C#:
using System;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using Oxide.Game.Rust.Cui;
using UnityEngine;
using Oxide.Core.Plugins;
namespace Oxide.Plugins
{
[Info("XRaidProtection", "Monster", "1.0.71")]
class XRaidProtection : RustPlugin
{
#region Reference
[PluginReference] private Plugin IQChat;
#endregion
#region Configuration
private RaidConfig config;
private class RaidConfig
{
internal class MessageSetting
{
[JsonProperty("Чат сообщение")]
public string ChatMessage;
[JsonProperty("GUI сообщение")]
public string GuiMessage;
[JsonProperty("Интервал между сообщениями.Мин - 10 сек")]
public int TimeMessage;
}
internal class TimeSetting
{
[JsonProperty("Начало защиты по МСК | Часы")]
public int HourStart;
[JsonProperty("Начало защиты по МСК | Минуты")]
public int MinuteStart;
[JsonProperty("Конец защиты по МСК | Часы")]
public int HourEnd;
[JsonProperty("Конец защиты по МСК | Минуты")]
public int MinuteEnd;
}
internal class Settings
{
[JsonProperty("Звуковой эффект")]
public string Effect;
[JsonProperty("Процент защиты для всех игроков.1.0 - 100%")]
public float Damage;
[JsonProperty("Включить звуковой эффект")]
public bool TEffect;
[JsonProperty("Включить GUI сообщение")]
public bool TGUIMessage;
[JsonProperty("Включить чат сообщение")]
public bool TMessage;
[JsonProperty("0 - Защита только для игроков с пермишеном, 1 - Защита для всех игроков, 2 - Защита для игроков с пермишеном и для всех игроков")]
public int TypeProtection;
}
internal class GUISettings
{
[JsonProperty("AnchorMin")]
public string AnchorMin;
[JsonProperty("AnchorMax")]
public string AnchorMax;
[JsonProperty("OffsetMin")]
public string OffsetMin;
[JsonProperty("OffsetMax")]
public string OffsetMax;
[JsonProperty("Цвет текста")]
public string ColorText;
[JsonProperty("Размер текста")]
public int SizeText;
[JsonProperty("Использовать иконки")]
public bool Icon;
}
internal class PrefabSetting
{
[JsonProperty("Префабы")]
public List<string> Prefabs;
}
internal class PermisssionSetting
{
[JsonProperty("Процент защиты по пермишену")]
public float PermisssionDamage;
}
[JsonProperty("Сообщения в чат и GUI")]
public MessageSetting Message = new MessageSetting();
[JsonProperty("Настройка времени действия защиты")]
public TimeSetting Time = new TimeSetting();
[JsonProperty("Общее")]
public Settings Setting = new Settings();
[JsonProperty("Настройка GUI")]
public GUISettings GUI = new GUISettings();
[JsonProperty("Список префабов которые будут под защитой")]
public PrefabSetting Prefab = new PrefabSetting();
[JsonProperty("Настройка пермишенов")]
public Dictionary<string, PermisssionSetting> Permisssion = new Dictionary<string, PermisssionSetting>();
[JsonProperty("Время по МСК")]
public DateTime MSCTime;
public static RaidConfig GetNewConfiguration()
{
return new RaidConfig
{
Message = new MessageSetting
{
ChatMessage = "<size=13>АКТИВНА ЗАЩИТА ОТ РЕЙДА: 50%.С 22:00 ДО 07:00!</size>",
GuiMessage = "АКТИВНА ЗАЩИТА ОТ РЕЙДА: 50%.С 22:00 ДО 07:00!",
TimeMessage = 30
},
Time = new TimeSetting
{
HourStart = 22,
MinuteStart = 0,
HourEnd = 7,
MinuteEnd = 0
},
Setting = new Settings
{
Effect = "assets/bundled/prefabs/fx/invite_notice.prefab",
Damage = 0.5f,
TEffect = true,
TGUIMessage = true,
TMessage = false,
TypeProtection = 1
},
GUI = new GUISettings
{
AnchorMin = "0.5 0",
AnchorMax = "0.5 0",
OffsetMin = "-194.5 80",
OffsetMax = "175.5 110",
ColorText = "1 1 1 0.4",
SizeText = 13,
Icon = true
},
Prefab = new PrefabSetting
{
Prefabs = new List<string>
{
"cupboard.tool.deployed",
"wall.frame.shopfront.metal"
}
},
Permisssion = new Dictionary<string, PermisssionSetting>
{
["xraidprotection.vip"] = new PermisssionSetting
{
PermisssionDamage = 0.70f
}
}
};
}
}
protected override void LoadDefaultConfig()
{
config = RaidConfig.GetNewConfiguration();
PrintWarning("Создание начальной конфигурации плагина!!!");
}
protected override void LoadConfig()
{
base.LoadConfig();
config = Config.ReadObject<RaidConfig>();
}
private void UpdateConfig(DateTime time)
{
config.MSCTime = time;
}
protected override void SaveConfig()
{
Config.WriteObject(config);
}
#endregion
#region Hooks
private void OnServerInitialized()
