C#:
using Oxide.Core;
using Oxide.Core.Plugins;
using Oxide.Game.Rust.Cui;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Oxide.Plugins {
[Info("Building Upgrade", "OxideBro", "1.1.22")]
class BuildingUpgrade : RustPlugin {
[PluginReference]
private Plugin NoEscape;
[PluginReference]
Plugin Remove;
private void PayForUpgrade(ConstructionGrade g, BasePlayer player) {
List<Item> items = new List<Item>();
foreach (ItemAmount itemAmount in g.costToBuild) {
player.inventory.Take(items, itemAmount.itemid, (int)itemAmount.amount);
player.Command(string.Concat(new object[] {
"note.inv ", itemAmount.itemid, " ", itemAmount.amount * -1f
}
), new object[0]);
}
foreach (Item item in items) {
item.Remove(0f);
}
}
private ConstructionGrade GetGrade(BuildingBlock block, BuildingGrade.Enum iGrade) {
if ((int)block.grade < (int)block.blockDefinition.grades.Length) return block.blockDefinition.grades[(int)iGrade];
return block.blockDefinition.defaultGrade;
}
private bool CanAffordUpgrade(BuildingBlock block, BuildingGrade.Enum iGrade, BasePlayer player) {
bool flag;
object[] objArray = new object[] {
player, block, iGrade
}
;
object obj = Interface.CallHook("CanAffordUpgrade", objArray);
if (obj is bool) {
return (bool)obj;
}
List<ItemAmount>.Enumerator enumerator = GetGrade(block, iGrade).costToBuild.GetEnumerator();
try {
while (enumerator.MoveNext()) {
ItemAmount current = enumerator.Current;
if ((float)player.inventory.GetAmount(current.itemid) >= current.amount) {
continue;
}
flag = false;
return flag;
}
return true;
}
finally {
((IDisposable)enumerator).Dispose();
}
}
Dictionary<BuildingGrade.Enum, string> gradesString = new Dictionary<BuildingGrade.Enum, string>() {
{
BuildingGrade.Enum.Wood, "<color=#EC402C>Дерева</color>"
}
, {
BuildingGrade.Enum.Stone, "<color=#EC402C>Камня</color>"
}
, {
BuildingGrade.Enum.Metal, "<color=#EC402C>Метала</color>"
}
, {
BuildingGrade.Enum.TopTier, "<color=#EC402C>Армора</color>"
}
}
;
Dictionary<BasePlayer, BuildingGrade.Enum> grades = new Dictionary<BasePlayer, BuildingGrade.Enum>();
Dictionary<BasePlayer, int> timers = new Dictionary<BasePlayer, int>();
public Timer mytimer;
private int resetTime = 40;
private string permissionAutoGrade = "buildingupgrade.build";
private string permissionAutoGradeFree = "buildingupgrade.free";
private string permissionAutoGradeHammer = "buildingupgrade.hammer";
private bool permissionAutoGradeAdmin = true;
private bool getBuild = true;
private bool permissionOn = true;
private bool useNoEscape = true;
private bool InfoNotice = true;
private int InfoNoticeSize = 18;
private string InfoNoticeText = "Используйте <color=#EC402C>/upgrade</color> (Или нажмите <color=#EC402C>USE - Клавиша E</color>) для быстрого улучшения при постройке.";
private int InfoNoticeTextTime = 5;
private bool CanUpgradeDamaged = false;
private string PanelAnchorMin = "0.0 0.908";
private string PanelAnchorMax = "1 0.958";
private string PanelColor = "0 0 0 0.50";
private int TextFontSize = 16;
private string TextСolor = "0 0 0 1";
private string TextAnchorMin = "0.0 0.870";
private string TextAnchorMax = "1 1";
private string MessageAutoGradePremHammer = "У вас нету доступа к улучшению киянкой!";
private string MessageAutoGradePrem = "У вас нету доступа к данной команде!";
private string MessageAutoGradeNo = "<color=ffcc00><size=16>Для улучшения нехватает ресурсов!!!</size></color>";
private string MessageAutoGradeOn = "<size=14><color=#EC402C>Upgrade включен!</color> \nДля быстрого переключения используйте: <color=#EC402C>/upgrade 0-4</color></size>";
private string MessageAutoGradeOff = "<color=ffcc00><size=14>Вы отключили <color=#EC402C>Upgrade!</color></size></color>";
private string ChatCMD = "upgrade";
