C#:
using System;
using System.Collections.Generic;
using Oxide.Core;
using Oxide.Core.Libraries.Covalence;
using Rust;
namespace Oxide.Plugins
{
[Info("RadiationKill", "YourName", "1.0.0")]
[Description("Kills a player when their radiation reaches 50.")]
class RadiationKill : RustPlugin
{
private const float MaxRadiation = 50f;
void OnPlayerTick(BasePlayer player)
{
var radiationLevel = player.metabolism.radiation_level.value;
if (radiationLevel >= MaxRadiation)
{
player.Die();
}
}
}
}