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FREE Friends : 1.0.0 1.0.0

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C#:
using System;
using System.Collections.Generic;
using System.Linq;
using Oxide.Core;
using Oxide.Core.Libraries.Covalence;
using ProtoBuf;
using Newtonsoft.Json;
namespace Oxide.Plugins {
    [Info("Friends", "Admin", "1.0.0", ResourceId = 686)]
    public class Friends : CovalencePlugin {
#region Configuration and Stored Data
        private ConfigData configData;
        public Timer mytimer;
        private Dictionary<ulong, PlayerData> FriendsData;
        private readonly Dictionary<ulong, HashSet<ulong>> ReverseData = new Dictionary<ulong, HashSet<ulong>>();
        private static readonly DateTime Epoch = new DateTime(1970, 1, 1);
        private class ConfigData {
            [JsonProperty("Максимально друзей")]
            public int MaxFriends {
                get;
                set;
            }
            [JsonProperty("Автоматические замки для друзей")]
            public bool ShareCodeLocks {
                get;
                set;
            }
            [JsonProperty("Автоматические турели для друзей")]
            public bool ShareAutoTurrets {
                get;
                set;
            }
            [JsonProperty("Время кэширования")]
            public int CacheTime {
                get;
                set;
            }
        }
        private class PlayerData {
            public string Name {
                get;
                set;
            }
            = string.Empty;
            public HashSet<ulong> Friends {
                get;
                set;
            }
            = new HashSet<ulong>();
            public Dictionary<ulong, int> Cached {
                get;
                set;
            }
            = new Dictionary<ulong, int>();
            public bool IsCached(ulong userId) {
                int time;
                if (!Cached.TryGetValue(userId, out time)) return false;
                if (time >= (int)DateTime.UtcNow.Subtract(Epoch).TotalSeconds) return true;
                Cached.Remove(userId);
                return false;
            }
        }
        protected override void LoadDefaultConfig() {
            var config = new ConfigData {
                MaxFriends = 5,  //ShareCodeLocks = false,
                //ShareAutoTurrets = false,
                CacheTime = 0  //60 * 60 * 24
            }
            ;
            Config.WriteObject(config, true);
        }
#endregion
#region Localization
        protected override void LoadDefaultMessages() {
            lang.RegisterMessages(new Dictionary<string, string> {
                {
                    "AlreadyOnList", "{0} уже находится в списке Ваших друзей."
                }
                , {
                    "Disconnected", "Игрока нет в сети"
                }
                , {
                    "CantAddSelf", "Вы не можете добавить себя в друзья."
                }
                , {
                    "FriendAdded", "{0} стал Вашим другом."
                }
                , {
                    "FriendRemoved", "{0} удален из Вашего списка друзей."
                }
                , {
                    "FriendlistFull", "Список Ваших друзей переполнен"
                }
                , {
                    "HelpText", "<size=16><color=#FFCF40>Friends</color> </size>\n\n<size=16><color=#FFCF40>Команды:</color></size>\n<color=#FFCF40>/friend add (+)</color> - что бы добавить нового друга\n<color=#FFCF40>/friend remove (-) </color>- что бы удалить друга\n<color=#FFCF40>/friend list </color>- Список ваших друзей\n<color=#FFCF40>/friend accept </color>- Принять заявку в друзья."
                }
                , {
                    "List", "Список Ваших друзей: {0}:\n{1}"
                }
                , {
                    "MultiplePlayers", "Было найдено несколько игроков, пожалуйста, уточните: {0}"
                }
                , {
                    "NoFriends", "У Вас нет друзей =(."
                }
                , {
                    "NotOnFriendlist", "{0} не найден в вашем списке друзей."
                }
                , {
                    "PlayerNotFound", "Игрок '{0}' не найден."