private string ConsoleCMD = "building.upgrade";
private bool EnabledRemove = false;
private void LoadDefaultConfig() {
GetConfig("Основные настройки", "Через сколько секунд автоматически выключать улучшение строений", ref resetTime);
GetConfig("Основные настройки", "Привилегия что бы позволить улучшать объекты при строительстве", ref permissionAutoGrade);
GetConfig("Основные настройки", "Включить доступ только по привилегиям?", ref permissionOn);
GetConfig("Основные настройки", "Включить поддержку NoEscape (Запретить Upgrade в Raid Block)?", ref useNoEscape);
GetConfig("Основные настройки", "Включить бесплатный Upgrade для администраторов?", ref permissionAutoGradeAdmin);
GetConfig("Основные настройки", "Привилегия для улучшения при строительстве и ударе киянкой без траты ресурсов", ref permissionAutoGradeFree);
GetConfig("Основные настройки", "Привилегия что бы позволить улучшать объекты ударом киянки", ref permissionAutoGradeHammer);
GetConfig("Основные настройки", "Запретить Upgrade в Building Block?", ref getBuild);
GetConfig("Основные настройки", "Включить выключение удаления построек при включении авто-улучшения (Поддержка плагина Remove с сайта RustPlugin.ru)", ref EnabledRemove);
GetConfig("Основные настройки", "Разрешить улучшать повреждённые постройки?", ref CanUpgradeDamaged);
GetConfig("Команды", "Чатовая команда включения авто-улучшения при постройки", ref ChatCMD);
GetConfig("Команды", "Консольная команда включения авто-улучшения при постройки", ref ConsoleCMD);
GetConfig("Настройки GUI Panel", "Минимальный отступ:", ref PanelAnchorMin);
GetConfig("Настройки GUI Оповещения", "Включить GUI оповещение при использование плана постройки", ref InfoNotice);
GetConfig("Настройки GUI Оповещения", "Размер текста GUI оповещения", ref InfoNoticeSize);
GetConfig("Настройки GUI Оповещения", "Сообщение GUI", ref InfoNoticeText);
GetConfig("Настройки GUI Оповещения", "Время показа оповещения", ref InfoNoticeTextTime);
GetConfig("Настройки GUI Panel", "Максимальный отступ:", ref PanelAnchorMax);
GetConfig("Настройки GUI Panel", "Цвет фона:", ref PanelColor);
GetConfig("Настройки GUI Text", "Размер текста в gui панели:", ref TextFontSize);
GetConfig("Настройки GUI Text", "Цвет текста в gui панели:", ref TextСolor);
GetConfig("Настройки GUI Text", "Минимальный отступ в gui панели:", ref TextAnchorMin);
GetConfig("Настройки GUI Text", "Максимальный отступ в gui панели:", ref TextAnchorMax);
GetConfig("Сообщения", "No Permissions Hammer:", ref MessageAutoGradePremHammer);
GetConfig("Сообщения", "No Permissions:", ref MessageAutoGradePrem);
GetConfig("Сообщения", "No Resources:", ref MessageAutoGradeNo);
GetConfig("Сообщения", "Сообщение при включение Upgrade:", ref MessageAutoGradeOn);
GetConfig("Сообщения", "Сообщение при выключение Upgrade:", ref MessageAutoGradeOff);
SaveConfig();
}
private void GetConfig<T>(string MainMenu, string Key, ref T var) {
if (Config[MainMenu, Key] != null) {
var = (T)Convert.ChangeType(Config[MainMenu, Key], typeof(T));
}
Config[MainMenu, Key] = var;
}
void cmdAutoGrade(BasePlayer player, string command, string[] args) {
if (player == null) return;
if (permissionOn && !permission.UserHasPermission(player.UserIDString, permissionAutoGrade)) {
SendReply(player, MessageAutoGradePrem);
return;
}
int grade;
timers[player] = resetTime;
if (EnabledRemove) {
var removeEnabled = (bool)Remove.Call("OnRemoveActivate", player.userID);
if (removeEnabled) {
Remove.Call("RemoveDeativate", player.userID);
}
}
if (args == null || args.Length <= 0 || args[0] != "1" && args[0] != "2" && args[0] != "3" && args[0] != "4" && args[0] != "0") {
if (!grades.ContainsKey(player)) {
grade = (int)(grades[player] = BuildingGrade.Enum.Wood);
