(ItemCraftTask task, Item item) {
if(task.skinID == 0) {
BasePlayer player = task.owner;
if(!StoredData[player.userID].Skins.ContainsKey(item.info.shortname)) return;
if(!StoredData[player.userID].ChangeSG && StoredData[player.userID].ChangeSC) SetSkinCraftGive(player, item);
}
}
private void SetSkinItem(BasePlayer player, string item, ulong skin) {
foreach (var i in player.inventory.FindItemIDs(ItemManager.FindItemDefinition(item).itemid)) {
if (i.skin == skin || config.Setting.Blacklist.Contains(i.skin)) continue;
if(errorskins.ContainsKey(skin)) {
var erroritem = errorskins[skin];
i.UseItem();
Item newitem = ItemManager.CreateByName(erroritem);
newitem.condition = i.condition;
newitem.maxCondition = i.maxCondition;
player.GiveItem(newitem);
}
else {
i.skin = skin;
i.MarkDirty();
BaseEntity entity = i.GetHeldEntity();
if (entity != null) {
entity.skinID = skin;
entity.SendNetworkUpdate();
}
}
}
}
private void SetSkinCraftGive(BasePlayer player, Item item) {
string shortname = item.info.shortname;
ulong skin = StoredData[player.userID].Skins[shortname];
if (item.skin == skin || config.Setting.Blacklist.Contains(item.skin)) return;
if(errorskins.ContainsKey(skin)) {
var erroritem = errorskins[skin];
item.UseItem();
Item newitem = ItemManager.CreateByName(erroritem);
player.GiveItem(newitem);
}
else {
item.skin = skin;
item.MarkDirty();
BaseEntity entity = item.GetHeldEntity();
if (entity != null) {
entity.skinID = skin;
entity.SendNetworkUpdate();
}
}
}
private void SetSkinEntity(BasePlayer player, BaseEntity entity, string shortname) {
ulong skin = StoredData[player.userID].Skins[shortname];
if(skin == entity.skinID || skin == 0) return;
if(errorskins.ContainsKey(skin)) {
SendInfo(player, lang.GetMessage("ERRORSKIN", this, player.UserIDString));
return;
}
entity.skinID = skin;
entity.SendNetworkUpdate();
Effect.server.Run("assets/prefabs/deployable/repair bench/effects/skinchange_spraypaint.prefab", entity.transform.localPosition);
}
private void OnItemAddedToContainer(ItemContainer container, Item item) {
if(container == null || item == null) return;
if(container.playerOwner != null) {
BasePlayer player = container.playerOwner;
if(player == null || player.IsNpc || !player.userID.IsSteamId() || player.IsSleeping()) return;
if(!StoredData.ContainsKey(player.userID) || !StoredData[player.userID].Skins.ContainsKey(item.info.shortname)) return;
if(StoredData[player.userID].ChangeSG) SetSkinCraftGive(player, item);
}
}
#endregion
#region GUI
private void GUI(BasePlayer player) {
CuiHelper.DestroyUi(player, ".GUIS");
CuiElementContainer container = new CuiElementContainer();
container.Add(new CuiPanel {
CursorEnabled = true, RectTransform = {
AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = "-377 -270", OffsetMax = "377 270"
}
, Image = {
Color = "0 0 0 0"
}
}
, "Overlay", ".GUIS");
container.Add(new CuiElement {
Parent = ".GUIS", Components = {
new CuiButtonComponent {
Color = "0 0 0 0", Close = ".GUIS"
}
, new CuiRectTransformComponent {
AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = "-1000 -1000", OffsetMax = "1000 1000"
}
}
}
);
container.Add(new CuiElement {
Parent = ".GUIS", Name = ".FGUIS", Components = {
new CuiRawImageComponent {
Png = XSkinMenuImageList["MyBG"]
}
, new CuiRectTransformComponent {
AnchorMin = "0 0", AnchorMax = "1 1"
}
}
}