                }
                , {
                    "Syntax", "<size=16><color=#FFCF40>Friends</color> </size>\n\n<size=16><color=#FFCF40>Команды:</color></size>\n<color=#FFCF40>/friend add (+)</color> - что бы добавить нового друга\n<color=#FFCF40>/friend remove (-) </color>- что бы удалить друга\n<color=#FFCF40>/friend list </color>- Список ваших друзей\n<color=#FFCF40>/friend accept </color>- Принять заявку в друзья."
                }
                , {
                    "AlreadyPending", "На ваш предыдущий запрос дружбы игрок еще не ответил, ожидайте его ответа!"
                }
                , {
                    "PendingBusy", "У игрока уже есть запрос от другого игрока, ожидайте пока игрок игрок не ответит другому"
                }
                , {
                    "PendingSuccessSend", "Запрос успешно отправлен, ожидайте пока он приймет его."
                }
                , {
                    "PendingNotFound", "К вам нет запросов в друзья"
                }
                , {
                    "Pending", "{0} отправил вам запрос в друзья, чтобы принять введите в чат <color=orange>/friend accept</color>"
                }
                ,
            }
            , this);
        }
#endregion
#region Initialization
        private Dictionary<string, string> Messages;
        private void Init() {
            LoadDefaultMessages();
            Messages = lang.GetMessages("en", this);
            configData = Config.ReadObject<ConfigData>();
            try {
                FriendsData = Interface.Oxide.DataFileSystem.ReadObject<Dictionary<ulong, PlayerData>>(nameof(Friends));
            }
            catch {
                FriendsData = new Dictionary<ulong, PlayerData>();
            }
            foreach (var data in FriendsData) foreach (var friend in data.Value.Friends) AddFriendReverse(data.Key, friend);
        }
#endregion
        private object OnTurretTarget(AutoTurret turret, BaseCombatEntity targ) {
            if (!configData.ShareAutoTurrets || !(targ is BasePlayer) || turret.OwnerID <= 0) return null;
            var player = (BasePlayer) targ;
            if (turret.IsAuthed(player) || !HasFriend(turret.OwnerID, player.userID)) return null;
            turret.authorizedPlayers.Add(new PlayerNameID {
                userid = player.userID, username = player.displayName
            }
            );
            return false;
        }
        private object CanUseLockedEntity(BasePlayer player, BaseLock @lock) {
            if (!configData.ShareCodeLocks || !(@lock is CodeLock) || @lock.GetParentEntity().OwnerID <= 0) return null;
            if (HasFriend(@lock.GetParentEntity().OwnerID, player.userID)) {
                var codeLock = @lock as CodeLock;
                var whitelistPlayers = (List<ulong>)codeLock.whitelistPlayers;
                if (!whitelistPlayers.Contains(player.userID)) whitelistPlayers.Add(player.userID);
            }
            return null;
        }
        private void SaveFriends() {
            Interface.Oxide.DataFileSystem.WriteObject("Friends", FriendsData);
        }
#region Add/Remove Friends
        private bool AddFriend(ulong playerId, ulong friendId) {
            var playerData = GetPlayerData(playerId );
            if (playerData.Friends.Count >= configData.MaxFriends || !playerData.Friends.Add(friendId )) return false;
            var playerData2 = GetPlayerData(friendId );
            if (playerData2.Friends.Count >= configData.MaxFriends || !playerData2.Friends.Add(playerId )) return false;
            AddFriendReverse(playerId, friendId);
            AddFriendReverse(friendId, playerId );
            SaveFriends();
            Interface.Oxide.CallHook("OnFriendAdded", playerId.ToString(), friendId.ToString());
            return true;
        }
        private bool AddFriendS(string playerS, string friendS) {
            if (string.IsNullOrEmpty(playerS) || string.IsNullOrEmpty(friendS)) return false;
            var playerId = Convert.ToUInt64(playerS);
            var friendId = Convert.ToUInt64(friendS);
            return AddFriend(playerId, friendId);
        }