SendReply(player, MessageAutoGradeOn);
}
else {
grade = (int)grades[player];
grade++;
grades[player] = (BuildingGrade.Enum)Mathf.Clamp(grade, 1, 5);
}
if (grade > 4) {
grades.Remove(player);
timers.Remove(player);
DestroyUI(player);
SendReply(player, MessageAutoGradeOff);
return;
}
timers[player] = resetTime;
DrawUI(player, (BuildingGrade.Enum)grade, resetTime);
return;
}
switch (args[0]) {
case "1" : grade = (int)(grades[player] = BuildingGrade.Enum.Wood);
timers[player] = resetTime;
DrawUI(player, BuildingGrade.Enum.Wood, resetTime);
return;
case "2" : grade = (int)(grades[player] = BuildingGrade.Enum.Stone);
timers[player] = resetTime;
DrawUI(player, BuildingGrade.Enum.Stone, resetTime);
return;
case "3" : grade = (int)(grades[player] = BuildingGrade.Enum.Metal);
timers[player] = resetTime;
DrawUI(player, BuildingGrade.Enum.Metal, resetTime);
return;
case "4" : grade = (int)(grades[player] = BuildingGrade.Enum.TopTier);
timers[player] = resetTime;
DrawUI(player, BuildingGrade.Enum.TopTier, resetTime);
return;
case "0" : grades.Remove(player);
timers.Remove(player);
DestroyUI(player);
SendReply(player, MessageAutoGradeOff);
return;
}
}
void consoleAutoGrade(ConsoleSystem.Arg arg, string[] args) {
var player = arg.Player();
if (permissionOn && !permission.UserHasPermission(player.UserIDString, permissionAutoGrade)) {
SendReply(player, MessageAutoGradePrem);
return;
}
int grade;
if (EnabledRemove) {
var removeEnabled = (bool)Remove.Call("OnRemoveActivate", player.userID);
if (removeEnabled) {
Remove.Call("RemoveDeativate", player.userID);
}
}
timers[player] = resetTime;
if (player == null) return;
if (args == null || args.Length <= 0) {
if (!grades.ContainsKey(player)) {
grade = (int)(grades[player] = BuildingGrade.Enum.Wood);
SendReply(player, MessageAutoGradeOn);
}
else {
grade = (int)grades[player];
grade++;
grades[player] = (BuildingGrade.Enum)Mathf.Clamp(grade, 1, 5);
}
if (grade > 4) {
grades.Remove(player);
timers.Remove(player);
DestroyUI(player);
SendReply(player, MessageAutoGradeOff);
return;
}
timers[player] = resetTime;
DrawUI(player, (BuildingGrade.Enum)grade, resetTime);
}
}
private void Init() {
permission.RegisterPermission(permissionAutoGrade, this);
permission.RegisterPermission(permissionAutoGradeFree, this);
permission.RegisterPermission(permissionAutoGradeHammer, this);
}
void OnServerInitialized() {
LoadConfig();
LoadDefaultConfig();
timer.Every(1f, GradeTimerHandler);
cmd.AddChatCommand(ChatCMD, this, cmdAutoGrade);
cmd.AddConsoleCommand(ConsoleCMD, this, "consoleAutoGrade");
}
private void OnActiveItemChanged(BasePlayer player, Item newItem) {
Item activeItem = player.GetActiveItem();
if (activeItem == null || activeItem.info.shortname != "building.planner") return;
if (activeItem.info.shortname == "building.planner") {
if (!grades.ContainsKey(player)) {
CuiHelper.DestroyUi(player, "InfoNotice");
ShowUIInfo(player);
}
}
}
private void OnPlayerInput(BasePlayer player, InputState input) {
Item activeItem = player.GetActiveItem();
if (input.WasJustPressed(BUTTON.USE)) {
if (activeItem == null || activeItem.info.shortname != "building.planner") return;
if (permissionOn && !permission.UserHasPermission(player.UserIDString, permissionAutoGrade)) {
SendReply(player, MessageAutoGradePrem);
return;
}
int grade;
timers[player] = resetTime;
if (!grades.ContainsKey(player)) {
grade = (int)(grades[player] = BuildingGrade.Enum.Wood);
SendReply(player, MessageAutoGradeOn);
}
else {
grade = (int)grades[player];
grade++;
grades[player] = (BuildingGrade.Enum)Mathf.Clamp(grade, 1, 5);
}
if (grade > 4) {
grades.Remove(player);
timers.Remove(player);
DestroyUI(player);
SendReply(player, MessageAutoGradeOff);
return;
}
timers[player] = resetTime;