);
container.Add(new CuiLabel {
RectTransform = {
AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = "-455 237.5", OffsetMax = "455 265"
}
, Text = {
Text = "МЕНЮ СКИНОВ <color=#851716>SUMMER RUST</color>", Align = TextAnchor.MiddleCenter, FontSize = 18, Color = "1 1 1 0.75"
}
}
, ".FGUIS");
CuiHelper.AddUi(player, container);
CategoryGUI(player);
if(config.Category.Count != 0) ItemGUI(player, config.Category.ElementAt(0).Key);
}
private void CategoryGUI(BasePlayer player, int page = 0) {
CuiHelper.DestroyUi(player, ".SkinBUTTON");
CuiElementContainer container = new CuiElementContainer();
container.Add(new CuiPanel {
RectTransform = {
AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = "-360 187.5", OffsetMax = "360 222.5"
}
, Image = {
Color = "0 0 0 0"
}
}
, ".FGUIS", ".SkinBUTTON");
int x = 0, count = config.Category.Count;
foreach(var category in config.Category) {
string color = page == x ? XSkinMenuImageList["MyBGA"] : XSkinMenuImageList["MyBGB"];
double offset = -(68 * count--) + -(5 * count--);
container.Add(new CuiElement {
Parent = ".SkinBUTTON", Name = ".BUTTON", Components = {
new CuiRawImageComponent {
Png = color
}
, new CuiRectTransformComponent {
AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = $"{offset - 5} -17.5", OffsetMax = $"{offset + 138} 17.5"
}
}
}
);
container.Add(new CuiButton {
RectTransform = {
AnchorMin = "0 0", AnchorMax = "1 0.9"
}
, Button = {
Color = "0 0 0 0", Command = $"skin_c category {category.Key} {x}"
}
, Text = {
Text = lang.GetMessage(category.Key, this, player.UserIDString), Align = TextAnchor.MiddleCenter, Font = "robotocondensed-bold.ttf", FontSize = 17, Color = "0.75 0.75 0.75 1"
}
}
, ".BUTTON");
x++;
}
CuiHelper.AddUi(player, container);
}
private void ItemGUI(BasePlayer player, string category, int Page = 0) {
CuiHelper.DestroyUi(player, ".SettingGUI");
CuiHelper.DestroyUi(player, ".SkinGUI");
CuiHelper.DestroyUi(player, ".ItemGUI");
CuiElementContainer container = new CuiElementContainer();
container.Add(new CuiPanel {
RectTransform = {
AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = "-360 -260", OffsetMax = "360 180"
}
, Image = {
Color = "0 0 0 0"
}
}
, ".FGUIS", ".ItemGUI");
container.Add(new CuiElement {
Parent = ".ItemGUI", Name = ".sers", Components = {
new CuiRawImageComponent {
Png = XSkinMenuImageList["MyBGA2"]
}
, new CuiRectTransformComponent {
AnchorMin = "0.2699326 0.0006150175", AnchorMax = "0.2699326 0.0006150175", OffsetMin = "-190 5", OffsetMax = "-100 31.75"
}
}
}
);
container.Add(new CuiButton {
RectTransform = {
AnchorMin = "0 0", AnchorMax = "1 1"
}
, Button = {
Color = "0 0 0 0", Command = "skin_s open"
}
, Text = {
Text = "НАСТРОЙКИ", Align = TextAnchor.MiddleCenter, FontSize = 12, Font = "robotocondensed-regular.ttf", Color = "0.75 0.95 0.41 1"
}
}
, ".sers");
int x = 0, y = 0, z = 0;
foreach(var item in config.Category[category].Skip(Page * 38)) {
container.Add(new CuiElement {
Parent = ".ItemGUI", Name = ".Item", Components = {
new CuiRawImageComponent {
Png = XSkinMenuImageList["MyBGI"]
}
, new CuiRectTransformComponent {
AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = $"{-347.5 + (x * 100)} {123.25 - (y * 100)}", OffsetMax = $"{-252.5 + (x * 100)} {218.25 - (y * 100)}"
}
}
}
);
container.Add(new CuiElement {
Parent = ".Item", Components = {