        private bool RemoveFriend(ulong playerId, ulong friendId) {
            var playerData = GetPlayerData(playerId);
            if (!playerData.Friends.Remove(friendId)) return false;
            if (!GetPlayerData(friendId ).Friends.Remove(playerId )) return false;
            HashSet<ulong> friends;
            if (ReverseData.TryGetValue(friendId, out friends)) friends.Remove(playerId);
            if (ReverseData.TryGetValue(playerId, out friends )) friends.Remove(friendId );
            if (configData.CacheTime > 0) playerData.Cached[friendId] = (int)DateTime.UtcNow.Subtract(Epoch).TotalSeconds + configData.CacheTime;
            if (configData.ShareAutoTurrets) {
                var turrets = UnityEngine.Object.FindObjectsOfType<AutoTurret>();
                foreach (var turret in turrets) {
                    if (turret.OwnerID != playerId) continue;
                    turret.authorizedPlayers.RemoveAll(a => a.userid == friendId);
                }
            }
            if (configData.ShareCodeLocks) {
                var codeLocks = UnityEngine.Object.FindObjectsOfType<CodeLock>();
                foreach (var codeLock in codeLocks) {
                    var entity = codeLock.GetParentEntity();
                    if (entity == null || entity.OwnerID != playerId) continue;
                    var whitelistPlayers = (List<ulong>)codeLock.whitelistPlayers;
                    whitelistPlayers.RemoveAll(a => a == friendId);
                }
            }
            SaveFriends();
            Interface.Oxide.CallHook("OnFriendRemoved", playerId.ToString(), friendId.ToString());
            return true;
        }
        private bool RemoveFriendS(string playerS, string friendS) {
            if (string.IsNullOrEmpty(playerS) || string.IsNullOrEmpty(friendS)) return false;
            var playerId = Convert.ToUInt64(playerS);
            var friendId = Convert.ToUInt64(friendS);
            return RemoveFriend(playerId, friendId);
        }
#endregion
#region Friend Checks
        private bool HasFriend(ulong playerId, ulong friendId) => GetPlayerData(playerId).Friends.Contains(friendId);
        private bool HasFriendS(string playerS, string friendS) {
            if (string.IsNullOrEmpty(playerS) || string.IsNullOrEmpty(friendS)) return false;
            var playerId = Convert.ToUInt64(playerS);
            var friendId = Convert.ToUInt64(friendS);
            return HasFriend(playerId, friendId);
        }
        private bool HadFriend(ulong playerId, ulong friendId) {
            var playerData = GetPlayerData(playerId);
            return playerData.Friends.Contains(friendId) || playerData.IsCached(friendId);
        }
        private bool HadFriendS(string playerS, string friendS) {
            if (string.IsNullOrEmpty(playerS) || string.IsNullOrEmpty(friendS)) return false;
            var playerId = Convert.ToUInt64(playerS);
            var friendId = Convert.ToUInt64(friendS);
            return HadFriend(playerId, friendId);
        }
        private bool AreFriends(ulong playerId, ulong friendId) {
            return GetPlayerData(playerId).Friends.Contains(friendId) && GetPlayerData(friendId).Friends.Contains(playerId);
        }
        private bool AreFriendsS(string playerS, string friendS) {
            if (string.IsNullOrEmpty(playerS) || string.IsNullOrEmpty(friendS)) return false;
            var playerId = Convert.ToUInt64(playerS);
            var friendId = Convert.ToUInt64(friendS);
            return AreFriends(playerId, friendId);
        }
        private bool WereFriends(ulong playerId, ulong friendId) {
            var playerData = GetPlayerData(playerId);
            var friendData = GetPlayerData(friendId);
            return (playerData.Friends.Contains(friendId) || playerData.IsCached(friendId)) && (friendData.Friends.Contains(playerId) || friendData.IsCached(playerId));
        }
        private bool WereFriendsS(string playerS, string friendS) {
            if (string.IsNullOrEmpty(playerS) || string.IsNullOrEmpty(friendS)) return false;
            var playerId = Convert.ToUInt64(playerS);
