C#:
using System;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using Oxide.Game.Rust.Cui;
using Network;
using UnityEngine;
namespace Oxide.Plugins {
[Info("DupeFix", "Zirper", "1.0.0")]
class DupeFix : RustPlugin {
object OnPlayerAttack(BasePlayer player, HitInfo info) {
if (info.HitEntity is BaseEntity) {
if (info.HitEntity.name == "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" || info.HitEntity.name == "assets/prefabs/npc/m2bradley/bradley_crate.prefab" || info.HitEntity.name == "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab" || info.HitEntity.name == "assets/bundled/prefabs/radtown/crate_elite.prefab" || info.HitEntity.name == "assets/bundled/prefabs/radtown/crate_normal.prefab" || info.HitEntity.name == "assets/bundled/prefabs/radtown/crate_normal_2.prefab" || info.HitEntity.name == "assets/bundled/prefabs/radtown/crate_tools.prefab") {
return true;
}
}
return null;
}
}
}