new CuiRawImageComponent {
Png = (string) ImageLibrary.Call("GetImage", item + 150)
}
, new CuiRectTransformComponent {
AnchorMin = "0 0", AnchorMax = "1 1", OffsetMin = "9 9", OffsetMax = "-9 -9"
}
}
}
);
if(StoredDataSkins.ContainsKey(item) && StoredDataSkins[item].Count != 0 && StoredData[player.userID].Skins.ContainsKey(item)) {
container.Add(new CuiButton {
RectTransform = {
AnchorMin = "0 0", AnchorMax = "1 1", OffsetMax = "0 0"
}
, Button = {
Color = "0 0 0 0", Command = $"skin_c skin {item}"
}
, Text = {
Text = ""
}
}
, ".Item");
if(StoredData[player.userID].Skins[item] != 0) {
container.Add(new CuiButton {
RectTransform = {
AnchorMin = "1 0", AnchorMax = "1 0", OffsetMin = "-20 5", OffsetMax = "-5 20"
}
, Button = {
Color = "1 1 1 0.75", Sprite = "assets/icons/clear.png", Command = $"skin_c clear {item} {z}"
}
, Text = {
Text = ""
}
}
, ".Item", $".I + {z}");
}
}
x++;
z++;
if(x == 7) {
x = 0;
y++;
if(y == 4) break;
}
}
CuiHelper.AddUi(player, container);
}
private void SkinGUI(BasePlayer player, string item, int Page = 0) {
CuiHelper.DestroyUi(player, ".ItemGUI");
CuiHelper.DestroyUi(player, ".SkinGUI");
CuiElementContainer container = new CuiElementContainer();
container.Add(new CuiPanel {
RectTransform = {
AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = "-360 -260", OffsetMax = "360 180"
}
, Image = {
Color = "0 0 0 0"
}
}
, ".FGUIS", ".SkinGUI");
int x = 0, y = 0;
ulong s = StoredData[player.userID].Skins[item];
foreach(var skin in StoredDataSkins[item].Skip(Page * 38)) {
container.Add(new CuiElement {
Parent = ".SkinGUI", Name = ".Skin", Components = {
new CuiRawImageComponent {
Png = XSkinMenuImageList["MyBGI"]
}
, new CuiRectTransformComponent {
AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = $"{-347.5 + (x * 100)} {123.25 - (y * 100)}", OffsetMax = $"{-252.5 + (x * 100)} {218.25 - (y * 100)}"
}
}
}
);
container.Add(new CuiElement {
Parent = ".Skin", Components = {
new CuiRawImageComponent {
Png = (string) ImageLibrary.Call("GetImage", errorskins.ContainsKey(skin) ? errorskins[skin] + 150 : facepunchskins.ContainsKey(skin) ? facepunchskins[skin] + 150 : $"{skin}152")
}
, new CuiRectTransformComponent {
AnchorMin = "0 0", AnchorMax = "1 1", OffsetMin = "7 7", OffsetMax = "-7 -7"
}
}
}
);
container.Add(new CuiButton {
RectTransform = {
AnchorMin = "0 0", AnchorMax = "1 1", OffsetMax = "0 0"
}
, Button = {
Color = "0 0 0 0", Command = $"skin_c setskin {item} {skin}"
}
, Text = {
Text = ""
}
}
, ".Skin");
x++;
if(x == 7) {
x = 0;
y++;
if(y == 4) break;
}
}
bool back = Page != 0;
bool next = StoredDataSkins[item].Count > ((Page + 1) * 38);
container.Add(new CuiElement {
Parent = ".SkinGUI", Name = ".BSkinGUI", Components = {
new CuiRawImageComponent {
Png = XSkinMenuImageList["MyBGB2"]
}
, new CuiRectTransformComponent {
AnchorMin = "1 0", AnchorMax = "1 0", OffsetMin = "-190 5", OffsetMax = "-100 31.75"
}
}
}
);
container.Add(new CuiElement {
Parent = ".SkinGUI", Name = ".ASkinGUI", Components = {
new CuiRawImageComponent {
Png = XSkinMenuImageList["MyBGA2"]
}
, new CuiRectTransformComponent {
AnchorMin = "1 0", AnchorMax = "1 0", OffsetMin = "-95 5", OffsetMax = "-5 31.75"
}
}
}
);
container.Add(new CuiButton {
RectTransform = {
AnchorMin = "0 0", AnchorMax = "1 1"
}
// ... [Code preview truncated due to length. Full source in attached file] ...