{
PrintWarning("\n-----------------------------\n" +
" Author - Monster\n" +
" VK - vk.com/idannopol\n" +
" Discord - Monster#4837\n" +
//" Config - v.2696\n" +
"-----------------------------");
foreach(var perm in config.Permisssion)
permission.RegisterPermission(perm.Key, this);
MSC();
}
private void OnServerSave() => MSC();
private void MSC()
{
webrequest.Enqueue("https://time100.ru/api.php", null, (code, response) =>
{
if (code != 200 || response == null) return;
UpdateConfig(new DateTime(1970, 1, 1, 0, 0, 0, 0).ToLocalTime().AddSeconds(double.Parse(response)));
Config.WriteObject(config, true);
}, this);
}
private void OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info)
{
if (entity == null || info == null || info.InitiatorPlayer == null) return;
if (config.Setting.TypeProtection == 0 || config.Setting.TypeProtection == 2)
foreach(var perm in config.Permisssion)
if(permission.UserHasPermission(entity.OwnerID.ToString(), perm.Key))
{
Protection(entity, info, perm.Value.PermisssionDamage);
return;
}
if (config.Setting.TypeProtection == 1 || config.Setting.TypeProtection == 2)
Protection(entity, info, 1.0f - config.Setting.Damage);
}
private void Protection(BaseCombatEntity entity, HitInfo info, float damage)
{
if (Time())
{
Effect x = new Effect(config.Setting.Effect, info.InitiatorPlayer, 0, new Vector3(), new Vector3());
if (entity is Door || entity is BuildingBlock || entity is SimpleBuildingBlock || config.Prefab.Prefabs.Contains(entity.ShortPrefabName))
{
info.damageTypes.ScaleAll(damage);
if (Cooldowns.ContainsKey(info.InitiatorPlayer))
if (Cooldowns[info.InitiatorPlayer].Subtract(DateTime.Now).TotalSeconds >= 0) return;
if (config.Setting.TEffect) EffectNetwork.Send(x, info.InitiatorPlayer.Connection);
if (config.Setting.TGUIMessage) Message(info.InitiatorPlayer);
if (config.Setting.TMessage)
if (IQChat)
IQChatPuts(info.InitiatorPlayer, config.Message.ChatMessage);
else
SendReply(info.InitiatorPlayer, config.Message.ChatMessage);
if (config.Message.TimeMessage < 10)
Cooldowns[info.InitiatorPlayer] = DateTime.Now.AddSeconds(10);
else
Cooldowns[info.InitiatorPlayer] = DateTime.Now.AddSeconds(config.Message.TimeMessage);
}
}
}
#endregion
#region DateTime
private Dictionary<BasePlayer, DateTime> Cooldowns = new Dictionary<BasePlayer, DateTime>();
private bool Time()
{
var Now = config.MSCTime.TimeOfDay;
var On = new TimeSpan(config.Time.HourStart, config.Time.MinuteStart, 0);
var Off = new TimeSpan(config.Time.HourEnd, config.Time.MinuteEnd, 0);
if (On < Off)
return On <= Now && Now <= Off;
return !(Off < Now && Now < On);
}
#endregion
#region Message
private void Message(BasePlayer player)
{
CuiHelper.DestroyUi(player, ".MessagePanel");
CuiElementContainer container = new CuiElementContainer();
container.Add(new CuiLabel
{
FadeOut = 0.75f,
RectTransform = { AnchorMin = config.GUI.AnchorMin, AnchorMax = config.GUI.AnchorMax, OffsetMin = config.GUI.OffsetMin, OffsetMax = config.GUI.OffsetMax },
Text = { FadeIn = 0.75f, Text = $"{config.Message.GuiMessage}", Align = TextAnchor.MiddleCenter, Font = "robotocondensed-regular.ttf", FontSize = config.GUI.SizeText, Color = config.GUI.ColorText }
}, "Hud", ".MessagePanel");
if (config.GUI.Icon)
{
container.Add(new CuiButton
{
FadeOut = 0.75f,
RectTransform = { AnchorMin = "0.5 0", AnchorMax = "0.5 0", OffsetMin = "-180 2", OffsetMax = "-154 28" },
Button = { Color = "0.8 0.5 0.5 0.8", Sprite = "assets/icons/vote_down.png" },
Text = { Text = "" }
}, ".MessagePanel", ".Icon1");
container.Add(new CuiButton
{
FadeOut = 0.75f,
RectTransform = { AnchorMin = "0.5 0", AnchorMax = "0.5 0", OffsetMin = "154 2", OffsetMax = "180 28" },
Button = { Color = "0.8 0.5 0.5 0.8", Sprite = "assets/icons/vote_down.png" },
Text = { Text = "" }
}, ".MessagePanel", ".Icon2");
}
CuiHelper.AddUi(player, container);
timer.Once(7.5f, () => { CuiHelper.DestroyUi(player, ".MessagePanel"); CuiHelper.DestroyUi(player, ".Icon1"); CuiHelper.DestroyUi(player, ".Icon2"); });
}
#endregion
#region IQChat API
private void IQChatPuts(BasePlayer player, string Message) => IQChat?.Call("API_ALERT_PLAYER", player, Message);
#endregion
}
}