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RocketTiers : 1.1.0 - Automatically sets rocket launcher capacity based on skin ID
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RocketTiers : 1.1.0 - Automatically sets rocket launcher capacity based on skin ID
C#:using Oxide.Core; using UnityEngine; using System.Collections.Generic; using Newtonsoft.Json; namespace Oxide.Plugins { [Info("RocketTiers", "MaxSilverhand", "1.1.0")] [Description("Automatically sets rocket launcher capacity based on skin ID")] class RocketTiers : RustPlugin { // Configuration class private class PluginConfig { [JsonProperty(PropertyName = "Launcher Shortname")] public string LauncherShortname {...
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