DrawUI(player, (BuildingGrade.Enum)grade, resetTime);
return;
}
}
void Unload() {
foreach (var plobj in BasePlayer.activePlayerList) {
DestroyUI(plobj);
}
}
void ShowUIInfo(BasePlayer player) {
if (!InfoNotice) return;
var container = new CuiElementContainer();
container.Add(new CuiElement {
Name = "InfoNotice", Parent = "Hud", FadeOut = 1f, Components = {
new CuiTextComponent {
FadeIn=1f, Text=$"{InfoNoticeText}", FontSize=InfoNoticeSize, Align=TextAnchor.MiddleCenter, Font="robotocondensed-regular.ttf"
}
, new CuiOutlineComponent {
Color="0.0 0.0 0.0 1.0"
}
, new CuiRectTransformComponent {
AnchorMin="0.1 0.2", AnchorMax="0.9 0.25"
}
}
}
);
CuiHelper.AddUi(player, container);
mytimer = timer.Once(InfoNoticeTextTime, () => {
CuiHelper.DestroyUi(player, "InfoNotice");
}
);
}
void OnHammerHit(BasePlayer player, HitInfo info) {
var buildingBlock = info.HitEntity as BuildingBlock;
if (buildingBlock == null || player == null) return;
if (permissionOn && !permission.UserHasPermission(player.UserIDString, permissionAutoGradeHammer)) {
SendReply(player, MessageAutoGradePremHammer);
return;
}
Grade(buildingBlock, player);
}
/*void OnEntityBuilt(Planner planner, GameObject gameObject) { if (planner == null || gameObject == null) return; var player = planner.GetOwnerPlayer(); BuildingBlock entity = gameObject.ToBaseEntity() as BuildingBlock; if (entity == null || entity.IsDestroyed) return; if (player == null) return; Grade(entity, player); }*/
void OnEntitySpawned(BaseNetworkable entity) {
if (entity == null || entity?.net?.ID == null) return;
var ent = entity as BaseEntity;
if (ent == null || ent.IsDestroyed) return;
var player = BasePlayer.FindByID(ent.OwnerID);
if (player != null) {
BuildingBlock block = ent as BuildingBlock;
if (block != null) Grade(block, player);
}
}
void Grade(BuildingBlock block, BasePlayer player) {
BuildingGrade.Enum grade;
if (useNoEscape) {
object can = NoEscape?.Call("IsRaidBlocked", player);
if (can != null) if ((bool)can == true) {
SendReply(player, "Вы не можете использовать Upgrade во время рейд-блока");
return;
}
}
if (!grades.TryGetValue(player, out grade) || grade == BuildingGrade.Enum.Count) return;
if (block == null) return;
if (!((int)grade >= 1 && (int)grade <= 4)) return;
var targetLocation = player.transform.position + (player.eyes.BodyForward() * 4f);
var reply = 1959;
if (reply == 0) {
}
if (getBuild && player.IsBuildingBlocked(targetLocation, new Quaternion(0, 0, 0, 0), new Bounds(Vector3.zero, Vector3.zero))) {
player.ChatMessage("<color=ffcc00><size=16><color=#EC402C>Upgrade</color> запрещен в билдинг блоке!!!</size></color>");
return;
}
if (block.blockDefinition.checkVolumeOnUpgrade) {
if (DeployVolume.Check(block.transform.position, block.transform.rotation, PrefabAttribute.server.FindAll<DeployVolume>(block.prefabID), ~(1 << block.gameObject.layer))) {
player.ChatMessage("Вы не можете улучшить постройку находясь в ней");
return;
}
}
var ret = Interface.Call("CanUpgrade", player) as string;
if (ret != null) {
SendReply(player, ret);
return;
}
if (permissionAutoGradeAdmin) {
if (player.IsAdmin) {
if (block.grade > grade) {
SendReply(player, "Нельзя понижать уровень строения!");
return;
}
if (block.grade == grade) {
SendReply(player, "Уровень строения соответствует выбранному.");
return;
}
if (block.Health() != block.MaxHealth() && !CanUpgradeDamaged) {
SendReply(player, "Нельзя улучшать повреждённые постройки!");
return;
}
block.SetGrade(grade);
block.SetHealthToMax();
block.UpdateSkin(false);
Effect.server.Run(string.Concat("assets/bundled/prefabs/fx/build/promote_", grade.ToString().ToLower(), ".prefab"), block, 0, Vector3.zero, Vector3.zero, null, false);
timers[player] = resetTime;