            var friendId = Convert.ToUInt64(friendS);
            return WereFriends(playerId, friendId);
        }
        private bool IsFriend(ulong playerId, ulong friendId) {
            return GetPlayerData(friendId).Friends.Contains(playerId);
        }
        private bool IsFriendS(string playerS, string friendS) {
            if (string.IsNullOrEmpty(playerS) || string.IsNullOrEmpty(friendS)) return false;
            var playerId = Convert.ToUInt64(playerS);
            var friendId = Convert.ToUInt64(friendS);
            return IsFriend(playerId, friendId);
        }
        private bool WasFriend(ulong playerId, ulong friendId) {
            var playerData = GetPlayerData(friendId);
            return playerData.Friends.Contains(playerId) || playerData.IsCached(playerId);
        }
        private bool WasFriendS(string playerS, string friendS) {
            if (string.IsNullOrEmpty(playerS) || string.IsNullOrEmpty(friendS)) return false;
            var playerId = Convert.ToUInt64(playerS);
            var friendId = Convert.ToUInt64(friendS);
            return WasFriend(playerId, friendId);
        }
#endregion
#region Friend Lists
        private ulong[] GetFriends(ulong playerId) => GetPlayerData(playerId).Friends.ToArray();
        private string[] GetFriendsS(string playerS) {
            var playerId = Convert.ToUInt64(playerS);
            return GetPlayerData(playerId).Friends.ToList().ConvertAll(f => f.ToString()).ToArray();
        }
        private string[] GetFriendList(ulong playerId) {
            var playerData = GetPlayerData(playerId);
            var players = new List<string>();
            foreach (var friend in playerData.Friends) players.Add(GetPlayerData(friend).Name);
            return players.ToArray();
        }
        private string[] GetFriendListS(string playerS) => GetFriendList(Convert.ToUInt64(playerS));
        private ulong[] IsFriendOf(ulong playerId) {
            HashSet<ulong> friends;
            return ReverseData.TryGetValue(playerId, out friends) ? friends.ToArray() : new ulong[0];
        }
        private string[] IsFriendOfS(string playerS) {
            var playerId = Convert.ToUInt64(playerS);
            var friends = IsFriendOf(playerId);
            return friends.ToList().ConvertAll(f => f.ToString()).ToArray();
        }
#endregion
        private PlayerData GetPlayerData(ulong playerId) {
            var player = players.FindPlayerById(playerId.ToString());
            PlayerData playerData;
            if (!FriendsData.TryGetValue(playerId, out playerData)) FriendsData[playerId] = playerData = new PlayerData();
            if (player != null) playerData.Name = player.Name;
            return playerData;
        }
#region Commands
        private Dictionary<ulong, ulong> pendings = new Dictionary<ulong, ulong>();
        [Command("friend")]
        private void FriendCommand(IPlayer player, string command, string[] args) {
            if (player.Id == "server_console") {
                player.Reply($"Command '{command}' can only be used by players", command);
                return;
            }
            if (args == null || args.Length <= 0 || args.Length == 1 && args[0].ToLower() != "accept" && !args[0].Equals("list", StringComparison.OrdinalIgnoreCase)) {
                Reply(player, "Syntax");
                return;
            }
            switch (args[0].ToLower()) {
                case "list" : var friendList = GetFriendListS(player.Id);
                if (friendList.Length > 0) Reply(player, "List", $"{friendList.Length}/{configData.MaxFriends}", string.Join(", ", friendList));
                else Reply(player, "NoFriends");
                return;
                case "add" : case "+" : var foundPlayers = players.FindPlayers(args[1]).Where(p => p.IsConnected).ToArray();
                if (foundPlayers.Length > 1) {
                    Reply(player, "MultiplePlayers", string.Join(", ", foundPlayers.Select(p => p.Name).ToArray()));
                    return;
                }
                var friendPlayer = foundPlayers.Length == 1 ? foundPlayers[0] : null;
                if (friendPlayer == null) {