DrawUI(player, grade, resetTime);
return;
}
}
if (permissionOn && permission.UserHasPermission(player.UserIDString, permissionAutoGradeFree)) {
if (block.grade > grade) {
SendReply(player, "Нельзя понижать уровень строения!");
return;
}
if (block.grade == grade) {
SendReply(player, "Уровень строения соответствует выбранному.");
return;
}
if (block.Health() != block.MaxHealth() && !CanUpgradeDamaged) {
SendReply(player, "Нельзя улучшать повреждённые постройки!");
return;
}
block.SetGrade(grade);
block.SetHealthToMax();
block.UpdateSkin(false);
Effect.server.Run(string.Concat("assets/bundled/prefabs/fx/build/promote_", grade.ToString().ToLower(), ".prefab"), block, 0, Vector3.zero, Vector3.zero, null, false);
timers[player] = resetTime;
DrawUI(player, grade, resetTime);
return;
}
if (CanAffordUpgrade(block, grade, player)) {
if (block.grade > grade) {
SendReply(player, "Нельзя понижать уровень строения!");
return;
}
if (block.grade == grade) {
SendReply(player, "Уровень строения соответствует выбранному.");
return;
}
if (block.Health() != block.MaxHealth() && !CanUpgradeDamaged) {
SendReply(player, "Нельзя улучшать повреждённые постройки!");
return;
}
PayForUpgrade(GetGrade(block, grade), player);
block.SetGrade(grade);
block.SetHealthToMax();
block.UpdateSkin(false);
Effect.server.Run(string.Concat("assets/bundled/prefabs/fx/build/promote_", grade.ToString().ToLower(), ".prefab"), block, 0, Vector3.zero, Vector3.zero, null, false);
timers[player] = resetTime;
DrawUI(player, grade, resetTime);
}
else {
SendReply(player, MessageAutoGradeNo);
}
}
int NextGrade(int grade) => ++grade;
void GradeTimerHandler() {
foreach (var player in timers.Keys.ToList()) {
var seconds = --timers[player];
if (seconds <= 0) {
grades.Remove(player);
timers.Remove(player);
DestroyUI(player);
continue;
}
DrawUI(player, grades[player], seconds);
}
}
void DrawUI(BasePlayer player, BuildingGrade.Enum grade, int seconds) {
DestroyUI(player);
CuiHelper.AddUi(player, GUI.Replace("{0}", gradesString[grade]).Replace("{1}", seconds.ToString()).Replace("{PanelColor}", PanelColor.ToString()).Replace("{PanelAnchorMin}", PanelAnchorMin.ToString()).Replace("{PanelAnchorMax}", PanelAnchorMax.ToString()).Replace("{TextFontSize}", TextFontSize.ToString()).Replace("{TextСolor}", TextСolor.ToString()).Replace("{TextAnchorMin}", TextAnchorMin.ToString()).Replace("{TextAnchorMax}", TextAnchorMax.ToString()));
}
void DestroyUI(BasePlayer player) {
CuiHelper.DestroyUi(player, "autograde.panel");
CuiHelper.DestroyUi(player, "autogradetext");
}
private string GUI = @"[{""name"": ""autograde.panel"",""parent"": ""Hud"",""components"": [{""type"": ""UnityEngine.UI.Image"",""color"": ""{PanelColor}""},{""type"": ""RectTransform"",""anchormin"": ""{PanelAnchorMin}"",""anchormax"": ""{PanelAnchorMax}""}]}, {""name"": ""autogradetext"",""parent"": ""Hud"",""components"": [{""type"": ""UnityEngine.UI.Text"",""text"": ""Режим улучшения строения до {0} выключится через " + @"{1} секунд."",""fontSize"": ""{TextFontSize}"",""align"": ""MiddleCenter""}, {""type"": ""UnityEngine.UI.Outline"",""color"": ""{TextСolor}"",""distance"": ""0.1 -0.1""}, {""type"": ""RectTransform"",""anchormin"": ""{TextAnchorMin}"",""anchormax"": ""{TextAnchorMax}""}]}]";
void UpdateTimer(BasePlayer player, ulong playerid = 2006016) {
timers[player] = resetTime;
DrawUI(player, grades[player], timers[player]);
}
object BuildingUpgradeActivate(ulong id) {
var player = BasePlayer.FindByID(id);
if (player != null) if (grades.ContainsKey(player)) return true;
return false;
}
void BuildingUpgradeDeactivate(ulong id) {
var player = BasePlayer.FindByID(id);
if (player != null) {
grades.Remove(player);
timers.Remove(player);
DestroyUI(player);
}
}
}
}