                    Reply(player, "PlayerNotFound", args[1]);
                    return;
                }
                if (player == friendPlayer) {
                    Reply(player, "CantAddSelf");
                    return;
                }
                var playerData = GetPlayerData(Convert.ToUInt64(player.Id));
                if (playerData.Friends.Count >= configData.MaxFriends) {
                    Reply(player, "FriendlistFull");
                    return;
                }
                if (playerData.Friends.Contains(Convert.ToUInt64(friendPlayer.Id))) {
                    Reply(player, "AlreadyOnList", friendPlayer.Name);
                    return;
                }
                if (pendings.ContainsKey(Convert.ToUInt64(friendPlayer.Id))) {
                    if (pendings[Convert.ToUInt64(friendPlayer.Id)] == Convert.ToUInt64(player.Id)) {
                        Reply(player, "AlreadyPending");
                        return;
                    }
                    Reply(player, "PendingBusy" );
                    return;
                }
                if (!friendPlayer.IsConnected) {
                    Reply(player, "Disconnected");
                    return;
                }
                PendingAdd(player, friendPlayer);
                mytimer = timer.Once(60f, () => {
                    ulong sender;
                    if (pendings.TryGetValue(Convert.ToUInt64(friendPlayer.Id), out sender) && sender == Convert.ToUInt64(player.Id )) {
                        pendings.Remove(Convert.ToUInt64(friendPlayer.Id));
                    }
                }
                );
                Reply(player, "PendingSuccessSend");
                if (friendPlayer.IsConnected) {
                    Reply(friendPlayer, "Pending", player.Name );
                }
                return;
                case "accept" : ulong sensder;
                if (pendings.TryGetValue(Convert.ToUInt64(player.Id), out sensder)) {
                    AddFriendS(player.Id, sensder.ToString());
                    Reply(player, "FriendAdded", GetPlayerData(Convert.ToUInt64(sensder)).Name);
                    var p = players.FindPlayerById(sensder.ToString());
                    Reply(p, "FriendAdded", player.Name );
                    pendings.Remove(Convert.ToUInt64(player.Id));
                }
                else {
                    Reply(player, "PendingNotFound");
                }
                return;
                case "remove" : case "-" : var friend = FindFriend(args[1]);
                if (friend <= 0) {
                    Reply(player, "NotOnFriendlist", args[1]);
                    return;
                }
                var removed = RemoveFriendS(player.Id, friend.ToString());
                Reply(player, removed ? "FriendRemoved" : "NotOnFriendlist", args[1]);
                return;
            }
        }
        private void PendingAdd(IPlayer sender, IPlayer target) {
            pendings[Convert.ToUInt64(target.Id)] = Convert.ToUInt64(sender.Id );
        }
#endregion
        private void Reply(IPlayer player, string langKey, params object[] args) {
            player.Reply(string.Format(lang.GetMessage(langKey, this, player.Id), args));
        }
        private void SendHelpText(object obj) {
            var player = players.FindPlayerByObj(obj);
            if (player != null) Reply(player, "HelpText");
        }
        private void AddFriendReverse(ulong playerId, ulong friendId) {
            HashSet<ulong> friends;
            if (!ReverseData.TryGetValue(friendId, out friends)) ReverseData[friendId] = friends = new HashSet<ulong>();
            friends.Add(playerId);
        }
        private ulong FindFriend(string friend) {
            if (string.IsNullOrEmpty(friend)) return 0;
            foreach (var playerData in FriendsData) {
                if (playerData.Key.ToString().Equals(friend) || playerData.Value.Name.IndexOf(friend, StringComparison.OrdinalIgnoreCase) >= 0) return playerData.Key;
            }
            return 0;
        }
    }
}

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